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'''Empire Earth''' is a ] game by ] and ]. The game spans 14 epochs (12,000+ years) starting from the Prehistoric Age and ending with the Nano Age. Many people describe this game as a mix of ] and ]. | '''''Empire Earth''''' is a ] game by ] and ]. The game spans 14 epochs (12,000+ years) starting from the Prehistoric Age and ending with the Nano Age. Many people describe this game as a mix of '']'' and '']''. | ||
The game contains many unique and innovative features, including a well implemented "morale" system which directly affects individual units statistics. It also incorporates a "hero" system, which has a special unit with extraordinary combat ability which can either heal nearby units or demoralise enemy units. "Fortresses" allow you to store units which do not count in the population, which you can for release when needed. | The game contains many unique and innovative features, including a well implemented "morale" system which directly affects individual units statistics. It also incorporates a "hero" system, which has a special unit with extraordinary combat ability which can either heal nearby units or demoralise enemy units. "Fortresses" allow you to store units which do not count in the population, which you can for release when needed. | ||
Empire Earth has an expansion called |
''Empire Earth'' has an expansion called ''Empire Earth: The Art of Conquest''. ''AOC'' features a 15th epoch, the Space Age (which focuses on the colonization of space, and features space terrain and space combat). It also has several special powers for building civilizations, including Priest Towers (convert enemy units into your own) and Just-In-Time Manufacturing (create units immediately for a higher resource cost). | ||
The sequel, Empire Earth 2, was featured at the 2004 Electronic Entertainment Expo (E3). Being developed by Mad Doc Software (the company who made the Art of Conquest expansion), because Stainless Steel is currently busy with a different project, Empire Earth 2 will feature completely revamped graphics, weather effects, as well as interactive and much more expanded maps to wage war in. It will also introduce a new strategy system in which players can map out the actions of a unit or group of units, such as giving them a route to take or positions to attack from, unlike most |
The sequel, ''Empire Earth 2'', was featured at the 2004 Electronic Entertainment Expo (E3). Being developed by Mad Doc Software (the company who made the Art of Conquest expansion), because Stainless Steel is currently busy with a different project, ''Empire Earth 2'' will feature completely revamped graphics, weather effects, as well as interactive and much more expanded maps to wage war in. It will also introduce a new strategy system in which players can map out the actions of a unit or group of units, such as giving them a route to take or positions to attack from, unlike most real-time strategy games in which units must be led on their route by the player directly if the player wants them to take that route. ''Empire Earth 2'' is slated for release in August 2004. | ||
==Campaigns== | ==Campaigns== | ||
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The first four scenarios take place in ], and feature the Red Baron, ]. The player follows him in his early day of flight, the flying circus, the ], and the ] before he was shot down. | The first four scenarios take place in ], and feature the Red Baron, ]. The player follows him in his early day of flight, the flying circus, the ], and the ] before he was shot down. | ||
The second part, consisting of three scenarios, deals with the ]. The first scenario introduces the ], in which Germany has to capture ], ], and ]. The next scenario is about the blockade of England, which features German warship ]. The final scenario is ], which was never carried out in reality. | The second part, consisting of three scenarios, deals with the ]. The first scenario introduces the ], in which Germany has to capture ], ], and ]. The next scenario is about the blockade of England, which features German warship ]. The final scenario is ], which was never carried out in reality. | ||
====Russian campaign==== | ====Russian campaign==== | ||
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This campaign uses The Art of Conquest's 15th epoch. ] teamed with ] to build a colony in ]. However, as the colony develops, the relationship between the "Martians" (people living in colony in Mars) and those in Earth sours, and inter-planetary wars break out. | This campaign uses The Art of Conquest's 15th epoch. ] teamed with ] to build a colony in ]. However, as the colony develops, the relationship between the "Martians" (people living in colony in Mars) and those in Earth sours, and inter-planetary wars break out. | ||
A spaceship named 'Yamato' appeared in the campaign, presumably named based on the ] in WW2 and ]. | A spaceship named 'Yamato' appeared in the campaign, presumably named based on the ] in WW2 and ]. | ||
== External links == | == External links == |
Revision as of 01:00, 10 November 2004
Empire Earth is a real-time strategy game by Sierra On-Line and Stainless Steel Studios. The game spans 14 epochs (12,000+ years) starting from the Prehistoric Age and ending with the Nano Age. Many people describe this game as a mix of Civilization and Age of Empires.
