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==Gameplay== | ==Gameplay== | ||
] | ] | ||
''Frontline'' is a first-person shooter where players take control of the protagonist player character in a first-person perspective where they fight through levels set during the Second World War against the ] using historical weaponry of the era, performing a series of military operations. Briefings take place at the start of each mission, which advance the plot and introduce new characters. Each mission is structured through a number of linear levels, each with differing locations, levels of action and styles of gameplay. Initially the player character begins on the frontlines during ] backed up by other computer ] soldiers with an emphasis on fast action-orientated gun-based gameplay. As the story progress however, the player character is sent on a variety of other missions including a number of covert and undercover operations in locations such as military based, German-occupied towns and manors, submarines and countryside settings. The player character is tasked with objectives during levels that range from infiltration, espionage, rescue and recon. Because of the variety between missions and locations, gameplay changes pace. While many missions involve Allied assaults on German targets others include elements of stealth and exploration. For example, one selections of missions has the player detach from an allied raid to infiltrate a German ] in order to get to a secret facility while another has them rendezvous and sneak into a German headquarters in disguise to rescue an operative. Many missions are performed solo but also sometimes include an AI companion for backup. Health is determined by a health bar that can be replenished using a selection of "medikits" found throughout levels with varying degrees of effect. | ''Frontline'' is a first-person shooter where players take control of the protagonist player character in a first-person perspective where they fight through levels set during the Second World War against the ] using historical weaponry of the era, performing a series of military operations. Briefings take place at the start of each mission, which advance the plot and introduce new characters. Each mission is structured through a number of linear levels, each with differing locations, levels of action and styles of gameplay. Initially the player character begins on the frontlines during ] backed up by other computer ] soldiers with an emphasis on fast action-orientated gun-based gameplay. As the story progress however, the player character is sent on a variety of other missions including a number of covert and undercover operations in locations such as military based, German-occupied towns and manors, submarines and countryside settings. The player character is tasked with objectives during levels that range from infiltration, espionage, rescue and recon. Because of the variety between missions and locations, gameplay changes pace. While many missions involve Allied assaults on German targets others include elements of stealth and exploration. For example, one selections of missions has the player detach from an allied raid to infiltrate a German ] in order to get to a secret facility while another has them rendezvous and sneak into a German headquarters in disguise to rescue an operative. Many missions are performed solo but also sometimes include an AI companion for backup. Health is determined by a health bar that can be replenished using a selection of "medikits" found throughout levels with varying degrees of effect. | ||
During missions, players can earn medals by the end of each level be meeting requirements such as completions of objectives, eliminating a number of enemies and maintaining a percentage of health throughout, all represented by a bronze, silver or gold star. | During missions, players can earn medals by the end of each level be meeting requirements such as completions of objectives, eliminating a number of enemies and maintaining a percentage of health throughout, all represented by a bronze, silver or gold star. |
Revision as of 14:58, 17 January 2021
2002 video gameMedal of Honor: Frontline | |
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Developer(s) | EA Los Angeles |
Publisher(s) | EA Games |
Composer(s) | Michael Giacchino |
Series | Medal of Honor |
Platform(s) | PlayStation 2, GameCube, Xbox |
Release | PlayStation 2GameCube & Xbox |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Medal of Honor: Frontline is a first-person shooter video game, in the Medal of Honor series, and was published by EA Games. The player character is Lt. Jimmy Patterson, from the American Office of Strategic Services. Frontline takes place during the events of the first game and chronicles Patterson's journey as he fights his way across Europe into Nazi Germany during World War II. Frontline was released in North America for the PlayStation 2 on May 29, 2002 and for the GameCube and Xbox consoles on November 7, 2002.
In 2010, an HD port of the game was included in the "Limited Edition" PlayStation 3 version of Medal of Honor.
Gameplay
Frontline is a first-person shooter where players take control of the protagonist player character in a first-person perspective where they fight through levels set during the Second World War against the Wehrmacht using historical weaponry of the era, performing a series of military operations. Briefings take place at the start of each mission, which advance the plot and introduce new characters. Each mission is structured through a number of linear levels, each with differing locations, levels of action and styles of gameplay. Initially the player character begins on the frontlines during D-Day backed up by other computer AI-controlled soldiers with an emphasis on fast action-orientated gun-based gameplay. As the story progress however, the player character is sent on a variety of other missions including a number of covert and undercover operations in locations such as military based, German-occupied towns and manors, submarines and countryside settings. The player character is tasked with objectives during levels that range from infiltration, espionage, rescue and recon. Because of the variety between missions and locations, gameplay changes pace. While many missions involve Allied assaults on German targets others include elements of stealth and exploration. For example, one selections of missions has the player detach from an allied raid to infiltrate a German U-boat in order to get to a secret facility while another has them rendezvous and sneak into a German headquarters in disguise to rescue an operative. Many missions are performed solo but also sometimes include an AI companion for backup. Health is determined by a health bar that can be replenished using a selection of "medikits" found throughout levels with varying degrees of effect.
During missions, players can earn medals by the end of each level be meeting requirements such as completions of objectives, eliminating a number of enemies and maintaining a percentage of health throughout, all represented by a bronze, silver or gold star.
Plot
Frontline starts with Lieutenant James Steven "Jimmy" Patterson storming Omaha Beach as a part of Operation Overlord, after which the Office of Strategic Services (OSS) sends him to disrupt German U-boat operations. The OSS discovers that the Germans are building a secret weapon, but their contact in the Dutch Resistance goes missing. As a result, Lt. Patterson joins up with the 82nd Airborne during Operation Market Garden to find him. After finding the contact and rescuing him from German custody, the OSS learns that the secret weapon is a highly advanced jet fighter called HO-IX. Lt. Patterson embarks to destroy the aircraft, however en route he has to cross the Nijmegen Bridge, disarm explosives, and send supplies to the British 1st Airborne Division trapped in Arnhem. The OSS track down the man in charge of building the fighter (An SS Hauptsturmführer named Rudolf Ulbricht von Sturmgeist). Lt. Patterson is sent to Emmerich to track Sturmgeist, but once aboard the SS Officer's personal train, Patterson is unable to catch him before he is able to escape. Even though the man-hunt for Sturmgeist was fruitless, Lt. Patterson manages to destroy a vital German supplies coach. Lt. Patterson infiltrates the secret airfield outside Gotha where the fighter is held, cripples German aircraft production, fights and kills Sturmgeist, and escapes the airfield using the HO-IX.
Development
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Soundtrack
Medal of Honor: Frontline Original Soundtrack Recording | |
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Soundtrack album by Michael Giacchino | |
Released | January 1, 2002 (2002-01-01) (CD) August 30, 2005 (2005-08-30) (Digital) |
Recorded | June 2001 |
Genre | Orchestral |
Length | 79:05 |
Label | E.A.R.S |
Review scores | |
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Source | Rating |
Game Music Online | 10/10 |
Medal of Honor: Frontline Original Soundtrack Recording is the soundtrack album for the game. The music was composed by Michael Giacchino in early 2001. The score was performed by the Northwest Sinfonia and recorded by Steve Smith at the Bastyr Chapel, between June 11 and June 15, 2001.
Different from the score releases of Medal of Honor and Medal of Honor: Underground, the CD album for Frontline was only available through EA Games' online store. A digital release was followed in 2005.
Track listing
All lyrics are written by Scott Langteau; all music is composed by Michael Giacchino
No. | Title | Length |
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1. | "Operation Market Garden" | 5:32 |
2. | "Border Town" | 3:36 |
3. | "U-4902" | 4:44 |
4. | "Shipyards Of Lorient" | 3:12 |
5. | "After The Drop" (vocal solo by Anders Marshall) | 5:37 |
6. | "Kleveburg" | 3:32 |
7. | "Manor House Rally" | 3:48 |
8. | "The Halftrack Chase" | 3:40 |
9. | "Nijmegen Bridge" | 3:21 |
10. | "The Rowhouses" | 4:40 |
11. | "Arnhem" (vocal solo by Anders Marshall) | 5:51 |
12. | "Emmerich Station" | 3:02 |
13. | "Thuringer Wald Express" | 2:51 |
14. | "Sturmgeist's Armored Train" | 3:54 |
15. | "Approaching The Tarmac" | 3:47 |
16. | "Clipping Their Wings" | 3:27 |
17. | "Escaping Gotha" | 7:17 |
18. | "The Songless Nightingale" (vocal solo by Anders Marshall) | 2:45 |
19. | "Pub Songs" | 4:29 |
Total length: | 79:05 |
Reception
ReceptionAggregator | Score | ||
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GC | PS2 | Xbox | |
Metacritic | 80/100 | 88/100 | 81/100 |
Publication | Score | ||
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GC | PS2 | Xbox | |
AllGame | |||
Edge | N/A | 5/10 | N/A |
Electronic Gaming Monthly | 7/10 | 8.33/10 | 7.67/10 |
Eurogamer | N/A | 10/10 | 8/10 |
Game Informer | 8.75/10 | 9/10 | 8.75/10 |
GamePro | |||
GameRevolution | N/A | B+ | N/A |
GameSpot | 8.4/10 | 9/10 | 8.5/10 |
GameSpy | |||
GameZone | 8.5/10 | 9.6/10 | 9.2/10 |
IGN | 7.9/10 | 8/10 | 7.9/10 |
Nintendo Power | 4.3/5 | N/A | N/A |
Official U.S. PlayStation Magazine | N/A | N/A | |
Official Xbox Magazine (US) | N/A | N/A | 9/10 |
The Cincinnati Enquirer | N/A | N/A | |
Playboy | N/A | 90% | N/A |
By July 2006, the PlayStation 2 version of Medal of Honor: Frontline had sold 2.5 million copies and earned $95 million in the United States alone. Next Generation ranked it as the eighth-highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. The PlayStation 2 version also received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom; and a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD), for sales of at least 100,000 units across Germany, Austria and Switzerland.
The game received "generally favorable" reviews according to video game review aggregator Metacritic. GameSpot named Frontline the best video game of May 2002. It won GameSpot's annual "Best Sound on PlayStation 2" award and was a runner-up for "Best Music on PlayStation 2" and "Best Graphics (Technical) on PlayStation 2". It received further nominations in the "Best Shooter", "Best Music" and "Best Sound" categories among GameCube games, and "Best Music" and "Best Sound" among Xbox games.
High-definition remaster
At E3 2010, a high-definition version of Frontline was announced. The remastered version of Frontline was included in the PlayStation 3 version of Medal of Honor (2010) with updated gameplay options and also trophies support and remastered with high-definition graphics. The player has the option to play with the classic gameplay, such as dual stick turning/strafing controls and dual button weapon switching, or modern based gameplay with iron sights, single stick looking and strafing, and button press crouching controls. In August 2011, Frontline was released for PlayStation Network.
References
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- ^ Perry, Douglass C. (3 June 2002). "Medal of Honor Frontline (PS2)". IGN. Ziff Davis. Retrieved 29 November 2014.
- "Medal of Honor: Frontline (Michael Giacchino)". Filmtracks. 7 July 2002. Retrieved 29 November 2014.
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- Hoogland, Mark. "Medal of Honor: Frontline (GC) - Review". AllGame. Archived from the original on 15 November 2014. Retrieved 21 September 2015.
- Hoogland, Mark. "Medal of Honor: Frontline (PS2) - Review". AllGame. Archived from the original on 15 November 2014. Retrieved 21 September 2015.
- Hoogland, Mark. "Medal of Honor: Frontline (Xbox) - Review". AllGame. Archived from the original on 15 November 2014. Retrieved 21 September 2015.
- Edge staff (June 2002). "Medal of Honor Frontline". Edge (111).
- EGM staff (December 2002). "Medal of Honor: Frontline (GC)". Electronic Gaming Monthly (161): 236.
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- "Medal of Honor: Frontline (PS2)". Playboy. 2002. Archived from the original on 22 November 2003. Retrieved 21 September 2015.
- ^ "Medal of Honor: Frontline for GameCube Reviews". Metacritic. Retrieved 2 November 2012.
- ^ "Medal of Honor Frontline for PlayStation 2 Reviews". Metacritic. Retrieved 2 November 2012.
- ^ "Medal of Honor Frontline for Xbox Reviews". Metacritic. Retrieved 2 November 2012.
- Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on October 28, 2007.
- "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
- Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
- "VUD-SALES-AWARDS August/September 2002". Verband der Unterhaltungssoftware Deutschland. August–September 2002. Archived from the original on November 7, 2002. Retrieved July 22, 2018.
- Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003". GamePro Germany. Archived from the original on July 18, 2018.
- The Editors of GameSpot VG (June 4, 2002). "Video Game of the Month, May 2002". GameSpot. Archived from the original on May 1, 2004.
{{cite web}}
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has generic name (help) - GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003.
- http://www.warpzoned.com/?p=12726
External links
Medal of Honor series | |||||
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Games |
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Music releases |
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Studios |
- 2002 video games
- Electronic Arts games
- GameCube games
- Interactive Achievement Award winners
- Medal of Honor (video game series)
- Multiplayer online games
- PlayStation 2 games
- PlayStation Network games
- World War II video games
- Video games developed in the United States
- Video games scored by Michael Giacchino
- Video games set in France
- Video games set in Germany
- Video games set in the Netherlands
- Xbox games