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'''Give-n-Take''' was a short-lived American game show based on ] that starred ] and aired on CBS |
'''Give-n-Take''' was a short-lived American game show based on ] that starred ] and aired on CBS in the fall of 1975. The show – dominated by LED displays and buzzers — was simply a time filler until CBS was ready to unveil its hour-long ] format. The series was cancelled shortly after the 60-minute TPiR premiered. | ||
==Programming History== | |||
*September 8-October 31, 1975 CBS-TV Monday-Friday at 10:00-10:30AM | |||
*November 3-26, 1975 CBS-TV Monday-Friday at 4:00-4:30PM | |||
==Rules of the Game== | ==Rules of the Game== | ||
Four female contestants, including a returning champion competed |
Four female contestants, including a returning champion, competed, using prizes as the playing cards. The contestants were seated around an eight-space spinner (an LED display designed like a game board spinner). Each contestant was given an up-prize with dollar-value announced to start the game. | ||
Announcer ] announced another prize but not the dollar value. Lange then read a general-knowledge question. The first to respond correctly won five spaces on the board while her opponents each got one space. | Announcer ] announced another prize but not the dollar value. Lange then read a general-knowledge question. The first to respond correctly won five spaces on the board while her opponents each got one space. | ||
At that point, the LED spinner went into motion; the player signified when she wanted to stop the spinner by pressing her buzzer. Wherever the spinner landed, the player controlling that space could either keep the prize or pass it to one of her opponents. Play then repeated in the same manner with a new prize described. | At that point, the LED spinner went into motion; the player signified when she wanted to stop the spinner by pressing her buzzer. Wherever the spinner landed, the player controlling that space could either keep the prize or pass it to one of her opponents. Play then repeated in the same manner, with a new prize described. | ||
The idea was to build a prize package of as close to $ |
The idea was to build a prize package of as close to $5,000 without going over. Since they did not know the total retail value of their prizes, a player could freeze at any point if she thought she was close to the $5,000 limit, knowing she could not receive any more prizes. The player who had the package that was closest to $5,000 won her prize package – the others lost their gifts – and advanced to the bonus round. | ||
==Bonus Round== | ==Bonus Round== | ||
The champion was given |
The champion was given one final spin, and if the arrow landed in a pre-selected space (a 1-in-8 shot), they won $5,000 plus the other prizes that their opponents had received during that game (usually about $10,000-$15,000). A player competed for up to five days or until reaching CBS's $25,000 limit. | ||
] | ] |
Revision as of 22:11, 20 September 2006
Give-n-Take was a short-lived American game show based on Blackjack that starred Jim Lange and aired on CBS in the fall of 1975. The show – dominated by LED displays and buzzers — was simply a time filler until CBS was ready to unveil its hour-long The Price is Right format. The series was cancelled shortly after the 60-minute TPiR premiered.
Rules of the Game
Four female contestants, including a returning champion, competed, using prizes as the playing cards. The contestants were seated around an eight-space spinner (an LED display designed like a game board spinner). Each contestant was given an up-prize with dollar-value announced to start the game.
Announcer Johnny Jacobs announced another prize but not the dollar value. Lange then read a general-knowledge question. The first to respond correctly won five spaces on the board while her opponents each got one space.
At that point, the LED spinner went into motion; the player signified when she wanted to stop the spinner by pressing her buzzer. Wherever the spinner landed, the player controlling that space could either keep the prize or pass it to one of her opponents. Play then repeated in the same manner, with a new prize described.
The idea was to build a prize package of as close to $5,000 without going over. Since they did not know the total retail value of their prizes, a player could freeze at any point if she thought she was close to the $5,000 limit, knowing she could not receive any more prizes. The player who had the package that was closest to $5,000 won her prize package – the others lost their gifts – and advanced to the bonus round.
Bonus Round
The champion was given one final spin, and if the arrow landed in a pre-selected space (a 1-in-8 shot), they won $5,000 plus the other prizes that their opponents had received during that game (usually about $10,000-$15,000). A player competed for up to five days or until reaching CBS's $25,000 limit.
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