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Revision as of 21:19, 31 December 2006 editRemurmur (talk | contribs)Autopatrolled, Pending changes reviewers16,322 edits Removed all links. Marasmusine is right, none of these links satistfy WP:EL.← Previous edit Revision as of 22:14, 31 December 2006 edit undoScepia (talk | contribs)6,119 editsm if you remove the external links, you still NEED SOURCESNext edit →
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File:Trainer bfme.png
Example of a game trainer.

Game trainers are programs made to modify behaviour of a computer game, usually using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address i.e. health meter. It simply manipulates the data at the memory addresses specified to suit the needs of the person cheating at the game.

In the 1980s and 1990s, trainers were generally integrated straight into the actual game by cracking groups. When the game was first started, the trainer loaded first, asking the player if he/she wished to cheat. Then the code would proceed to the actual game. In the cracker group release lists and intros, trained games were marked with one or more plus signs after them, one for each option in the trainer, for example: "the Mega Krew presents: Ms. Astro Chicken++". Modern trainers append their titles with a single + and a number, as many have several functions. The number used represents the number of modifcations the trainer has available, eg. 'infinite cash' or 'instant research'. For example: "Final Fantasy VII - Ultima Edition +50 Trainer".

Modern trainers also come as separately downloadable programs; instead of modifying the game's programming directly, values stored in memory are changed.

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