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{{Infobox CVG | |||
|title=Super Smash Bros. Melee | |||
|image=] | |||
|developer=] | |||
|publisher=] | |||
|designer=] | |||
|engine= | |||
|released={{flagicon|Japan}} ], ]<br>{{flagicon|United States}} ], ]<br>{{flagicon|Europe}} ], ],<br> {{flagicon|Australia}} ], ] | |||
|genre=] | |||
|modes=], ] | |||
|ratings=]: T (Teen) <br />]: 11+<br />]: 3+, <br> ]: G8+ | |||
|platforms=] | |||
|media=1 × ] | |||
|requirements = 11 blocks of memory (an additional 2-12 blocks are needed for each snapshot saved) | |||
|input= | |||
}} | |||
{{nihongo|'''''Super Smash Bros. Melee'''''|大乱闘 スマッシュ ブラザーズ DX|Dairantō Sumasshu Burazāzu Derakkusu|Great Battle Smash Brothers Deluxe}} is a popular ] released for the ] shortly after its launch in ] (2002 in the ]). It is the ] to the 1999 ] fighting game '']'' It builds on that game's broad appeal and involved ] mode, adding new features. ''Melee'' is the GameCube's best-selling title with sales of 6 million games sold worldwide. Due to its large and somewhat unwieldy name, it is usually referred to by its acronym, ''SSBM'', or, more informally, ''Smash'' or ''Melee''. | |||
''Super Smash Bros. Melee'', like ''Super Smash Bros.'', doesn't have a direct coherent plot, but continuously gives subtle hints to a deeper, hidden one. A sequel, '']'', is under development for the ] ]. | |||
==Gameplay== | |||
Like its predecessor, ''Super Smash Bros. Melee'' is different from most traditional fighting games in that simply inflicting damage does not guarantee victory. In normal play, a player must force the opponent off the stage's boundaries, termed as a "]"; this can be likened to a ring out in standard fighting games. Attacks both inflict damage and can, if enough damage is dealt, knock back the enemy; inflicted damage increases that distance, so sufficient damage must be accumulated before attempting a KO. Each character's strength is measured by a percentage damage counter. The higher the percent value, the weaker the player is, and the easier they are to knock off the stage. However, he or she may be able to jump back to the stage ("recover") using multiple "mid-air" jumps and special moves, and continue to fight. During the game, items fall into the game field ]s (the character grows), ]s (release ]) and ] (to be kicked or thrown at foes)]. The speed of gameplay can be very fast-paced compared to the original at times, mainly when using aerial attacks. | |||
The controls for ''Melee'' are simple: almost every single move in the game can be accessed via one button press and a joystick direction. This control scheme contrasts with that of standard fighting games which often require the player to memorize complicated and sometimes lengthy sequences of button inputs to perform effective attack combos. Different attacks can be accessed depending on which button is pressed or whether the control stick is tilted or "tapped" (quickly tilted). Tapping the control stick in the proper direction and/or along with the appropriate button presses allows the controlled character to run, jump, and perform the game's eponymous "Smash attacks", which are very powerful moves with substantial damage and knockback. In addition, each character has unique special moves, such as Link's boomerang or Mario's fireballs. Characters also have a number of defensive moves, such as the dodge and roll which combine shielding and tapping of the control stick of the GameCube controller. Though the core controls are simple, they have also been praised as equally sophisticated.<ref name="IGN">]. . ]. ], ]. Retreieved ], ].</ref> | |||
===Single player=== | |||
] mode provides the player with a variety of fighting and side-scrolling challenges. The three main playing modes are "Classic" (similar to the single player mode in the previous installment, but with all matches except for the last randomized), "Adventure Mode", in which the player character travels from one side-scrolling level to the next while battling foes, and the unlockable "All-Star Mode" -- in which the player character must fight all of the game's playable characters with only one stock life. One can also practice in Training Mode, or use the Stadium to play various ]s: Target Test (known as "Break the Targets" in Super Smash Brothers; the character must destroy 10 strategically-placed targets), Home Run Contest (after damaging ], the player must launch him as far as possible with a Home Run Bat or any attack in the characters arsenal) and Multi-Man Melee (fights with the ], paced by time or number of foes). | |||
The Event Match mode allows the player to attempt to negotiate various scripted challenges (such as fighting a '']'' themed match, or defeating an enemy in less than seven seconds). | |||
===Multiplayer=== | |||
In multiplayer mode, up to four characters may fight, either in a free-for-all or on teams. All characters may be controlled either by humans or the computer. CPU characters' ] difficulty is ranked from 1 through 9, with 1 indicating that the AI is weak and doesn't attack much, and 9 indicating it attacks faster and more often. The victor is determined in one of four ways, depending on the game type: Stock mode (a solo or team-based last-man-standing), Time mode (in which points are lost for a fall or self destruct and gained for a KO, with whoever has the most points after the chosen time period being designated the winner) Coin mode (in which coins are dropped by players when they take damage, with the winner being the player that has collected the most coins at the end of the time period) and Bonus mode (in which the players are ranked by points awarded for fighting style). A variety of other options are available, such as determining the number and type of items that appear during the battle. There are also special modes that involve changes to the game mechanics (speeding up or slowing down the game, for example). | |||
===Trophies=== | |||
] trophy, which is unlockable via a special cheat device]] | |||
Trophies ("Figures" in the Japanese version) of various Nintendo characters and objects can be collected in the game. These trophies include statuettes of various playable characters, accessories, and items associated with them, as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure, and even characters or elements that are or were only released in Japan. ''Super Smash Bros.'' had a similar system of plush dolls (Biographies); however it only included the 12 playable characters. | |||
There are 290 trophies in the NTSC (North American) and PAL (European) version of ''Super Smash Bros. Melee'', but 291 trophies in the Japanese version. There are three extra trophies which are obtained through use of cheat device such as an Action Replay in the NTSC version, but only two extra trophies in the PAL and Japanese version. The trophy, Tamagon, was removed due to alleged association with ]. Tamagon can be obtained in the NTSC version with an Action Replay, but is not in the PAL version at all. In the Japanese version, it can be gotten via normal means. The other two trophies, which can only be accessed using an Action Replay in all three versions, are Samus Unmasked and the Mario & Yoshi trophy. When the game was released, there was a promo event in Japan at ] stores, where people could get these two trophies written to their memory cards. | |||
Two trophies were altered for the international release: | |||
*The Topi trophy was originally a small ], just as it appears in the original Japanese version of '']''. Like the original ]/US ''Ice Climber'' release (and ] pseudo-sequel), the seal was replaced with a ]-]-like creature due to the fear of animal killing promotion. The English descriptive text in the Japanese and US versions is identical. The in-game Topis were also changed. | |||
*In the Japanese version, the Proximity Mine was designed after the same weapon in '']''. However, in the US and PAL versions, the item's appearance and name were changed to the weapon from '']'' (also used in the original '']''). The reason for this change is unknown. <!--Do not change this without a reference to back you up.--> | |||
==Characters== | |||
] | |||
{{seealso|Super Smash Bros. (series)#Fighters}} | |||
All eight original and four ]s from ''Super Smash Bros.'' return along with four new characters available from the start of the game. Two of the secret characters from the original game are now automatically available from the start in ''Melee'' (Captain Falcon and Ness). Nine new secret characters have been added in addition to the two remaining secret characters for a total of 25 playable characters. | |||
In addition, there are also 5 non-playable (only playable within ]) characters: Master Hand, Crazy Hand (in some cases both the Master and the Crazy Hand are at the end of Classic mode on higher difficulty levels), and Giga Bowser, a heavily enlarged and mutated version of Bowser. Also, there are male and female wire frame fighters (weakened versions of the Captain Falcon and Zelda characters that lack special abilities), found in both a later stage in Adventure mode and the Multi-Man Melee mode, and an utterly helpless Sandbag character, used as a target in the Home Run Contest mode. Neither the wire frame fighters, Sandbag, The Hand Bros., or Giga Bowser are playable without the use of an Action Replay. | |||
One of ]'s alternate costumes very closely resembles ]; she even becomes a ]. Similarly, one of Mario's costumes resembles ] and one of Captain Falcon's costumes actually is that of ], which can be seen if the game is paused. | |||
Video game developer ] originally requested ], character of the '']'' series, to be playable in ''Super Smash Bros. Melee'', but the game was too far in development for him to be included. Snake has been confirmed to appear in ''].'' <ref>http://wii.ign.com/articles/707/707504p1.html</ref> | |||
==Stages== | |||
There are a total of 29 playable stages in the game, a threefold increase over the number of stages in the original (eight + one unlockable). Three of the stages from the first game may be unlocked for play here. Of the 29 stages, 18 are available from the start of the game, while the remaining 11 must be unlocked by achieving certain goals and completing specific tasks. <i>Melee</i> also boasts a number of "moving" stages, in which the camera scrolls along a fixed path. In order to stay alive, you must remain visible on the screen. | |||
<!--- I don't actually have the game, so can someone who does give descriptions of each stage?... --> | |||
===Initially-Available Stages=== | |||
*] (from '']'') | |||
*] (from various games in the '']'' series; not to be confused with the Peach's Castle stage from the ]) | |||
*] (from '']'') | |||
*] (from various games in the '']'' series; not to be confused with the incorrectly-spelled Congo Jungle stage from the original that may also be unlocked in ''Melee'') | |||
*] (based off the '']'' series) | |||
*] (from '']'') | |||
*] (from various games in the '']'' series) | |||
*] (from '']'') | |||
*] (from '']''; not to be confused with the Yoshi's Island stage from the original that may also be unlocked in ''Melee'') | |||
*] (from '']'') | |||
*] (from '']'') | |||
*] (from '']'') | |||
*] (from '']'') | |||
*] (from various games in the '']'' series) | |||
*] (from '']'') | |||
*] (from various games in the '']'' series) | |||
*] (from various games in the '']'' series) | |||
*] (from various games in the '']'' series; not to be confused with the Mushroom Kingdom stage from the original) | |||
===Unlockable Stages=== | |||
*] (from various games in the '']'' series) | |||
*] (from '']'') | |||
*] (from various games in the '']'' series) | |||
*] (based off various games in the '']'' series) | |||
*] (from '']'') | |||
*] (based off various games in the '']'' series) | |||
*] (the Kongo Jungle stage from the '']'' game) | |||
*] (the Yoshi's Island stage from the original game) | |||
*] (the Dream Land stage from the original game) | |||
*] (from the original game) | |||
*] (from the original game) | |||
==Sonic and Tails hoax== | |||
In 2002, the April edition of the ] '']'' listed a "]" for the game that would baffle many players. The issue claimed that the ] characters, ] and ], were unlockable characters in the game. In order to be able to unlock them, the player was required to eliminate 20 of the wire-frame characters in the Cruel Melee mode. Then, both Sonic and Tails would supposedly fight the player simultaneously. If defeated, they would then become playable. '']'' also stated that if a player completed Classic mode with either character, they would be given "a special surprise". To convince readers, ''EGM'' included some "screenshots" of Sonic and Tails in play. | |||
Once players started fulfilling the supposed requirements, however, the "rumor" was revealed to be an ] joke, reminiscent of ''EGM''<nowiki>'</nowiki>s similarly executed ] for '']''. More recently, Sonic is top third-party character wanted for '']'', and ], the ex-head of Sonic Team has stated he would like to see Sonic in the next game. Solid Snake, a third party candidate from the "Metal Gear" games, is included in ''Super Smash Bros. Brawl''. In the October 2006 issue of EGM, Miyamoto has stated that he would like to see Sonic in Brawl. | |||
==Debug Menu== | |||
The creators of the game left a special menu called the ] in the game's system. It can only be accessed by using an ] or ] software. The menu provides many new features, including seven characters that are otherwise unable to be played, Master Hand, Crazy Hand, Giga Bowser, the male and female Wire Frames, Sandbag, and Popo (the pink Ice Climber.) In addition, the Debug Menu provides many normally unusable and a few beta stages; including a long, untextured "Test" level that has an image of a coffee shop as a background. The menu can open up a complete sound test of every sound in the game, and the ability to alter the statistics and characters' records of gameplay. | |||
==Tournaments== | |||
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When editing this section, please do not remove the following about SmashBoards, Ken Hoang, TG, and Melee-FC. Please view discussion page for details. | |||
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In 1999, 13-year-old Ricky “Gideon” Tilden started '''' also known as ''Smashboards''. In 2002 and 2003, the first tournaments began to appear on the website. These community sponsored events slowly grew, with certain tournament series proving to be milestones within the community. | |||
Southern California’s Tournament Go (TG) series revolutionized the scene. By its sixth incarnation in the summer of 2004, Matt Deezie’s small local tournaments had exploded into a hundred person national affair. That year, ''Super Smash Bros. Melee'' was added to ]’s (MLG) tournament roster.<ref></ref> | |||
In the summer of 2005, a crew in ] hosted , a tournament with nearly 200 participants from 30 states, the United Kingdom, and the Netherlands <ref name="smashtakesover">{{cite|Nintendo Power, Issue 196, Page 106 | author = Andy Myers | date = October 2005 | title=Smash Takes Over | publisher=Nintendo Power | access date = 09, 11, 2006}}</ref>. In two separate issues, ] covered the independent and corporate Smash scenes, including Smashboards, MLG, and FC3.<ref name="smashtakesover" /><ref>{{cite|Nintendo Power, Issue 195, Page 76-79 | author = Andy Myers. | date = September 2005 | title=Smash Planet | publisher=Nintendo Power | access date = 09, 11, 2006}}</ref> Shortly thereafter, MTV ran a special ''“]: I'm a Professional Gamer”'' featuring MLG Pro Smasher KillaOR. <ref></ref> | |||
MLG Anaheim, Chicago, and Orlando each broke over 150 participants. became the largest tournament on the West Coast and featured players from ] and ] in attendance. Melee FC6 finally broke 200 participants becoming arguably the largest Smash tournament to date. | |||
], the winner of MLG's 2004 and 2005 National Smash Championships, is generally hailed to be the best player in the world, having traveled internationally to play and defeat the best opponents. <ref></ref> MLG has began its tournament circuit on the cable network ]. <ref>{{cite web | author = Dyslexia | year = ] ] | url=http://www.mlgpro.com/news/MLG_To_Bring_Pro_Gaming_To_the_Masses/1.html | title=MLG To Bring Pro Gaming To the Masses | publisher=Major League Gaming | accessdate = 2006-04-17}}</ref> | |||
==Critical reception== | |||
''Super Smash Bros. Melee'' received very positive reviews from most critics, including a 9.6/10 from ]<ref name="IGN"> and a 9.5/10 from '']''. It currently has an aggregate score of 93% at ]<ref> (Retrieved ], ])</ref>, 90% at ] <ref> (Retrieved ], ])</ref> and 95% from the British '']'' {{fact}} | |||
Many reviewers felt that the game was vastly improved over its predecessor with more customization and characters as well as more polished graphics and improved gameplay. ] of ], in particular noted the additions of the Event and Adventure modes, which he said added hours and hours of single player gameplay. However, Miguel Lopez of ] described the controls as "hyper-responsive," but only noticeably so when making precise movements. | |||
Controversy has arisen about the games T rating for mild violence and comic mischief, whereas the first one was rated E. The ESRB defended themselves by saying the game's violence was slightly more realistic than the first one's. | |||
===Awards=== | |||
*''Super Smash Bros. Melee'' was placed sixth in two ] events: the "Best. Game. Ever." contest<ref>. ]. Spring 2004.</ref>, and a poll about the 100 best games ever.<ref>. ]. 2005.</ref> | |||
*In the 200th issue of ''Electronic Gaming Monthly'', the editors published a list of the "Top 200 Games of Their Time", which compared games based on their influence and popularity at release. ''Super Smash Bros. Melee'' was the 92nd most influential game of its time.<ref>Semrad, Steve. . ]. ], ]. Retrieved ], ].</ref> | |||
*'']'' named it the 16th best game ever to appear on a Nintendo console,<ref>''Nintendo Power'' #200</ref> though a poll based on player opinions held by ''Nintendo Power'' had ''SSBM'' placing in fourth. It also won the title of "Best Overall Game" in its 2001 year-end awards. The magazine named it the 20th best home console game thus far in its July/August 2003 issue. As of 2006 it is still on Nintendo Gamecube's Top Sellers List, since it's release in 2001. | |||
*'']'' named it the second best fighting game of all time, and best party game of all time. | |||
*'']'' gave it the title of 5th best Gamecube game in their Best of Gamecube episode. | |||
*It has been re-released as a ] title. | |||
==Soundtrack== | |||
Nintendo released a special musical album in 2003 called ] which it gave away as a bonus for subscribing to ''Nintendo Power'' magazine in ], and also as a free gift in an issue of the ] '']''. It was released for sale only in Japan. It is not music taken directly from the game like most video game soundtracks but, rather, a live, orchestrated performance by the ] of many of the songs from the game. | |||
==Version differences== | |||
Naming differences: | |||
*Bowser and Jigglypuff are called "Koopa" and "Purin" (which can be seen by switching to the Japanese language on settings). | |||
*Ice Climbers appear as simply "Ice Climber" because many Japanese words are both singular and plural. <!--please talk before removing--> | |||
*DK is shown as D. Kong, but it is still pronounced the same as "Donkey Kong." | |||
Voice changes: | |||
*In the ] version of the game, the language setting can be changed to various European languages. In German and French, the names for Jigglypuff and Mewtwo are changed (along with the names of all Pokémon trophies). The character voices are also changed to make the Pokémon say their localized name instead, as is the same in the English version. | |||
*In the English version, Mewtwo's voice consists of growls, screams and laughs. In the Japanese version, Mewtwo is given a actual voice actor, heard only in his victory screens. | |||
*In addition to Jigglypuff/Purin's voice change, in the Japanese version, Falco has two different taunts. In both, he shouts two different sentences in Japanese, changing randomly. In the English version, he will only make a "Heh!" sound. Similarly, in the Japanese version, Fox's taunt alternates between him saying, "Come on!" in English and Japanese. His Japanese taunt is "kakatte koi!" meaning "come and get me!" | |||
*In the English version, matches ends with "Game!" or "Time!", while the Japanese version has the traditional "Game Set" or "Time Up", as it was in the original Super Smash Bros. | |||
*If the player goes to Collection in the Japanese version or setting the game language in Japanese on trophies section, some of the game systems are replaced with Japan-only systems. For example, the original ] and ] are replaced with their Japanese counterparts (Famicom and the Super Famicom). Strangely enough, the ] is only seen in the Japanese version, despite the fact it was also released in North America. Worth taking note is also the fact that when beating the game in Single Player mode, the player gets to see a screen which is nearly identical to that of the Collection but an array of differently colored Game Boy portable systems can be seen that is missing from the actual Collection. | |||
*Some of the trophies, when the language is set in English, say Japan Only. If the user were to put the language in Japanese and translate it, it will say the year it was released. | |||
*There seems to have been a mix up between the languages. As said above, Bowser in the Japanese version is 'Koopa'. On the voice test, if you listen to the announcer's voice tests, he says 'Giga Koopa' in the English version, and 'Giga Bowser' in the Japanese version. | |||
The American version of the game includes two language options: English and Japanese. The majority of the above differences can be heard in the American version of the game if this setting is altered. | |||
==References== | |||
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<references /> | |||
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==See also== | |||
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==External links== | |||
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*{{Nintendo.com|id=m-Game-0000-587|title=Super Smash Bros. Melee}} | |||
*{{moby game|id=/super-smash-bros-melee|name=''Super Smash Bros. Melee''}} | |||
*{{GameFAQs|type=/console/gamecube|num=516492|name=''Super Smash Bros. Melee''}} | |||
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Revision as of 04:56, 30 December 2006
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