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GO TO WWW.WHITEHOUSE.COM FOR INTERNET SALES

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Template:Current game

Wii
E3 2006 version of console
ManufacturerNintendo
TypeVideo game console
GenerationSeventh generation era
Lifespan November 19, 2006
December 2, 2006
December 7, 2006
December 8, 2006
December 9, 2006
Media12 cm Wii Optical Disc
8 cm GameCube Optical Disc
CPUIBM PowerPC-based "Broadway"
StorageInternal Flash memory
GameCube Memory Card
Secure Digital card
GraphicsATI "Hollywood"
ConnectivityWi-Fi
Bluetooth
USB 2.0 x2
LAN Adapter (via USB)
Online servicesNintendo Wi-Fi Connection
WiiConnect24
Virtual Console
Wii Channels
Backward
compatibility
Nintendo GameCube
PredecessorNintendo GameCube

Wii (pronounced as the pronoun "we", IPA: /wiː/) is Nintendo's seventh-generation video game console. Its project code name was Revolution. It is the successor to the Nintendo GameCube and competes against Microsoft's Xbox 360 and Sony's PlayStation 3.

A distinguishing feature of the Wii console is its wireless controller, the Wii Remote, which may be used as a handheld pointing device and can detect motion and rotation in three dimensions. The console also notably features WiiConnect24, which enables it to receive messages and updates over the Internet while consuming very little electrical power.

Nintendo first mentioned the console in the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show. At E3 2006, the Wii console won the Game Critics Awards for Best of Show and Best Hardware. The console was released on November 19 2006 in North America and South America. It will be released on December 2 2006 in Japan; December 7 2006 in Australasia, Italy and Switzerland; December 8 2006 in Europe; and December 9 2006 in Spain.

Launch

Release date and price

On September 14, 2006 and September 15, 2006, Nintendo announced release information for Japan, North and South America, Australasia, and Europe, including dates and prices.

At a June 7, 2006 policy briefing, Nintendo revealed that it intends to release 6 million console units and 17 million software units during the fiscal year ending March 31, 2007, and 4 million or more console units by the end of the 2006 calendar year. On September 14, 2006, it was announced that the majority of the 2006 shipments will be allotted to the Americas.

The Spanish launch of the Wii console has been moved to December 9, 2006, because December 8, 2006 is the celebration of the Immaculate Conception and thus all shops will be closed. The Italian and Swiss releases have been moved to December 7, 2006.

Nintendo of Canada vice president and general manager Ron Bertram stated that the company expects a million consoles for North America at launch, as reported by IGN on September 25, 2006. The next day, Nintendo branded the information as a "misstatement about the number of Wii consoles that will be available in the Americas during the launch rollout," and reiterated earlier statements of expected sales of 4 million consoles worldwide by the end of 2006 with the largest allotment available in the Americas. The company affirmed that they "are working to ensure a plentiful supply and a consistent flow."

Despite the price point of US$60 quoted for many seventh generation games, Satoru Iwata said that it is unlikely that first-party games would cost more than US$50.

The launch Wii package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one Wii Remote, one Nunchuk attachment, one Sensor Bar, a removable stand for the sensor bar, one external mains power adapter, AV cables (component video and other type of cables will be available separately), and (in all regions excluding Japan) a copy of Wii Sports.

Release date and suggested retail price by region*
Region Expected pricing at release Release
date
Accessories
Release Price Approx. USD Equivalent Wii Remote Nunchuk Classic Controller
United States United States US$249.99 $249.99 November 19 2006 $39.99 $19.99 $19.99
Canada Canada CAD$279.95 $245 C$44.99 C$24.99 C$24.99
Mexico Mexico MXN$4,499 $420 ($355†) - - -
Colombia Colombia COP$1,100,000 $460 ($395†) - - -
Peru Peru PENS/.1,499 $464 ($390†) - - -
Chile Chile CLP$259,990 $495 ($416†) CLP$34,990 CLP$15,990 CLP$15,990
Brazil Brazil R$2,399 $1,124 R$299.00 R$199.00 -
Japan Japan JP¥25,000 $215* ($205†) December 2 2006 ¥3,800 ¥1,800 ¥1,800
Australia Australia AUD$399.95 $300 ($275†) December 7 2006 AU$69.95 AU$29.95 AU$29.95
New Zealand New Zealand NZD$499.90 $330 ($295†) NZ$99.95 NZ$49.95 NZ$49.95
Italy Italy 259 $332 €39.99 €19.99 €19.99
Switzerland Switzerland SFr 399‡ $320 ($295†) SFr. 69.90 SFr. 34.90 SFr. 34.90
Europe Europe 249‡ $319 ($256†) December 8 2006 €39.99 €19.99 €19.99
United Kingdom United Kingdom GB£179‡ $340 ($280†) £29.99 £14.99 £14.99
Denmark Denmark DKK 2200 $368 ($303†) - - -
Norway Norway NOK 2395 $376 - - -
Sweden Sweden SEK 2659‡ $369 ($295†) 479 kr 299 kr 299 kr
Finland Finland 269.90 $344.69 December 8, 2006 - -
Spain Spain 249‡ $315 ($265†) December 9, 2006 - - -

* Wii Sports comes packaged with the console in all regions excluding Japan.

† USD equivalent with local VAT, GST or sales tax removed for ease of comparison with territories that do not include taxes in consumer prices

‡ Retail price as estimated by, rather than suggested by, Nintendo

Marketing expansion

From November 15 2006, Nintendo ran a series of television advertisements directed by Academy Award winner Stephen Gaghan as well as Internet ads under the slogans "Wii would like to play" and "Experience a new way to play". These ads have a total budget of over US$200 million. The productions are Nintendo's first broad-based advertising strategy and include a two-minute 'documentary' showing grandparents and parents enjoying the Wii console with their children. 80% of advertising targets adults in an attempt to expand the market beyond Nintendo's traditional audience.

In another, possibly a marketing move by Nintendo America, it established a xanga account on xanga (possibly in November 2006). The blog showcases the new Wii which contain similar information to their official website and also contain the advertisement "Big city" (aka "Wii would like to play"). In addition to that, a small Wii logo is placed next to every single comment made to ALL xanga accounts and by clicking on the logo will instantly directs to Wii's xanga site.

The series of Japanese and European advertisements all share a style. The first advertisement in each series opens with a Wii logo and jingle, then the Wii remote is shown while a female voiceover asks "What is this?" (or a local equivalent). A female hand appears and grips the remote, the same voice replying "This is Wii". This is followed by the system date/price information. Further advertisements in the series show gameplay, for example alternating between the actions involved in playing Wii Sports, and the on-screen effects.

Launch titles

On November 14, 2006, it was confirmed that 21 titles would be available on launch day in North America and South America with another 13 games being released before the end of 2006. Wii Sports will be included with the console bundle at launch in all regions excluding Japan.

Game Title Region(s) Game Title Region(s)
Avatar: The Last Airbender Barnyard
Call of Duty 3 Cars
Dragon Ball Z: Budokai Tenkaichi 2 Elebits
Ennichi no Tatsujin Excite Truck
Far Cry: Vengeance The Grim Adventures of Billy & Mandy
Gottlieb Pinball Classics GT Pro Series
Happy Feet Kororinpa
The Legend of Zelda: Twilight Princess Machi Kuru Domino
Madden NFL 07 Marvel: Ultimate Alliance
Monster 4x4 World Circuit Necro-Nesia
Need for Speed: Carbon Open Season
Rampage: Total Destruction Rayman Raving Rabbids
Red Steel SpongeBob SquarePants: Creature from the Krusty Krab
Super Fruit Fall Super Monkey Ball: Banana Blitz
Super Swing Golf Tamagotchi's Sparkling President
Tom Clancy's Splinter Cell: Double Agent Tony Hawk's Downhill Jam
Trauma Center: Second Opinion WarioWare: Smooth Moves
Wii Play Wii Sports
Wing Island

Name

The console was known by the codename of "Revolution" until immediately prior to E3 2006. Nintendo spells "Wii" with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers. Nintendo has given many reasons for its choice of name since its announcement; however, the most well known is:

Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.

