Misplaced Pages

Low latency: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 22:22, 3 January 2007 editSmackBot (talk | contribs)3,734,324 editsm Date the maintenance tags using AWB← Previous edit Revision as of 22:55, 15 January 2007 edit undoMaratanos (talk | contribs)428 editsNo edit summaryNext edit →
Line 1: Line 1:
{{mergeto|Latency (engineering)}}
{{Unreferenced|date=January 2007}} {{Unreferenced|date=January 2007}}
'''Low latency''' allows human-unnoticeable ] between an ] being processed and the corresponding ] providing ] characteristics. This can be especially important for internet connections utilising services such as ] and ] - ] is not as important as a minor delay between input from each side of the conversation is generally blamed on non-technical issues. '''Low latency''' allows human-unnoticeable ] between an ] being processed and the corresponding ] providing ] characteristics. This can be especially important for internet connections utilising services such as ] and ] - ] is not as important as a minor delay between input from each side of the conversation is generally blamed on non-technical issues.

Revision as of 22:55, 15 January 2007

It has been suggested that this article be merged into Latency (engineering). (Discuss)
This article does not cite any sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Low latency" – news · newspapers · books · scholar · JSTOR (January 2007) (Learn how and when to remove this message)

Low latency allows human-unnoticeable delays between an input being processed and the corresponding output providing real time characteristics. This can be especially important for internet connections utilising services such as online gaming and VOIP - VOIP is not as important as a minor delay between input from each side of the conversation is generally blamed on non-technical issues.

However, online gaming demands low latency so as not to disadvantage players with low latencies due to highly varied ping times among fellow players - for this reason, game server applications generally favour players with lower latencies by determining the data relating to a player as known to the server, and allowing players to act on that, not the data as known by the fellow player's client.

See also


Stub icon

This computing article is a stub. You can help Misplaced Pages by expanding it.

Categories: