Revision as of 20:44, 22 September 2020 editAleczdr (talk | contribs)83 edits restored page, but left redirect in place, this is to serve as a way to save the current page from getting permanently deleted while the page is discussed in the talk sectionTag: Reverted← Previous edit | Revision as of 20:49, 22 September 2020 edit undoAleczdr (talk | contribs)83 editsm →Notable VersionsTag: RevertedNext edit → | ||
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1.4.0- removed the ability to play ''Neverputt'' holes as levels inside ''Neverball''. | 1.4.0- removed the ability to play ''Neverputt'' holes as levels inside ''Neverball''. | ||
1.6.0- First update in 5 years, source becomes available on Github.<ref name=":0" /> | 1.6.0- First update in 5 years, source becomes available on Github. | ||
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Revision as of 20:49, 22 September 2020
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Neverball | |
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Developer(s) | Robert Kooima |
Designer(s) | Robert Kooima Mehdi Yousfi-Monod Pasi Kallinen |
Platform(s) | Windows, Mac OS X, Linux, BSD |
Release | Windows 2000 (Neverball)
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Genre(s) | Platform |
Mode(s) | Single-player, Both |
Neverball is a 2003 3D platform video game developed by Robert Kooima and published on neverball.org. The game was released for Windows and Linux in 2003 at neverball.org. Neverball was partially inspired by Super Monkey Ball. the Neverball and Neverputt source became available on GitHub, and since then there have been many additions to the game.
Gameplay
The main gameplay of Neverball is based on moving a ball using gravity by tilting the game world, not directly controlling the ball (it is somewhat similar to the game Labyrinth without the holes in the middle). The level must be tilted to help guide the ball to a goal, via an obstacle course, with a set time limit. Moving platforms and other objects get in the way, making levels progressively harder.
Several camera modes are available to help the player guide the ball, including chase camera, allowing the player to move along with the ball, and a manual camera, allowing the player to move the camera around, unhindered.
To unlock the goal on each level, the player must collect a required amount of coins. Coins come in three different colors: yellow, red and blue, each having the values one, five, and ten, respectively. Collecting 100 coins in "Challenge Mode" gains an extra life.
Neverball features a replay recording system, which records gameplay in any level. Recording begins automatically when the level begins. Replays can be saved when a level is cleared, or when the ball falls off the level.
Neverball allows the creation of levels with GtkRadiant, the level creation program for popular games such as Quake. GtkRadiant currently has versions for Windows, Mac OS X and Linux.
Neverputt
Neverball comes with an additional miniature golf companion game using the same physics, called Neverputt, which comes with 3 course packs ranging from Easy to Hard. It's levels are similar to those of Neverball, and it is included in the Neverball source.
Forks/Ports
There are several unofficial ports and forks of Neverball, most notably Nuncabola, which is a Java port. There is an ongoing effort to port Neverball to the Nintendo Wii. Currently, Neverball has been ported to iOS, Android, the Sega Dreamcast, macOS, and AmigaOS 4. Neverputt has also been ported to iOS and Android.
Notable Versions
0.25.12- Support added for Mac OS X and BSD
1.0.0- Absolutely Nothing
1.1.5- Release of Neverputt
1.4.0- removed the ability to play Neverputt holes as levels inside Neverball.
1.6.0- First update in 5 years, source becomes available on Github.
References
- "Neverball - Contributors". neverball.org. Retrieved 2020-09-22.
- ^ "Open source software and games". Linux.com. VA Software. 2006-01-30. Retrieved 2009-03-08.
{{cite web}}
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(help) - camthesaxman (2020-09-07), camthesaxman/neverball-wii, retrieved 2020-09-22
- ^ "Neverball/neverball". GitHub. Retrieved 2020-09-22.
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External links
Template:Open source video games
Categories: