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===Sensor bar=== ===Sensor bar===
] ]
The sensor bar can be placed anywhere near the display screen and parallel to the screen's horizontal edge.{{cn}} It is not necessary to point directly at the sensor bar, but pointing away from the screen itself will disrupt position-sensing ability.{{cn}} The use of the sensor bar allows the Wii Remote to be used as an accurate pointing device up to 5 meters <!-- Note: 10 meters from the console, 5 meters from the sensor bar. This is not a contradiction. --> (approx. 15ft) away from the bar.<ref name="hard_inf">{{cite web|url=http://wii.nintendo.com/hardware.html|title=Nintendo Wii - Hardware Information|publisher=Nintendo of America|accessdate=2006-05-09}}</ref> The sensor bar is about 20cm in length{{cn}} and features eight ] ]s, with four LEDs being arranged at each end of the bar.<ref>http://www.revogamers.net/Imag/Wiimadrid/barrita_Personalizado.jpg</ref> The Wii Remote contains a one-megapixel{{cn}} image sensor<ref>http://planetgamecube.com/newsArt.cfm?artid=11557</ref> which is used to locate the sensor bar's eight points of light in the Wii Remote's field of view.{{cn}} The known real-world dimensions of the spacing between the LEDs on the bar allows the Wii Remote to calculate its position and orientation in space relative to the bar.{{cn}} This information is in addition to, and supplemented by, the 3-axis acceleration and tilt sensors in the Wii Remote.{{cn}} The sensor bar can be placed anywhere near the display screen and parallel to the screen's horizontal edge.{{cn}} It is not necessary to point directly at the sensor bar, but pointing away from the screen itself will disrupt position-sensing ability.{{cn}} The use of the sensor bar allows the Wii Remote to be used as an accurate pointing device up to 5 meters <!-- Note: 10 meters from the console, 5 meters from the sensor bar. This is not a contradiction. --> (approx. 15ft) away from the bar.<ref name="hard_inf">{{cite web|url=http://wii.nintendo.com/hardware.html|title=Nintendo Wii - Hardware Information|publisher=Nintendo of America|accessdate=2006-05-09}}</ref> The sensor bar is about 20cm in length<ref name="IGN secrets" /> and features eight ] ]s, with four LEDs being arranged at each end of the bar.<ref>http://www.revogamers.net/Imag/Wiimadrid/barrita_Personalizado.jpg</ref> The Wii Remote contains a one-megapixel<ref name="IGN secrets" /> image sensor<ref>http://planetgamecube.com/newsArt.cfm?artid=11557</ref> which is used to locate the sensor bar's eight points of light in the Wii Remote's field of view.{{cn}} The known real-world dimensions of the spacing between the LEDs on the bar allows the Wii Remote to calculate its position and orientation in space relative to the bar.{{cn}} This information is in addition to, and supplemented by, the 3-axis acceleration and tilt sensors in the Wii Remote.{{cn}}


===Technical specifications=== ===Technical specifications===

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Template:Future product

Wii
Wii logo
Wii logo
E3 2006 version of console
ManufacturerNintendo
TypeVideo game console
GenerationSeventh generation era
LifespanUnited States November 19, 2006
Japan December 2, 2006
Australia December 7, 2006
EuropeDecember 8, 2006
Media12 cm Wii Optical Disc
8 cm GameCube Optical Disc
CPUIBM PowerPC-based "Broadway" (codename)
StorageInternal Flash memory, GameCube Memory Card, Secure Digital card
ConnectivityWi-Fi, Bluetooth, 2 × USB 2.0, LAN by adapter (via USB),
Online servicesNintendo Wi-Fi Connection
WiiConnect24
Virtual Console
Wii Channels
Backward
compatibility
Nintendo GameCube
PredecessorNintendo GameCube

Wii (pronounced as the word "we", IPA: /wiː/) is Nintendo's seventh-generation video game console. Its official project code name was Revolution.

A major feature of Wii is the console's wireless controller, the Wii Remote, that may be used as a handheld pointing device and can detect motion and rotation in three dimensions. The controller also contains a speaker and a rumble device to provide sensory feedback, and can be used to turn Wii on and off. The console also features a stand-by mode entitled WiiConnect24, enabling it to receive messages and updates over the Internet while consuming very little electrical power.

Nintendo unveiled the system under the code name Revolution in 2005 at its E3 press conference. Satoru Iwata, Nintendo's President, revealed a prototype of the system's game controller at the 2005 Tokyo Game Show during his keynote speech in September 2005. For E3 2006, Wii won the Game Critics Awards for Best of Show and Best Hardware. Wii is set to be released on November 19 2006 in North America, December 2 2006 in Japan, December 7 2006 in Australia and New Zealand, and December 8 2006 in Europe.

Launch

Release date and price

On September 14 2006 and September 15 2006, Nintendo announced release information for Japan, North and Latin America, Australia & Europe, including dates and prices. The information can be seen in the table below.

At a June 7, 2006 policy briefing, Nintendo revealed that it intends to release 6 million console units and 17 million software units during the fiscal year ending March 31, 2007 and 4 million or more console units by the end of the 2006 calendar year. On September 14, 2006, it was announced that the majority of the 2006 shipments will be allotted to the Americas.

Nintendo of Canada vice president and general manager Ron Bertram stated that the company expects a million consoles for North America at launch, information picked up by IGN on September 25, 2006. The next day, Nintendo branded the information as a "misstatement about the number of Wii consoles that will be available in the Americas during the launch rollout," and reiterated earlier statements of expected sales of 4 million consoles worldwide by the end of 2006 with the largest allotment available in the Americas. The company affirmed that they "are working to ensure a plentiful supply and a consistent flow."

Despite the price point of US$60 quoted for many seventh generation games, Satoru Iwata said that it is unlikely that first-party games would cost more than US$50 (GBP£34 - £39).

Release date and suggested retail price by region*
Region Expected pricing at release Release
date
Accessories
Release Price Approx. USD Equivalent Wii Remote Nunchuk Classic Controller
United States United States US$249.99 $249.99 November 19 2006 $39.99 $19.99 $19.99
Canada Canada CAD$279.95 $250 $45.99 $24.99 $24.99
Mexico Mexico MXN$4,490 $410 ($355†) - - -
Colombia Colombia COP$1,100,000 $460 ($395†) - - -
Peru Peru PENS/.1,499 $464 ($390†) - - -
Japan Japan JP¥25,000 $215 ($205†) December 2 2006 ¥3,800 ¥1,800 ¥1,800
Australia Australia AUD$399.95 $300 ($275†) December 7 2006 $69.95

($79.95 Bundled with Wii Play)

$29.95 $29.95
New Zealand New Zealand NZD$499.90 $330 ($295†) - - -
Europe Eurozone 249‡ $315 ($265†) December 8 2006 €39.99 €19.99 €19.99
United Kingdom United Kingdom GB£179‡ $340 ($285†) £29.99 £14.99 £14.99

* Wii Sports comes packaged with the console in all regions excluding Japan.

† USD equivalent with local VAT, GST or sales tax removed for ease of comparison with territories that do not include taxes in consumer prices

‡ Retail price as estimated by, rather than suggested by, Nintendo

Amazon pre-order problem

On September 15 2006, the Amazon.com site allowed people to pre-order Wii. The pre-orders came in massive amounts, forcing Amazon to stop accepting them. A message was posted on the Wii detail page at amazon.com stating:

For a brief period on Friday, we did offer pre-orders for the Wii, however, the rate at which pre-orders came in dramatically outpaced what we had anticipated, so we suspended pre-orders until we are able to get a firmer commitment from Nintendo regarding how many units we'll have for sale. Because the pre-order window was so brief, the e-mail many of you signed up for notifying you that pre-orders were available was never triggered to send out. We apologize and have fixed the system to ensure pre-order e-mail notifications are sent in advance.

Confirmed launch titles

As of October 2006, it has been confirmed that 21 titles will be available on launch day in the Americas, with another 24+ games believed to be available during the "launch window" ending in March 2007. A number of those titles will be available, in other versions, for Nintendo's other game platforms: the GameCube, Game Boy Advance, and the Nintendo DS. Wii Sports will be bundled with the console packs at launch in all regions excluding Japan.

Title Developer Publisher(s) North America Japan Europe
Blazing Angels: Squadrons of WWII Ubisoft Romania Ubisoft Yes No No
Call of Duty 3 Treyarch Activision Yes No No
Cars Rainbow Studios THQ Unknown Unknown Yes
Elebits Konami Konami Yes Yes Unknown
Ennichi no Tatsujin (Master of Festivals) Namco Bandai Namco Bandai No Yes Unknown
Excite Truck Nintendo Nintendo Yes No Unknown
Far Cry: Vengeance Ubisoft Ubisoft Yes No No
GT Pro Series MTO Ubisoft Yes Unknown Unknown
Kororinpa Hudson Soft Hudson Soft No Yes Unknown
The Legend of Zelda: Twilight Princess Nintendo Nintendo Yes Yes Yes
Machi Kuru Domino Sucess Sucess No Yes No
Madden NFL 07 EA Canada EA Sports Yes No No
Marvel: Ultimate Alliance Raven Software Activision Yes No No
Monster 4x4 World Circuit Ubisoft Ubisoft Yes Yes Unknown
Necro-Nesia Spike Spike Unknown Yes Unknown
Need for Speed: Carbon EA Black Box Electronic Arts Yes No Yes
Open Season Ubisoft Ubisoft Yes No No
Pokémon Battle Revolution Nintendo Nintendo Unknown Yes No
Rapala Tournament Fishing Activision Activision Yes Unknown Unknown
Rayman Raving Rabbids Ubisoft Montpellier Ubisoft Yes Yes Yes
Red Steel Ubisoft Paris Ubisoft Yes Yes Yes
Super Monkey Ball: Banana Blitz Sega Sega Yes Yes Yes
Super Swing Golf PangYa Tecmo Tecmo No Yes No
Tamagotchi's Sparkling President Namco Bandai Namco Bandai No Yes No
Tom Clancy's Splinter Cell: Double Agent Ubisoft Montreal Ubisoft Yes No No
Tony Hawk's Downhill Jam Toys For Bob Activision Yes No Yes
Trauma Center: Second Opinion Atlus Atlus Yes Yes Unknown
Wii Play Nintendo Nintendo Unknown Yes Yes
Wii Sports Nintendo Nintendo Bundled Yes Bundled
Wing Island Hudson Soft Hudson Soft No Yes Unknown
World Series of Poker Activision Activision Yes No Unknown

Name

The console was known by the codename of "Revolution" until immediately prior to E3 2006. Nintendo spells "Wii" with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers. Nintendo has given many reasons for its choice of name since its announcement; however, the most well known is:

Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.

According to the Nintendo Style Guide: A Guide to the Proper Usage of Some of Nintendo's Products:

It is simply Wii, not Nintendo Wii. It is pronounced "we", indicating its all-inclusive nature. The name works best at the beginning of declarative statements. For clarity, it is best to avoid passive verbs and prepositions.

Despite Nintendo's justification for the name, many members of the press, online communities and even game developers reacted negatively to the name change. Some have expressed "fear that the name would convey a continued sense of 'kidiness' to the console", "wish Nintendo had stuck with 'Revolution'", or even made fun of the name for its phonetic similarities to words in English and French. Still, Nintendo defends its choice of Wii over Revolution, and suggests to that those who dislike the name to "live with it, sleep with it, eat with it, move along with it".

Hardware

The front side of Wii

Design

Wii is Nintendo's smallest home game console yet; measuring 44 mm wide, 157 mm tall, and 215.4 mm deep in the vertical orientation without the included stand (which itself measures 55.4 mm wide, 44 mm tall, and 225.6 mm deep). It is approximately the size of three standard DVD cases stacked together (approx. 4.5 cm x 15 cm x 20 cm). The console can be stood either horizontally or vertically. The front of the console features a slot-loading media drive illuminated by a blue light and accepts both 12cm optical discs for Wii software and 8cm discs from Nintendo's prior console, the Nintendo GameCube. The ability to load differently sized discs is uncommon in slot-loading media drives, which typically only accept discs of a single size. Two USB ports (at the rear) and one SD card slot (behind a flap cover at the front of the console) are provided.

Nintendo has shown Wii and the Wii Remote in various colors, including silver, lime green, white, black, and red. The console will initially be available only in white.

The systems shown at E3 2006 and in various trailers have several small changes from the original design. Not only has the Nintendo branding on the case been replaced with a 'Wii' logo, but the disc-loading slot has been enlarged slightly, the reset button has been moved from next to the eject button to beside the power button, and the power indicator light has been moved from next to the power button to inside that button.

Controller

File:Wii Remote Controller.png
The Wii Remote
Main article: Wii Remote

The primary controller for Wii uses a one-handed, Bluetooth, remote control-based design with force-feedback capabilities. It features an integrated accelerometer, which allows it to sense linear motion along three axes, as well as tilt. The controller also contains a tracking image sensor, which, in tandem with a sensor bar, gives the controller light gun-like pointer capabilities within 5 meters (approx. 16.5 ft) of the screen. Up to four controllers can be connected at once and operated as far as ten meters from the console. It can be utilized like an NES gamepad when rotated. An internal audio speaker can be used to play sound effects and provides an enhanced depth of sound field. The Wii Remote features 4KB of non-volatile memory. It can run up to 60 hours using only the accelerometer function with two alkaline AA batteries and up to 30 hours when using the precision aim. The buttons on the controller are digital and include a D-pad, A, B, 1, 2, -, +, Home and Power buttons as well as a SYNC button located underneath the battery cover.

The Zapper shell at an event at the Hotel Puerta America (Under Development)

The Wii Remote can be augmented by various add-ons. Announced expansions include: the included Nunchuk controller (which also has accelerometer capabilities, but no pointer ability) featuring an analog stick and two additional digital buttons (C and Z), a Classic Controller for playing Virtual Console games and a "Zapper Style" shell for first-person shooter gameplay which also includes a control stick on the top. The first third-party add-on is a steering wheel peripheral that will be packaged with Ubisoft's GT Pro Series and Monster 4x4 World Circuit .

Shigeru Miyamoto has expressed an interest in releasing re-makes of existing GameCube titles, stating that some titles would benefit from the functionality of the Wii Remote. In an interview, Miyamoto revealed that Nintendo hopes to allow Wii controllers to be personalized for each gamer. Applications would include different game settings determined by the preferences of the controller that turned on the console. Wii's controller will even allow your dynamic "Mii" Avatar to be saved to the remote, so that custom settings and even the character itself can be used on other Wii consoles

Sensor bar

File:Wiisensor.jpg
The sensor bar

The sensor bar can be placed anywhere near the display screen and parallel to the screen's horizontal edge. It is not necessary to point directly at the sensor bar, but pointing away from the screen itself will disrupt position-sensing ability. The use of the sensor bar allows the Wii Remote to be used as an accurate pointing device up to 5 meters (approx. 15ft) away from the bar. The sensor bar is about 20cm in length and features eight IR LEDs, with four LEDs being arranged at each end of the bar. The Wii Remote contains a one-megapixel image sensor which is used to locate the sensor bar's eight points of light in the Wii Remote's field of view. The known real-world dimensions of the spacing between the LEDs on the bar allows the Wii Remote to calculate its position and orientation in space relative to the bar. This information is in addition to, and supplemented by, the 3-axis acceleration and tilt sensors in the Wii Remote.

Technical specifications

Nintendo itself has released very few technical specifics regarding the Wii console. The known details include:

Processors:

  • GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process .

Memory:

Ports and peripheral capabilities:

  • Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
  • One SD memory card slot
  • Two USB 2.0 ports
  • One Sensor Bar port
  • Four Nintendo GameCube controller ports
  • Two Nintendo GameCube memory card ports
  • Compatible with optional USB 2.0 to Ethernet LAN adaptor

Storage:

Built-in content ratings systems:

Video:

Audio:

According to reports, Wii lacks Dolby Digital 5.1 surround sound support and DVD video playback.

Features

Wii Channels

Main article: Wii Channels

The operating system interface for Wii is designed around the concept of television channels, with a Wii Menu used to access them. Separate channels are graphically displayed in a grid, and are navigated using the pointer capability of the Wii Remote. The grid is completely customizable apart from the disc channel which will always be in the top left slot and users can place links to different channels or virtual console games in the menu's 48 slots. Some of the major channels include:

Disc Channel

With a Wii or Nintendo Gamecube game disc, the Disc Channel will boot up the game. This channel shows an image (usually the game's logo).

Internet Channel

Main article: Wii Browser

Similar to its use as the Nintendo DS Browser, the Opera web browser will be available for download, according to Nintendo, and it will be purchased using Wii Points. It will be available as a free download until June 2007 in all regions.

Mii Channel

Mii Channel

A June 2006 interview between Wired News and Katsuya Eguchi (producer of Animal Crossing and Wii Sports) confirmed that the custom player avatar feature shown at Nintendo's E3 Media Briefing would be included in the hardware. The feature was described as part of a "Profile" system that contains the caricature and other persistent player information. This application was officially unveiled by Nintendo in September 2006. It is incorporated into Wii Channel's operating system interface as the "Mii Channel"..Users can select from pre-made caricatures or create their own by choosing custom body part shapes, colors, and positioning. For games such as Wii Sports, each player's caricature will be shown as their in-game character appearance.Mii's can also interact with other wii users by showing up on there Wii through Wiiconnect24 or by talking with other Mii's created by wii owners all over the world.This feature is called mii parade.In addition,Mii's you created long ago might show up in the audience of one of your games.When you are done creating your Mii creations they can be downloaded to Wii's Controller, and be taken to another Wii.

Virtual Console Channel

Main article: Virtual Console (Wii)
File:Will mario.jpg
Virtual Console Menu

When a Virtual Console game is bought through the Wii Shop Channel it will be placed in the Virtual Console channel. However, the user can give the game its own channel in the main menu if they wish to. The Virtual Console is an online service, similar to Xbox Live Arcade, that allows users to download games not only for the NES, Super NES, and Nintendo 64, but also Sega's Genesis/Mega Drive, NEC's PC Engine/TurboGrafx-16, the MSX home computer. NES games will cost 500 Wii Points / JP¥500 (US$5), Super NES games 800 Wii Points / JP¥800 (US$8), and Nintendo 64 games 1,000 Wii Points / JP¥1,000 (US$10). (approx. 4 to €8 including VAT, c.2006). In the November 2006 issue, Nintendo Power editors commented that adding addition systems like the Commodore 64 would be possible.

In a financial report issued by the publisher Tecmo, it was stated that the company promised to support the Virtual Console "aggressively", however, no further specifics were mentioned. Approximately 30 games will be released though the Virtual Console between the console's launch and the end of the calendar year, with 10 additional games being released every month after that for at least the next year.

Nintendo has stated the service "...will be home to new games conceived by indie developers whose creativity is larger than their budgets."

Backward compatibility

Nintendo has stated that Wii will be backward compatible with all GameCube software and most peripherals. This backwards compatibility is achieved with the help of the slot-loading drive being able to accept GameCube discs, and a set of four GameCube controller ports and two Memory Card slots, concealed by flip-open panels. Nintendo has stated that the Wii console will not be compatible with the GameCube modem adapter, broadband adapter, Game Boy Player, AV cable, or AC adaptor.

Nintendo DS connectivity

Wii will support wireless connectivity with the Nintendo DS. Shigeru Miyamoto said Nintendo was still working out when features using this connectivity would be available, but that it would be soon after the launch of the system, due to the popularity of the Nintendo DS. At Nintendo's corporate policy meeting in June 2006, Satoru Iwata explained that the DS uses its wireless connectivity to communicate with Wii and that no further accessories will be needed.

The connectivity will allow the player to use functions like the Nintendo DS's microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either Pokémon Diamond or Pearl will be able to play battles using their Diamond or Pearl Pokémon on Wii with the Nintendo DS as a controller.

It has also been confirmed that the Nintendo DS will be able to play game demos downloaded from Wii which they would receive from Nintendo, similar to a DS Download Station. Wii will also be able to update and expand Nintendo DS games.

Parental controls

Wii will feature parental controls, prohibiting younger users from playing games with content unsuitable for their age level. When a disc is inserted, it will read the content rating encoded on the game discs; if this rating is greater than the system's set age level, the game will not load without a correct override password.

It is confirmed that the European units will use the PEGI rating system, whereas North American units will use the ESRB rating system. While Nintendo has stated that parental control will be included in all Wii consoles worldwide, it has not yet clarified whether that means Wii will support the native rating systems of other territories, such as that of CERO in Japan, the USK in Germany, the BBFC in the United Kingdom (although most video games in the United Kingdom do carry a PEGI rating), or the OFLC in Australia.

Online connectivity

Nintendo Wi-Fi Connection

Main article: Nintendo Wi-Fi Connection

Wii will be able to connect to the Internet through its built-in 802.11b/g Wi-Fi and through a USB-to-Ethernet adaptor, with both methods allowing players to access the established Nintendo Wi-Fi Connection service. Nintendo has stated that Wii will implement standard Wi-Fi protocols. Just as for the Nintendo DS, Nintendo originally stated that they will not charge fees for playing via the service and the Friend Code system will control how players connect to one another. This system will also be implemented for console-based software such as the Wii Message Board, for which a feature is being considered for alerting registered friends for the Wii Message Board about new games that have been purchased.

The service will have several unique features for Wii, such as the Virtual Console, WiiConnect24 and the Wii Browser. Wii also can communicate and connect with other Wii systems by wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature, for non-split screen multiplayer between two or more televisions. Nintendo has announced two Wi-Fi enabled games at LGC 2006 in Leipzig: Mario Strikers Charged, and Battalion Wars 2. Although Wii features an online mode, Nintendo hasn't provided the programming tools for 3rd party developers yet, meaning that only first party Wii games will be online, at least in 2006.

Nintendo has also stated that it will release an Ethernet Kit for Wii, which allows users to connect the console to a standard internet router without wireless support.

WiiConnect24

Main article: WiiConnect24

At E3 2006, Nintendo announced WiiConnect24, a feature that will allow Wii to remain connected to the Internet in standby mode. Some possible uses of WiiConnect24 that were mentioned at E3 2006 include allowing friends to visit a player's village in Animal Crossing and downloading updates for games without having to be actively using the system. It has also been said that it would be possible to download Nintendo DS promotional demos using WiiConnect24 and later transfer it to one's Nintendo DS, similar to a DS Download Station.

Software library

Main article: List of Wii games

Games representing all of Nintendo's flagship franchises, such as the Zelda series and the Mario series, have been announced for Wii. Likewise, there are many announced titles that are original for Wii, as well as many expected third party games. A comprehensive list may be found at List of Wii games.

Developer support

  • Ubisoft has upped their number of titles in development for Wii to 9 (8 of which are to be launch games and only 3 of which were previously known about), while Midway Games has announced they have 6 titles in development, and EA has recently increased their development efforts for Wii.

Criticism

A major source of criticism for Wii has been that its graphics-processing capability so far does not seem much better than that of the Nintendo GameCube; indeed, this lends credibility to the purported specifications that Wii is essentially a GameCube with more RAM and boosted CPU and GPU clock speeds (although Nintendo stated Wii has the potential to be two to three times as powerful as the Gamecube). Another criticism is the lack of available software in Europe compared to other territories in the area despite it being one of the bigger potential markets. Reports of problems with the accuracy and lag time of the Wii Remote also persist. The Remote is also the source of much criticism from those who would prefer a more traditionalist approach from Nintendo's next generation console.

See also

References

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  27. http://www.revogamers.net/Imag/Wiimadrid/barrita_Personalizado.jpg
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  44. "Revolution To Feature Parental Controls". Planet GameCube. 2005-11-16.
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  47. ^ sjohnson (2006-07-18). "Secret Wii Details Revealed". The Feed. G4 Media, Inc. Retrieved 2006-07-20. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |curly=, |accessyear=, |coauthors=, and |month= (help)
  48. Casamassina, Matt (2006-05-11). "Wii Wi-Fi Just Like DS". IGN.com. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)
  49. http://computerandvideogames.com/article.php?id=147074
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  51. Matt Casamassina (2006-05-09). "E3 2006: Wii Game List". IGN. Retrieved 2006-09-04. {{cite web}}: Check date values in: |date= (help)
  52. Matt Wales (2006-08-02). "Ubisoft and Midway suck up Wii". computerandvideogames. Retrieved 2006-08-07. {{cite web}}: Check date values in: |date= (help)
  53. Simon Carless (2006-08-01). "EA Sees Larger Loss, Ramps Up Wii Production". Gamasutra. Retrieved 2006-08-07. {{cite web}}: Check date values in: |date= (help)
  54. Beth Callahan, Associated Content (August 28, 2006) "Playstation 3 Versus Nintendo Wii: Which is Right for You?"
  55. Game Central, page 806. 29/9/06
  56. Matt Behrens, N-Sider (August 30, 2006) "Wii Remote causing production problems?"
  57. Richard Smith, whatentertainment (September 17, 2006) "Wii: Failure Is Not An Option"
  58. Billy Berghammer, Game Informer "Will Wii Be Dissapointed Again?"

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