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The American version of the game includes two language options: English and Japanese. The majority of the above differences can be heard in the American version of the game if this setting is altered. The American version of the game includes two language options: English and Japanese. The majority of the above differences can be heard in the American version of the game if this setting is altered.

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==Glitches/Tricks/Easter Eggs==
G-Glitch- Definite flaw in the game play, graphics, or annimation sequences ultimately disrupting gameplay physics<br />
T-Trick- Error in the games processing, causing abnormal or altered gameplay, usually a combination or techniques<br />
E-Easter Egg- intentionally hidden in the game by creators to modify gameplay<br />
B-BANNED- Not allowed in most tournament gameplay, unless used for recovery purposes only<br />
<br />
Table of Contents<br />
G___ 1. Links and young Links Grounded<br />
G___ 2. Sheik super Sex kick recovery/ also known as Cape teleportation<br />
G___ 3. One Pixel Characters<br />
G_B_ 4. IC freeze glitch<br />
G___ 5. Link/Y. Link Super Jump<br />
G___ 6. Nana flamethrower<br />
G___ 7. Infinite Superscope<br />
G___ 8. Hammer taunts<br />
G___ 9. Real radish Glitch/ Black Hole Glitch<br />
T_E_ 10. Extended Grapple beam<br />
<br />
T___ 11. Jiggs self-destruct<br />
T___ 12. GW super bucket of doom<br />
G___ 13. Soul Breaker<br />
G___ 14. Peach Frozen turnip<br />
T___ 15. Double Barrel cannon Fire<br />
T___ 16. Barrel cannon Dyslexia<br />
G___ 17. Link Death throw<br />
G_T_ 18. No Reflector<br />
G_T_ 19. Mario infinite third jump wall bounce<br />
G___ 20. Kirby super jump<br />
<br />
G___ 21. Young link Double edge guard<br />
G___ 22. GW Turtle summon<br />
G___ 23. GW Great fox<br />
G___ 24. Fox’s seal/Snorlax fall<br />
T___ 25. Mario super fireball<br />
G___ 26. Super Wavedash<br />
T___ 27. Wavedash<br />
G___ 28. Game freeze<br />
G_T_ 29. Double and Triple identical colors<br />
G___ 30. Broken Hookshot<br />
<br />
T___ 31. Mountain Climber<br />
G___ 32. Mountain Mover<br />
G___ 33. Kirby super Suck<br />
G___ 34. Invincible egg (w/fire optional)<br />
T___ 35. Moon walking Nana<br />
T_B_ 36. Luigi’s Ladder<br />
T_B_ 37. Peach Bomber<br />
G___ 38. Sheik’s Needle Claws<br />
G_T_ 39. Samus super-jump/grapple on nothing<br />
G___ 40. Yo-yo glitch<br />
<br />
G___ 41. The End of Home Run Contest<br />
G___ 42. Maximum Points<br />
G___ 43. Frying Pan Kirby<br />
G___ 44. Mewtwo Disable<br />
G_T_ 45. Grapple/Hookshot nothing<br />
G_T_ 46. Announcers Mistake<br />
G___ 47. Free Ganon<br />
G_T_ 48. Invisible Proximity Mines<br />
T___ 49. Mewtwo Confusion<br />
T___ 50. Mario's Hyper Fireball<br />
<br />
G_T_ 51. Electric Ness<br />
T___ 52. Bowser’s failed down throw<br />
G_T_ 53. Samus invisible missiles<br />
G_T_ 54. Link bomb rolling<br />
G___ 55. Peach Saturn Return<br />
G_T_ 56. Blinking Game and Watch<br />
G___ 57. Soul Stunner<br />
G___ 58. Going through the floor<br />
G_T_ 59. Ness going through stage<br />
T___ 60. Negative Gravity<br />
<br />
T___ 61. Negative Gravity Arrow<br />
T___ 62. Fox trot<br />
T___ 63. Item Bouncing<br />
G___ 64. Frozen Bowser<br />
G___ 65. Random Faces<br />
T___ 66. Kirby KO<br />
G___ 67. No Hit Percent<br />
G_T_ 68. Taunt cancels<br />
T___ 69. Infinite Reflector<br />
T___ 70. Dumb characters<br />
<br />
G___ 71. Daisy’s third eye<br />
E___ 72. Yoshi's Island in Metal Mario<br />
E___ 73. Barrel cannon message<br />
E___ 74. Dolphin references<br />
T___ 75. Venom Lava<br />
G_T_ 76. Kill opponent<br />
T___ 77. Pichu Bob-omb glitch<br />
G___ 78. Freeze Charizard<br />
T___ 79. FireFox cancel<br />
G_T_ 80. No Halo Link<br />
<br />
G___ 81. Jump through Level<br />
T___ 82. Infinite Holds<br />
G_B_ 83. Jiggs rising and falling pound<br />
T___ 84. Bob-omb Rain<br />
G_T_ 85. Star Characters<br />
G___ 86. Ness Teleport<br />
G___ 87. Permanent Illusion<br />
G_T_ 88. Pikachus Super Wavedash<br />
E___ 89. Fox and Falco's Secret Taunt<br />
T_E_ 90. Trophy Presentation<br />
<br />
T___ 91. Victory Poses<br />
T___ 92. Hyrule Temple Jump<br />
G___ 93. Samus Grounded<br />
G___ 94. Peach through Big Blue<br />
E___ 95. Smash two Signs<br />
G___96. Kirby Pancake<br />
G___97. Tornado Teleport<br />
G___98. Pika stage drop<br />
T___99. Adventure mode Fly-by<br />
<br />
T___100. Sword Play<br />
T___101. Pikachu Edge Spark<br />
T___102. Divided Grapple <br />
G___103. Samus Hammer Throw <br />
E___104. Super Sleeper <br />
G_T_105. Super Power Sheilder <br />
G___106. Unusual Item Carries <br />
G___107. Unusual Item Freezing <br />
G___108. Bowser inerita cancel <br />
<br />
Glitches -- 67<br />
Tricks -- 47<br />
Easter Eggs -- 7<br />
Banned -- 4<br />
<br />
<br />
Glitches and tricks<br />
<br />
Glitch_____1. Links Grounded -- cannot jump (shows the animation but does not leave the ground) you can also run and throw items through the stage.<br />
<br />
Links and young Links Grounded-- go to venom and go the lower wings throw your boomerang away from the ship at a high angle. Turn around and Short hop backwards, and hook shot onto the lower wing (your hook shot should stick into the lower wing), hang, then let the boomerang hit you (like the high jump trick) you should begin to roll up the bottom of the wing and fly through the level. From there you cannot jump or get knocked down even by a smash at 999 (to end the glitch get thrown or walk off the wing) <br />
While in no jump mode you can walk through the great fox, throw bombs through it throw boomerangs through it and also characters down through it (Link death throw) if you do the beginning with young link and press up b as you catch the boomerang and you should do an up b while continuing to hold the edge. (Double edge guard)(Can be done with two Y. links at the same time<br />
<br />
Glitch_____2. Sheik super Sex kick recovery/ also known as Cape teleportation -- (sheik recovers and attacks everyone across the entire level instantaneously (most levels)<br />
<br />
Sheik Super Recovery-- this can be done on almost all stages but only from certain sides. On FD have sheik hang on the left side and place Mario in front of her. Place the other characters throughout the stage. Have Sheik rise up from the ledge (her laying down kick edge recovery) have Mario cape her she will teleport to the other side, and it will hit everyone on the stage.<br />
Yoshi’s story and Mushroom kingdom one and 2 have instant death edges.<br />
<br />
Glitch_____3. One Pixel Characters --your character shrinks to the size of one pixel with no restrictions on attacks or maneuvers and can't get hit by most attacks<br />
<br />
'The 1 pixel glitch involves Kirby’s neutral-b move with the Yoshi hat. The egg, when it pops out, starts out very small and quickly increases to the appropriate size for the character. If you break out of the egg super fast (easiest to do on slow melee or at 1/4 speed) it interrupts the resize portion of the animation and the character is shrunk because of it. In addition, if you have Yoshi in training mode make sure you continue to heal so you break out faster. On the other hand, if in slow melee add food or tomatoes to cure (it takes longer but if you have Yoshi, Kirby, and any other character you can do it.)<br />
<br />
Once Yoshi gets small, you need to get as close as possible to Kirby and jump so the Yoshi hat Kirby can reach you. Then move the stick fast to break out fast. If you mess up you grow back to full size, also if you die or make Kirby loose the hat you will be unable to continue shrinking.<br />
<br />
Glitch/BANNED_____4. Ice Climbers freeze glitch -- freeze a character and cannot be moved (renders player useless) (except for a punching bag) Can also turn characters into eggs and stars.<br />
<br />
Select Ice Climbers and any other character then get within grabbing range. turn and grab at the same time and nana will grab the opponent when she swings the hammer to throw them have Popo do a hammer squall towards the opponent and then hold away. This should freeze the character and cannot be moved except by DI or a throw. <br />
Note: you can freeze a Nana with the Fireflower glitch. You can suck them up with Kirby, spit them out and turn them into stars. Swallow them with Yoshi. DI away from enemies. In addition, can only be unfrozen by a throw or Kirby swallow (and someone hitting Kirby) to spit them out. Can also be used with the Nana Fireflower glitch to create a flaming star or egg<br />
<br />
Glitch_____5. Link/Y. Link Super Jump -- Link Jumps above the stage and has an 8 to 10 second Freefall<br />
<br />
Go to the edge of most stages (Final Destination) and face the center then throw your boomerang at a high far angle, quickly short hop backwards and grapple onto the side of the stage. Once there, hang. When you catch the boomerang while hanging, you will be launched above the screen and have a freefall where you can drop quite a few bombs. (This is also the starter for link grounded double edge guard, and other link Hookshot tricks.)<br />
Note: This can also be performed with Super Mushrooms. Just have two large characters hookshot on to the same edge, and the trick should work the same way.<br />
<br />
Glitch_____6. Nana flamethrower -- Nana has an infinite (non-attacking) flame coming out of her<br />
<br />
Nana Flame thrower -- pick IC and grab a Fire flower jump and press Z (this transfers the item to the next IC) hold a until Nana begins using the Fire flower then press Down B. and Nana should continue to use the fire flower. However you move.<br />
<br />
Glitch_____7. Infinite Superscope -- unlimited Superscope ammo<br />
<br />
Grab a super scope and fire five short bursts and two fully charged bursts then begin charging again, have some one lightly attack you and you should then have infinite Superscope ammo. <br />
<br />
Glitch_____8. Hammer taunts-- any move any taunt any stage the hammer taunts (my specialty)<br />
<br />
Place hammers on, and select young link. Also, select anyone and have someone hold a hammer. Press down then have young link attack with a boomerang. The person should be holding the hammer and crouching at the same time then you can tilt into any move as long as you hold down after it you should keep the hammer also if you pause the game switch to holding up and B then un-pause the game you can do all the up b with any character<br />
<br />
Glitch_____9. Real radish Glitch/ Black Hole Glitch -- (one of the coolest glitches by far) Set up a Black Hole of Radishes that instantly cause 999% damage <br />
<br />
1. Select your characters. Fox and any other character (Ness in this example) on the red team (team attack off), Falco on the blue team, and Peach on the green team<br />
2. Select items on very low. Superscope only (you can experiment with others later) sock to at least 10 (just for fun)<br />
3. Go to Hyrule temple, Battlefield, Kirby 64, Yoshis Island. (A level with two platforms that are on the same level with space under for a character to jump) (In this example, Hyrule.)<br />
4. Have the optional character find a Superscope and do the infinite combo (2 full blasts and 5 short blasts of three then be hit as you are charging again)<br />
5. Place Fox on the left part of the gap, Ness behind him, Falco on the opposite ledge, and Peach underneath the two.<br />
6. Have both Fox and Falco hold their reflectors. <br />
7. Have Ness begin to fire the Superscope (you should see one green ball form near Falco.<br />
8. Have Peach jump into this ball. (Ness should keep firing) and three green balls should form. Keep jumping into the balls, more should form until you have a steady bar of green balls that look like they are not moving. (If the reflectors break, vary the distance between Fox and Falco until they maintain their reflectors)<br />
9. Stop firing the Superscope and stand there. (Fox and Falco should be stuck in their shines.) <br />
10. Have Peach begin to throw radishes into the green bar. (Most should be stuck, some fly through (like ditto, the super radish (Col. Mustard) and Mr. Saturn) do not count them.<br />
11. You should throw 15 radishes into the same general area of the beam on number 15 have the extra character (Ness) roll into the beam to destroy it. It should hit Ness for about 70% damage and the radishes should stay hovering in the same spot.<br />
12. To destroy the black hole or free any frozen characters simply walk close to the black hole and slowly pull radishes from it. After about two or three pulls the black hole should fly away.<br />
(My method that sometimes speeds the game up)<br />
<br />
By doing this you can do the glitch by yourself with no help, but you need at least three controllers to make it happen. By the way, I tried throwing 14 vegetables and they did not stay stuck together. They kept rising up and up and then disappeared. You should throw about 15 or 16 in there before destroying the beam. Peach will not be affected by the vegetables at all, but if you get Falco (or Fox) stuck in there with a shine, then he will be able to reflect the damage of the vegetables on anyone. So yeah, those with at least three controllers can do it by themselves if they have no help. In addition, in order to escape the horror you need to DI out of it.<br />
<br />
I froze Fox and Falco in there so Peach could get hurt. Fox and Falco take no damage. The hits from Falco’s reflector seem to hurt more than Fox’s and kill easily, whereas the hits from Fox aren’t as powerful and they don’t seem to be capable of killing Peach. I also threw a couple of super scopes in there for kicks, but they disappeared.<br />
<br />
(Thanks Lord HDL and SuperDoodleMan)(Thanks Cap'n Crunch)<br />
<br />
Note: When doing this you can have, anyone for a fourth characters some side glitches are as follows. To disable the black hole have the peach that threw the radishes into the mix carefully start to remove them then the black hole should fly off screen<br />
<br />
1. Perform the IC Freeze Glitch and DI a character into the Black Hole then DI out and they will continue to be frozen. (Just don’t throw or turn them into an ice block unless you have Screw Attacks turned on or they will be stuck in the ice block)<br />
2. Yoshi can swallow a character and push the egg into the Black Hole this is another freeze. He can also freeze himself if you try to eat a character from the black hole (doesn't work for Kirby although some of his throws can trap both characters)<br />
3. Ness can use his up B to fly past the hole.<br />
4. If Fox or Falco fall into the hole while holding their Reflector (shine) they will be frozen and do additional damage to another player. If it is Foxes reflector frozen giving the damage the character will never fly off screen they will simply fall as though they were just shined.<br />
5. If the timing is correct, the game will actually speed up and not be lagging. It will be as if you are playing Lightning Melee.<br />
6. Ness can use his Forward B and trap PK fires into the black hole that never disappear.<br />
7. Sheiks needles will always freeze the game. (From what we've tried)<br />
8. Most characters sex kicks or back kicks can freeze them in the black hole<br />
(Thanks SofakingSheik)<br />
<br />
Trick/ Easter Egg_____10. Extended Grapple beam-- grapple beam becomes twice a long and can home-in on characters<br />
<br />
There are many ways to do it but the easiest is rapidly tap Z and press up, down, up, down on the control pad (under the stick) this should elongate the beam then you can home in by holding the L button and pressing A then press A again to grab.<br />
<br />
Trick_____11. Jiggs self-destruct-- hold block and shield break (fun to do on underground maze, and WARNING *adventure mode and all-star mode between battles.<br />
<br />
Hold Block and shield break<br />
<br />
Trick_____12. GW super bucket of doom – GW does about 300% damage if done correctly. <br />
<br />
Have ness do three PK Flashes into the GW bucket then unload the bucket on a Roy who counters or a character that blocks and send GW and everyone in his path to the edge of the screen<br />
<br />
Glitch_____13. Soul Breaker-- Mewtwo connects someone to his body<br />
(Also leads to #57. Soul Stunner)<br />
<br />
On Battlefield have Mewtwo reflect a red shell 5 times and on the sixth time have Bowser fall through the stage and get hit by the 6th forward B he should be stuck to Mewtwo’s body<br />
after you connect bowser to Mewtwo you can do a lot of different techniques, first if you do the "reflect" move mewtwo will freeze bowser on the screen, similar to the IC freeze glitch, with this you can get a 32,625 combo on training mode. (with the bowser correctly positioned on one of the platforms you can use the shadow ball to create an infinite combo.)<br />
also you can freeze multiple enemies. just grab and throw someone after you have an enemy attached to you.<br />
<br />
Glitch_____14. Peach Frozen radish-- **one method is explained in #9** (please inform.) a radish is frozen in the stage can be grabbed and re-thrown but stays in mid air<br />
<br />
Not sure but I think you have Marth catch a radish and tip peach at the same time (haven’t done it but have seen it done)<br />
<br />
One final note for the frozen radish glitch: it's not specific to radish, nor is it specific to Peach. I've seen videos where it's happened to ray guns, and have personally seen an occurrence with a beam sword.<br />
(Thanks Omnigamer)<br />
<br />
(Link to similar Video of item freezing)<br />
(Thanks Queen DVS and Great Dabisu)<br />
<br />
<br />
Trick_____15. Double Barrel cannon Fire--two people shot from the DK barrel (under the stage) at the same time<br />
<br />
Have Mario cape the barrel as someone is being shot out of it and he will be sent skywards with him or her<br />
<br />
Trick_____16. Barrel cannon Dyslexia-- (fires backwards) arrow points one way and fires opposite<br />
<br />
Same as above but vary the timing and the barrel will shoot them the wrong way<br />
<br />
Glitch_____17. Link Death throw-- link throws people down through the stage <br />
<br />
Refer to link grounded and throw any opponent down through the wing.<br />
<br />
Glitch/ Trick_____18. No Reflector -- Fox and Falco do not hold up their reflectors.<br />
<br />
Run off the edge of a stage and before you hit the end press down B. You should fly off the edge and hold the Shine pose but not the reflector it can still reflect but is invisible.<br />
<br />
Glitch/ Trick_____19. Mario infinite third jump wall bounce-- Mario can wall jump after his third jump (takes timing)<br />
<br />
On Fourside fall into a pit and press up b as you reach the climax of your jump, smash the stick in the opposite direction then you should wall jump and have your third jump again<br />
<br />
Glitch_____20. Kirby super jump-- Kirby flies so high that he appears as a bubble under the stage (magnifying glass) and stays airborne for over a minute<br />
<br />
Have Kirby grab a nana and have Popo jump to his death right before she disappears up throw and Kirby will be sent higher then ever if you do it right she will wrap around the stage and appear under it<br />
<br />
Glitch_____21. Young link Double edge guard-- link holds on to an invisible edge with his sword and the real edge with his Hookshot at the same time <br />
<br />
Refer to young link grounded with young link and press up b as you catch the boomerang and you should do an up b while continuing to hold the edge. (Double edge guard)(Can be done with two Y. links at the same time<br />
<br />
Glitch_____22. GW Turtle summon -- the turtle stays attached to GW's hand and even re-spawns with him<br />
<br />
Go to mushroom kingdom 2 and stand on the scale that falls jump and back a on the top row and fast fall through the second row of blocks. You should hit the second row and slide to the second block and break through it then the turtle will be stuck to your hand<br />
Note: this can be done on Termina Bay on Tingle or on Infinite Glacier on the Large Ice Blocks. In addition, if you change the size of your character their item will also change in proportion<br />
(Thanks Bakaneko)<br />
<br />
Glitch_____23. GW Great fox-- GW can jump through the great fox (triple jump by the lasers)<br />
<br />
Go to the lasers and double jump and triple jump through the thinnest part of the ship<br />
<br />
Glitch_____24. Fox’s seal/Snorlax fall-- fox falls through seal and Snorlax in poke floats<br />
<br />
Start on seals head and run towards the tail and you should fall through the neck <br />
Similar with Snorlax but not common<br />
<br />
Trick_____25. Mario super fireball-- Mario’s fireball does 30% damage with high knock back<br />
<br />
(This is the way I did it could be done many ways)<br />
Go to Fourside with Mario and Zelda, stand on the far right edge of the widest building, (about where the helicopter takes off and lands in the background). Have Zelda stand on the far right building, Have Mario throw a fireball and have Zelda reflect it (B) then return cape it. Continue until the reflector blows up and Zelda flies off screen. The key is to keep the fireball in the air the whole time and have as little space between you as possible.<br />
<br />
Glitch_____26. Super Wavedash--Samus slides across the entire stage (very common)<br />
<br />
Have Samus do a down b<br />
hold left <br />
then imediately when you hit the stage flick right<br />
you should slid the entire length of FD (can also be done vise versa)<br />
<br />
Trick_____27. Wavedash-- (debuggers caught it but left it into the game) but a glitch jump down air dodge=slide across the level<br />
<br />
Wavedash jump and directly air dodge at an angle to create a sliding motion and the effects of standing still<br />
<br />
Glitch_____28. Game freeze-- the game freezes<br />
<br />
Go to Kirby’s level with the falling blocks in training mode then build the blocks around you so you are trapped in then item select all red shells and attack them the game should freeze<br />
<br />
Glitch/ Trick_____29. Double and Triple identical colors-- two or three of the same character with the same color (not team battle) fighting against each other with no distinction between each other. Tip: if you want them to act at simultaneously pause the game and hold the attack on each controller then un-pause.<br />
<br />
(Very hard for three but same procedure)<br />
Have one character select a character and color. Have second player put the cursor over the same character and one less color. This means have it on the first color under the desired character then on the first controller deselect the character. (Keep the hand icon inside the character picture) On the second controller change color up one. These need to be done at the exact same time to work. This can also be done with three or four characters as long as all the hand icons are inside the same picture.<br />
<br />
Trick_____30. Broken Hookshot-- links Hookshot fires halfway and turns around or falls through the level<br />
<br />
Have Link do (grounded) and fire a hook shot towards the great fox it should flail around backwards or fall through the stage<br />
<br />
Trick_____31. Mountain Climber-- jump to the top of the mountain in the beginning of adventure mode<br />
<br />
Get bunny ears and a big mushroom then double jump wall jump and triple jump to the top of the mountain (some characters are easier then others and don’t require the mushroom)<br />
<br />
Glitch_____32. Mountain Mover-- fall through the rock at the beginning of adventure mode (link & y. link)<br />
<br />
Do the double edge guards trick with Young Link or Link and you will fall through the mountain<br />
<br />
Glitch/ Trick_____33. Kirby super Suck-- Kirby is stuck in the suck animation. And upon dying kills one player<br />
<br />
Do the IC glitch and suck up the frozen person with Kirby he should stay in the suck animation and not be hit, he can not move but be pushed off the level and thus killing Kirby and the frozen character, also leads into 85. Star Character <br />
<br />
Trick_____34. Invincible egg (w/fire optional) -- become an egg that is frozen in mid air and cannot be broken thrown, or altered (can also be seen with Nana flame thrower)<br />
<br />
Do the IC freeze glitch and turn the frozen person into an egg with Yoshi (can be done to nana with the fire flower glitch to have a frozen airborne flaming egg).<br />
<br />
Trick_____35. Moon walking Nana-- Nana slides across the ground with out the movement animation (can also be done backwards)<br />
<br />
Have nana hold a fire flower and use it then have Popo run backwards and forwards (while keep holding A) and nana will slide with a burning fire flower (that does damage)<br />
<br />
<br />
<br />
Trick/ BANNED_____36. Luigi’s Ladder-- Luigi continues to rise into the air infinitely<br />
<br />
Have two Luigi’s stand near each other and continue to do up b and climb infinitely into the air<br />
<br />
Trick/ BANNED_____37. Peach Bomber—peach continues to wall bomb and does not fall (stalling tactic)<br />
<br />
Have peach smash a wall bomb in a pit at Fourside and she will continue to float up and stall there.<br />
<br />
Trick_____38. Sheik’s Needle Claws – Keep sheiks needles in her hand AND visible even when you are not charging them <br />
<br />
As Sheik jump and begin charging your needles, before you land L-cancel and stop charging. If you do it correct sheik will be standing upright, and her needles will be sticking out of her hands (like Wolverine from X-Man). You can walk around with them visible. They can also be thrown, also if you transform into Zelda the needles will be frozen into the air where you transformed. When you transform back the needles will appear in Sheiks hands again. Note: if you die as Zelda and there are needles frozen in the air she will come back, be able to transform and have fully charged needles.<br />
<br />
Jump with sheik and begin charging them then L-cancel the landing if it is done correctly the needles will remain in her hand the rest of the fight ( If you turn into Zelda… the needles will stay floating in the air whenever you turn back the needles will reappear in your hand)<br />
(Thanks Cyphus)<br />
<br />
Glitch/ Trick_____39. Samus super-jump/grapple on nothing-- Samus grapples nothing<br />
<br />
It's simple. Just grapple to the side of the stage as Samus and have Mario or Doc go down and cape her. If you cape her while she's still falling from the initial grapple, she'll likely shoot up into the air similar to the Link Super Jump. However, if you cape her while she's hanging, she (as well as the point that she grappled) will move down slightly and reverse direction. It can be done repeatedly in one set, but time is limited.<br />
(Thanks Omnigamer)<br />
<br />
Glitch_____40. Yo-yo glitch – Ness places an invisible “trap box” on the ground and can attack a character that touches it.<br />
<br />
The glitch occurs when you hit with a CHARGED Up Smash (no C-Stick) but only hit your opponent once<br />
Start charging an Up Smash underneath a high percent DK (about 150%) and he will fly up into the air. Releasing the yo-yo simultaneously is not crucial. If DK flies up and doesn’t hit the second hit box...and it was indeed a correctly charged Up Smash...Ness will drop his second hit box onto the ground. This invisible yo-yo hit boxes act as booby traps and last seemingly until touched by an opponent. When an enemy hits your Trap-Box you can do any attack (except for PK moves...May differ by version) and this attack with translate to your Trap-Box.<br />
(Thanks dan Smith)<br />
<br />
Glitch_____41. The End of Home Run Contest -- Homerun contests limits<br />
<br />
To do this glitch just hit the sandbag (in home run contest) 4600 something ft if you have version 1.0. If you have version 1.1 and higher then you have to hit it 12000 something ft. If you correctly do this glitch then the camera will stop and the sandbag will fall and add ft/m. If you let this happen long enough then the game will eventually freeze.<br />
The HRC glitch does not need AR but it is very hard. There are a few FAQ’s on GameFAQ’s about how to hit the sandbag very far. An easy way to make this glitch occur is to be Ganon (in home run) grab the bat first, do one Up smash on sandbag , then jump and D air and land on the opposite side you started (facing the sandbag). The next part is hard but this is what to do jump, drop bat, and D air. Repeat the last step three times and then double jump, throw the bat up, and press B (moving a bit to the start and facing away from sandbag). If you do this correct then the sandbag should have 220-222% and will send the sandbag 4500-4700 ft. This requires no l-cancels and version 1.0 because version 1.1 and higher has a much larger amount of ft/m.<br />
(Thanks Kozzymoto)<br />
<br />
Trick_____42. Maximum Points -- Max points in Classic/Adventure/or All-Star<br />
<br />