The game contains many unique and innovative features, including a well implemented "morale" system which directly affects individual units statistics. It also incorporates a "hero" system, which has a special unit with extraordinary combat ability which can either heal nearby units or demoralise enemy units. "Fortresses" allow you to store units which do not count in the population, which you can for release when needed.
Empire Earth has an expansion called Empire Earth: The Art of Conquest. AOC features a 15th epoch, the Space Age (which focuses on the colonization of space, and features space terrain and space combat). It also has several special powers for building civilizations, including Priest Towers (convert enemy units into your own) and Just-In-Time Manufacturing (create units immediately for a higher resource cost).
The sequel, Empire Earth 2, was featured at the 2004 Electronic Entertainment Expo (E3). Being developed by Mad Doc Software (the company who made the Art of Conquest expansion), because Stainless Steel is currently busy with a different project, Empire Earth 2 will feature completely revamped graphics, weather effects, as well as interactive and much more expanded maps to wage war in. It will also introduce a new strategy system in which players can map out the actions of a unit or group of units, such as giving them a route to take or positions to attack from, unlike most real-time strategy games in which units must be led on their route by the player directly if the player wants them to take that route. Empire Earth 2 is slated for release in August 2004.
Campaigns
Original Empire Earth campaigns
Excluding the Russian campaign, all of the battles in the campaigns actually took place throughout history.
Greek campaign
The first four scenarios (of eight scenarios total) focus on the rise of ancient Greek civilization. The story tells of the Helladic people, the Trojan War, the rise of Athens, and the Peloponnesian wars.
The second part tells the life of Alexander the Great, and the campaign ends after Persia is conquered.
English campaign
The England campaign is about the struggles between England and France for superiority in Europe.
The first three scenarios (of eight total) are about William I of England, his victory against the rebellion from the barons with the help of Henry I of France in 1047, and the Battle of Hastings in 1066.
The next three scenarios take place during the Hundred Years' War between England and France; Edward, the Black Prince and his raids in France are featured in the fourth and fifth scenarios. The sixth scenario is about Henry V of England's story. The first part is the internal unrest of Lollards. Henry V starts the scenario fleeing from London to Oxford, where his units are protected from conversion by Oxford University. After that Lorrard After a cutscene with the Archbishop of Canterbury, the second part concludes with the Battle of Agincourt.
The next two scenarios are led by Arthur Wellesley, 1st Duke of Wellington, who meets Napolean Bonaparte in battle. The first scenario deals with the Battle of Roliça and the resulting Convention of Cintra, Battle of Talavera, and driving Napolean into Spain. The last scenario in the English campaign is the Battle of Waterloo.
German campaign
The first four scenarios take place in World War I, and feature the Red Baron, Manfred von Richthofen. The player follows him in his early day of flight, the flying circus, the Battle of Verdun, and the Battle of the Somme (1916) before he was shot down.
The second part, consisting of three scenarios, deals with the Third Reich. The first scenario introduces the lightning war, in which Germany has to capture Poland, Paris, and Denmark. The next scenario is about the blockade of England, which features German warship Bismarck. The final scenario is Operation Sealion, which was never carried out in reality.
Russian campaign
This fictional campaign features the sci-fi style Novaya Russia with leader Grigor and his successor Grigor II (a robot). The player is set out to build the Novaya Russia empire and in scenario five, the viewpoint changes to Major Molotov, who builds a time machine and goes back to early 21st-century and destroys Novaya Russia before it is grown to full power.
Empire Earth: The Art of Conquest campaigns
Roman campaign
Pacific campaign
This campaign focuses on the Douglas MacArthur's island-hopping campaign in Pacific Ocean during WW2.
Asian campaign
This campaign uses The Art of Conquest's 15th epoch. China teamed with Japan to build a colony in Mars. However, as the colony develops, the relationship between the "Martians" (people living in colony in Mars) and those in Earth sours, and inter-planetary wars break out.
A spaceship named 'Yamato' appeared in the campaign, presumably named based on the Japanese battleship Yamato in WW2 and Space Battleship Yamato.