Revision as of 22:14, 23 May 2016 editNimbex (talk | contribs)Extended confirmed users917 edits Undid revision 721077769 by 122.15.171.149 (talk) page is entitled "Ultimate Werewolf" singular, not plural WP:AGF... (chanting)← Previous edit | Revision as of 14:26, 15 June 2016 edit undoBenniedom (talk | contribs)214 editsm →Roles: more neutral toneNext edit → | ||
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*Nostradamus: Predict the winning team on the 1st night. If that team wins AND you are alive at the end of the game, you get a solo win. For the rest of the game you are a villager. | *Nostradamus: Predict the winning team on the 1st night. If that team wins AND you are alive at the end of the game, you get a solo win. For the rest of the game you are a villager. | ||
*Dire Wolf: On the first night choose a companion. You die if they die, but if you die they don't die. You are on the wolf team. (variation: Put yourself in love on the first night). | *Dire Wolf: On the first night choose a companion. You die if they die, but if you die they don't die. You are on the wolf team. (variation: Put yourself in love on the first night). | ||
*________: Some decks come with 3 cards with no role or description. |
*________: Some decks come with 3 cards with no role or description. The owner can make a role up and write it down. | ||
*Fortune Teller: You know the exact roles of your inspectees (wolf man/lycan excepted), and the person you inspected doesn't know it. | *Fortune Teller: You know the exact roles of your inspectees (wolf man/lycan excepted), and the person you inspected doesn't know it. | ||
*Moderator: Moderates the game. You can't play without this role. | *Moderator: Moderates the game. You can't play without this role. |
Revision as of 14:26, 15 June 2016
Designers | Ted Alspach |
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Publishers | Bézier Games, Inc. |
Players | 5 to 75 |
Age range | 9 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party card game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves and vampires; as a werewolf or vampire, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
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Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
References
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek