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==The Plot== ==The Plot==


In the not-too-distant future, The United States fell like all great empires throughout history. Fifty states were broken into private territories after the Techno-Industrial Civil Wars. Technology and bio-engineering accelerated at such an incredible rate, and forced an industrial competition of corporate espionage. The government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. Neo-Amerika rises as the result of the government bankrupt and technological company takeover.
===The World of Neo-Amerika===
To maintain order, The Secret Games Commission (SGC) is formed to organize tournaments deciding which organization gets to control all of Neo-Amerika, leading to the creation of Biological Flying Robotic Enhanced Armored Killing Synthoids (Bio F.R.E.A.K.S.) serving as the champions for each participating organization.

In the not-too-distant future, the mighty country known as America has
fallen like all great empires throughout history. Its fifty states broken
into private territories after what was called... The Techno-Industrial Civil Wars. Computer technology, bio-engineering, cybernetics and mechanics accelerated at such an incredible rate, it forced industrial competition to the point of uncontrollable and ruthless corporate
espionage.

While the government tried to keep control of the country by a single
thread, the effect of the giant corporations' white collar wars drove the
economy into a tail spin. With Wall Street in shambles, the government
bankrupt and technological corporate giants running unorthodox takeovers,
Neo-Amerika was born. Starting with Micro-Gene, a Dallas-based microchip /
bio engineering company, New Mexico was easily annexed by the construction of
more micro-chip processing plants and cloning technology labs. Arizona was
the company's next target and by the time Micro-Gene moved in on Nevada,
things started to get ugly. Micro-Gene had been using enhanced agents to spy,
sabotage and gather information on competing companies, but other competitors
began fighting back with their own brand of genetically enhanced corporate
spies and agents.

These wars between giant corporations a.k.a. "GI-Corps", gave way to
more complicated, advanced and unethical methods. The kidnapping of corporate
executives and replacing them with clones capable of downloading company
secrets was becoming commonplace. Soon, murder and terrorist tactics became
tools of choice in the battle between the GI-Corps.

With the advent of the GI-Corps battles, each State developed desperate
measures to secure themselves from a hostile take-over. By declaring Federal
independence from the U.S., drastic laws and borders were created between
states. Violence soon reared its ugly head and the Techno-Industrial Civil
Wars began.

Something had to be done before the once great country destroyed itself
or became target to outside invasion. An agreement had to be made between the
government and the GI-Corps before America was torn apart. So a radical
concept was introduced to prevent the possible loss of millions in the
increasing wars between GI-Corp controlled states. Thus...

===The Secret Games Commission (SGC)===

Spearheaded by forces unknown (possibly foreign interest), a commission
was set up in league with the remaining U.S. Government to regulate the
piracy that was tearing apart the United States with the hopes of possibly
re-uniting the once proud country. The SGC and the American Government put
forth a proposal to the GI-Corps: territorial or contract disputes would be
settled in an arena. Instead of armies, one champion would represent a
GI-Corp controlled state in battle against another corporation's champion.
The winning Champion would take control of the opposing state along with
whatever other states that may have been acquired from previous battles.

===The Coming of the Bio F.R.E.A.K.S.===

The first unified law in decades was passed and the concept of
one-on-one battles settling GI-Corp disputes became a reality. As a matter of
fact, the creation of ultimate fighting machines was inevitably the next step
in the industrial world of Neo-Amerika and its civil wars.

Each GI-Corp jumped at the opportunity to create these warriors from
technology they specialized in. Cloning had become an easy task for the
science divisions of the corporate states. Enhancement by genetics and
cybernetics were available technologies as well. Born from these scientific
secrets were: Biological Flying Robotic Enhanced Armored Killing Synthoids.

Bio F.R.E.A.K.S. for short, these enhanced humans were created
specifically for the purpose of battle. Bred in laboratories as killing
machines, the Freaks were genetically endowed with peak strength and agility,
a rapid healing factor, body tissue regeneration and built-in weaponry. They
are owned by the GI-Corps and controlled through a bio-drive that also allows
them to down-load combat skills and strategies. An intricate tattoo of
circuitry gives them access to the bio-drives, which are located in each
Freak's skull. There are three stages of Freakdom:

*'''Synthoids''': Genetically enhanced clones with tissue regrowth abilities.
*'''Retros''': (as in retrofit): One flaw in the Freak creation process is that the tissue regrowth abilities will fail after a while. If a body part is destroyed and the regeneration processes has discontinued, cybernetic replacements are attached to the Freak.
*'''Dozers''': These are freaks who have not only lost so much of their human tissue but also the ability to regenerate. Their bodies are completely mechanical except for the brain.

Closed-circuit battle pits are where all the action takes place. While
more reminiscent of Roman gladiators than a football game, the states'
populace savors the conflicts with crazed fervor. While the whole world
watches the fights in frantic anticipation, there are those who do not enjoy
the rigorous battles faced far too often: the Bio Freaks themselves.

===The Freak Underground or GI-Corp Resistance===

Not having any government of corporate sanctioned rights, being under
constant control of a GI-Corp, doomed to a destiny of violence and ultimate
loss of humanity, some Freaks have gone rogue and formed an underground
resistance. Their goal, to escape the control of their "owners" and obtain
their equal rights.

While the Secret Game Commission's ultimate goal is to re-unify America,
the possibility of a GI-Corp Resistance interferes in some of their most
important progress. If an underground movement becomes successful and all
Freaks go rogue, then a swift relapse to the days of the Civil Wars is
possible and the hopes of peace could be crushed.


== Overview == == Overview ==

Revision as of 10:00, 3 June 2016

1998 video game
Bio F.R.E.A.K.S.
North American Nintendo 64 cover art
Developer(s)Saffire
Publisher(s)Midway Games
Director(s)Dave Simon
Producer(s)Michael Gollieb
Designer(s)Dave Simon
Programmer(s)Dave Wagner
Composer(s)Aubrey Hodges
Platform(s)Nintendo 64, PlayStation, Microsoft Windows
Release 1998
  • PlayStation
    Nintendo 64
Genre(s)Fighting
Mode(s)Single player, multiplayer

Bio F.R.E.A.K.S. is a 3D fighting video game released by Midway in 1998. It was originally planned for arcades. Prototypes of the game were tested at arcades, but the final arcade release was canceled (although a ROM image of the prototype was eventually dumped and works in MAME) and the game was later released for the PlayStation, Nintendo 64 and PC.

Characters

  • Bullzeye, State represented: California. Freak classification: Synthoid
  • Delta, State represented: Michigan/Indiana. Freak classification: Synthoid
  • Minatek, State represented: Missouri. Freak classification: Dozer
  • Psyclown, State represented: Illinois. Freak classification: Synthoid
  • Purge, State represented: Utah. Freak classification: Retro
  • Sabotage, State represented: Maryland. Freak classification: Bounty Hunter
  • Ssapo, State represented: New Mexico. Freak classification: Retro
  • ZipperHead, Freak classification: Retro

Boss Characters

  • Clonus, State represented: Florida. Freak classification: Unknown
  • Mutilator, State represented: Texas. Freak classification: Dozer

The Plot

In the not-too-distant future, The United States fell like all great empires throughout history. Fifty states were broken into private territories after the Techno-Industrial Civil Wars. Technology and bio-engineering accelerated at such an incredible rate, and forced an industrial competition of corporate espionage. The government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. Neo-Amerika rises as the result of the government bankrupt and technological company takeover. To maintain order, The Secret Games Commission (SGC) is formed to organize tournaments deciding which organization gets to control all of Neo-Amerika, leading to the creation of Biological Flying Robotic Enhanced Armored Killing Synthoids (Bio F.R.E.A.K.S.) serving as the champions for each participating organization.

Overview

The game uses a fully polygonal fighting engine, with 8 different fighters, and 2 boss fighters.

Bio F.R.E.A.K.S. uses a mix of hand-to-hand and long range combat. Each character has an assortment of special attacks, both close and long range, as well as "finishing attacks". Much like the Fatalities of the Mortal Kombat games, these moves can execute the player's opponents while some, like in Time Killers, will remove limbs. Also damage from powerful attacks can add up causing a limb to be destroyed as well.

Gameplay

The game takes place in 3D fighting arenas. Emphasis was placed on mobility giving dashes a great range and in multiple directions.

The face buttons are assigned to specific limbs. The shoulder buttons are used for dodging, flying, and basic long range attacks.

Reception

Bio F.R.E.A.K.S. received poor reviews upon release. The PlayStation version currently has a rating of 60% on Gamerankings while the Nintendo 64 version has a rating of 68%.

References

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External links

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