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{{Infobox Biography
| subject_name = Shigeru Miyamoto
| image_name = Shigeru Miyamoto e3-2006.jpg
| image_caption = Miyamoto demonstrating the Wii remote
| date_of_birth = ], ]
| place_of_birth = ] (now ]), ]
| occupation = Senior marketing director, ]<br/>General manager, ].
| spouse = Yasuko Miyamoto
}}
{{nihongo|'''Shigeru Miyamoto'''|宮本 茂|Miyamoto Shigeru|extra=born ], ]}} is a ] electronic game designer. He is the creator of the '']'', '']'', '']'', '']'', and '']'' video game series for ] game systems.

He is one of the world's most celebrated ]s, and is often called one of the fathers of modern video gaming. His titles are characterized by refined control-mechanics and imaginative worlds in which the players are encouraged to discover things for themselves, as well as basic storylines, which had been almost unheard of before he introduced one of the first, featuring Mario.

Employed by Nintendo (then a ] manufacturer) as an artist, in ] he was given the task of designing one of their first coin-op ]s. The resulting title ''Donkey Kong'' was a huge success and the game's lead character, Jump Man &mdash; later renamed ] &mdash; has become Nintendo's ]. Miyamoto quickly became Nintendo's star producer designing many franchises for the company, most of which are still active and very well-regarded.

Shigeru Miyamoto has two children with his wife, Yasuko Miyamoto, who was general manager of Nintendo of Japan in 1977. Neither of their children has expressed a desire to go into the family business.
He is currently the Director and General Manager of ] (EAD), the corporate sector of Nintendo of Japan. In ], Miyamoto became the first person to be inducted into the ].

==Biography==
===Early life===
Shigeru Miyamoto was born in ] (now ]), ], ]. As a young boy, Miyamoto loved to draw, paint pictures, and explore the landscape surrounding his home. Stories describe his fascinated discovery of hidden caves, lakes, and other natural features that were linked to his later work. In ], he enrolled in the ], and graduated five years later, though he would later remark that his studies often took a backseat to doodling. In ], Miyamoto, armed with a degree in industrial design, was able to arrange a meeting with ] &mdash; a friend of his father, and the head of Nintendo of Japan. Yamauchi hired Miyamoto to be a "staff artist", even though one was not needed at the time, and assigned him to apprentice in the planning department.

===Nintendo===
In 1980, the fairly new ] was looking for a hit to establish itself as a player in the growing arcade market. After successful location tests using prototypes, NoA CEO ] ordered a very large number of units of '']'', an ]. However, by the time the arcade machines could be produced and shipped to the U.S., interest had vaporized, causing Radar Scope to be a huge flop. To stay afloat and clear the costly inventory of "Radar Scope," Nintendo of America desperately needed a smash-hit game that the unsold machines could be converted to play. Yamauchi assigned Miyamoto &mdash; the only person available &mdash; the task of creating the game that would make or break the company.

After Miyamoto had consulted with some of the company's engineers (he had no prior programming experience), and composed the music himself on a small electronic keyboard, '']'' was fully conceptualized. When the game was complete, the chips containing the new program were rushed to the U.S. and Nintendo employees worked around the clock to convert the "Radar Scope" machines. It was fortuitous that Nintendo had so many units on hand, because ''Donkey Kong'' was an overnight success, and not only saved the company, but introduced the character who more than any other would be identified with Nintendo.

Out of the three characters Miyamoto created for the game &mdash; ], ], and ] &mdash; it is Mario, a character who descends from Jump Man, that has found the most success, and since his debut in ''Donkey Kong'' he has appeared in more than 100 games spanning over a dozen gaming platforms.

Miyamoto is usually listed as "producer" in the credits of Mario games. The few exceptions include the '']'' series for the ], which he had virtually nothing to do with. (], Miyamoto's mentor, produced the ''Super Mario Land'' series). In early U.S. releases, he was sometimes credited as ''Miyahon'' &mdash; a misreading of the ] in his name ({{lang|ja|本}} &mdash; which can be read as either {{lang|ja-Latn|''hon''}} or {{lang|ja-Latn|''moto''}}).

Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income, and often rides a bicycle to work.

===Awards and recognition===
] (left) and ] as well as French minister of culture ] (center) on March 13, 2006 above the ] gardens in Paris.]]

Miyamoto was the first member ever to be inducted into the ] in ], an award that outlines his lifetime achievement and dramatic effect on the video game industry. In ], Miyamoto was among the first honorees in 2004 to receive a star on the ], a section of ]'s ] that is modeled on ]'s ].

On ], ], Miyamoto received a French honor, by being inducted Chevalier ("Knight") into the ], alongside game designers ] and ] as part of the ] effort.

On ], ], Miyamoto was featured in ]'s "''60 Years of Asian Heroes''", among ], ], ], ] and the ].<ref>{{cite web |url=http://www.time.com/time/asia/2006/heroes/bl_miyamoto.html |title=Shigeru Miyamoto: The video-game guru who made it O.K. to play |publisher=] |accessdate=2006-11-28}}</ref>

=="A delayed game is eventually good, a bad game is bad forever"==
Its not rare for Nintendo to delay its games. This is largely due to the perfectionist tendency of Miyamoto who would go as far as scrapping the entire development if he did not find a game up to his standard. Miyamoto and fellow developers refer to this scrapping as "{{lang|ja-Latn|] Gaeshi}}" (upending the tea table), a reference to manga and anime '']''.<ref>{{cite web |url=http://ms.nintendo-europe.com/wii/?site=v5_01.html&expand=5&l=enGB |title=Iwata Asks: The Indefinable Essence Of Zelda |publisher=] |accessdate=2006-11-16}}</ref> It is also referred to as "Miyahon Check" (Miyahon is an alternative kanji reading of Miyamoto) or "Miyamoto Test".

For example, "Twinkle Popo" was a completed product with a pre-order of 26,000 units. It was supposed to be released under the game's developer, ]. Miyamoto intervened arguing that, with a tiny bit of tweaking, it would become a great game. After cancelling the preorder, the game was eventually released under Nintendo with the title '']'', selling 5,000,000 units globally. '']'' was supposed to be released immediately after the release of the ] (Japanese release date, 06/23/1996). Instead, Miyamoto, who was the producer, repeatedly ordered the game to be redone, resulting in numerous announcements of delays by Nintendo until the game's eventual release on 11/21/1998. ] was initially the producer of '']''. However, between 2005 to 2006, he switched to the director's role. He stated that the switch was the result of a year-long development being "Chabudai Gaeshi"ed. In the same interview, Miyamoto stated that he had to clean up the mess of his Chabudai Gaeshi, so he joined in as a producer and also to help out the development of the game.

==Trivia==
{{toomuchtrivia}}
*Shigeru Miyamoto is ], though he prefers using his left hand. As a videogame designer, he made some of his characters such as ] and ], left-handed or ambidextrous.
*Miyamoto likes quick, handheld games which he plays with his family.
*Miyamoto also plays the ] and ] in his spare time, and appeared on a concert for the Mario and Zelda Big Band.
*In ], rumours stated that Shigeru Miyamoto died of heart problems. People were very relieved to find out the rumours were false<ref>{{cite web | author=Andy Robinson | year=September 25, 2002 | title=Mr. Miyamoto is Alive | publisher=Miyamoto Shrine | url=http://www.miyamotoshrine.com/archive/arc8-2002.shtml | accessdate=2006-10-17}}</ref>.
*Many of Nintendo's franchises and characters are a result of Miyamoto's past experiences. For example, The Legend of Zelda was inspired by Miyamoto's maze-like Japanese home; he'd often go exploring in the wilderness and caves.<ref name="gamespot history">{{cite web | author=Andrew Vestal et al. | year=September 14, 2000 | title=History of Zelda | publisher=GameSpot | url=http://www.gamespot.com/gamespot/features/video/hist_zelda/index.html | accessdate=2006-09-30}}</ref> Another example is the infamous ] enemy of Mario fame. When Miyamoto was a child, he was attacked by a neighbor's dog, which was kept at bay by a chain attached to a post<ref>{{cite book | author=Sheff, David | title=Game Over | publisher=Random House | year=1993 | id=ISBN 0-679-40469-4}}</ref>.
* ] (Gary Oak in the English version), a fictional character in the '']'' franchise, is named after him. This is due to the fact that Miyamoto mentored ], creator of ''Pokémon'', during the production of the first two games of the series. Interestingly, the character Satoshi (Ash or Red in the English version) is named after Tajiri {{citeneeded}}.
* Miyamoto's dog, Pikku (pronounced "Pick"), helped inspire ].

==References==
* {{cite book | author=Sheff, David | title=] | publisher=] | year=1993 | id=ISBN 0-679-40469-4}}
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==See also==
*]

==External links==
{{wikiquote}}
* &mdash; A website dedicated to Shigeru Miyamoto
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* &mdash; Shigeru Miyamoto profile
* {{imdb name|id=0594427|name=Shigeru Miyamoto}}
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* profile on ]
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Revision as of 17:12, 3 January 2007

STOP FIXING THIS DAMN PAGE PEOPLE!!!!!!!!!!