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The game was a commercial success with positive reviews from critics. The success of the game led to a sequel '']''. Collaborations with ]/] to create ''Temple Run: Brave'' and ''Temple Run: Oz'', and a third spin-off in development by Scopely titled, ''Temple Run: Treasure Hunters'' as a ] video game. Temple Run also received activity books and a board game, with ] talking with Imangi Studios of a possible film adaptation. The success of the game also inspired multiple games that copy ''Temple Run''{{'}}s gameplay and branding. The game was a commercial success with positive reviews from critics. The success of the game led to a sequel '']''. Collaborations with ]/] to create ''Temple Run: Brave'' and ''Temple Run: Oz'', and a third spin-off in development by Scopely titled, ''Temple Run: Treasure Hunters'' as a ] video game. Temple Run also received activity books and a board game, with ] talking with Imangi Studios of a possible film adaptation. The success of the game also inspired multiple games that copy ''Temple Run''{{'}}s gameplay and branding.


Jetpack Joyride
==Gameplay==
]
In ''Temple Run'', the player controls either Guy Dangerous, an average explorer, Scarlett Fox, an ], Barry Bones, a ] ], Karma Lee, the fastest runner in the ], Montana Smith, the "second greatest explorer ever" (referring to ] being the greatest explorer), Francisco Montoya, a Spanish conquistador, or Zack Wonder, a football star. The character chosen will embark on an adventure to seek an ancient and valuable golden ] from an Aztec temple. They will not realize that the temple is inhabited by a family of demonic ]s who wants to devour them. As the game is an endless running game, there is no end to the temple; the player plays until the character ].


Jetpack Joyride
While the character is running, the player can swipe left or right to move the character to either side of the screen to collect coins and/or avoid obstacles. There are three types of coins to be found while the character is running: gold, red, and blue. A gold coin will only add one coin to the player's total number of coins. Red coins are worth two coins, while blue coins are worth three. The coins can be used to buy and then upgrade ]s and/or other characters. Coins can also be bought by the player through ]s with ]s of actual ]. When the player needs to turn left or right, the ] can be swiped in the corresponding direction. If the player wishes to jump over an object, the screen can be swiped upwards; if the player wishes to slide under an object, the screen can be swiped downwards.


FCK YOU!
==Development==
''Temple Run'' was designed, programmed, and produced by husband-and-wife team Keith Shepherd and Natalia Luckyanova with art by Kiril Tchangov.<ref name="AboutImangi" /> The game took a total of four months to develop.<ref name="Keith-interview">{{cite web | url= https://www.gamespot.com/articles/temple-run-the-rough-road-to-a-runaway-success-story/1100-6368469/ | title= Temple Run: The Rough Road to a Runaway Success Story | website= ] | date= March 27, 2012 | access-date= February 14, 2019 | archive-date= February 15, 2019 | archive-url= https://web.archive.org/web/20190215160037/https://www.gamespot.com/articles/temple-run-the-rough-road-to-a-runaway-success-story/1100-6368469/ | url-status= live }}</ref> Development began after the financial failure of Imangi Studio's previous game, ''Max Adventure'' and used that game to prototype Temple Run's controls. Imangi Studios wanted to make a quick game with simpler controls in contrast to ''Max Adventure'''s dual analog controls.

Keith started the prototype by making a game where the character is always running and can be controlled by rotating the environment from a top-down perspective. This idea was scrapped due to causing extreme dizziness during testing. To fix the problem, constraints were added so that players can only make 90° turns and perspective be fixed behind the character.<ref name="Natalia-interview">{{cite news | url=https://venturebeat.com/2012/02/06/temple-run-developer-shares-a-behind-the-scenes-look-at-making-a-runaway-hit-ios-game/ | title=Temple Run developer shares a behind the scenes look at making a runaway hit iOS game | work=] | date=February 6, 2012 | access-date=February 8, 2019 | archive-date=November 12, 2018 | archive-url=https://web.archive.org/web/20181112071533/https://venturebeat.com/2012/02/06/temple-run-developer-shares-a-behind-the-scenes-look-at-making-a-runaway-hit-ios-game/ | url-status=live }}</ref> When it came to the game's aesthetics, multiple ideas were conceptualized but ultimately settled for the character to running on a pathway resembling the ] or ].

