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=== In-game economy === | === In-game economy === | ||
economy-183813777.html |access-date=11 August 2021}}</ref> In February 2020, Sky Mavis estimated that the average player had spent around US$400<ref name="techinasia" /> to match this starting requirement. By December 2021, the starting cost for three Axies was up to US$1,000.<ref name=":0" />{{Failed verification|date=February 2022|reason=Cited source names $1,000 entry fee eight months prior to the article's publication, which would be late March 2021, not December. | |||
The game uses a "pay-to-earn" model (also called "pay-to-play-to-earn" model) where after participants pay the starting costs, they can earn an ]-based in-game cryptocurrency by playing. ''Axie Infinity'' allows users to cash-out their tokens every fourteen days.<ref name="Pankratyeva" /> This model has been described as a form of ]<ref>{{cite news |last1=Laurent |first1=Lionel |title=Anxiety About Gaming Should Be Over Money, Not Morals |url=https://www.bloomberg.com/opinion/articles/2021-09-03/gaming-rules-in-china-u-k-show-we-need-consumer-protection-in-the-metaverse |access-date=1 October 2021 |work=Bloomberg.com |date=3 September 2021 |language=en}}</ref><ref name="Ainsley">{{cite news |last1=Harris |first1=Ainsley |title=The danger of the internet turning money into a game |url=https://www.fastcompany.com/90675423/danger-internet-money-game-crypto-bubble |access-date=2 October 2021 |work=Fast Company |date=24 September 2021}}</ref> and as an unstable market that is overly reliant on the inflow of new players.<ref name=":0" /> | The game uses a "pay-to-earn" model (also called "pay-to-play-to-earn" model) where after participants pay the starting costs, they can earn an ]-based in-game cryptocurrency by playing. ''Axie Infinity'' allows users to cash-out their tokens every fourteen days.<ref name="Pankratyeva" /> This model has been described as a form of ]<ref>{{cite news |last1=Laurent |first1=Lionel |title=Anxiety About Gaming Should Be Over Money, Not Morals |url=https://www.bloomberg.com/opinion/articles/2021-09-03/gaming-rules-in-china-u-k-show-we-need-consumer-protection-in-the-metaverse |access-date=1 October 2021 |work=Bloomberg.com |date=3 September 2021 |language=en}}</ref><ref name="Ainsley">{{cite news |last1=Harris |first1=Ainsley |title=The danger of the internet turning money into a game |url=https://www.fastcompany.com/90675423/danger-internet-money-game-crypto-bubble |access-date=2 October 2021 |work=Fast Company |date=24 September 2021}}</ref> and as an unstable market that is overly reliant on the inflow of new players.<ref name=":0" /> |
Revision as of 04:52, 24 February 2022
2018 non-fungible token online game2018 video game
Axie Infinity | |
---|---|
Developer(s) | Sky Mavis |
Engine | |
Platform(s) | Windows Android macOS iOS |
Release | March 2018 |
Genre(s) | NFT Online game |
Mode(s) | Single player, PvP |
Axie Infinity is an NFT-based online video game developed by Vietnamese studio Sky Mavis, known for its in-game economy which uses Ethereum-based cryptocurrencies.
Description
Axie Infinity is a trading and battling game that allows players to collect, breed, raise, battle, and trade creatures known as "Axies" (characters based on axolotl), which are digitized as NFTs. As of September 2021, the majority of players were based in the Philippines.
In-game economy
economy-183813777.html |access-date=11 August 2021}}</ref> In February 2020, Sky Mavis estimated that the average player had spent around US$400 to match this starting requirement. By December 2021, the starting cost for three Axies was up to US$1,000.{{Failed verification|date=February 2022|reason=Cited source names $1,000 entry fee eight months prior to the article's publication, which would be late March 2021, not December.
The game uses a "pay-to-earn" model (also called "pay-to-play-to-earn" model) where after participants pay the starting costs, they can earn an Ethereum-based in-game cryptocurrency by playing. Axie Infinity allows users to cash-out their tokens every fourteen days. This model has been described as a form of gambling and as an unstable market that is overly reliant on the inflow of new players.
Participants are able to purchase virtual land and other in-game assets as NFTs.
In June 2021, during a pandemic lockdown, CNBC reported that some people in the Philippines were playing the game as their main source of income, though earning rates from playing fell below the minimum wage of the Philippines in September 2021. In August 2021, the Philippine Department of Finance clarified that income from Axie Infinity is taxable, and suggested that the SEC and BSP may classify the cryptocurrency as a currency or a security.
See also
References
- ^ Thu Huong Le (21 February 2020). "Tech in Asia - Connecting Asia's startup ecosystem". Tech in Asia. Retrieved 11 August 2021.
- ^ Kruppa, Miles; Bradshaw, Tim (26 November 2021). "Crypto's hottest game is facing an economic maelstrom". Financial Times. Retrieved 11 December 2021.
- Gonzales, Gelo (23 August 2021). "What is 'Axie Infinity' and how is it different from traditional video games?". Rappler. Retrieved 11 December 2021.
- ^ Pankratyeva, Alexandra (9 September 2021). "Crypto games: play-to-earn phenomenon". Capital.com. Retrieved 1 October 2021.
- Laurent, Lionel (3 September 2021). "Anxiety About Gaming Should Be Over Money, Not Morals". Bloomberg.com. Retrieved 1 October 2021.
- Harris, Ainsley (24 September 2021). "The danger of the internet turning money into a game". Fast Company. Retrieved 2 October 2021.
- Shumba, Camomile (25 November 2021). "A plot of digital land just sold for $2.3 million on Axie Infinity, as the real-estate race heats up across the metaverse". Business Insider. Retrieved 11 December 2021.
- Nunley, Christian (14 May 2021). "People in the Philippines are earning cryptocurrency during the pandemic by playing a video game". CNBC. Retrieved 8 October 2021.
- de Vera, Ben O. (23 August 2021). "DOF: Axie Infinity players must pay income tax from trading "pets"". Philippine Daily Inquirer. Retrieved 14 October 2021.
Further reading
- D'Anastasio, Cecilia; Volpicelli, Gian M. (30 November 2021). "The Escapist Fantasy of NFT Games Is Capitalism". Wired. Retrieved 2 December 2021.
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