Revision as of 08:38, 26 November 2020 editIceWelder (talk | contribs)Autopatrolled, Extended confirmed users, Page movers, File movers, New page reviewers, Pending changes reviewers, Rollbackers, Template editors125,089 editsm Fix Mac category (via WP:JWB)← Previous edit | Revision as of 21:53, 12 February 2021 edit undoSaxton (talk | contribs)165 edits Removed the "Dongleware remake" section. The game referenced in that section is a remake of the arcade game Breakout, and was named after bolo paddles. This is clear in the reference that was provided (https://web.archive.org/web/19961221183846/http://www.nuke.com/compent/reviews/junarc/bolo/bolo.htm). That (single-player only) game is completely unrelated to the Bolo described in this article, which was a networked multiplayer tank game, and is definitely not a remake.Next edit → | ||
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Inside the tank is an engineer, who places mines and moves pillboxes. The engineer can also perform building tasks, after collecting wood in a forest. The structures that can be built are roads, which speed up travel, and walls, which act as a barrier. The engineer can be killed by enemies while out of the tank. | Inside the tank is an engineer, who places mines and moves pillboxes. The engineer can also perform building tasks, after collecting wood in a forest. The structures that can be built are roads, which speed up travel, and walls, which act as a barrier. The engineer can be killed by enemies while out of the tank. | ||
==Dongleware remake== | |||
{{Video game reviews | |||
| rev1 = '']'' | |||
| rev1Score = 84/78/83<ref name=cgr>{{cite web | archiveurl=https://web.archive.org/web/19961221183846/http://www.nuke.com/compent/reviews/junarc/bolo/bolo.htm | url=http://www.nuke.com/compent/reviews/junarc/bolo/bolo.htm | title=Black Hole Breakout | date=June 1995 | author1=Perry, Kevin | author2=Chapman, Ted | author3=Kaiafas, Tasos | work=] | archivedate=June 21, 1996 | url-status=dead }}</ref> | |||
| rev2 = '']'' | |||
| rev2Score = {{Rating|4|5}}<ref name=ee>{{cite journal | author=Klett, Steve | title=''Bolo'' | journal=] | volume=2 | number=8 | date=August 1995 | page=66 }}</ref> | |||
}} | |||
In 1995, the company Dongleware released a remake of ''Bolo''.<ref name=ee /><ref name=cgr /> | |||
'']''{{'}}s Steve Klett wrote, "Although ''Bolo'' may resemble other games, its addictive game play, razor-sharp graphics, and ethereal music create an immersive atmosphere all its own."<ref name=ee /> | |||
{{-}} | |||
== References == | == References == |
Revision as of 21:53, 12 February 2021
"Bolo (video game)" redirects here. For the Apple II game of the same name, see Bolo (1982 video game).This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Bolo" 1987 video game – news · newspapers · books · scholar · JSTOR (June 2020) (Learn how and when to remove this message) |
Bolo | |
---|---|
Developer(s) | Various |
Publisher(s) | Various |
Platform(s) | BBC Micro, Mac OS, Mac OS X, Linux, Windows |
Release | 1987 |
Genre(s) | Tactical shooter |
Mode(s) | Single player, Multiplayer |
Bolo is a video game initially created for the BBC Micro computer by Stuart Cheshire in 1987. It is a networked multiplayer game that simulates a tank battlefield. It was one of the earliest simultaneous multiplayer networked games.
Name
Another tank game with the same name was created for the Apple II in 1982. Cheshire says this was "an unfortunate coincidence". He says that the name comes from the Hindi word for communication, which is "bolo".
Description
This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (June 2020) (Learn how and when to remove this message) |
Players are divided into two teams. Each player commands a tank that can be driven around a battlefield within an orthogonal, top-down view. The tank has a cannon, which fires forward, and it carries mines as a secondary weapon, which can be dropped while moving or be placed somewhere on the map. Tanks have a certain amount of "armor" (hit points), which is reduced by enemy shots. A tank is destroyed if its armor reaches zero or if it is driven into the sea.
Cannon ammunition and mines can be refilled by going to a friendly "base". The bases also repair damage to tanks, but this depletes the base's armor. Bases' ammunition and armor regenerate slowly.
The goal of the game is to capture all of the bases on the map. Neutral bases may be captured by driving one's tank over them. Hostile bases can be made neutral again by shooting them until their armor supply is reduced to zero.
Another game element is the "pillbox". Pillboxes are initially neutral and will shoot at any tank that approaches them. Like the supply bases, pillboxes can be shot at until destroyed, after which a player can restore it, making it friendly. Unlike the bases, pillboxes can be moved around the map by the players.
Inside the tank is an engineer, who places mines and moves pillboxes. The engineer can also perform building tasks, after collecting wood in a forest. The structures that can be built are roads, which speed up travel, and walls, which act as a barrier. The engineer can be killed by enemies while out of the tank.
References
- "MacBolo Instructions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.
- "Frequently Asked Questions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.
Further reading
- Andrew Wilson and Stephen Intille, "Programming a Bolo Robot: Recognizing Actions By Example", MIT Media Lab Fall 1995 - this paper describes using Bolo as a system for developing a programming by example system.
- Silberman, S. (1995). O Bolo Mio. NetGuide Magazine, May issue. Archived from the original on the 5th of June, 2020.
External links
- Bolo home page
- Stuart Cheshire, the author of Bolo