After the temple design was solidified, Imangi Studios questioned the player character's motivation for constantly running without any breaks and came up with the idea of having something chasing him. Imangi Studios originally had the aliens from ''Max Adventure'' as placeholders.<ref name="TR-Prototype">{{cite AV media | date = March 19, 2014 | title = GDC 2014: A Look At 'Temple Run' Prototypes as it Evolved From 'Max Adventure' | url = https://toucharcade.com/2011/06/07/wwdc-2011-temple-run-hands-on-preview-the-latest-from-imangi-studios/ | access-date = February 16, 2019 | publisher = TouchArcade}}</ref> Kiril created the design of evil demon monkeys and gave them skull masks due to his desire of adding skulls in games he's involved in.<ref name="Keith-interview" /> Natalia initially did not like having evil demon monkeys chasing the player character and found them terrifying. Keith and Kiril, however, liked the evil demon monkeys and convinced Natalia to remain in the final product. Natalia later admitted that they were right and that it added immediacy and adrenaline.<ref name="Natalia-interview" />

The coin and gem mechanic was originally intended to be a variety of colored gems where the player would receive different bonuses depending on what combination of gems was obtained, similar to ] but was proven too difficult to achieve and was scrapped.<ref name="TR-Prototype" /> Natalia mentioned coins and Gems were particularly frustrating to add into the game that at one point were removed during development, but were added back due to the team missing them.<ref name="Natalia-interview" />

===Release===
The game was released on the ] on August 4, 2011.<ref name="ReleaseDate" /> The game was originally for 99 cents to download, but was switched to ] prior to December 2011.<ref>{{cite magazine | url=https://www.wired.com/gamelife/2012/03/free-games-temple-run/all/ | title=''Temple Run'' and the Rise of the Free, Profitable Videogame | magazine=] | author=Chris Kohler | date=March 28, 2012 | access-date=January 7, 2013 | archive-date=January 9, 2013 | archive-url=https://web.archive.org/web/20130109004931/http://www.wired.com/gamelife/2012/03/free-games-temple-run/all/ | url-status=live }}</ref>
After the release of its sequel '']'', the game renamed to ''Temple Run: Classic''.<ref>{{cite web| url=http://www.slidetoplay.com/games/temple-run-2/| title=Temple Run 2 (iOS)| website=Slide to Play| access-date=October 18, 2013| archive-date=October 19, 2013| archive-url=https://web.archive.org/web/20131019142848/http://www.slidetoplay.com/games/temple-run-2/| url-status=live}}</ref><ref>{{cite web |title=Temple Run: Classic |url=https://itunes.apple.com/gb/app/temple-run-classic/id420009108?mt=8 |website=] |access-date=October 24, 2018 |archive-date=October 25, 2018 |archive-url=https://web.archive.org/web/20181025191424/https://itunes.apple.com/gb/app/temple-run-classic/id420009108?mt=8 |url-status=live }}</ref>

On January 12, 2012, Imangi Studios announced on the ''Temple Run'' ] page that the game would be released for the ] platform in February.<ref>{{cite web | url = http://www.facebook.com/photo.php?fbid=301394146577518&set=a.229085540475046.76637.215459165171017&type=1 | title = Timeline Photos | publisher = ] | date = January 13, 2012 | access-date = July 29, 2013 | archive-date = November 6, 2015 | archive-url = https://web.archive.org/web/20151106134019/https://www.facebook.com/photo.php?fbid=301394146577518&set=a.229085540475046.76637.215459165171017&type=1 | url-status = live }}</ref> The game was released on ] on March 27, 2012, a month later than expected.<ref>{{cite web |title=Temple Run for Android to be released on March 27 |website=Android Central |url=http://www.androidcentral.com/temple-run-android-be-released-march-27 |date=March 6, 2012 |author=Anndrew Vacca |access-date=March 7, 2012 |archive-date=March 7, 2012 |archive-url=https://web.archive.org/web/20120307213056/http://www.androidcentral.com/temple-run-android-be-released-march-27 |url-status=live }}</ref> As ''Temple Run'' was originally released with a custom, flexible ] on iOS, there were some difficulties when it was ported to Android, primarily related to the use of the ] game engine. The game frequently crashed,<ref>{{cite web |title=Temple Run for Android Updated, Fixes Crash Issues and Adds Support for the DROID RAZR and Bionic |website=Droid Life |url=http://www.droid-life.com/2012/03/30/temple-run-for-android-updated-fixes-crash-issues-and-adds-support-for-the-droid-razr-and-bionic/ |author=Tim-o-tato |date=March 30, 2012 |access-date=January 11, 2012 |archive-date=March 31, 2012 |archive-url=https://web.archive.org/web/20120331162905/http://www.droid-life.com/2012/03/30/temple-run-for-android-updated-fixes-crash-issues-and-adds-support-for-the-droid-razr-and-bionic/ |url-status=live }}</ref> occasionally caused devices to overheat, and drained battery life extremely quickly.<ref>{{cite web |title=Temple Run For Android Reportedly Making Devices Overheat? |website=Android Pit |url=http://www.androidpit.com/temple-run-for-android |author=Eric McBride |date=March 30, 2012 |access-date=January 11, 2012 |archive-date=June 14, 2012 |archive-url=https://web.archive.org/web/20120614225802/http://www.androidpit.com/temple-run-for-android |url-status=live }}</ref> This led to generally unfavourable reviews.<ref>{{cite magazine | url=https://www.pcmag.com/article2/0,2817,2402281,00.asp | title=Temple Run (for Android) | magazine=] | author=Sara Yin | access-date=January 7, 2013 | archive-date=December 21, 2012 | archive-url=https://web.archive.org/web/20121221095650/http://www.pcmag.com/article2/0,2817,2402281,00.asp | url-status=live }}</ref>

On March 27, 2013, the game was released for ].<ref name="phone" />

An arcade version was developed by Coastal Amusements and released on 2012.<ref>{{Cite web |url=http://www.coastalamusements.com/index.php?option=com_virtuemart&view=productdetails&product_id=130&category_id=8&Itemid=109 |title=Temple Run Arcade Information |website=Coastalamusements.com |access-date=February 18, 2019 |archive-date=February 19, 2019 |archive-url=https://web.archive.org/web/20190219072943/http://www.coastalamusements.com/index.php?option=com_virtuemart&view=productdetails&product_id=130&category_id=8&Itemid=109 |url-status=live }}</ref> The arcade version was discontinued some time after.<ref>{{Cite web |url=https://www.bmigaming.com/Discontinued/discontinued-redemption-arcade-games-tt.htm |title= Discontinued Redemption Arcade Games - Temple Run Arcade |access-date=February 19, 2019 |archive-date=February 19, 2019 |archive-url=https://web.archive.org/web/20190219130231/https://www.bmigaming.com/Discontinued/discontinued-redemption-arcade-games-tt.htm |url-status=live}}</ref>

==Related media==
In November 2013, '']'' reported that ] and producer ] were in talks with Imangi Studios to make a movie version of ''Temple Run''.<ref>{{cite web|url=http://www.hollywoodreporter.com/news/warner-bros-david-heyman-bring-650948?mobile_redirect=false|title=Warner Bros., David Heyman to Bring Video Game 'Temple Run' to Big Screen|author1=Tatiana Siegel|author2=Borys Kit|date=November 12, 2013|work=]|access-date=November 14, 2013|archive-date=November 15, 2013|archive-url=https://web.archive.org/web/20131115020248/http://www.hollywoodreporter.com/news/warner-bros-david-heyman-bring-650948?mobile_redirect=false|url-status=live}}</ref>

In July 2014 a ''Temple Run'' fiction series and an activity book was published by ]. The series is called ''Run For Your Life'', with the first four titles called ''Jungle Trek'', ''Doom Lagoon'', ''Arctic Rescue'' and ''Pyramid Peril''. The series is a "choose-your-own-ending" series aimed at fans of the game and books like '']''. The activity book, ''Temple Run Downloaded'' is shaped like a ] and includes ''Temple Run'' info, character profiles, mazes and brain teasers.<ref>{{cite web | url=https://www.egmont.co.uk/egmont-runs-away-rights-temple-run-fiction-series-activity-books/#.VIYqymcfz4Y | title=Egmont Runs Away with Rights to Temple Run Fiction Series and Activity Books | website=Egmont Publishing | date=June 24, 2014 | access-date=December 8, 2014 | url-status=dead | archive-url=https://web.archive.org/web/20141215220817/https://www.egmont.co.uk/egmont-runs-away-rights-temple-run-fiction-series-activity-books/#.VIYqymcfz4Y | archive-date=December 15, 2014 | df=mdy-all }}</ref><ref>{{cite web | url=http://www.readingzone.com/index.php?zone=sz&page=fullnews&id=2161 | title=App adventure Temple Run helps draw readers | website=School Zone | date=November 24, 2014 | access-date=December 8, 2014 | archive-date=September 24, 2015 | archive-url=https://web.archive.org/web/20150924085151/http://www.readingzone.com/index.php?zone=sz&page=fullnews&id=2161 | url-status=live }}</ref>

== Reception==
===Milestones and accolades===
Since its initial release on the ], the popularity of the game has soared,<ref name="SmashRecords">{{cite web | url=http://www.inentertainment.co.uk/20120221/temple-run-to-smash-android-app-records/ | title=Temple Run To Smash Records | website=InEntertainment | date=February 21, 2012 | access-date=February 21, 2012 | author=Peter Chubb | archive-date=February 25, 2012 | archive-url=https://web.archive.org/web/20120225004737/http://www.inentertainment.co.uk/20120221/temple-run-to-smash-android-app-records/ | url-status=dead }}</ref> to the point that Imangi Studios became more popular than ].<ref>{{cite news|url=http://bits.blogs.nytimes.com/2012/03/01/temple-run/|title=How Temple Run Became More Popular Than Zynga Games|newspaper=]|author=Brian X. Chen|date=March 1, 2012|access-date=July 29, 2013|archive-date=June 7, 2013|archive-url=https://web.archive.org/web/20130607133316/http://bits.blogs.nytimes.com/2012/03/01/temple-run/|url-status=live}}</ref> In the ], the game was included in the top 50 most-downloaded apps in December 2011,<ref>{{cite web | url=http://www.msdeagleslanding.com/2011/12/03/temple-run-becomes-popular-throughout-the-app-world/ | title=Temple Run becomes popular throughout the app world | website=MSD Eagle's Landing |author=Nicole Loiseau |date=December 3, 2011| access-date=July 29, 2013|archive-url=https://web.archive.org/web/20120421135245/http://www.msdeagleslanding.com/2011/12/03/temple-run-becomes-popular-throughout-the-app-world/|archive-date=April 21, 2012}}</ref> and eventually became the number one free iOS app in the Store. It also reached the position of the top grossing iOS app.<ref>{{cite news | url=https://techcrunch.com/2012/01/15/temple-run/ | title=Mobile Game Design: How Evil Monkeys Chased Temple Run To App Store #1 | author=Josh Constine | date=January 15, 2012 | work=TechCrunch | access-date=January 15, 2012 | archive-date=January 17, 2012 | archive-url=https://web.archive.org/web/20120117095103/http://techcrunch.com/2012/01/15/temple-run/ | url-status=live }}</ref> The Android version was downloaded one million times within three days of its release.<ref>{{cite web|url=http://androidcommunity.com/temple-run-android-gets-a-whopping-1-million-downloads-in-three-days-20120330/|title=Temple Run for Android Gets A Whopping 1 Million Downloads In Three Days|website=Android Community|author=Michael Crider|date=March 30, 2012|access-date=July 29, 2013|archive-date=October 15, 2013|archive-url=https://web.archive.org/web/20131015080752/http://androidcommunity.com/temple-run-android-gets-a-whopping-1-million-downloads-in-three-days-20120330/|url-status=live}}</ref> As of June 2014, ''Temple Run'' and its sequel have been downloaded over 1 billion times.<ref>{{cite web |author=Joshua Topolsky |url=https://www.theverge.com/2014/6/4/5776232/temple-run-1-billion-downloads |title='Temple Run' has been downloaded over 1 billion times, and most players are women |website=The Verge |date=June 4, 2014 |access-date=June 4, 2014 |archive-date=June 5, 2014 |archive-url=https://web.archive.org/web/20140605075253/http://www.theverge.com/2014/6/4/5776232/temple-run-1-billion-downloads |url-status=live }}</ref>

The Arcade version won the 2013 BOSA Awards bronze medal for Videmption Arcade Games.<ref>{{Cite web |url=https://www.prweb.com/releases/2013/2/prweb10407118.htm |title=Best of Show Arcade Machine Awards for Innovation and Creativity in Arcade Games and Amusements Revealed |access-date=February 19, 2019 |archive-date=June 19, 2014 |archive-url=https://web.archive.org/web/20140619202555/http://www.prweb.com/releases/2013/2/prweb10407118.htm |url-status=live }}</ref>

===Critical response===
{{Video game reviews
| title =
| subtitle =
| MC = 80/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/ios/temple-run |title=Temple Run for iPhone/iPad Reviews |website=] |publisher=] |access-date=July 29, 2013 |archive-date=April 29, 2019 |archive-url=https://web.archive.org/web/20190429054219/https://www.metacritic.com/game/ios/temple-run |url-status=live }}</ref>
| Gamezebo = {{Rating|5|5}}<ref name="Gamezebo">{{cite web | url=http://www.gamezebo.com/games/temple-run/review | title=Temple Run is an instant iPhone classic | publisher=] | date=January 11, 2012 | access-date=June 24, 2012 | author=Art Green | archive-date=June 26, 2012 | archive-url=https://web.archive.org/web/20120626180348/http://www.gamezebo.com/games/temple-run/review | url-status=live }}</ref>
| IGN = 7.5/10<ref name="IGN">{{cite web | url=https://www.ign.com/articles/2011/08/17/temple-run-iphone-review | title=Temple Run (iPhone) Review | website=] |author=Justin Davis |date=August 17, 2011 |archive-url=https://web.archive.org/web/20121231151751/https://www.ign.com/articles/2011/08/17/temple-run-iphone-review |archive-date=December 31, 2012 | access-date=July 29, 2013 |url-status=live}}</ref>
| TA = {{Rating|4.5|5}}<ref name="TouchArcade">{{cite web |url=https://toucharcade.com/2011/08/03/temple-run-review/ |title='Temple Run' Review – Indiana Jones and the Endless Runner |last=Campbell |first=Nissa |date=August 3, 2011 |website=] |access-date=July 29, 2013 |archive-date=July 21, 2013 |archive-url=https://web.archive.org/web/20130721031915/http://toucharcade.com/2011/08/03/temple-run-review/ |url-status=live }}</ref>
| PG = {{Rating|3.5|5}}<ref name="PocketGamer">{{cite web |url=https://www.pocketgamer.com/articles/032162/temple-run/ |title=Temple Run - Review |last=Slater |first=Harry |date=August 11, 2011 |website=] |access-date=August 30, 2019 |archive-date=August 31, 2019 |archive-url=https://web.archive.org/web/20190831054544/https://www.pocketgamer.com/articles/032162/temple-run/ |url-status=live }}</ref>
| rev1 = ''148Apps''
| rev1Score = {{Rating|3|5}}<ref name="148Apps">{{cite web|url=http://www.148apps.com/reviews/temple-run-review/|title=Temple Run Review|publisher=148Apps|author=Phillip Levin|date=August 8, 2011|access-date=July 29, 2013|archive-date=July 18, 2013|archive-url=https://web.archive.org/web/20130718174140/http://www.148apps.com/reviews/temple-run-review/|url-status=live}}</ref>
| rev2 = ''AppSpy''
| rev2Score = 4/5<ref name="AppSpy">{{cite web|url=http://www.appspy.com/review/5036/temple-run|title=Temple Run Review|publisher=AppSpy|author=Andrew Nesvadba|date=August 15, 2011|access-date=July 27, 2013|archive-date=November 9, 2013|archive-url=https://web.archive.org/web/20131109050015/http://www.appspy.com/review/5036/temple-run|url-status=live}}</ref>
| rev3 = ''Slide to Play''
| rev3Score = 4/4<ref name="Slide">{{cite web|url=http://www.slidetoplay.com/review/temple-run-review/ |archive-url=https://web.archive.org/web/20131019175136/http://www.slidetoplay.com/review/temple-run-review/ |title=Temple Run Review |publisher=Slide to Play|author=Andrew Webster |date=August 13, 2011 |archive-date= October 19, 2013 |url-status=dead |access-date=July 27, 2013}}</ref>

<!-- Awards -->
| award1Pub = Shorty Awards
| award1 = Nominated
}}

''Temple Run'' has been generally well-received amongst critics. The iOS version holds an aggregate score of 80 out of 100 on ] based on 10 reviews.<ref name="MC" /> Phillip Levin of ''148Apps'' praised the gameplay but criticizing the backgrounds; "my big qualm with ''Temple Run'' lies in the fact that the majority of the game's scenery looks the same. Yeah, the scenery does change here and there, but most of the time, gamers are running through ruined, temple pathways that look consistently the same. It all starts to blur together after a while."<ref name="148Apps" /> ''AppSpy''{{'s}} Andrew Nesvadba was more impressed, writing "''Temple Run'' tightens up and polishes the endless-runner for the ], giving players a unique and fun challenge that controls like a dream."<ref name="AppSpy" /> '']''{{'s}} Nissa Campbell praising its move away from the "one-button jumping control system" of most endless runners, as well as the game's ''milieu''; "Any endless runner worth the name will give you high-tension situations and that "one more time" compulsion. But ''Temple Run'' is probably the only one that also makes you feel like a daring archaeologist with a penchant for deadly situations."<ref name="TouchArcade" />

'']''{{'s}} Art Green called it "an instant iPhone classic," and writing "addictive doesn't even accurately describe the game. Enthralling gameplay as the game speeds up. Objectives add goals that keep you playing."<ref name="Gamezebo" /> ''Slide to Play''{{'s}} Andrew Webster praised the upgrade system, 3D graphics, and controls, concluding "Even if you think you're sick of automatic runners, ''Temple Run'' proves there's still much life left in the genre. It matches the sheer thrill and intensity of '']'', but with a completely new theme and perspective. We've all wanted to be ] at some point, and now's your chance."<ref name="Slide" />

'']''{{'s}} Justin Davis praised the game's depth and upgrade system, which he felt distinguished it from other endless runners, such as ''Canabalt'' and '']''. He concluded that "''Temple Run'' is a fast and frenzied iPhone experience. The combination of swiping and tilt controls give each session a frantic feeling Gamers craving a new iOS time waster should give ''Temple Run'' a long look."<ref name="IGN" />

'']''{{'s}} Laarni Almendrala Ragaza called the initial Android version "crisp", with "snappy" navigation.<ref>{{cite magazine | url=https://www.pcmag.com/article2/0,2817,2402281,00.asp | title=Temple Run (for Android) review | magazine=] | author=Sara Yin | access-date=June 24, 2012 | archive-date=June 20, 2012 | archive-url=https://web.archive.org/web/20120620142007/http://www.pcmag.com/article2/0,2817,2402281,00.asp | url-status=live }}</ref> They also included it in their "Mobile Apps to keep Kids Happy" list.<ref>{{cite journal | url=https://www.pcmag.com/article2/0,2817,2404920,00.asp | title=Mobile Apps to keep Kids Occupied and Happy | journal=] | author=Laarni Almendrala Ragaza | date=May 25, 2012 | access-date=June 24, 2012 | archive-date=June 29, 2012 | archive-url=https://web.archive.org/web/20120629012327/http://www.pcmag.com/article2/0,2817,2404920,00.asp | url-status=live }}</ref>


==Legacy== ==Legacy==
61 Hume Avenue, Melton South VIC 3338.
===Copycats===
In the wake of ''Temple Run's'' success, other developers created games of a similar style, such as ''Temple Guns'', ''Temple Jump'',<ref name="SmashRecords" /> ''Piggy Run'', ''Zombie Run'' and ''Pyramid Run''.<ref>{{cite web | url =http://www.greatappsreview.com/2012/07/16/pyramid-run/ | title=Pyramid Run review | author=Sinan Küstür| publisher=Great Apps Review|date=June 16, 2012|access-date=July 29, 2013|archive-url= https://web.archive.org/web/20120818225244/http://www.greatappsreview.com/2012/07/16/pyramid-run/| archive-date=August 18, 2012}}</ref> Imangi Studios co-founder Keith Shepherd found it flattering that developers were inspired by the game to create interesting games that make them unique.<ref name="flatterfrustrate-temple" /> However, Shepard also found it frustrating when developers took exact gameplay, branding, and assets from their original game.<ref name="flatterfrustrate-temple">{{cite web |title=Imangi Studios: Temple Run clones are both 'flattering' and 'frustrating' |url=https://www.pocketgamer.com/articles/043762/imangi-studios-temple-run-clones-are-both-flattering-and-frustrating/ |publisher=] |date=August 3, 2012 |access-date=February 17, 2019 |archive-date=February 17, 2019 |archive-url=https://web.archive.org/web/20190217201046/https://www.pocketgamer.com/articles/043762/imangi-studios-temple-run-clones-are-both-flattering-and-frustrating/ |url-status=live }}</ref> This led to many of the copycat games from indie developer Anton Sinelnikov being removed from the ].<ref>{{cite web |title=Apple removes several iOS copycat games from one offending developer |url=https://www.gamasutra.com/view/news/40101/Apple_removes_several_iOS_copycat_games_from_one_offending_developer.php |website=] |date=February 3, 2012 |access-date=February 17, 2019 |archive-date=February 17, 2019 |archive-url=https://web.archive.org/web/20190217201051/https://www.gamasutra.com/view/news/40101/Apple_removes_several_iOS_copycat_games_from_one_offending_developer.php |url-status=live}}</ref>


===Sequels and spin-offs=== ===Sequels and spin-offs===

Revision as of 10:33, 12 March 2022

This article is about the video game. For the series, see Temple Run (series). 2011 3D endless runner video game

2011 video game
Temple Run
App icon
Developer(s)Imangi Studios
Publisher(s)Imangi Studios
Artist(s)Kiril Tchangov
SeriesTemple Run
EngineTemple Run engine (iOS)
Unity (Android)
Platform(s)iOS
Android
Windows Phone
ReleaseiOS
  • WW: August 4, 2011
Android
  • WW: March 27, 2012
Windows Phone
  • WW: March 27, 2013
Genre(s)Endless runner
Mode(s)Single-player

Temple Run is a 3D endless running video game developed and published by Imangi Studios. The player controls an explorer who has obtained an ancient relic and runs from demonic monkey-like creatures chasing him. The game was initially released for iOS devices on August 4, 2011, and later ported to Android systems and Windows Phone 8.

The game was a commercial success with positive reviews from critics. The success of the game led to a sequel Temple Run 2. Collaborations with Disney/Pixar to create Temple Run: Brave and Temple Run: Oz, and a third spin-off in development by Scopely titled, Temple Run: Treasure Hunters as a match-three video game. Temple Run also received activity books and a board game, with Warner Bros. Studios talking with Imangi Studios of a possible film adaptation. The success of the game also inspired multiple games that copy Temple Run's gameplay and branding.

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Legacy

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Sequels and spin-offs

Further information: Temple Run (series)

Temple Run was followed by several sequels and spin-offs, becoming the first game in the Temple Run series. The second entry in the series is Temple Run: Brave and is a spin-off based on the film, Brave. It was released on Android and iOS on June 14, 2012. The third entry in the series is Temple Run 2 and serves as the direct sequel to Temple Run. Temple Run 2 was released on iOS on January 16, 2013. The fourth entry is Temple Run: Oz and is the second spin-off in the series, now based on the film, Oz the Great and Powerful. Temple Run: Oz was released on The fifth entry in the series is Temple Run VR and released for the Samsung Gear VR headset on December 23, 2014.

References

  1. "Temple Run (iOS)". IGN. Archived from the original on December 26, 2018. Retrieved October 18, 2013.
  2. "Temple Run (Android)". IGN. Archived from the original on November 6, 2015. Retrieved October 18, 2013.
  3. Angela Moscaritolo (March 27, 2013). "Temple Run Launches on Windo". PC Magazine. Archived from the original on August 9, 2013. Retrieved July 29, 2013.
  4. ^ "Imangi Studios - About". Imangi Studios. Archived from the original on September 19, 2012. Retrieved February 3, 2012.
  5. nsxdavid (March 26, 2012). "Temple Run for Android SHIPS!". Unity Community. Archived from the original on May 16, 2013. Retrieved July 29, 2013.
  6. "Temple Run Brave (iOS)". Slide to Play. Archived from the original on October 19, 2013. Retrieved October 18, 2013.
  7. KS Sandhya Iyer (June 8, 2012). "Temple Run: Brave coming to iOS, Android on June 14". NDTV Gadgets. Archived from the original on October 19, 2013. Retrieved October 18, 2013.
  8. "Temple Run 2 released for iOS, Android version hitting Google Play next week". T3. January 17, 2013. Archived from the original on May 30, 2016. Retrieved January 17, 2013.
  9. Nelson, Randy (February 4, 2013). "Temple Run: Oz the Great and Powerful (apparently) landing this month on iOS". TÚAW. Archived from the original on May 16, 2013. Retrieved February 5, 2013.
  10. Jordan, Jon; Editor, Contributing. "Temple Run goes first person as it supports Samsung Gear VR". pocketgamer.biz. Archived from the original on August 28, 2019. Retrieved August 31, 2019. {{cite web}}: |last2= has generic name (help)
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