Misplaced Pages

Edmund McMillen: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 21:02, 29 December 2021 editEddieruinedthefun (talk | contribs)3 editsm made it realisitcTags: Reverted possible BLP issue or vandalism Visual edit← Previous edit Revision as of 21:09, 29 December 2021 edit undoEddieruinedthefun (talk | contribs)3 edits i made it realisitic againTags: Reverted Visual editNext edit →
Line 3: Line 3:
| name = Eddie McMillen | name = Eddie McMillen
| image = Edmund McMillen cropped.jpg | image = Edmund McMillen cropped.jpg
| image_size = 250 | image_size = 100
| caption = McMillen at the Game Developers Choice Awards in March 2012 | caption = eddie gamer
| birth_date = {{Birth date and age|1980|3|2}} | birth_date = 1999
| birth_place = ] | birth_place = californai
| baptised = yes isaac
| known_for = '']'', '']'' ('']''), '']''
| spouse = Danielle McMillen (m. 2005) | death_date = recentrlyt
| children = 2 | death_place = bruning asemnt 2
| death_cause = i kil him (i am m,aggot)
| occupation = ], ], ]
| body_discovered = basement 2
| employer = not me
| known_for = ruining binding of siAV
| style = gemr
| height = 1.82 m
| title = eddie!!1
| successor = isaac
| criminal_penalty = death
| spouse = isaacs mother (m. 2014)
| children = 34 all of the isaacs charvters
| parents = me
| mother = isaac and his mother
| signature = Eddie Van Halen at Emmy rehearsal (211282672).jpg
| citizenship = isaac and his mother
| occupation = he ruin fun :(
}} }}


Line 16: Line 31:


==Early life== ==Early life==
]
McMillen has been a lifelong resident of ].<ref name="IndieGameTheMovie">{{Cite web |url=https://www.youtube.com/watch?v=BpnUIyAk498 |title=IndieGame: The Movie "Growing Up Edmund" |publisher=IndieGameTheMovie via YouTube |access-date=2010-12-18 |date=2010-05-18}}{{cbignore}}{{Dead Youtube links}}</ref> He went to school at Soquel High School.<ref>{{Cite web|title = MetroActive Features {{!}} Santa Cruz Artists to Watch|url = http://www.metroactive.com/papers/cruz/05.05.99/5art-9918.html|website = www.metroactive.com|access-date = 2015-10-06}}</ref> He is fond of drawing, his favorite subject being monsters.<ref name="IndieGameTheMovie"/> McMillen spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors. Later in his life, McMillen received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, '']''.<ref name="IndieGameTheMovie"/> His childhood represents his own game creations, more specifically '']''. In an interview with '']'' he explains that his family was consistently riddled with alcohol and drug addiction, as well as being “born again” ]. He was confronted by this extreme faith, which caused him religious guilt and mental problems causing him to grow a desire to fight back, resulting in his acting out against them.


==Career== ==Career==
eddie is gamer and made isdaac!! then nerfed the fun >:(
McMillen's initial graphic work was in independent comics.<ref>{{Cite web|url=http://www.gamedev.net/community/forums/topic.asp?topic_id=514436 |title=10 Years of Independent Art on CD from Edmund McMillen |publisher=gamedev.net |first=Drew |last=Sikora |date=2008-11-10 |access-date=2010-12-18 }}{{dead link|date=December 2016 |bot=InternetArchiveBot |fix-attempted=yes }}</ref><ref>{{Cite web |url=http://www.indiegames.com/blog/2008/08/interview_edmund_mcmillen_part.html |title=Interview: Edmund McMillen, Part 2 |date=2008-08-28 |access-date=2010-12-18 |publisher=indiegames.com |author=timw |archive-url=https://web.archive.org/web/20080915165829/http://www.indiegames.com/blog/2008/08/interview_edmund_mcmillen_part.html |archive-date=2008-09-15 |url-status=dead }}</ref> While he has largely abandoned this field in favor of video games, he has released a series of comics featuring Meat Boy, the title character in the video game '']'', as a promotional tie-in for the game.<ref>{{Cite web |url=http://www.joystiq.com/2009/09/28/exclusive-the-new-super-meat-boy-comic/ |title=Exclusive: The new Super Meat Boy comic |publisher=Joystiq |access-date=2010-12-18 |date=2009-09-28 |first=Justin |last=McElroy |archive-url=https://web.archive.org/web/20100505072555/http://www.joystiq.com/2009/09/28/exclusive-the-new-super-meat-boy-comic |archive-date=2010-05-05 |url-status=dead }}</ref> His most well-known games are the Flash-based game ''Meat Boy'', and its sequel ''Super Meat Boy'', which has been released for PC, Xbox 360 and PlayStation 4. McMillen is also known for the games '']'', '']'', '']'' and '']''. ''Gish'' won Game Tunnel's 2004 Adventure Game of the Year, as well as Indie Game of the Year.<ref>{{cite web |url=http://www.gametunnel.com/html/section-viewarticle-66.html |title=Adventure Game of the Year |date=2004-12-11 |publisher=Game Tunnel |access-date=2010-06-17}}</ref><ref>{{cite web |url=http://www.gametunnel.com/html/section-viewarticle-74.html|title=2004 Independent Game of the Year |date=2004-12-31 |publisher=Game Tunnel |access-date=2010-06-17}}</ref> His game ''Coil'' was nominated for the Innovation Award at the 2009 Independent Games Festival.<ref name="Gamasutra Coil interview">{{Cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=22106 |title=Road To The IGF: McMillen and Himsl's Coil |work=Gamasutra |access-date=2010-12-18 |date=2009-02-03 |first=Eric |last=Caoili}}</ref> McMillen was the original character artist and animator on '']'',<ref name="Gamasutra Coil interview"/> before those assets were replaced by the work of David Hellman.<ref>{{cite web |url=http://www.gamasutra.com/view/feature/3753/the_art_of_braid_creating_a_.php?page=4 |title=The Art Of Braid: Creating A Visual Identity For An Unusual Game |date=2008-08-05 |first=David |last=Hellman}}</ref> ''Braid'' went on to win the Innovation Award at the 2006 Independent Games Festival prior to its release, and several awards in 2008, including ]'s Best Platformer,<ref>{{Cite web |url=http://www.gamespot.com/best-of/special-achievement/index.html?page=9 |title=GameSpot's Best Games of 2008: Best Original Downloadable Console Game |publisher=] |access-date=2008-12-25 |url-status=dead |archive-url=https://web.archive.org/web/20081223093239/http://www.gamespot.com/best-of/special-achievement/index.html?page=9 |archive-date=2008-12-23 }}</ref> and Best Original Downloadable Console Game,<ref>{{Cite web |url=http://www.gamespot.com/best-of/special-achievement/index.html?page=14 |title=GameSpot's Best Games of 2008: Best Licensed Music |publisher=GameSpot |access-date=2008-12-25 |url-status=dead |archive-url=https://web.archive.org/web/20081223093052/http://www.gamespot.com/best-of/special-achievement/index.html?page=14 |archive-date=2008-12-23 }}</ref> and the 12th Annual Academy of Interactive Arts & Sciences Awards Casual Game of the Year.<ref>{{Cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=22406 |title=LittleBigPlanet Dominates At AIAS Awards |publisher=Gamasutra |date=2009-02-20 |access-date=2009-02-20 |first=David |last=Jenkins}}</ref> His game ''Aether'' was a 2009 IndieCade finalist and received an honorable mention.<ref name="Indiecade 2009">{{Cite web |url=http://www.indiecade.com/index.php?/games/ |title=IndieCade 2009 finalists |access-date=2010-12-18}}</ref>


===''Super Meat Boy''=== ===''Super Meat Boy''===
this game don mater
McMillen and programmer ] established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher.<ref>{{Cite web |url=http://www.joystiq.com/2010/10/26/if-you-think-super-meat-boy-is-hard-try-developing-it/ |publisher=] |access-date=2010-12-18 |title=If you think Super Meat Boy is hard, try developing it |date=2010-10-26 |first=James |last=Ransom-Wiley |archive-url=https://web.archive.org/web/20101101051257/http://www.joystiq.com/2010/10/26/if-you-think-super-meat-boy-is-hard-try-developing-it/ |archive-date=2010-11-01 |url-status=dead }}</ref> Their first game, '']'', was released on October 20, 2010 on the ] via ],<ref>{{Cite web |url=http://marketplace.xbox.com/en-US/Product/Super-Meat-Boy/66acd000-77fe-1000-9115-d80258410a5a |publisher=] |access-date=2010-12-18 |title=Super Meat Boy}}</ref> and on ]'s digital distribution system ] on November 30, 2010.<ref name="steam release">{{Cite web |url=http://store.steampowered.com/app/40800/ |title=Super Meat Boy on Steam |publisher=] |access-date=2010-12-16}}</ref> A release was planned for the ] ], but was canceled. According to ], problems arose due to the file size limitations of the Wii's ] Channel.<ref>{{Cite web |url=http://kotaku.com/5678896/size-limit-spoils-super-meat-boys-november-release-on-wiiware |title=Size Limit Spoils Super Meat Boy's November Release On WiiWare |first=Michael |last=McWhertor |date=2010-11-01 |access-date=2010-12-18 |publisher=]}}</ref> A retail version of the game was released on April 5, 2011.<ref>{{Cite web |url=https://www.amazon.com/Super-Meat-Boy-Ultra-Pc/dp/B004NS77OM/ref=sr_1_1?ie=UTF8&qid=1303739583&sr=8-1 |publisher=] |access-date=2011-04-25|title=Amazon.com: Super Meat Boy Ultra Edition: Video Games}}</ref> Due to Sony's initial lack of interest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PlayStation 3.<ref>{{Cite web |url=http://www.destructoid.com/no-super-meat-boy-on-ps3-and-you-can-blame-sony-187645.phtml |publisher=] |access-date=2010-12-17 |title=No Super Meat Boy on PS3, and you can blame Sony |first=Jim |last=Sterling |date=2010-11-12}}</ref> McMillen and Refenes responded to the success of ''Super Meat Boy'' and the impossibility of a sequel in a brief statement that read, "We feel like we did it...the 1st time."<ref>{{Cite web|url=http://supermeatboy.com/52/No_SMB_2_/#b |title=No SMB 2! |publisher=Team Meat |first=Edmund |last=McMillen |date=2010-10-30 |access-date=2010-12-18 |url-status=dead |archive-url=https://web.archive.org/web/20101130075258/http://supermeatboy.com/52/No_SMB_2_/ |archive-date=2010-11-30 }}</ref> McMillen and Refenes' development of ''Super Meat Boy'' was featured in the film '']''.

In a 2017 interview with ], Refenes revealed that McMillen was no longer a part of Team Meat and would not play a role in developing the game's sequel, '']''.<ref>{{cite web|last1=Phillips|first1=Tom|title=Super Meat Boy Forever and the return of Team Meat|url=http://www.eurogamer.net/articles/2017-09-25-super-meat-boy-forever-and-the-return-of-team-meat|website=Eurogamer|access-date=11 January 2018|language=en-UK|date=26 September 2017}}</ref> McMillen later confirmed this in a blog post.<ref name=":2">{{cite web|title=A New Years QA!|url=http://bindingofisaac.com/post/169521328569/a-new-years-qa|language=en}}</ref><ref>{{cite web|last1=Devore|first1=Jordan|title=Super Meat Boy Forever is a 'true sequel' due out in 2018|url=https://www.destructoid.com/super-meat-boy-forever-is-a-true-sequel-due-out-in-2018-458038.phtml|website=Destructoid|access-date=11 January 2018|date=2017-08-30}}</ref> ''Forever'' was eventually released in late 2020 for various platforms.<ref>{{Cite web|title=Super Meat Boy Forever on Steam|url=https://store.steampowered.com/app/581660/Super_Meat_Boy_Forever/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref>


=== ''The Binding of Isaac'' === === ''The Binding of Isaac'' ===
he made this gam then ruiend it!!1!1
'']'' is an ] ] video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for ];<ref>{{Cite web|title=The Binding of Isaac on Steam|url=https://store.steampowered.com/app/113200/The_Binding_of_Isaac/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> the game was later ported for ], and ] operating systems. The game's title and plot are inspired by the ] story of the ]. In the game, Isaac's mother receives a message from ] demanding the life of her son as proof of her ], and Isaac flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of six other unlockable characters through a ] dungeon in a roguelike manner, fashioned after those of '']'', defeating monsters in real-time combat while collecting items and power-ups to defeat ] and eventually Isaac's mother.

The game was the result of a week-long game jam between McMillen and Himsl to develop a ''The Legend of Zelda''-inspired roguelike that allowed McMillen to showcase his feelings about both positive and negative aspects of religion that he had come to discover from conflicts between his Catholic and ] Christian family members while growing up.<ref name=":1" /><ref name=":3">{{Cite web|last=McMillenNovember 28|first=Edmund|last2=2012|date=2012-11-28|title=Postmortem: McMillen and Himsl's The Binding of Isaac|url=https://www.gamedeveloper.com/business/postmortem-mcmillen-and-himsl-s-i-the-binding-of-isaac-i-|access-date=2021-12-04|website=Game Developer|language=en}}</ref> McMillen had considered the title a risk but one he could take after the financial success of '']'',<ref name=":3" /> and released it without much fanfare to ] in September 2011, not expecting many sales.<ref name=":1" /><ref name=":3" /> The game soon gained popularity partially as a result of various ] videos showcasing the title. McMillen and Himsl released an expansion "Wrath of the Lamb" in May 2012,<ref>{{Cite web|title=Binding of Isaac: Wrath of the Lamb on Steam|url=https://store.steampowered.com/app/113204/Binding_of_Isaac_Wrath_of_the_Lamb/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> but were limited from further expansion due to limitations with the ] platform.<ref name=":3" /> They had started working with ] in 2012 to release a ] version, but Nintendo later backed out of the deal, citing controversy over the game's religious themes.<ref>{{Cite web|last=Life|first=Nintendo|date=2012-02-29|title=Nintendo Rejects The Binding of Isaac|url=https://www.nintendolife.com/news/2012/02/nintendo_rejects_the_binding_of_isaac|access-date=2021-12-04|website=Nintendo Life|language=en-GB}}</ref>

Developer ] worked with McMillen in 2014 to complete a remake of the game, '']'', bringing additional features that McMillen had planned that exceeded Flash's limitation, as well as to improve the game's graphics and enable ports for other systems beyond personal computers, including ] and ], ], ], ], and the ].

''The Binding of Isaac: Rebirth'' has received three expansions, each one including more bosses, items, and areas. The first expansion, '']'', released in October 30, 2015,<ref>{{Cite web|title=The Binding of Isaac: Afterbirth on Steam|url=https://store.steampowered.com/app/401920/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> the second expansion, '']'', released in January 3, 2017,<ref>{{Cite web|title=The Binding of Isaac: Afterbirth+ on Steam|url=https://store.steampowered.com/app/570660/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> and the third and final expansion, '']'', was released on March 31, 2021''.''<ref>{{Cite web|title=The Binding of Isaac: Repentance on Steam|url=https://store.steampowered.com/app/1426300/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref>


=== ''The End is Nigh'' === === ''The End is Nigh'' ===
what is this
'']'' is a ] ] ] developed by Edmund McMillen and Tyler Glaiel. The game was released on July 12, 2017 on ] via ].<ref>{{Cite web|title=The End Is Nigh on Steam|url=https://store.steampowered.com/app/583470/The_End_Is_Nigh/|access-date=2021-12-04|website=store.steampowered.com|language=en}}</ref> Ports of the game were released on August 15, 2017 on ] and on December 12, 2017 for ] and ], with a port for the ] and ] in development. The game has been described as a spiritual successor to McMillen's '']''. The themes within the game were inspired by personal and professional experiences that had happened around the time of the game's development such as threatened lawsuits and his wife's pregnancy.<ref name=":1" /> McMillen was contemplating whether he wanted to continue making games, and these thoughts inspired the content of the game.


==Works== ==Works==
Line 319: Line 326:
| |
|TBA |TBA
|Resumed development in 2018<ref name=":2" /><ref>{{Cite news|url=https://www.destructoid.com/mew-genics-is-back-in-development-481788.phtml|title=Mew-Genics is back in development|work=destructoid|access-date=2018-05-08}}</ref> |Resumed development in 2018<ref name=":2">{{cite web|title=A New Years QA!|url=http://bindingofisaac.com/post/169521328569/a-new-years-qa|language=en}}</ref><ref>{{Cite news|url=https://www.destructoid.com/mew-genics-is-back-in-development-481788.phtml|title=Mew-Genics is back in development|work=destructoid|access-date=2018-05-08}}</ref>
|} |}



Revision as of 21:09, 29 December 2021

American video game designer and artist (born 1980)
Eddie McMillen
eddie gamer
Born1999
californai
Diedrecentrlyt
bruning asemnt 2
Cause of deathi kil him (i am m,aggot)
Body discoveredbasement 2
Citizenshipisaac and his mother
Occupationhe ruin fun :(
Employernot me
Known forruining binding of siAV
Stylegemr
Height1.82 m (6 ft 0 in)
Titleeddie!!1
Successorisaac
Criminal penaltydeath
Spouseisaacs mother (m. 2014)
Children34 all of the isaacs charvters
Parentme
Signature

Edmund Charles McMillen (born March 2, 1980) is an American video game designer and artist known for his Flash game visual style. His most notable works include 2010's side-scroller Super Meat Boy and 2011's roguelike game The Binding of Isaac and its 2014 remake.

Early life

he born claifornia

Career

eddie is gamer and made isdaac!! then nerfed the fun >:(

Super Meat Boy

this game don mater

The Binding of Isaac

he made this gam then ruiend it!!1!1

The End is Nigh

what is this

Works

Game Platform Co-developer(s) Publisher(s) Release year Notes
The Backup Files Adobe Flash 2001
The Lonely Hermit Adobe Flash 2001 Included in The Basement Collection
Dead Baby Dressup! Adobe Flash 2001
12 uses of dead babies Adobe Flash 2001
Dead Baby Dressup 2! Adobe Flash 2001
6 more dead baby uses Adobe Flash 2001
Dead Baby Dressup 3 Adobe Flash 2001
Stile man Dressup Adobe Flash 2001
WWF baby dressup Adobe Flash 2001
8 More Dead Baby Uses! Adobe Flash 2001
Dead Baby Dress up 4 Adobe Flash 2001
The Boy who QuestionedGod Adobe Flash 2001
Dead Baby Dressup X Adobe Flash 2001
Dead Baby Super Hero Dres Adobe Flash 2002
Dead Baby Dressup best of Adobe Flash 2002
Carious Weltling Adobe Flash Caulder Bradford 2003
SnackOlantern Adobe Flash 2003 Described by Edmund as his worst game
Triptych Windows Chronic Logic 2003
Word Peace Windows Chronic Logic 2003
Clubby The Seal Adobe Flash 2004
Gish Windows, OS X, Linux Cryptic Sea Chronic Logic 2004 First big project game
Carious Weltling 2 Adobe Flash 2005
Weltling Dressup Adobe Flash 2005
Viviparous Dumpling Adobe Flash 2005
Cerebral Discharge iii Adobe Flash 2005
Blast Miner Windows Cryptic Sea Chronic Logic 2006
Triachnid Adobe Flash Florian Himsl 2006 Included in The Basement Collection
Holiday Snow Wars Adobe Flash 2006
Cereus Peashy Adobe Flash 2007
Weltling 2: Regurgitated Adobe Flash 2007
Host Adobe Flash 2007 Online multiplayer game
Guppy Adobe Flash 2007 (no release) A prototype, unreleased
Blood Car 2000! Adobe Flash Cryptic Sea 2008
Coil Adobe Flash Florian Himsl 2008 Included in The Basement Collection
Blood car! 2000! Delux! Adobe Flash 2008
DeadBaby VG Dressup Adobe Flash 2008
Twin Hobo Rocket Adobe Flash Florian Himsl 2008
Cunt Adobe Flash Florian Himsl 2008
Aether Adobe Flash Tyler Glaiel 2008 Included in The Basement Collection
Meat Boy Adobe Flash 2008 Included in The Basement Collection
Clubby: Killing Season Adobe Flash 2008
Grey-Matter Adobe Flash Team Meat 2008 Included in The Basement Collection
Meat boy (map pack) Adobe Flash 2008
AVGM Adobe Flash Tyler Glaiel 2009 Included in The Basement Collection
Spewer Adobe Flash 2009 Included in The Basement Collection
Time Fcuk Adobe Flash 2009 Included in The Basement Collection
Super Meat Boy Windows, OS X, Linux, Xbox 360, PS4, Nintendo Switch, PS Vita, Wii U Team Meat Team Meat 2010 First console game
The Binding of Isaac Windows, OS X, Linux, Adobe Flash Florian Himsl 2011
Wrath of the Lamb Windows, OS X, Linux Florian Himsl 2012 Expansion for The Binding of Isaac
The Basement Collection Windows, OS X, Linux Tyler Glaiel 2012 Collection of old Flash games
Facist Adobe Flash 2014 Game jam game
The Binding of Isaac: Rebirth Windows, OS X, Linux, PS4, PS Vita, New 3DS, Wii U, Xbox One, iOS Nicalis Nicalis 2014 Remake of The Binding of Isaac
Fingered Windows James Id 2015
The Binding of Isaac: Afterbirth Windows, PS4, Xbox One, OS X, Linux Nicalis Nicalis 2015 First Expansion of The Binding of Isaac: Rebirth
The Binding of Isaac: Afterbirth+ Windows, OS X, Linux, Nintendo Switch, PS4, Xbox One Nicalis Nicalis 2017 Second Expansion of The Binding of Isaac: Rebirth
The End Is Nigh Windows, OS X, Linux, PS4, Nintendo Switch Tyler Glaiel Tyler Glaiel 2017
The Binding of Isaac: Four Souls Card game Danielle McMillen, Tyler Glaiel Studio71 2018
The Legend of Bum-bo Windows, OS X, Android, iOS, Nintendo Switch James Id 2019
Tapeworm Card game Studio71 2020
The Binding of Isaac: Repentance Windows Nicalis Nicalis 2021 Third Expansion to The Binding of Isaac: Rebirth

Upcoming games

Name Platform Co-devoper(s) Publisher(s) Release Notes
Mew-Genics Windows Tyler Glaiel TBA Resumed development in 2018

Unreleased games

Game Platform Announced State
Gish 2 None 2007-2008 Announced, later cancelled
No Quarter None 2008-2009 Announced, later cancelled
Øuroboros Windows 2016 Became The End is Nigh
Grub Adobe Flash 2007 Will resume development after Mewgenics
Tri-Achnid: Episode 2 Adobe Flash 2007-2008 Announced, later cancelled
Bacterium Adobe Flash 2008 Announced then cancelled
The Book of Knots None 2006-2007 Became Gish 2
Badlings Adobe Flash 2006 Cancelled after a month
Office Yeti None 2007 Cancelled
The Badlands None 2004 Cancelled

References

  1. "Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More) | Noclip".
  2. Toots (2008-08-08). "The Delightfully Demented World of Edmund McMillen". Gay Gamer. Archived from the original on 2011-07-20. Retrieved 2010-12-18. Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style.
  3. ^ "Super Meat Boy Coming to PS4, PS Vita (Yes, Really!)". PlayStation.Blog. Retrieved 2015-10-20.
  4. "Edmund McMillen Launches Kickstarter For 'Tapeworm', A Strategic And Spatial Card Game". Forbes. April 28, 2020. Retrieved April 28, 2020.
  5. @edmundmcmillen (31 March 2021). "Repentance is live on steam! GO GET IT!" (Tweet) – via Twitter.
  6. "A New Years QA!".
  7. "Mew-Genics is back in development". destructoid. Retrieved 2018-05-08.

External links

Games designed by Edmund McMillen
Video games
Card game
Indie Game: The Movie
Categories: