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Trainer (games): Difference between revisions

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Revision as of 14:48, 6 January 2007 editJzG (talk | contribs)Edit filter managers, Autopatrolled, Extended confirmed users, Page movers, New page reviewers, Pending changes reviewers, Rollbackers155,077 edits nomination for deletion← Previous edit Revision as of 22:30, 16 January 2007 edit undoCbrown1023 (talk | contribs)Administrators28,404 edits redirectNext edit →
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'''Game trainers''' are programs made to modify behaviour of a ], usually using addresses and values, in order to allow cheating. It can "freeze" a ] disallowing the game from lowering or changing the information stored at that memory address i.e. health meter. It simply manipulates the data at the memory addresses specified to suit the needs of the person ] at the game.

In the ] and ], trainers were generally integrated straight into the actual game by ]s. When the game was first started, the trainer loaded first, asking the player if he/she wished to cheat. Then the code would proceed to the actual game. In the cracker group release lists and intros, trained games were marked with one or more plus signs after them, one for each option in the trainer, for example: ''"the Mega Krew presents: '''Ms. Astro Chicken++'''"''. Modern trainers append their titles with a single + and a number, as many have several functions. The number used represents the number of modifcations the trainer has available, eg. 'infinite cash' or 'instant research'. For example: "Final Fantasy VII - Ultima Edition +50 Trainer".

Modern trainers also come as separately downloadable programs; instead of modifying the game's programming directly, values stored in memory are changed.


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Revision as of 22:30, 16 January 2007

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