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'''''Ultimate Werewolf''''' is a party ] designed by ] and published by ].<ref name=BG>{{cite web|title=Utlimate Werewolf: Ultimate Edition|url=http://www.beziergames.com/utlimate-werewolf.html|publisher=Bezier Games|accessdate=2 November 2012}}</ref> It is based on the social game, Werewolf, which is ]'s reinvention of Dimitry Davidoff's 1987 party game, '']''.<ref name=Wired>{{cite news|last=Robertson|first=Margaret|title=Werewolf: How a parlour game became a tech phenomenon|url=http://www.wired.co.uk/magazine/archive/2010/03/features/werewolf?page=all|accessdate=2 November 2012|newspaper=Wired|date=4 February 2010}}</ref><ref name=Plotkin>{{cite web|last=Plotkin|first=Andrew|title=Werewolf: A Mind Game|url=http://www.eblong.com/zarf/werewolf.html|accessdate=2 November 2012}}</ref> The '']'' game appeared in many forms before ] published ''Ultimate Werewolf'' in 2008.<ref name=BG /><ref name=BGG>{{cite web|title=Ultimate Werewolf: Ultimate Edition|url=http://boardgamegeek.com/boardgame/38159/ultimate-werewolf-ultimate-edition|publisher=BoardGameGeek|accessdate=2 November 2012}}</ref> | '''''Ultimate Werewolf''''' is a party ] designed by ] and published by ].<ref name=BG>{{cite web|title=Utlimate Werewolf: Ultimate Edition|url=http://www.beziergames.com/utlimate-werewolf.html|publisher=Bezier Games|accessdate=2 November 2012}}</ref> It is based on the social game, Werewolf, which is ]'s reinvention of Dimitry Davidoff's 1987 party game, '']''.<ref name=Wired>{{cite news|last=Robertson|first=Margaret|title=Werewolf: How a parlour game became a tech phenomenon|url=http://www.wired.co.uk/magazine/archive/2010/03/features/werewolf?page=all|accessdate=2 November 2012|newspaper=Wired|date=4 February 2010}}</ref><ref name=Plotkin>{{cite web|last=Plotkin|first=Andrew|title=Werewolf: A Mind Game|url=http://www.eblong.com/zarf/werewolf.html|accessdate=2 November 2012}}</ref> The '']'' game appeared in many forms before ] published ''Ultimate Werewolf'' in 2008.<ref name=BG /><ref name=BGG>{{cite web|title=Ultimate Werewolf: Ultimate Edition|url=http://boardgamegeek.com/boardgame/38159/ultimate-werewolf-ultimate-edition|publisher=BoardGameGeek|accessdate=2 November 2012}}</ref> | ||
==Gameplay== | ==Gameplay== | ||
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*Aura Seer: At night, find the team of one player. | *Aura Seer: At night, find the team of one player. | ||
*Beholder: Opens his eyes the first night to see who the seer is. | *Beholder: Opens his eyes the first night to see who the seer is. | ||
*Big Bad Wolf: If the werewolves target is beside you, you can kill any combination of your adjacent players. However, if the leprechaun redirects the initial attack, none of your adjacent players die. | |||
*Bogeyman: If the wolves can't decide who to kill, you'll do it for them. You win if all the night-actives are dead. | *Bogeyman: If the wolves can't decide who to kill, you'll do it for them. You win if all the night-actives are dead. | ||
*Bodyguard: Choose a different player each night to protect. That player cannot be killed that night. | *Bodyguard: Choose a different player each night to protect. That player cannot be killed that night. | ||
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*The Count: The first night, you are told how many werewolves there are in each half of the village. | *The Count: The first night, you are told how many werewolves there are in each half of the village. | ||
*Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night. | *Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night. | ||
*Fruit Brute: If you are the last wolf left alive, you become a villager. | |||
*Ghost: Die the first night, then each night write one letter as a message from the beyond(no names or initial). | *Ghost: Die the first night, then each night write one letter as a message from the beyond(no names or initial). | ||
*Hunter: If killed, take someone down with you. | *Hunter: If killed, take someone down with you. | ||
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*Bloody Mary: If you die, kill someone from the team that killed you the next night. | *Bloody Mary: If you die, kill someone from the team that killed you the next night. | ||
*Chupacabra: Each night, select a player. If they are a werewolf, they die. If they aren't a werewolf, they don't die. If all the wolves are dead, kill a player each night. | *Chupacabra: Each night, select a player. If they are a werewolf, they die. If they aren't a werewolf, they don't die. If all the wolves are dead, kill a player each night. | ||
*Nostradamus: Predict the winning team on the 1st night. If that team wins AND you are alive at the end of the game, you get a solo win. For the rest of the game you are a villager. | |||
*Moderator: Moderates the game. | *Moderator: Moderates the game. | ||
{{col-end}} | {{col-end}} |
Revision as of 00:16, 1 September 2015
Designers | Ted Alspach |
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Publishers | Bézier Games, Inc. |
Players | 7 to 75 |
Age range | 10 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party card game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
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Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
References
- ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek