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'''''Malice''''' is a ] for '']'', developed jointly by Team Epochalypse (which would go on to form ]) and ], and published by Quantum Axcess in November 1997 as a commercial game. It would later be bundled with both the original ''Quake'' and the ''Q!Zone'' add-on in the form of the ''Resurrection Pack for Quake'' compilation, distributed by ] in 1998. ''Malice'', not being a stand-alone total conversion, requires the full version of ''Quake'' in order to be played. | '''''Malice''''' is a ] for '']'', developed jointly by Team Epochalypse (which would go on to form ]) and ], and published by Quantum Axcess in November 1997 as a commercial game. It would later be bundled with both the original ''Quake'' and the ''Q!Zone'' add-on in the form of the ''Resurrection Pack for Quake'' compilation, distributed by ] in 1998. ''Malice'', not being a stand-alone total conversion, requires the full version of ''Quake'' in order to be played. | ||
== Plot == | == Plot == |
Revision as of 17:27, 22 February 2021
1997 video gameMalice | |
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Developer(s) | Ratloop |
Publisher(s) | Quantum Axcess |
Composer(s) | James Anderson |
Engine | Quake engine |
Platform(s) | MS-DOS, Windows, Linux, Mac OS |
Release |
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Malice is a total conversion for Quake, developed jointly by Team Epochalypse (which would go on to form Ratloop) and Quantum Axcess, and published by Quantum Axcess in November 1997 as a commercial game. It would later be bundled with both the original Quake and the Q!Zone add-on in the form of the Resurrection Pack for Quake compilation, distributed by GT Interactive in 1998. Malice, not being a stand-alone total conversion, requires the full version of Quake in order to be played.
Plot
Set in the 23rd century in the year 2230, the player assumes the role of a bandana wearing mercenary named Damage. Working for Colonel Bossman and his underground crime syndicate, B.O.S.S., the player is pitted against Bossman's main rival, Takahiro Industries. Takahiro Industries has its own security, too, with an army of guards as well as various sophisticated robots. It is these that Damage has to fight against, going through various futuristic environments in order to assassinate Takahiro himself.
Gameplay
Being a total conversion of Quake, Malice features a similar gameplay style to that title. The game includes eighteen new levels, fourteen new enemies, various additional items (known as "Toyz" in the game), a new soundtrack, and new weapons. Unlike in Quake, weapons in Malice can be manually reloaded.
Reception
Press reactions to Malice were generally high in praise, with the game earning positive reviews from all publications featured. Online publication Adrenaline Vault gave the game 4.5/5 and it won their "Best Addon Award" in 1997. PC Gamer UK gave the game their "Game of Distinction Award" in 1997. PC Zone also praised the game, noting favourable how well Malice managed to get away from the original Quake and awarded the game 80%.
References
- Staff (November 14, 1997). "Now Shipping". PC Gamer. Archived from the original on February 18, 1998. Retrieved December 6, 2019.
"Quantum Axcess's Quake 'Total Conversion', Malice hits store shelves today." - ^ "The Adrenaline Vault Awards 1997". Archived from the original on May 14, 2005. Retrieved 2005-11-19.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - Matthew Pierce (Christmas 1997). "Review: Malice". PC Gamer (51): 150.
External links
- Ratloop: Malice
- MALICE ultraconversion for QUAKE at the Wayback Machine (archived August 7, 2003)
- Malice: 23rd Century Ultraconversion for Quake at MobyGames
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