If you keep shield breaking in classic/adventure/all-star then your score will keep rising until it goes to the maximum number of points you had. This will however keep going until the max but if you press A or START then it should either stop or reach the max instantly (I forgot which ones did which). This only works on 1.0.<br />
(Thanks Kozzymoto)<br />
<br />
Glitch/ Trick_____43. Frying Pan Kirby -- Kirby holds on to a frying pan throughout the entire battle.<br />
<br />
Go to mushroom kingdom, select GW and Kirby (and any other two you like). Have Kirby suck up GW’s power and go to the top layer of bricks back roll until you are on the very edge of the top row facing the middle, use the b attack and hold it down you should hear a weird chime, then use b again and it should turn the frying pan gray. At this point, taunt and you will be holding on to the pan still then you can use any attack or suck up another power and retain control of the pan.<br />
Note: this can also be done on Termina Bay on Tingle or on Infinite Glacier on the Large Ice Blocks. In addition, if you change the size of your character their item will also change in proportion<br />
(Thanks Bakaneko)<br />
<br />
Glitch_____44. Mewtwo Disable -- Mewtwo sends opponents flying into the air without dying<br />
<br />
Have a Mario brother or GW use their up b at the same time Mewtwo uses disable (down B) on them they should fly upwards (Similar to Links super jump) with little to no damage.<br />
(Thanks Nobie)<br />
<br />
Trick_____45. Grapple/Hookshot nothing -- Y. Link, Link, and Samus grapple and hang on nothing<br />
<br />
Go to peaches castle and activate a color block (green activates the two on the left side and blue activates the one above the center) wait about 20 seconds then grapple the block it should disappear and you should continue to hang there. Can also be done on Mushroom kingdom stages<br />
<br />
Trick/Easter Egg_____46. Announcers Mistake -- Announcer congratulates sheik while Zelda does the victory pose<br />
<br />
Select Zelda as you select the stage hold a (to instantly transform into sheik) then transform back into Zelda and win the battle. The announcer should say sheik but show Zelda.<br />
<br />
Glitch_____47. Free Ganon -- Ganon can go outside his BTT stage<br />
<br />
Go to the far left platform and triple jump (aim for second or third spike (the small one) in the horizontal roof) land on a moving platform and tech-roll right. This should put you outside his BTT stage. You can continue to jump on the platforms or jump back into the stage.<br />
(Thanks Mario 64 Master)<br />
<br />
Trick_____48. Invisible Proximity Mines -- Mines disappear<br />
<br />
Go to mute city and drop a mine on the moving platform once the platform stops and goes under the stage the mine will disappear and still be active it will also be invisible and active once the platform begins to move.<br />
(Thanks symnzXx)<br />
<br />
Trick_____49. Mewtwo Confusion -- Mewtwo drags an opponent through the stage.<br />
<br />
Have one character go to the edge of the stage (Termina bay, Battlefield a level with platforms), then have Mewtwo jump off the edge and use confusion on the opposite character this should drag them through the platform or level.<br />
<br />
Trick_____50. Mario's Hyper Fireball -- Mario fires a fireball that goes 3 times as fast and long.<br />
<br />
Go to Yoshi's island (the one with the pipes). Position yourself on slanted pipe (about where the opening is). Launch a fireball, it should travel down the pipe and bounce off the top left corner of the first yellow block (in the middle of the stage) into bottom right corner of the other set of blocks (far right set) bounce again then hit the ground and bounce for a third time up the slanted mountain. If it doesn't work, slowly take half a step forward and try again.<br />
<br />
Glitch/ Trick_____51. Electric Ness -- Ness has a casing of electric charge around him <br />
<br />
Use Nesses’s up B and have it come back down directly on his head hitting him straight down. He should get up, shake off and still have electricity around him. Stays until you block<br />
<br />
Trick_____52. Bowser’s failed down throw -- Bowser does not hurt certain characters with his down throw<br />
<br />
Down throw Jiggs, GW or Pichu and they will go through the entire animation but not take any damage.<br />
<br />
Trick_____53. Samus invisible missiles -- Samus shoots invisible missiles<br />
<br />
When missile canceled properly, Samus will shoot an invisible missile that will attack anyone in its trajectory. It can also be reflected.<br />
<br />
Trick_____54. Link bomb rolling -- Links bomb slides across the stage.<br />
<br />
Pull a bomb then short hop back and press Z this should "lightly" put the bomb on the ground, and not cause it to explode, and then you back up an us down tilt. This should cause the bomb to slide across the level.<br />
<br />
Glitch_____55. Peach Saturn Return --Once peach pulls a Saturn, she can pull the Saturn every time after that <br />
<br />
Have peach pulls out a Saturn, get close to another opponent, and throws Saturn at the opponent. Re-catch it about 5 times in a row then backs up and throw and press A. Saturn is in her hand again and you can back up the entire level (temple) throw it and press A after a certain time and she will re-grab it.<br />
<br />
Glitch/Trick_____56. Blinking Game and Watch -- GW is frozen and blinks<br />
<br />
Use Soul Stunner on 2 GW's, and then use Confusion to place them on the exact same spot. They will now blink.<br />
(Thanks Neophos)<br />
<br />
Glitch_____57. Soul Stunner – Mewtwos Freeze Glitch<br />
<br />
Perform Soul Breaker (#13), then a down throw on another opponent and they will be stuck like with the IC freeze glitch.<br />
(Thanks Neophos)<br />
<br />
Glitch_____58. Going through the floor -- Mewtwo flies through Temple<br />
<br />
Go to Hyrule in training mode, set Mewtwo as the opponent, in "Stand" mode. Set him to 999%, and then put him right where he spawns (should be a bit left of the pillar). Now hit him with C. Falcon's up tilt. He will bounce on the pillar, fly back and double jump through the stage. Other attacks that work are Knee, Marth's Shield breaker, Roy's flare blade, Falcon's up air, Ganon's up air.<br />
(Thanks Neophos)<br />
<br />
Glitch/ Trick_____59. Ness going through stage -- Ness flies through the stage<br />
<br />
Put any stage with a solid ground, then have Ness PK Comet in a 180 degree angle onto the stage just above the ledge, and have a Dr. Mario cape him (Haven't tried with Mario). He will go through the stage and end up hanging on the other ledge.<br />
(Thanks Neophos)<br />
<br />
Trick_____60. Negative Gravity -- Have any character attack while stuck to the ceiling <br />
Use Peach and someone else in training on any level with a solid ceiling, most likely Temple or Great Bay. Set the other player(s) to 999 damage and do Peach's down tilt on them repeatedly below the ceiling, without getting up. On the eighth down tilt, the character will seem to stick to the ceiling instead of bouncing back down.<br />
<br />
Trick_____61. Negative Gravity Arrow -- Arrows are released far beyond the characters head<br />
<br />
Do the Negative Gravity on Link or Young Link and fire an arrow. The momentum they have is translated to the arrow, and it comes out above their head (most noticeable on Great Bay). Give the character a tiny mushroom before doing Negative Gravity, for even longer duration, and higher arrows.<br />
(Thanks SuperDoodleMan)<br />
<br />
Trick_____62. Fox trot -- Fox runs faster then his normal animation<br />
<br />
Smash forward then go back to neutral and smash forward again. This should cause fox to repeat his initial dash animation (which is faster then his normal run) causing him to run faster then normal. Continue across the entire level<br />
<br />
Trick_____63. Item Bouncing-- Peach throws a radish (yes, it is a Japanese radish) then it bounces off the ground then goes through the stage.<br />
<br />
Choose Peach and stand under the awning near the center near the stairs and throw a radish towards the left, it should bounce right before the ledge (where you can fall through to the bottom part of the level) and bounce threw the level and appear to the right of the gazebo then disappear.<br />
<br />
Glitch_____64. Frozen Bowser -- Bowser is caught under the dock of adventure mode<br />
<br />
Choose Bowser in Adventure mode walk to the end of the dock and go under it (where the trophy usually is) then press down b to the left and you should freeze there<br />
(Thanks tenyearwarranty)<br />
<br />
Glitch/ Trick_____65. Random Faces -- Characters pictures do not match the characters<br />
<br />
Go to Tournament mode, select loser out and whatever you want for the other options. Choose Ditto as at least one of your characters (when you are selecting the character hold L and R) and choose any other people to fill in the brackets. Play a few matches, and the faces don't match the pictures. (I found this works once or twice per tournament and it mostly happened with Pichus character and yellow Roy’s picture above the percent.) Not easily reproducible but can be done. (The picture shows Pichu winning, first player is a Roy picture, and Second Player is a Fox... that is the best picture I could take.)<br />
(Thanks GameAngel64)<br />
<br />
Trick_____66. Kirby KO -- Kirby does a suicide KO with his up throw.<br />
<br />
Go to either Infinite Glacier or Rainbow Cruise and perform an up throw Kirby should bounce off one of the above platforms and commit a suicide throw.<br />
<br />
Glitch/ Trick_____67. No Hit Percent -- Your character does not have a percent when you are fighting.<br />
<br />
Go to training mode and select any character on any stage then pause and put the cursor over reset. Have your character jump off the edge and when the damage bounces away and you see the fall explosion press start A and when you land on the stage again you will not have a percent. NOTE: you still take damage and it resets when you die.<br />
(Thanks Steel Kangaroo)<br />
<br />
Trick_____68. Taunt cancels-- mainly Dr. Mario, Young link, Link, Samus, Pikachu, Pichu, Yoshi stop their taunt before it is complete without getting hit by anyone<br />
<br />
For Dr. Mario, run the edge of a stage and taunt the slide and the balance on the edge animation should cancel the taunt<br />
Young link- throws the boomerang down at an angle<br />
Link-same thing or throw the boomerang out or hold on to a bomb<br />
Samus-Down B then taunt<br />
Pikas and Yoshi hold Block and you should stop your taunt before it is through<br />
<br />
Trick_____69. Infinite Reflector -- cause a green bar of Infinite energy to trap Fox or Falcos shine or have fox hold someone in a shine.<br />
Use the Infinite super scope to trap energy between two reflector and set up the Black hole glitch to achieve the infinite green bar.<br />
<br />
On the other hand, just have fox shoot his blaster at anyone holding their reflector. If you shoot fast enough the other player cannot escape. (If playing on a team with Mario or Doc. They can cape the trapped reflector and rack up on the damage as long as Fox continues to shoot the blaster.<br />
<br />
Trick/ Easter Egg_____70. Dumb characters. -- Computer AI leads certain characters into acquired situations.<br />
<br />
Fox glitch - go to temple and lead an AI fox to the lowest point then leave him there and he will be stuck in an endless jump cycle<br />
Peach glitch - select fox against a level 9 peach go to venom, lure peach to the lower left wing then quickly go to the other low wing, and peach should stand facing the center.<br />
Against most AI - 1. Go to Yoshi 64 and jump from the far right cloud to the other right cloud (most AI can't follow) two. also go to Fourside and walk from the left edge of the center building (little edge about the size of one character) and wait for the AI to go above you then walk left and grab the edge of the left building (most AI will try to D-air you and fall to their doom) 3. Also works on the two new DK levels (far left to center) or (main stage to rock) four. Poke Floats lure the AI to Squirtels left hand (left part of the stage) and jump to his head the AI will stand there until he disappears. 5. (More as I think of them) <br />
<br />
Trick/ Easter Egg_____71. Daisy’s third eye -- Daisy trophy has a third eye on the back of her head<br />
<br />
Go to the Daisy trophy and rotate under her (as if you are trying to look up her dress) then use the D-pad to zoom in and rotate so you can get under her hair. It takes a little time but once you can "see" through her hair a blue eyeball is placed on the back of her head.<br />
<br />
Easter Egg_____72. Yoshi's Island in Metal Mario -- You can see Yoshi's island on the metal Mario trophy<br />
<br />
Zoom in and press start to change the background, you should see a reflection of Yoshi's island in Metal Mario’s hat<br />
<br />
Easter Egg_____73. Barrel cannon message -- Barrel cannon tells a message.<br />
<br />
Look under the cannon and see the message 2L84ME (to late for me)<br />
<br />
Easter Egg_____74. Dolphin references -- Gamecubes codename Dolphin has references throughout this game<br />
<br />
If you zoom in on Ness’s yo-yo you can see the word dolphin, also on the F-Zero level Big Blue you can see many signs in the background that have dolphins in it. (Also during Big Blue you actually travel upside down, check the clouds out every now and then)<br />
<br />
Trick_____75. Venom Lava -- You can be spiked from different parts of the level<br />
<br />
While traveling on the Great Fox (shortly after the cave) look for blobs of red glowing lava on the ground if you are ever spiked into one of them you will fly back up and off the top of the level (just like you can be reflected while you are inside the cave) <br />
<br />
Glitch/ Trick_____76. Kill opponent -- Instant Death<br />
<br />
As the Ice Climbers on Big Blue, use the freeze glitch on one of the other characters while on a racecar. When the machine leaves the screen and opponent gets KO'ed they never re-spawn no matter what! Even works in training mode! Also works on rainbow cruise and infinite glacier. <br />
Note: if you freeze the opponents on infinite glacier while it is moving upward and it kills them when the stage moves the other way you will see them but not be able to make any contact with them.<br />
(Thanks Supa-Def)<br />
<br />
Trick_____77. Pichu Bob-omb glitch -- Pichu takes no damage from Bob-omb <br />
<br />
On training mode, pick Pichu and anyone for dummy on any level. Now make a Bob-omb and use Pichu's down smash. The Bomb explodes but Pichu takes no damage. Works with 4-5 bombs <br />
(Thanks Supa-Def)<br />
<br />
Glitch_____78. Freeze Charizard -- Charizard Freezes<br />
<br />
On training mode, pick Mewtwo and Bowser as the dummy. Do the Soul Breaker Glitch. Now set CPU to two and grab the unstuck Bowser. Zap the grabbed one once and up throw to freeze him (like the Soul Stunner #57), then do it again (on a third Bowser) NOTE: keep the Bowser's placed very close to each other!<br />
Now throw Pokeballs up at the Bowser's until Charizard appears. When he appears quickly use Mewtwo's up tilt as fast as possible. If done right Charizard should freeze in place <br />
(Thanks Supa-Def)<br />
<br />
Trick_____79. FireFox cancel -- Fox loses the flames around him during the Firefox<br />
<br />
During Foxes Firefox have Mario throw a fireball and interrupt his forward progress. Not while he is charging but while he is, moving and he will continue his forward progress without the fire around him.<br />
<br />
Glitch/ Trick_____80. No Halo Link -- Link does not have a circle around him when he does his up B<br />
<br />
Run towards the edge with Link and use you are up B at the edge. He should slide off and have the appearance of a standing Up B there should also be no Halo around his sword when you do this. Try it on Venom so you can catch the bottom wing.<br />
<br />
Glitch_____81. Jump through Level -- Brainstar Depths can be jumped through.<br />
<br />
When you begin Brainstar wait for Kraid to rotate twice counter clockwise. Go to the floating rock on the bottom right, and attempt to jump through the dome area. You should be able to jump through the level.<br />
<br />
Trick_____82. Infinite Holds -- Hold someone and bring their damage up very high.<br />
<br />
Have one person Hold an opponent and have someone else begin hitting them with a rapid fire A move (Fox/Falco kick, Kirby punch, Link/ Y. Links Sword or Foxes blaster, or infinite Superscope) this should keep the held person inside the grab until their damage reaches about 300% this can be held longer to annoy your opponent. Also works well with team attack off. <br />
<br />
Trick/ BANNED_____83. Jiggs rising and falling pound -- Jiggs can travel any amount of horizontal distance without losing altitude.<br />
<br />
To have Jiggs perform a rising pound press forward B to do a pound then immediately tap up (or down to fall). This will cause her to float and hover upwards (or downwards) slightly, then press Forward B again and you should rise again. This technique is banned in official tournament play because it is considered a stall tactic (much like Peaches Wallbomber.) you can use it to recover but you cannot use it to hover at the top of the stage until time runs out. <br />
<br />
Trick_____84. Bob-omb Rain -- You will play a sudden death match with any number of stock, have Bob-ombs rain down on you, and not register any of the kills.<br />
<br />
All you have to do is stand there after about 30 seconds. Bombs will fall from the sky automatically. (If you play a timed match (one minute) and 99, stock and do not attack anyone, when the one minute is up you will play a 99 stock sudden death match with raining bombs. If you do the IC freeze Glitch then you can make a target above you that protects you from any of the falling bombs (if you are FD). In addition, if you are fast enough you can jump up and grab one of the exploding bombs (and throw it) before they blow up. In addition, after 99 stocks are up no one will be registered for any of the kills.<br />
<br />
Glitch/ Trick_____85. Star Characters -- Turn any character into a star <br />
<br />
Do number 33. Kirby Super Suck and DI the opposite character low enough for Kirby to swallow them then spit them out anywhere. (Can also be done with Nana Fireflower)<br />
<br />
Glitch_____86. Ness teleport -- Ness flies under the level and grabs onto the opposite ledge<br />
<br />
Go to Final Destination and select Ness and Mario. Have Ness stand on the ground and use PK thunder directly into himself so that he travels straight ahead towards Mario. Have Mario stand just at the end of Nesses range and cape him as he is traveling. He should flip around twice and appear under the level, travel to the farthest ledge, bounce off it and grab the ledge.<br />
<br />
Glitch_____87. Permanent Illusion -- A copy of fox or Falco's Illusion is permanently branded into the level.<br />
<br />
Perform the fox or Falco illusion directly into the black hole glitch, if you become trapped in it while the illusion copies are behind you they will stay there frozen in the level. It is very hard to determine the spacing and timing for this one.<br />
Tell me suggestions or post what you think<br />
<br />
Glitch/ Trick_____88. Pikachu's Super Wave Dash -- Pika slides across the entire stage<br />
<br />
