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*P.I.: Inspect three players each night (they must be beside each other). You only know if at least one of them is malicious. (variation: Inspect three adjacent players on one night). | *P.I.: Inspect three players each night (they must be beside each other). You only know if at least one of them is malicious. (variation: Inspect three adjacent players on one night). | ||
*Pacifist: You cannot vote when lynching. | *Pacifist: You cannot vote when lynching. | ||
*Priest: On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. (variation: Protect one player from death caused at night.) | *Priest: On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. (variation: Protect one player from death caused at night, including vampire attacks.) | ||
*Prince: You can't be lynched. | *Prince: You can't be lynched. | ||
*Seer: Each night, point at a player and learn if they are: Either on the villager team, or a vampire, or, if a werewolf, the exact powers. | *Seer: Each night, point at a player and learn if they are: Either on the villager team, or a vampire, or, if a werewolf, the exact powers. | ||
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*Tough Guy: You survive an extra day if attacked by werewolves at night. | *Tough Guy: You survive an extra day if attacked by werewolves at night. | ||
*Troublemaker: Once per game, choose to have two lynch attempts on one day. If the votes are tied, then you've wasted your chance. | *Troublemaker: Once per game, choose to have two lynch attempts on one day. If the votes are tied, then you've wasted your chance. | ||
*The Amulet of Protection: Anyone who has this won't ever die. You must pass the Amulet to another player each day. | *The Amulet of Protection: Anyone who has this won't ever die. You must pass the Amulet to another player each day or else it is destroyed. | ||
*White Wolf (Miller's Hollow): Wakes up every night with the werewolves. Every other night, wake up alone as well as with the wolves, and kill anyone. To win, you must be the LONE SURVIVOR of | |||
the game. | |||
{{col-break}} | {{col-break}} | ||
*Thing: Each night, tap a player sitting immediately next to you. | *Thing: Each night, tap a player sitting immediately next to you. | ||
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*Dire Wolf: On the first night choose a companion. You die if they die, but if you die they don't die. You are on the wolf team. (variation: Put yourself in love on the first night). | *Dire Wolf: On the first night choose a companion. You die if they die, but if you die they don't die. You are on the wolf team. (variation: Put yourself in love on the first night). | ||
*________: Some decks come with 3 cards with no role or description. The owner can make a role up and write it down. | *________: Some decks come with 3 cards with no role or description. The owner can make a role up and write it down. | ||
*Fortune Teller: You know the exact roles of your inspectees (wolf man/lycan excepted), and the person you inspected doesn't know it. | *Fortune Teller (Miller's Hollow): You know the exact roles of your inspectees (wolf man/lycan excepted), and the person you inspected doesn't know it. | ||
*Moderator: Moderates the game. You can't play without this role. | *Moderator: Moderates the game. You can't play without this role. | ||
*Black Wolf: A spell caster and a werewolf combined. | |||
{{col-end}} | {{col-end}} | ||
Revision as of 23:19, 5 July 2016
Designers | Ted Alspach |
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Publishers | Bézier Games, Inc. |
Players | 5 to 75 |
Age range | 9 & up |
Skills | Bluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction |
Ultimate Werewolf is a party card game designed by Ted Alspach and published by Bézier Games. It is based on the social game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 party game, Mafia. The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.
Gameplay
Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves and vampires; as a werewolf or vampire, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals. The game has more than forty unique roles, eighteen different scenarios, a set of 78 fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide.
Roles
The many roles of Ultimate Werewolf include:
the game. |
|
Expansion packs
- Ultimate Werewolf: Classic Movie Monsters
- Ultimate Werewolf: Night Terrors
- Ultimate Werewolf: Artifacts
- Ultimate Werewolf: Urban Legends
- Ultimate Werewolf: Wolfpack
Awards
- 2009 BoardGameGeek Golden Geek Best Party Board Game Nominee
References
- ^ "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
- ^ "Utlimate Werewolf: Ultimate Edition". Bezier Games. Retrieved 2 November 2012.
- Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
- Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
- Ultimate Werewolf: Official Role Quick Reference Guide (PDF). Ted Alspach and Bezier Games. 2008.
- ^ "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
External links
- Ultimate Werewolf: Deluxe Edition at Bézier Games
- Ultimate Werewolf: Ultimate Edition at BoardGameGeek