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Revision as of 21:53, 12 February 2021 editSaxton (talk | contribs)165 edits Removed the "Dongleware remake" section. The game referenced in that section is a remake of the arcade game Breakout, and was named after bolo paddles. This is clear in the reference that was provided (https://web.archive.org/web/19961221183846/http://www.nuke.com/compent/reviews/junarc/bolo/bolo.htm). That (single-player only) game is completely unrelated to the Bolo described in this article, which was a networked multiplayer tank game, and is definitely not a remake.← Previous edit Revision as of 01:45, 22 February 2021 edit undoSaxton (talk | contribs)165 edits Started restoring the Networking section, which was removed between June and August 2020. Most of that removed information was accurate, and should not have been removed. Hopefully more to come, with citations, because it would be sad for this information to disappear.Next edit →
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'''''Bolo''''' is a ] initially created for the ] computer by ] in 1987.{{citation needed|date=June 2020}} It is a networked multiplayer game that simulates a ] battlefield. It was one of the earliest simultaneous multiplayer networked games.{{citation needed|date=June 2020}} '''''Bolo''''' is a ] initially created for the ] computer by ] in 1987, and was later ported by Chesire to the Apple ].<ref name="BoloManual">{{cite web

==Name==
Another ] was created for the Apple II in 1982. Cheshire says this was "an unfortunate coincidence".<ref>{{cite web
| url = http://bishop.mc.duke.edu/bolo/guides/bolomanual/ | url = http://bishop.mc.duke.edu/bolo/guides/bolomanual/
| title = MacBolo Instructions | title = MacBolo Instructions
Line 24: Line 21:
| archive-date = 18 May 2007 | archive-date = 18 May 2007
| url-status = dead | url-status = dead
}}</ref> It is a networked multiplayer game that simulates a ] battlefield.
}}</ref> He says that the name comes from the Hindi word for communication, which is "bolo".<ref>{{cite web

| url = http://bishop.mc.duke.edu/bolo/guides/stuartfaq.html
==Name==
| title = Frequently Asked Questions
Another ] was created for the Apple II in 1982. Cheshire says this was "an unfortunate coincidence".
| accessdate = 27 May 2007
| archive-url = https://web.archive.org/web/20070518233700/http://bishop.mc.duke.edu/bolo/guides/stuartfaq.html
| archive-date = 18 May 2007
| url-status = dead
}}</ref>


== Description == == Description ==
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Inside the tank is an engineer, who places mines and moves pillboxes. The engineer can also perform building tasks, after collecting wood in a forest. The structures that can be built are roads, which speed up travel, and walls, which act as a barrier. The engineer can be killed by enemies while out of the tank. Inside the tank is an engineer, who places mines and moves pillboxes. The engineer can also perform building tasks, after collecting wood in a forest. The structures that can be built are roads, which speed up travel, and walls, which act as a barrier. The engineer can be killed by enemies while out of the tank.

== Networking ==
The Macintosh version of Bolo supported up to sixteen concurrent networked players using ]. All AppleTalk network connection types were supported, including ], ], TokenTalk, and ].<ref name="BoloManual" />


== References == == References ==

Revision as of 01:45, 22 February 2021

"Bolo (video game)" redirects here. For the Apple II game of the same name, see Bolo (1982 video game).
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Bolo" 1987 video game – news · newspapers · books · scholar · JSTOR (June 2020) (Learn how and when to remove this message)
1987 video game
Bolo
Developer(s)Various
Publisher(s)Various
Platform(s)BBC Micro, Mac OS, Mac OS X, Linux, Windows
Release1987
Genre(s)Tactical shooter
Mode(s)Single player, Multiplayer

Bolo is a video game initially created for the BBC Micro computer by Stuart Cheshire in 1987, and was later ported by Chesire to the Apple Macintosh. It is a networked multiplayer game that simulates a tank battlefield.

Name

Another tank game with the same name was created for the Apple II in 1982. Cheshire says this was "an unfortunate coincidence".

Description

This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (June 2020) (Learn how and when to remove this message)
screenshot from the game

Players are divided into two teams. Each player commands a tank that can be driven around a battlefield within an orthogonal, top-down view. The tank has a cannon, which fires forward, and it carries mines as a secondary weapon, which can be dropped while moving or be placed somewhere on the map. Tanks have a certain amount of "armor" (hit points), which is reduced by enemy shots. A tank is destroyed if its armor reaches zero or if it is driven into the sea.

Cannon ammunition and mines can be refilled by going to a friendly "base". The bases also repair damage to tanks, but this depletes the base's armor. Bases' ammunition and armor regenerate slowly.

The goal of the game is to capture all of the bases on the map. Neutral bases may be captured by driving one's tank over them. Hostile bases can be made neutral again by shooting them until their armor supply is reduced to zero.

Another game element is the "pillbox". Pillboxes are initially neutral and will shoot at any tank that approaches them. Like the supply bases, pillboxes can be shot at until destroyed, after which a player can restore it, making it friendly. Unlike the bases, pillboxes can be moved around the map by the players.

Inside the tank is an engineer, who places mines and moves pillboxes. The engineer can also perform building tasks, after collecting wood in a forest. The structures that can be built are roads, which speed up travel, and walls, which act as a barrier. The engineer can be killed by enemies while out of the tank.

Networking

The Macintosh version of Bolo supported up to sixteen concurrent networked players using AppleTalk. All AppleTalk network connection types were supported, including LocalTalk, EtherTalk, TokenTalk, and AppleTalk Remote Access.

References

  1. ^ "MacBolo Instructions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.

Further reading

External links

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