According to the Nintendo Style Guide: A Guide to the Proper Usage of Some of Nintendo's Products:

It is simply Wii, not Nintendo Wii. It is pronounced "we", indicating its all-inclusive nature. The name works best at the beginning of declarative statements. For clarity, it is best to avoid passive verbs and prepositions.

This means it will be the first home console Nintendo has marketed outside of Japan without the company name featured prominently in its trademark. Despite Nintendo's justification for the name, many members of the press, online communities, and game developers initially reacted negatively to the name change. Some "wish Nintendo had stuck with 'Revolution'," pointed out phonetic similarities to the French word oui and mostly negative words in English, or expressed "fear that the name would convey a continued sense of 'kidiness' to the console."

Reggie Fils-Aime acknowledged the initial reaction and further explained the change:

Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.

Nintendo defends its choice of "Wii" over "Revolution" and suggests to that those who dislike the name "live with it, sleep with it, eat with it, move along with it."

Hardware

File:Wiiboxart.jpg
Wii box art

The Wii console is Nintendo's smallest home unit yet; measuring 44 mm wide, 157 mm tall, and 215.4 mm deep in the vertical orientation without the included stand (which itself measures 55.4 mm wide, 44 mm tall, and 225.6 mm deep). It is approximately the size of three standard DVD cases stacked together (approx. 4.5 cm x 15 cm x 20 cm). The console can be stood either horizontally or vertically. The front of the console features a slot-loading media drive illuminated by a blue light and accepts both 12cm optical discs for Wii software and 8cm discs from Nintendo's prior console, the GameCube. When a disc is inserted, the light illuminating the disc port turns off. When there is no disc the light turns on, allowing the player to load discs in the dark. The ability to load differently sized discs is uncommon in slot-loading media drives, which typically only accept discs of a single size. Two USB ports (at the rear) and one SD card slot (behind a flap cover at the front of the console) are provided. A software update first needs to be downloaded from Nintendo to enable save/write functionality for SD cards.

Nintendo has shown the console and the Wii Remote in various colors, including white, black, silver, lime green, and red. The console will initially be available only in white. At E3 2006, the Wii Remote was shown in light blue. Numerous minor changes were made to the design between its original unveiling and launch, mostly in the Nintendo branding used and button placements.

A Nintendo spokesperson confirmed that Nintendo plans to release a version of the console with DVD-Video playback capabilities in Japan. The spokesperson also stated that releases of the DVD-Video capable version in other territories are not currently planned. On November 8, 2006, digital media company Sonic Solutions issued a press release stating that Nintendo has chosen their CinePlayer CE DVD Navigator software engine to provide DVD-Video functionality for a future version of the Wii console for release in the latter half of 2007. Nintendo of America confirmed to GameDaily BIZ on November 13 that the DVD-Video enabled Wii would be coming to North America at a higher price point than the standard Wii. Even though software will be used to enable DVD-Video functionality, it "requires more than a firmware upgrade" and could not be implemented through the WiiConnect24 network.

Wii Remote

The Wii Remote
Main article: Wii Remote

The Wii Remote is a one-handed controller that uses a combination of accelerometers and infrared detection (in conjunction with the sensor bar) to sense its position in 3D space. This allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the Wii console using Bluetooth, and features force feedback, 4KB non-volatile memory and an internal speaker. The controller can connect to other devices through a proprietary port at the base of the controller. Perhaps the most important of these is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons.

Sensor bar

The sensor bar comes with the Wii console and can be placed anywhere near the display screen parallel to the screen's horizontal edge. Nintendo's developers went through several versions of the sensor bar. The final release version of the bar is approximately 20cm long and comes with its own stand for positioning in front of the TV. The use of the sensor bar allows the Wii Remote to be used as an accurate pointing device up to 5 meters. Concerns about the sensor bar being adversely affected by halogen lights and sunlight were raised after demo units failed to function optimally when placed outside. Nintendo confirmed that the sensitivity of the Wii sensor bar can be influenced by extreme lighting. However, this issue is not likely to come up in most homes.

Technical specifications

Nintendo itself has released few technical specifics regarding the Wii console, but most key facts have leaked to the press. Known details include:

Processors:

  • GPU: ATI "Hollywood" GPU, clocked at 243 Mhz made with a 90 nm CMOS process

Memory:

Ports and peripheral capabilities:

  • Up to four Wii Remote controllers (connected wirelessly via Bluetooth).
  • One SD memory card slot.
  • Two USB 2.0 ports.
  • One Sensor Bar port.
  • Four Nintendo GameCube controller ports.
  • Two Nintendo GameCube memory card ports.
  • Mitsumi DMW-W004 WiFi 802.11b/g wireless module
  • Compatible with optional USB 2.0 to Ethernet LAN adaptor.

Built-in content ratings systems:

Storage:

Photo showing the IBM "Broadway" CPU used in the Wii
  • 512 MB built-in flash memory.
  • Expansion available via SD card memory, 2 GB maximum supported capacity.
  • GameCube Memory Cards (for saving GCN games only).
  • Slot-loading disc drive compatible with:
    • 8 cm GameCube optical disc.
    • 12 cm Wii optical disc.
  • Mask ROM by Macronix.

Video:

Audio:

64 MB GDDR3 Memory chip used in the Wii

Retail packaging

The following are the contents of the Wii retail package. There is no difference between the territories, except for the differing languages of the manuals and the exclusion of Wii Sports in Japan.

  • Wii video game console
  • Wii console manuals
  • Wii Remote
  • Nunchuk attachment
 
  • AA batteries (two) for Wii Remote
  • Wii stand
  • Wii stand plate
  • A/C Adapter
 
  • Set of composite audio/video cables
  • Wii sensor bar
  • Sensor bar stand
  • Copy of Wii Sports

Features

Wii Channels

Mii Channel
Main article: Wii Channels

The operating system interface for the console is designed around the concept of television channels, with a Wii Menu used to access them. Separate channels are graphically displayed in a grid, and are navigated using the pointer capability of the Wii Remote. There are eight primary channels: the Disc Channel, Mii Channel, News Channel, Forecast Channel, Photo Channel, Wii Shop Channel, Internet Channel and Virtual Console Channel(s).

Backward compatibility

The Wii console is backward compatible with all GameCube software and most peripherals. This backwards compatibility is achieved with the help of the slot-loading drive being able to accept GameCube discs, and a set of four GameCube controller ports and two Memory Card slots, concealed by flip-open panels. A GameCube controller is required to play GameCube games, the Classic Controller will not function in this regard. Nintendo has stated that the Wii console is not compatible with the GameCube modem adapter, broadband adapter, Game Boy Player, AV cable, or AC adaptor.

Nintendo DS connectivity

The Wii console supports wireless connectivity with the Nintendo DS. Shigeru Miyamoto said Nintendo was still working out when features using this connectivity would be available, but that it would be soon after the launch of the system, due to the popularity of the Nintendo DS. At Nintendo's corporate policy meeting in June 2006, Satoru Iwata explained that the DS uses its wireless connectivity to communicate with Wii and that no further accessories will be needed.

The connectivity will allow the player to use functions like the Nintendo DS's microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either Pokémon Diamond or Pearl will be able to play battles using their Diamond or Pearl Pokémon on Wii with the Nintendo DS as a controller.

It has also been confirmed that the Nintendo DS will be able to play game demos downloaded from the Wii console which they would receive from Nintendo, similar to a DS Download Station. The console will also be able to expand Nintendo DS games.

Parental controls

The console features parental controls, prohibiting younger users from playing games with content considered unsuitable for their age level. When a disc is inserted, it reads the content rating encoded on the game discs; if this rating is greater than the system's set age level the game will not load without a correct override password. However, the parental controls setting does not affect GameCube games.

European units will utilize the PEGI rating system, whereas North American units will use the ESRB rating system. While Nintendo has stated that parental control will be included in all Wii consoles worldwide, it has not yet clarified whether that means the console will support the native rating systems of other territories, such as that of CERO in Japan, the USK in Germany, the BBFC in the United Kingdom (games in the UK carry a PEGI rating, but may be submitted for BBFC rating if they include certain content or at the publisher's discretion), or the OFLC in Australia.

Online connectivity

Main articles: Nintendo Wi-Fi Connection, WiiConnect24, and Wii Browser

The Wii console is able to connect to the Internet through its built-in 802.11b/g Wi-Fi and through a USB-to-Ethernet adaptor, with both methods allowing players to access the established Nintendo Wi-Fi Connection service. Nintendo has stated that the console will implement standard Wi-Fi protocols. Wireless encryption by WEP, WPA and WPA2 appear to be supported. Just as for the Nintendo DS, Nintendo originally stated that they will not charge fees for playing via the service and the Friend Code system will control how players connect to one another. This system will also be implemented for console-based software such as the Wii Message Board, for which a feature is being considered for alerting registered friends for the Wii Message Board about new games that have been purchased.

The service has several features for the console, such as the Virtual Console, WiiConnect24 and the Wii Browser. The Wii console can also communicate and connect with other Wii systems by wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature, for non-split screen multiplayer between two or more televisions. Nintendo announced two Wi-Fi enabled games at LGC 2006 in Leipzig: Mario Strikers Charged, and Battalion Wars 2. Although the console features an online mode, Nintendo has not provided the programming tools for 3rd party developers yet, meaning that only first party Wii games will be online, at least in 2006. Nintendo has also stated that it will release an Ethernet Kit for the Wii console, which allows users to connect the console to a standard internet router without wireless support. The console also has the ability to connect to the Internet using the Nintendo Wi-Fi USB Connector.

At E3 2006 Nintendo announced WiiConnect24, a feature that will allow the Wii console to remain connected to the Internet in standby mode. The console only uses the amount of electricity equivalent to that of a miniature lightbulb. Some possible uses of WiiConnect24 that were mentioned include allowing friends to visit a player's village in Animal Crossing and downloading updates for games without having to be actively using the system. It has also been said that it would be possible to download Nintendo DS promotional demos using WiiConnect24 and later transfer them to one's Nintendo DS, similar to a DS Download Station.

Firmware

Similar to the other next-gen consoles, the Nintendo Wii requires firmware updates from time to time. This was confirmed by IGN, when it was discovered that to use the Online Channels, a firmware update was required. Some earlier produced units were reportedly shipped with older firmware, and had some problems. Most however ship with the latest version.

Software library

Main article: List of Wii games

Games representing all of Nintendo's flagship franchises, such as the Zelda, Metroid, Mario, Animal Crossing, Pokémon, Super Smash Bros., and Fire Emblem series have been announced for the Wii console. Likewise, there are many original titles for it as well as many expected third party games. Ubisoft has upped their number of titles in development for the console to 14 (eight of which are to be launch games and only three of which were previously known about), while Midway Games has announced they have six titles in development, and EA, has recently increased their development efforts for the console, declaring they are going to support it '100%'.

Following a statement from Perrin Kaplan that the system would be region-free, Nintendo of America and Nintendo of Europe have come to an agreement that the console will be region-locked. However, the information was conveyed through an interview followed by corrections from spokespersons and has left some uncertainty on the matter.

References and notes

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