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The initial ground rules acknowledged the possibility that such an experiment could end up going down darker paths, and they specifically ruled out Ong's Hat being used for cult-like activity. Even though it is a fiction, the tale may be based on earlier works.<ref>Aspray, William. "The Princeton Mathematics Community in the 1930s, Transcript Number 41 (PMC<!-- not a PMCID-->41)". The Trustees of Princeton University, 1985</ref> The initial ground rules acknowledged the possibility that such an experiment could end up going down darker paths, and they specifically ruled out Ong's Hat being used for cult-like activity. Even though it is a fiction, the tale may be based on earlier works.<ref>Aspray, William. "The Princeton Mathematics Community in the 1930s, Transcript Number 41 (PMC<!-- not a PMCID-->41)". The Trustees of Princeton University, 1985</ref>


] eventually concluded the project.<ref name="Kinsella"/><ref name=nwdinterview>{{cite web | url=http://www.newworlddisorder.ca/issuetwo/interviews/matheny.html | title=The Ong's Hat Mystery Revealed: An Interview with Joseph Matheny | publisher=New World Disorder | access-date=23 February 2013 | archive-url=https://web.archive.org/web/20060715194507/http://www.newworlddisorder.ca/issuetwo/interviews/matheny.html | archive-date=15 July 2006}}</ref> "Ong’s Hat was more of an experiment in transmedia storytelling than what we would now consider to be an ] but its DNA – the concept of telling a story across various platforms and new media – is evident in every alternate reality game that came after."<ref name="McMahon">{{cite journal |last=McMahon |first=Chris |title=The Rise of the ARG: games™ investigates alternate reality games and what the future has in store for the curious experiment. |journal=GamesTM |volume=135 |date=May 2013 |page=88 |url=https://jmatheny.files.wordpress.com/2013/05/games-arg1.pdf |access-date=19 June 2015 |archive-date=14 September 2013 |archive-url=https://web.archive.org/web/20130914012210/http://jmatheny.files.wordpress.com/2013/05/games-arg1.pdf |url-status=live }}</ref> ] eventually concluded the project.<ref name="Kinsella"/><ref name=nwdinterview>{{cite web | url=http://www.newworlddisorder.ca/issuetwo/interviews/matheny.html | title=The Ong's Hat Mystery Revealed: An Interview with Joseph Matheny | publisher=New World Disorder | access-date=23 February 2013 | archive-url=https://web.archive.org/web/20060715194507/http://www.newworlddisorder.ca/issuetwo/interviews/matheny.html | archive-date=15 July 2006}}</ref> ] magazine wrote that "Ong’s Hat was more of an experiment in transmedia storytelling than what we would now consider to be an ] but its DNA – the concept of telling a story across various platforms and new media – is evident in every alternate reality game that came after."<ref name="McMahon">{{cite journal |last=McMahon |first=Chris |title=The Rise of the ARG: games™ investigates alternate reality games and what the future has in store for the curious experiment. |journal=GamesTM |volume=135 |date=May 2013 |page=88 |url=https://jmatheny.files.wordpress.com/2013/05/games-arg1.pdf |access-date=19 June 2015 |archive-date=14 September 2013 |archive-url=https://web.archive.org/web/20130914012210/http://jmatheny.files.wordpress.com/2013/05/games-arg1.pdf |url-status=live }}</ref>


==Plot== ==Plot==

Revision as of 20:38, 10 November 2021

Secret history conspiracy theory game This article is about a literary work. For the home of the fictional mathematician Hector Pétard, see Ralph P. Boas Jr. § The hunting of big game. For the New Jersey Pine Barrens locality, see Ong's Hat, New Jersey.

Ong's Hat is one of the earliest Internet-based secret history conspiracy theories. It was created as a piece of collaborative fiction (a.k.a. Incunabula) by four core individuals, dating back to the 1980s, although the membership propagating the tale changed over time. Ong's Hat is often cited as the first ARG on many lists of alternate reality games.

The characters were largely based in the ghost town of Ong's Hat, New Jersey, hence the name of the project.

History

The threads of the story can be traced back as far as the 1980s on bulletin board systems, old xerox mail art networks and early zines. The aim was to create a fictional story line, and embed it in various media cultures to establish backstory. It may have started as an in-joke, or the first alternate reality game (ARG), a work of transmedia storytelling or as a memetic experiment, to see how far the meme could spread or a combination of all of the above. The story eventually used print, radio, television and digital mediums (CD-ROM, DVD, Internet, BBS) in its dissemination.

The initial ground rules acknowledged the possibility that such an experiment could end up going down darker paths, and they specifically ruled out Ong's Hat being used for cult-like activity. Even though it is a fiction, the tale may be based on earlier works.

Joseph Matheny eventually concluded the project. GamesTM magazine wrote that "Ong’s Hat was more of an experiment in transmedia storytelling than what we would now consider to be an ARG but its DNA – the concept of telling a story across various platforms and new media – is evident in every alternate reality game that came after."

Plot

Conspiracy theories surround renegade Princeton professors who once conducted quantum physics and chaos theory experiments to discover a new theory for dimensional travel using a device called the EGG. This device is said to have inspired the Canadian children's TV series Galidor to use an interdimensional travel device of the same name.

See also

Notes

  1. ^ Kinsella, Michael (2011). Legend-Tripping Online: Supernatural Folklore and the Search for Ong's Hat. Jackson, MS: University Press of Mississippi. ISBN 978-1604739831.
  2. Aspray, William. "The Princeton Mathematics Community in the 1930s, Transcript Number 41 (PMC41)". The Trustees of Princeton University, 1985
  3. "The Ong's Hat Mystery Revealed: An Interview with Joseph Matheny". New World Disorder. Archived from the original on 15 July 2006. Retrieved 23 February 2013.
  4. McMahon, Chris (May 2013). "The Rise of the ARG: games™ investigates alternate reality games and what the future has in store for the curious experiment" (PDF). GamesTM. 135: 88. Archived (PDF) from the original on 14 September 2013. Retrieved 19 June 2015.

Further reading

External links

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