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| name = Eddie McMillen |
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| name = Eddie McMillen |
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| image = Edmund McMillen cropped.jpg |
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| image = Edmund McMillen cropped.jpg |
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| image_size = 250 |
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| image_size = 100 |
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| caption = McMillen at the Game Developers Choice Awards in March 2012 |
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| caption = eddie gamer |
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| birth_date = {{Birth date and age|1980|3|2}} |
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| birth_date = 1999 |
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| birth_place = ] |
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| birth_place = californai |
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| baptised = yes isaac |
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| known_for = '']'', '']'' ('']''), '']'' |
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| spouse = Danielle McMillen (m. 2005) |
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| death_date = recentrlyt |
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| children = 2 |
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| death_place = bruning asemnt 2 |
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| death_cause = i kil him (i am m,aggot) |
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| occupation = ], ], ] |
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| body_discovered = basement 2 |
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| employer = not me |
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| known_for = ruining binding of siAV |
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| style = gemr |
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| height = 1.82 m |
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| title = eddie!!1 |
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| successor = isaac |
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| criminal_penalty = death |
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| spouse = isaacs mother (m. 2014) |
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| children = 34 all of the isaacs charvters |
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| parents = me |
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| mother = isaac and his mother |
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| signature = Eddie Van Halen at Emmy rehearsal (211282672).jpg |
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| citizenship = isaac and his mother |
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| occupation = he ruin fun :( |
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}} |
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}} |
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==Early life== |
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==Early life== |
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] |
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McMillen has been a lifelong resident of ].<ref name="IndieGameTheMovie">{{Cite web |url=https://www.youtube.com/watch?v=BpnUIyAk498 |title=IndieGame: The Movie "Growing Up Edmund" |publisher=IndieGameTheMovie via YouTube |access-date=2010-12-18 |date=2010-05-18}}{{cbignore}}{{Dead Youtube links}}</ref> He went to school at Soquel High School.<ref>{{Cite web|title = MetroActive Features {{!}} Santa Cruz Artists to Watch|url = http://www.metroactive.com/papers/cruz/05.05.99/5art-9918.html|website = www.metroactive.com|access-date = 2015-10-06}}</ref> He is fond of drawing, his favorite subject being monsters.<ref name="IndieGameTheMovie"/> McMillen spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors. Later in his life, McMillen received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, '']''.<ref name="IndieGameTheMovie"/> His childhood represents his own game creations, more specifically '']''. In an interview with '']'' he explains that his family was consistently riddled with alcohol and drug addiction, as well as being “born again” ]. He was confronted by this extreme faith, which caused him religious guilt and mental problems causing him to grow a desire to fight back, resulting in his acting out against them. |
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==Career== |
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==Career== |
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eddie is gamer and made isdaac!! then nerfed the fun >:( |
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McMillen's initial graphic work was in independent comics.<ref>{{Cite web|url=http://www.gamedev.net/community/forums/topic.asp?topic_id=514436 |title=10 Years of Independent Art on CD from Edmund McMillen |publisher=gamedev.net |first=Drew |last=Sikora |date=2008-11-10 |access-date=2010-12-18 }}{{dead link|date=December 2016 |bot=InternetArchiveBot |fix-attempted=yes }}</ref><ref>{{Cite web |url=http://www.indiegames.com/blog/2008/08/interview_edmund_mcmillen_part.html |title=Interview: Edmund McMillen, Part 2 |date=2008-08-28 |access-date=2010-12-18 |publisher=indiegames.com |author=timw |archive-url=https://web.archive.org/web/20080915165829/http://www.indiegames.com/blog/2008/08/interview_edmund_mcmillen_part.html |archive-date=2008-09-15 |url-status=dead }}</ref> While he has largely abandoned this field in favor of video games, he has released a series of comics featuring Meat Boy, the title character in the video game '']'', as a promotional tie-in for the game.<ref>{{Cite web |url=http://www.joystiq.com/2009/09/28/exclusive-the-new-super-meat-boy-comic/ |title=Exclusive: The new Super Meat Boy comic |publisher=Joystiq |access-date=2010-12-18 |date=2009-09-28 |first=Justin |last=McElroy |archive-url=https://web.archive.org/web/20100505072555/http://www.joystiq.com/2009/09/28/exclusive-the-new-super-meat-boy-comic |archive-date=2010-05-05 |url-status=dead }}</ref> His most well-known games are the Flash-based game ''Meat Boy'', and its sequel ''Super Meat Boy'', which has been released for PC, Xbox 360 and PlayStation 4. McMillen is also known for the games '']'', '']'', '']'' and '']''. ''Gish'' won Game Tunnel's 2004 Adventure Game of the Year, as well as Indie Game of the Year.<ref>{{cite web |url=http://www.gametunnel.com/html/section-viewarticle-66.html |title=Adventure Game of the Year |date=2004-12-11 |publisher=Game Tunnel |access-date=2010-06-17}}</ref><ref>{{cite web |url=http://www.gametunnel.com/html/section-viewarticle-74.html|title=2004 Independent Game of the Year |date=2004-12-31 |publisher=Game Tunnel |access-date=2010-06-17}}</ref> His game ''Coil'' was nominated for the Innovation Award at the 2009 Independent Games Festival.<ref name="Gamasutra Coil interview">{{Cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=22106 |title=Road To The IGF: McMillen and Himsl's Coil |work=Gamasutra |access-date=2010-12-18 |date=2009-02-03 |first=Eric |last=Caoili}}</ref> McMillen was the original character artist and animator on '']'',<ref name="Gamasutra Coil interview"/> before those assets were replaced by the work of David Hellman.<ref>{{cite web |url=http://www.gamasutra.com/view/feature/3753/the_art_of_braid_creating_a_.php?page=4 |title=The Art Of Braid: Creating A Visual Identity For An Unusual Game |date=2008-08-05 |first=David |last=Hellman}}</ref> ''Braid'' went on to win the Innovation Award at the 2006 Independent Games Festival prior to its release, and several awards in 2008, including ]'s Best Platformer,<ref>{{Cite web |url=http://www.gamespot.com/best-of/special-achievement/index.html?page=9 |title=GameSpot's Best Games of 2008: Best Original Downloadable Console Game |publisher=] |access-date=2008-12-25 |url-status=dead |archive-url=https://web.archive.org/web/20081223093239/http://www.gamespot.com/best-of/special-achievement/index.html?page=9 |archive-date=2008-12-23 }}</ref> and Best Original Downloadable Console Game,<ref>{{Cite web |url=http://www.gamespot.com/best-of/special-achievement/index.html?page=14 |title=GameSpot's Best Games of 2008: Best Licensed Music |publisher=GameSpot |access-date=2008-12-25 |url-status=dead |archive-url=https://web.archive.org/web/20081223093052/http://www.gamespot.com/best-of/special-achievement/index.html?page=14 |archive-date=2008-12-23 }}</ref> and the 12th Annual Academy of Interactive Arts & Sciences Awards Casual Game of the Year.<ref>{{Cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=22406 |title=LittleBigPlanet Dominates At AIAS Awards |publisher=Gamasutra |date=2009-02-20 |access-date=2009-02-20 |first=David |last=Jenkins}}</ref> His game ''Aether'' was a 2009 IndieCade finalist and received an honorable mention.<ref name="Indiecade 2009">{{Cite web |url=http://www.indiecade.com/index.php?/games/ |title=IndieCade 2009 finalists |access-date=2010-12-18}}</ref> |
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===''Super Meat Boy''=== |
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===''Super Meat Boy''=== |
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this game don mater |
