Revision as of 23:59, 31 August 2015 edit50.100.216.189 (talk) changes to incorrectly described and excluded roles.← Previous edit | Revision as of 00:00, 1 September 2015 edit undo50.100.216.189 (talk)No edit summaryNext edit → | ||
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*Prince: Survive a lynching and reveal your role. | *Prince: Survive a lynching and reveal your role. | ||
*Seer: Each night, point at a player and learn if they are a werewolf or not. | *Seer: Each night, point at a player and learn if they are a werewolf or not. | ||
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*Spellcaster: At night, indicate a player who must not speak the following day. | *Spellcaster: At night, indicate a player who must not speak the following day. | ||
*Tough Guy: You survive an extra day if attacked by werewolves at night. | *Tough Guy: You survive an extra day if attacked by werewolves at night. | ||
*Troublemaker: Once per game, choose to have two lynchings on one day. | *Troublemaker: Once per game, choose to have two lynchings on one day. | ||
*The Amulet of Protection: Anyone who has this won't ever die. You must pass the Amulet to another player each day. | *The Amulet of Protection: Anyone who has this won't ever die. You must pass the Amulet to another player each day. | ||
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*Thing: Each night, tap a player sitting immediately next to you. | *Thing: Each night, tap a player sitting immediately next to you. | ||
*Villager (20): Find the werewolves and lynch them. | *Villager (20): Find the werewolves and lynch them. |
Revision as of 00:00, 1 September 2015
Designers | Ted Alspach |
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Publishers | Bézier Games, Inc. |
Players | 7 to 75 |
Age range | 10 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party board game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
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Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
References
- ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek