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==Development== | ==Development== | ||
Brigador is produced by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao.<ref>{{cite web|last=Rad|first=Chloi|title=Matador Merges Stylish Mech Combat With Challenging Roguelike Elements|url=http://indiestatik.com/2014/02/03/matador-reveal-trailer/|publisher=Indie Statik|accessdate=2014-02-15}}</ref> The game has been Greenlit on ],<ref>{{cite web|title=Matador|url=http://steamcommunity.com/sharedfiles/filedetails/?id=224225835|publisher=Steam Greenlight|accessdate=2014-02-05}}</ref> and |
Brigador is produced by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao.<ref>{{cite web|last=Rad|first=Chloi|title=Matador Merges Stylish Mech Combat With Challenging Roguelike Elements|url=http://indiestatik.com/2014/02/03/matador-reveal-trailer/|publisher=Indie Statik|accessdate=2014-02-15}}</ref> The game has been Greenlit on ],<ref>{{cite web|title=Matador|url=http://steamcommunity.com/sharedfiles/filedetails/?id=224225835|publisher=Steam Greenlight|accessdate=2014-02-05}}</ref> and was released October 16, 2015 on early access. | ||
==References== | ==References== |
Revision as of 01:14, 20 October 2015
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Developer(s) | Stellar Jockeys |
Platform(s) | Microsoft Windows, OS X, Linux |
Release |
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Genre(s) | Real-time tactics |
Mode(s) | Single-player |
Brigador (formerly known as Matador) is an isometric real-time tactical game from independent studio Stellar Jockeys, released on October 16, 2015 on early access. It has been compared with the Syndicate and Mechwarrior series.
Gameplay
After selecting a vehicle and equipping it with weapons, the player is placed at random into one of nine districts. Each district can be cleared by completing one of three objectives: eliminating all enemies, taking out all enemy captains or destroying the orbital defense platforms. There is no way to save the game, restart or accumulate experience: the game must be completed in one sitting. However, unlocked features should carry through from one playthrough to the next, and enemy placements are randomized between matches.
Development
Brigador is produced by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao. The game has been Greenlit on Steam, and was released October 16, 2015 on early access.
References
- ^ Smith, Graham. "Mechs For a Good Time: Matador Trailer". Rock, Paper, Shotgun. Retrieved 2014-02-05.
- Shearer, Stew. "Matador to Offer Isometric Roguelike Mech Action". The Escapist. Retrieved 2014-02-05.
- Birnbaum, Ian. "Indie action strategy game Matador hits Greenlight". PC Gamer. Retrieved 2014-02-05.
- O'Connor, Alice. "Matador trailer reveals isometric roguelikelike mech action". Shack News. Retrieved 2014-02-05.
- Carmicheael, Stephanie. "Matador is an isometric, permadeath-based vehicle-action game coming to PC". Gamezone. Retrieved 2014-02-05.
- Rad, Chloi. "Matador Merges Stylish Mech Combat With Challenging Roguelike Elements". Indie Statik. Retrieved 2014-02-15.
- "Matador". Steam Greenlight. Retrieved 2014-02-05.