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McMillen and programmer ] established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher.<ref>{{Cite web |url=http://www.joystiq.com/2010/10/26/if-you-think-super-meat-boy-is-hard-try-developing-it/ |publisher=] |access-date=2010-12-18 |title=If you think Super Meat Boy is hard, try developing it |date=2010-10-26 |first=James |last=Ransom-Wiley |archive-url=https://web.archive.org/web/20101101051257/http://www.joystiq.com/2010/10/26/if-you-think-super-meat-boy-is-hard-try-developing-it/ |archive-date=2010-11-01 |url-status=dead }}</ref> Their first game, '']'', was released on October 20, 2010 on the ] via ],<ref>{{Cite web |url=http://marketplace.xbox.com/en-US/Product/Super-Meat-Boy/66acd000-77fe-1000-9115-d80258410a5a |publisher=] |access-date=2010-12-18 |title=Super Meat Boy}}</ref> and on ]'s digital distribution system ] on November 30, 2010.<ref name="steam release">{{Cite web |url=http://store.steampowered.com/app/40800/ |title=Super Meat Boy on Steam |publisher=] |access-date=2010-12-16}}</ref> A release was planned for the ] ], but was canceled. According to ], problems arose due to the file size limitations of the Wii's ] Channel.<ref>{{Cite web |url=http://kotaku.com/5678896/size-limit-spoils-super-meat-boys-november-release-on-wiiware |title=Size Limit Spoils Super Meat Boy's November Release On WiiWare |first=Michael |last=McWhertor |date=2010-11-01 |access-date=2010-12-18 |publisher=]}}</ref> A retail version of the game was released on April 5, 2011.<ref>{{Cite web |url=https://www.amazon.com/Super-Meat-Boy-Ultra-Pc/dp/B004NS77OM/ref=sr_1_1?ie=UTF8&qid=1303739583&sr=8-1 |publisher=] |access-date=2011-04-25|title=Amazon.com: Super Meat Boy Ultra Edition: Video Games}}</ref> Due to Sony's initial lack of interest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PlayStation 3.<ref>{{Cite web |url=http://www.destructoid.com/no-super-meat-boy-on-ps3-and-you-can-blame-sony-187645.phtml |publisher=] |access-date=2010-12-17 |title=No Super Meat Boy on PS3, and you can blame Sony |first=Jim |last=Sterling |date=2010-11-12}}</ref> McMillen and Refenes responded to the success of ''Super Meat Boy'' and the impossibility of a sequel in a brief statement that read, "We feel like we did it...the 1st time."<ref>{{Cite web|url=http://supermeatboy.com/52/No_SMB_2_/#b |title=No SMB 2! |publisher=Team Meat |first=Edmund |last=McMillen |date=2010-10-30 |access-date=2010-12-18 |url-status=dead |archive-url=https://web.archive.org/web/20101130075258/http://supermeatboy.com/52/No_SMB_2_/ |archive-date=2010-11-30 }}</ref> McMillen and Refenes' development of ''Super Meat Boy'' was featured in the film '']''. |
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In a 2017 interview with ], Refenes revealed that McMillen was no longer a part of Team Meat and would not play a role in developing the game's sequel, '']''.<ref>{{cite web|last1=Phillips|first1=Tom|title=Super Meat Boy Forever and the return of Team Meat|url=http://www.eurogamer.net/articles/2017-09-25-super-meat-boy-forever-and-the-return-of-team-meat|website=Eurogamer|access-date=11 January 2018|language=en-UK|date=26 September 2017}}</ref> McMillen later confirmed this in a blog post.<ref name=":2">{{cite web|title=A New Years QA!|url=http://bindingofisaac.com/post/169521328569/a-new-years-qa|language=en}}</ref><ref>{{cite web|last1=Devore|first1=Jordan|title=Super Meat Boy Forever is a 'true sequel' due out in 2018|url=https://www.destructoid.com/super-meat-boy-forever-is-a-true-sequel-due-out-in-2018-458038.phtml|website=Destructoid|access-date=11 January 2018|date=2017-08-30}}</ref> ''Forever'' was eventually released in late 2020 for various platforms.<ref>{{Cite web|title=Super Meat Boy Forever on Steam|url=https://store.steampowered.com/app/581660/Super_Meat_Boy_Forever/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> |
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=== ''The Binding of Isaac'' === |
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=== ''The Binding of Isaac'' === |
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he made this gam then ruiend it!!1!1 |
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'']'' is an ] ] video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for ];<ref>{{Cite web|title=The Binding of Isaac on Steam|url=https://store.steampowered.com/app/113200/The_Binding_of_Isaac/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> the game was later ported for ], and ] operating systems. The game's title and plot are inspired by the ] story of the ]. In the game, Isaac's mother receives a message from ] demanding the life of her son as proof of her ], and Isaac flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of six other unlockable characters through a ] dungeon in a roguelike manner, fashioned after those of '']'', defeating monsters in real-time combat while collecting items and power-ups to defeat ] and eventually Isaac's mother. |
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The game was the result of a week-long game jam between McMillen and Himsl to develop a ''The Legend of Zelda''-inspired roguelike that allowed McMillen to showcase his feelings about both positive and negative aspects of religion that he had come to discover from conflicts between his Catholic and ] Christian family members while growing up.<ref name=":1" /><ref name=":3">{{Cite web|last=McMillenNovember 28|first=Edmund|last2=2012|date=2012-11-28|title=Postmortem: McMillen and Himsl's The Binding of Isaac|url=https://www.gamedeveloper.com/business/postmortem-mcmillen-and-himsl-s-i-the-binding-of-isaac-i-|access-date=2021-12-04|website=Game Developer|language=en}}</ref> McMillen had considered the title a risk but one he could take after the financial success of '']'',<ref name=":3" /> and released it without much fanfare to ] in September 2011, not expecting many sales.<ref name=":1" /><ref name=":3" /> The game soon gained popularity partially as a result of various ] videos showcasing the title. McMillen and Himsl released an expansion "Wrath of the Lamb" in May 2012,<ref>{{Cite web|title=Binding of Isaac: Wrath of the Lamb on Steam|url=https://store.steampowered.com/app/113204/Binding_of_Isaac_Wrath_of_the_Lamb/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> but were limited from further expansion due to limitations with the ] platform.<ref name=":3" /> They had started working with ] in 2012 to release a ] version, but Nintendo later backed out of the deal, citing controversy over the game's religious themes.<ref>{{Cite web|last=Life|first=Nintendo|date=2012-02-29|title=Nintendo Rejects The Binding of Isaac|url=https://www.nintendolife.com/news/2012/02/nintendo_rejects_the_binding_of_isaac|access-date=2021-12-04|website=Nintendo Life|language=en-GB}}</ref> |
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Developer ] worked with McMillen in 2014 to complete a remake of the game, '']'', bringing additional features that McMillen had planned that exceeded Flash's limitation, as well as to improve the game's graphics and enable ports for other systems beyond personal computers, including ] and ], ], ], ], and the ]. |
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''The Binding of Isaac: Rebirth'' has received three expansions, each one including more bosses, items, and areas. The first expansion, '']'', released in October 30, 2015,<ref>{{Cite web|title=The Binding of Isaac: Afterbirth on Steam|url=https://store.steampowered.com/app/401920/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> the second expansion, '']'', released in January 3, 2017,<ref>{{Cite web|title=The Binding of Isaac: Afterbirth+ on Steam|url=https://store.steampowered.com/app/570660/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> and the third and final expansion, '']'', was released on March 31, 2021''.''<ref>{{Cite web|title=The Binding of Isaac: Repentance on Steam|url=https://store.steampowered.com/app/1426300/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> |
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=== ''The End is Nigh'' === |
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=== ''The End is Nigh'' === |
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what is this |
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'']'' is a ] ] ] developed by Edmund McMillen and Tyler Glaiel. The game was released on July 12, 2017 on ] via ].<ref>{{Cite web|title=The End Is Nigh on Steam|url=https://store.steampowered.com/app/583470/The_End_Is_Nigh/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> Ports of the game were released on August 15, 2017 on ] and on December 12, 2017 for ] and ], with a port for the ] and ] in development. The game has been described as a spiritual successor to McMillen's '']''. The themes within the game were inspired by personal and professional experiences that had happened around the time of the game's development such as threatened lawsuits and his wife's pregnancy.<ref name=":1" /> McMillen was contemplating whether he wanted to continue making games, and these thoughts inspired the content of the game. |
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==Works== |
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==Works== |
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|Resumed development in 2018<ref name=":2" /><ref>{{Cite news|url=https://www.destructoid.com/mew-genics-is-back-in-development-481788.phtml|title=Mew-Genics is back in development|work=destructoid|access-date=2018-05-08}}</ref> |
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|Resumed development in 2018<ref name=":2">{{cite web|title=A New Years QA!|url=http://bindingofisaac.com/post/169521328569/a-new-years-qa|language=en}}</ref><ref>{{Cite news|url=https://www.destructoid.com/mew-genics-is-back-in-development-481788.phtml|title=Mew-Genics is back in development|work=destructoid|access-date=2018-05-08}}</ref> |
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