Use Pikachu and short hop then press up b and quick attack directly into the ground then to a side, then have Mario or Doc or Mewtwo use the cape or confusion to turn Pika around and she should teleport across the level.<br />
(Thanks West Coast Wes)<br />
<br />
Easter Egg_____89. Fox and Falco's Secret Taunt -- Fox or Falco call upon the arwings for assistance<br />
<br />
Go to Venom, or Corneria. With Fox or Falco<br />
press left, right, left, right. on the control pad repeatly<br />
Fox or Falco should crouch down and then summon the arwings.<br />
<br />
Note: this can only be done once per round. once the animation for the secret taunt has begun it can not be repeated until the end of the round. and it can only be done by the two space animals.<br />
<br />
Trick/Easter Egg_____90. Trophy Presentation -- Arrange the trophies in different shapes and patterns<br />
<br />
Go to trophies._____Select collection and hold any of the following buttons in any combination.<br />
L, R, A, X, Z or Y <br />
to put the trophies into different formations, like circle, triangle, rows, columns<br />
<br />
Trick_____91. Victory Poses -- After a match select the victory pose for your character<br />
<br />
After you win a fight hold any of the following<br />
X, Y, L, R, Z<br />
and you will do a specific victory pose for that button and that character.<br />
<br />
Trick_____92. Hyrule Temple Jump -- Freefall jump from the top of the temple to the bottom<br />
<br />
Every character can jump from the top right of temple and land on the bottom platform at the right. <br />
the eaisest characters to make the jump with are Jigglypuff, Peach, Samus, and Zelda<br />
and the hardest are Falco, Dr. Mario, and Sheik<br />
but every character can make the jump with perfect timing and proper use of the third jump and jump tricks.<br />
<br />
Glitch_____93. Samus Grounded -- cannot jump (shows the animation but does not leave the ground) you can also run and throw items through the stage.<br />
<br />
Perform glitch #39 and 1 together.<br />
Samus should grapple to the bottom wing of Venom<br />
Mario should cape her while she is in the fall animation. (Not the hanging animation)<br />
Samus should roll up the wing of the Great Fox, and fall through it<br />
Now you can perform different moves with restricted animations.<br />
<br />
Glitch_____94. Peach through Big Blue -- (Still in the process) Peach fell through Big Blue<br />
<br />
I am not sure what I did, my friend who had never played before, began pressing buttons on top of big blue. Then big blue began to tilt up and she fell through on to the cars on the bottom of the level. i am going to continue trying different combinations and if i can not get this glitch to reoccur. I will remove it.<br />
<br />
Easter Egg_____95. Smash two sign -- You can see a sign that says SMASH 2<br />
<br />
If you look around the Mute City trophy you can see a couple of signs that say smash two (they are along the track shortly after the tunnel) also seen during the stage.<br />
<br />
Glitch_____96. Kirby pancake -- Kirby becomes very flat.<br />
<br />
Go to Final Destination with Kirby and Jigglypuff.<br />
Have Kirby suck up Jigglypuff's power<br />
Stand on opposite sides of the stage.<br />
have Kirby Jump as high as possible (5 jumps) and begin mimic roll out<br />
have Jigglypuff begin charging her roll out.<br />
have both characters hit each other as Kirby touches the ground<br />
Kirby should slide across the stage and be reletively flat.<br />
Repeat, This should result in a very short, flat Kirby.<br />
Note: <br />
you can suck in enemies and spit them out at great distances<br />
you can also grab them from different distances away.<br />
you can also attack them from much farther away.<br />
(Thanks Tenkenryuu)<br />
<br />
Glitch_____97. Tornado Teleport -- Mario and Doctor Mario teleport back to the stage.<br />
<br />
Select Two Mario's.<br />
Use the Tornado and mash B so you begin to rise in the air, with one Mario<br />
Throw a Fireball with the other Mario, and hit the one in the Tornado<br />
this should teleport the first Mario back to the stage.<br />
<br />
Glitch_____98. Pika stage drop -- Pikachu and Pichu fall through the end of Final Destination<br />
<br />
Roll to the far left of the stage and face left.<br />
jump and back kick<br />
you should fall through Final Destination<br />
(Thanks Tenkenryuu)<br />
<br />
Tricks______99. Adventure mode Fly-by -- You fly through the first half of the first level of Adventure mode.<br />
<br />
begin adventure mode on Very Hard<br />
aquire about 300 damage<br />
run right, past the two gombas and the 4 Koopas <br />
stand under the bricks (with the three mushrooms in the background)<br />
crouch cancel and get hit right<br />
the bricks should stop your movement <br />
Jump and you should fly through the level<br />
<br />
Trick___100. Sword Play -- Marth and Roy can attack through solid objects in the levels<br />
<br />
Select Marth or Roy<br />
Go to Fourside and stand on the left ledge of the tallest building<br />
C-stick right, your swords tip should reach through the building<br />
Note: <br />
Also works on, Temple, Big Blue, Venom, and Onett<br />
<br />
Trick___101. Pikachu Edge Spark -- Pikachu creates a rapid fire spark that stays on the edge of the level.<br />
<br />
Select Pikachu and go to the left or right edge of battle field <br />
Back up about a body legnth and a half.<br />
Face away from the level.<br />
Shoot a spark, (neutral B)<br />
It should bounce repeatly back and forth on the edge of the level.<br />
<br />
Trick___102. Divided Grapple -- Character performing grab and grabbed character have grapple animation but are seperated.<br />
<br />
Go to any of the following levels that have movable platforms:<br />
____Pokemon Stadium (left and right platforms when the level changes)<br />
____Kirby Fountain of Dreams (Platforms moved by the water spouts)<br />
____Rainbow Cruiser (Magic Carpets and falling doughnuts)<br />
Grab a character at the edge of any one of these platforms<br />
and grab them (works best if other character is at a high percentage)<br />
Once the platforms begin to move apart one character will seperate and the other character will be stuck on the ground.<br />
(Thanks Dragonshadows and ipreferpi)<br />
<br />
Glitch___103. Samus Hammer Throw -- Samus can throw a hammer from her morphball form<br />
<br />
Pick samus<br />
Stand close to a hammer <br />
Lay a bomb<br />
Before the bomb explodes pick up the hammer<br />
Samus should roll into a ball and grab the hamer <br />
continue to drop bombs to maintain the hammer ball <br />
or press Z to throw the hammer at any direction.<br />
(Thanks Wesley Wicked)<br />
<br />
Easter Egg_104. Super Sleeper -- Jigglypuff can make everyone on stage fall asleep at the same time regardless of distance.<br />
Go to event #39<br />
Wait until the big screen in the background focuses on you<br />
Use Sing (up+b)<br />
All Jiggs that are not airborne will fall asleep no matter where they are in the stage<br />
Also they sleep for longer than they normally would w/o the trick<br />
(Thanks MattDotZeb, Andrewg and takun)<br />
<br />
<br />
Glitch/Trick_105. Super Power Sheilder -- Power sheild reflects a harmless projectile<br />
<br />
Powersheild Samus's missle 4 times in a row using 2 people.<br />
This will make a "gimp" missle that doesn't do any damage. <br />
The gimp missle can kill if you are at massive amounts of damage.<br />
The gimp missle will pass harmlessly through shields.<br />
(Thanks Dragonshadows)<br />
<br />
Glitch______106. Unusual Item Carries -- Game and Watch can carry and throw unusual and large items like normal.<br />
<br />
The first glitch basically makes G&W hold onto an item that he wouldn't normally be able to hold onto, like a metal box, or a warp star. It seems to occur when G&W is hit during a certain frame of animation of him picking up the item, where he is holding the item, but has not yet used it. After he's holding the item, you can throw it like you would any other item, although it won't cause any damage. You can also do the glitch with carriers, like barrels and party balls, to make G&W hold the carrier like a small item. He'll be able to jump and run around unhindered, as he would with a small item. You can also throw the carrier like a small item, and it'll do it's normal damage.<br />
(Thanks Bakaneko)<br />
<br />
Glitch______107. Unusual Item Freezing -- Freeze items in the air.<br />
The second glitch causes an item to float in place without moving after being thrown, but still cause damage if touched. It seems to occur if G&W gets hit in a certain frame of his item throwing animation (I reasoned that, since the glitch occurred mainly when I was attempting to throw an item, but being hit with weak attacks repeatedly). If the glitch works, G&W's throw will be interrupted, and the next time you throw the item, it'll float in place. You can grab the floating item as you would a normal item, although I'm unsure what happens if a player other then the G&W who bugged the item grabs it. Also, grabbing the item after you throw it won't fix it, as it'll still float in place when you throw it again. It seemed to occur with items that can be used multiple times (Like fire flowers, ray guns, and home run bats).<br />
(Thanks Bakaneko)<br />
<br />
Glitch______108. Bowser inerita cancel -- Bowser returns to his starting postion once hit<br />
<br />
1.Go to training mode.<br />
2.Pick Peach as you, and bowser as opponent.<br />
3.Press start and change settings so bowser has %999 and is human.<br />
4. Now make bowser and peach face each other<br />
5.Make Bowser f-smash, and have peach use toad to reflect<br />
<br />
Now bowser will fly up, then mysteriously come back down at his NORMAL speed!<br />
(From HousecallDoc)



==References== ==References==

Revision as of 14:55, 29 December 2006

2001 video game
Super Smash Bros. Melee
File:Super Smash Bros Melee Players Ch.jpg
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Designer(s)Masahiro Sakurai
Platform(s)Nintendo GameCube
ReleaseJapan November 21, 2001
United States December 3, 2001
Europe May 24, 2002,
Australia May 31, 2002
Genre(s)Fighting
Mode(s)Single player, multiplayer

Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, Dairantō Sumasshu Burazāzu Derakkusu, Great Battle Smash Brothers Deluxe) is a popular fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the sequel to the 1999 Nintendo 64 fighting game Super Smash Bros. It builds on that game's broad appeal and involved multiplayer mode, adding new features. Melee is the GameCube's best-selling title with sales of 6 million games sold worldwide. Due to its large and somewhat unwieldy name, it is usually referred to by its acronym, SSBM, or, more informally, Smash or Melee.

Super Smash Bros. Melee, like Super Smash Bros., doesn't have a direct coherent plot, but continuously gives subtle hints to a deeper, hidden one. A sequel, Super Smash Bros. Brawl, is under development for the Nintendo Wii.

Gameplay

Like its predecessor, Super Smash Bros. Melee is different from most traditional fighting games in that simply inflicting damage does not guarantee victory. In normal play, a player must force the opponent off the stage's boundaries, termed as a "KO"; this can be likened to a ring out in standard fighting games. Attacks both inflict damage and can, if enough damage is dealt, knock back the enemy; inflicted damage increases that distance, so sufficient damage must be accumulated before attempting a KO. Each character's strength is measured by a percentage damage counter. The higher the percent value, the weaker the player is, and the easier they are to knock off the stage. However, he or she may be able to jump back to the stage ("recover") using multiple "mid-air" jumps and special moves, and continue to fight. During the game, items fall into the game field . The speed of gameplay can be very fast-paced compared to the original at times, mainly when using aerial attacks.

The controls for Melee are simple: almost every single move in the game can be accessed via one button press and a joystick direction. This control scheme contrasts with that of standard fighting games which often require the player to memorize complicated and sometimes lengthy sequences of button inputs to perform effective attack combos. Different attacks can be accessed depending on which button is pressed or whether the control stick is tilted or "tapped" (quickly tilted). Tapping the control stick in the proper direction and/or along with the appropriate button presses allows the controlled character to run, jump, and perform the game's eponymous "Smash attacks", which are very powerful moves with substantial damage and knockback. In addition, each character has unique special moves, such as Link's boomerang or Mario's fireballs. Characters also have a number of defensive moves, such as the dodge and roll which combine shielding and tapping of the control stick of the GameCube controller. Though the core controls are simple, they have also been praised as equally sophisticated.

Single player

Single player mode provides the player with a variety of fighting and side-scrolling challenges. The three main playing modes are "Classic" (similar to the single player mode in the previous installment, but with all matches except for the last randomized), "Adventure Mode", in which the player character travels from one side-scrolling level to the next while battling foes, and the unlockable "All-Star Mode" -- in which the player character must fight all of the game's playable characters with only one stock life. One can also practice in Training Mode, or use the Stadium to play various minigames: Target Test (known as "Break the Targets" in Super Smash Brothers; the character must destroy 10 strategically-placed targets), Home Run Contest (after damaging Sandbag, the player must launch him as far as possible with a Home Run Bat or any attack in the characters arsenal) and Multi-Man Melee (fights with the Fighting Wire Frames, paced by time or number of foes). The Event Match mode allows the player to attempt to negotiate various scripted challenges (such as fighting a Pokémon themed match, or defeating an enemy in less than seven seconds).

Multiplayer

In multiplayer mode, up to four characters may fight, either in a free-for-all or on teams. All characters may be controlled either by humans or the computer. CPU characters' AI difficulty is ranked from 1 through 9, with 1 indicating that the AI is weak and doesn't attack much, and 9 indicating it attacks faster and more often. The victor is determined in one of four ways, depending on the game type: Stock mode (a solo or team-based last-man-standing), Time mode (in which points are lost for a fall or self destruct and gained for a KO, with whoever has the most points after the chosen time period being designated the winner) Coin mode (in which coins are dropped by players when they take damage, with the winner being the player that has collected the most coins at the end of the time period) and Bonus mode (in which the players are ranked by points awarded for fighting style). A variety of other options are available, such as determining the number and type of items that appear during the battle. There are also special modes that involve changes to the game mechanics (speeding up or slowing down the game, for example).

Trophies

File:Tamagon.jpg
Screenshot of the Tamagon trophy, which is unlockable via a special cheat device

Trophies ("Figures" in the Japanese version) of various Nintendo characters and objects can be collected in the game. These trophies include statuettes of various playable characters, accessories, and items associated with them, as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure, and even characters or elements that are or were only released in Japan. Super Smash Bros. had a similar system of plush dolls (Biographies); however it only included the 12 playable characters.

There are 290 trophies in the NTSC (North American) and PAL (European) version of Super Smash Bros. Melee, but 291 trophies in the Japanese version. There are three extra trophies which are obtained through use of cheat device such as an Action Replay in the NTSC version, but only two extra trophies in the PAL and Japanese version. The trophy, Tamagon, was removed due to alleged association with Satanism. Tamagon can be obtained in the NTSC version with an Action Replay, but is not in the PAL version at all. In the Japanese version, it can be gotten via normal means. The other two trophies, which can only be accessed using an Action Replay in all three versions, are Samus Unmasked and the Mario & Yoshi trophy. When the game was released, there was a promo event in Japan at Toys R Us stores, where people could get these two trophies written to their memory cards.

Two trophies were altered for the international release:

  • The Topi trophy was originally a small seal, just as it appears in the original Japanese version of Ice Climber. Like the original NTSC/US Ice Climber release (and Famicom Disk System pseudo-sequel), the seal was replaced with a Yeti-Bird-like creature due to the fear of animal killing promotion. The English descriptive text in the Japanese and US versions is identical. The in-game Topis were also changed.
  • In the Japanese version, the Proximity Mine was designed after the same weapon in Perfect Dark. However, in the US and PAL versions, the item's appearance and name were changed to the weapon from GoldenEye 007 (also used in the original Super Smash Bros.). The reason for this change is unknown.

Characters

File:SSBM-SelectScreen.png
Character selection screen with all characters unlocked.
See also: Super Smash Bros. (series) § Fighters

All eight original and four secret characters from Super Smash Bros. return along with four new characters available from the start of the game. Two of the secret characters from the original game are now automatically available from the start in Melee (Captain Falcon and Ness). Nine new secret characters have been added in addition to the two remaining secret characters for a total of 25 playable characters.

In addition, there are also 5 non-playable (only playable within Action Replay) characters: Master Hand, Crazy Hand (in some cases both the Master and the Crazy Hand are at the end of Classic mode on higher difficulty levels), and Giga Bowser, a heavily enlarged and mutated version of Bowser. Also, there are male and female wire frame fighters (weakened versions of the Captain Falcon and Zelda characters that lack special abilities), found in both a later stage in Adventure mode and the Multi-Man Melee mode, and an utterly helpless Sandbag character, used as a target in the Home Run Contest mode. Neither the wire frame fighters, Sandbag, The Hand Bros., or Giga Bowser are playable without the use of an Action Replay.

One of Peach's alternate costumes very closely resembles Princess Daisy; she even becomes a brunette. Similarly, one of Mario's costumes resembles Wario and one of Captain Falcon's costumes actually is that of Blood Falcon, which can be seen if the game is paused.

Video game developer Hideo Kojima originally requested Solid Snake, character of the Metal Gear series, to be playable in Super Smash Bros. Melee, but the game was too far in development for him to be included. Snake has been confirmed to appear in Super Smash Bros. Brawl.

Stages

There are a total of 29 playable stages in the game, a threefold increase over the number of stages in the original (eight + one unlockable). Three of the stages from the first game may be unlocked for play here. Of the 29 stages, 18 are available from the start of the game, while the remaining 11 must be unlocked by achieving certain goals and completing specific tasks. Melee also boasts a number of "moving" stages, in which the camera scrolls along a fixed path. In order to stay alive, you must remain visible on the screen.

Initially-Available Stages

Unlockable Stages

Sonic and Tails hoax

In 2002, the April edition of the video game magazine Electronic Gaming Monthly listed a "cheat" for the game that would baffle many players. The issue claimed that the Sega characters, Sonic the Hedgehog and Miles "Tails" Prower, were unlockable characters in the game. In order to be able to unlock them, the player was required to eliminate 20 of the wire-frame characters in the Cruel Melee mode. Then, both Sonic and Tails would supposedly fight the player simultaneously. If defeated, they would then become playable. EGM also stated that if a player completed Classic mode with either character, they would be given "a special surprise". To convince readers, EGM included some "screenshots" of Sonic and Tails in play.

Once players started fulfilling the supposed requirements, however, the "rumor" was revealed to be an April Fools joke, reminiscent of EGM's similarly executed Sheng Long for Street Fighter II. More recently, Sonic is top third-party character wanted for Super Smash Bros. Brawl, and Yuji Naka, the ex-head of Sonic Team has stated he would like to see Sonic in the next game. Solid Snake, a third party candidate from the "Metal Gear" games, is included in Super Smash Bros. Brawl. In the October 2006 issue of EGM, Miyamoto has stated that he would like to see Sonic in Brawl.

Debug Menu

The creators of the game left a special menu called the Debug Menu in the game's system. It can only be accessed by using an Action Replay or Game Genie software. The menu provides many new features, including seven characters that are otherwise unable to be played, Master Hand, Crazy Hand, Giga Bowser, the male and female Wire Frames, Sandbag, and Popo (the pink Ice Climber.) In addition, the Debug Menu provides many normally unusable and a few beta stages; including a long, untextured "Test" level that has an image of a coffee shop as a background. The menu can open up a complete sound test of every sound in the game, and the ability to alter the statistics and characters' records of gameplay.

Tournaments

In 1999, 13-year-old Ricky “Gideon” Tilden started Smash World Forums also known as Smashboards. In 2002 and 2003, the first tournaments began to appear on the website. These community sponsored events slowly grew, with certain tournament series proving to be milestones within the community.

Southern California’s Tournament Go (TG) series revolutionized the scene. By its sixth incarnation in the summer of 2004, Matt Deezie’s small local tournaments had exploded into a hundred person national affair. That year, Super Smash Bros. Melee was added to Major League Gaming’s (MLG) tournament roster.

In the summer of 2005, a crew in Mishawaka, Indiana hosted Melee-FC3, a tournament with nearly 200 participants from 30 states, the United Kingdom, and the Netherlands . In two separate issues, Nintendo Power covered the independent and corporate Smash scenes, including Smashboards, MLG, and FC3. Shortly thereafter, MTV ran a special True Life: I'm a Professional Gamer” featuring MLG Pro Smasher KillaOR.

MLG Anaheim, Chicago, and Orlando each broke over 150 participants. Zero Challenge 2 became the largest tournament on the West Coast and featured players from Europe and Japan in attendance. Melee FC6 finally broke 200 participants becoming arguably the largest Smash tournament to date.

Ken Hoang, the winner of MLG's 2004 and 2005 National Smash Championships, is generally hailed to be the best player in the world, having traveled internationally to play and defeat the best opponents. MLG has began its tournament circuit on the cable network USA Network.

Critical reception

Super Smash Bros. Melee received very positive reviews from most critics, including a 9.6/10 from IGNCite error: A <ref> tag is missing the closing </ref> (see the help page)., 90% at Game Rankings and 95% from the British Official Nintendo Magazine

Many reviewers felt that the game was vastly improved over its predecessor with more customization and characters as well as more polished graphics and improved gameplay. Fran Mirabella III of IGN, in particular noted the additions of the Event and Adventure modes, which he said added hours and hours of single player gameplay. However, Miguel Lopez of GameSpot described the controls as "hyper-responsive," but only noticeably so when making precise movements. Controversy has arisen about the games T rating for mild violence and comic mischief, whereas the first one was rated E. The ESRB defended themselves by saying the game's violence was slightly more realistic than the first one's.

Awards

  • Super Smash Bros. Melee was placed sixth in two GameFAQs events: the "Best. Game. Ever." contest, and a poll about the 100 best games ever.
  • In the 200th issue of Electronic Gaming Monthly, the editors published a list of the "Top 200 Games of Their Time", which compared games based on their influence and popularity at release. Super Smash Bros. Melee was the 92nd most influential game of its time.
  • Nintendo Power named it the 16th best game ever to appear on a Nintendo console, though a poll based on player opinions held by Nintendo Power had SSBM placing in fourth. It also won the title of "Best Overall Game" in its 2001 year-end awards. The magazine named it the 20th best home console game thus far in its July/August 2003 issue. As of 2006 it is still on Nintendo Gamecube's Top Sellers List, since it's release in 2001.
  • Filter named it the second best fighting game of all time, and best party game of all time.
  • X-Play gave it the title of 5th best Gamecube game in their Best of Gamecube episode.
  • It has been re-released as a Player's Choice title.

Soundtrack

Nintendo released a special musical album in 2003 called Smashing...Live! which it gave away as a bonus for subscribing to Nintendo Power magazine in North America, and also as a free gift in an issue of the British Nintendo Official Magazine. It was released for sale only in Japan. It is not music taken directly from the game like most video game soundtracks but, rather, a live, orchestrated performance by the New Japan Philharmonic of many of the songs from the game.

Version differences

Naming differences:

  • Bowser and Jigglypuff are called "Koopa" and "Purin" (which can be seen by switching to the Japanese language on settings).
  • Ice Climbers appear as simply "Ice Climber" because many Japanese words are both singular and plural.
  • DK is shown as D. Kong, but it is still pronounced the same as "Donkey Kong."

Voice changes:

  • In the PAL version of the game, the language setting can be changed to various European languages. In German and French, the names for Jigglypuff and Mewtwo are changed (along with the names of all Pokémon trophies). The character voices are also changed to make the Pokémon say their localized name instead, as is the same in the English version.
  • In the English version, Mewtwo's voice consists of growls, screams and laughs. In the Japanese version, Mewtwo is given a actual voice actor, heard only in his victory screens.
  • In addition to Jigglypuff/Purin's voice change, in the Japanese version, Falco has two different taunts. In both, he shouts two different sentences in Japanese, changing randomly. In the English version, he will only make a "Heh!" sound. Similarly, in the Japanese version, Fox's taunt alternates between him saying, "Come on!" in English and Japanese. His Japanese taunt is "kakatte koi!" meaning "come and get me!"
  • In the English version, matches ends with "Game!" or "Time!", while the Japanese version has the traditional "Game Set" or "Time Up", as it was in the original Super Smash Bros.
  • If the player goes to Collection in the Japanese version or setting the game language in Japanese on trophies section, some of the game systems are replaced with Japan-only systems. For example, the original NES and SNES are replaced with their Japanese counterparts (Famicom and the Super Famicom). Strangely enough, the Virtual Boy is only seen in the Japanese version, despite the fact it was also released in North America. Worth taking note is also the fact that when beating the game in Single Player mode, the player gets to see a screen which is nearly identical to that of the Collection but an array of differently colored Game Boy portable systems can be seen that is missing from the actual Collection.
  • Some of the trophies, when the language is set in English, say Japan Only. If the user were to put the language in Japanese and translate it, it will say the year it was released.
  • There seems to have been a mix up between the languages. As said above, Bowser in the Japanese version is 'Koopa'. On the voice test, if you listen to the announcer's voice tests, he says 'Giga Koopa' in the English version, and 'Giga Bowser' in the Japanese version.

The American version of the game includes two language options: English and Japanese. The majority of the above differences can be heard in the American version of the game if this setting is altered.

References

  1. Mirabella, Fran. IGN: Super Smash Bros. Melee Review. IGN. December 3, 2001. Retreieved April 19, 2006.
  2. http://wii.ign.com/articles/707/707504p1.html
  3. ^ Andy Myers (October 2005), Smash Takes Over, Nintendo Power {{citation}}: Text "Nintendo Power, Issue 196, Page 106" ignored (help); Unknown parameter |access date= ignored (|access-date= suggested) (help)
  4. Andy Myers. (September 2005), Smash Planet, Nintendo Power {{citation}}: Text "Nintendo Power, Issue 195, Page 76-79" ignored (help); Unknown parameter |access date= ignored (|access-date= suggested) (help)
  5. KillaOR in "True Life: I'm a Professional Gamer"
  6. http://dpad.gotfrag.com/portal/story/32773/?spage=2
  7. Dyslexia (April 16 2006). "MLG To Bring Pro Gaming To the Masses". Major League Gaming. Retrieved 2006-04-17. {{cite web}}: Check date values in: |year= (help)CS1 maint: year (link)
  8. Game Rankings - Super Smash Bros. Melee (Retrieved April 3, 2006)
  9. Best. Game. Ever. Bracket. GameFAQs. Spring 2004.
  10. 10-Year Anniversary Contest - The 10 Best Games Ever. GameFAQs. 2005.
  11. Semrad, Steve. The Greatest 200 Video Games of Their Time. 1UP.com. February 2, 2006. Retrieved May 27, 2006.
  12. Nintendo Power #200

See also

External links

Super Smash Bros. series
Games
Characters
Companies
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