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{{Infobox Software |
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{{Infobox Software |
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| name = Octane Render |
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| name = Octane Render |
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| logo = Octane Render logo.png |
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| logo = Octane Render logo.png |
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| logo_size = 264px |
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| logo_size = 264px |
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| screenshot = Octane render interface.png |
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| screenshot = Octane render interface.png |
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| caption = |
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| caption = |
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| developer = ] Inc. |
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| developer = ] Inc. |
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| latest_release_version = OctaneRender 2021.1 (CUDA) / Octane X (Metal) |
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| latest_release_version = OctaneRender 2022.1 (CUDA) / Octane X (Metal) |
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| latest_release_date = {{release date|2023|06|8}} |
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| latest_release_date = {{release date|2023|06|8}} |
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| operating_system = {{ubl|] and later<ref name="defer 1" />|] or later<ref name="defer 1" />|]<ref name="defer 1" />}} |
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| operating_system = {{ubl|] and later<ref name="defer 1" />|] or later<ref name="defer 1" />|]<ref name="defer 1" />}} |
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| platform = {{plainlist| |
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| platform = {{plainlist| |
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*] or ] |
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*] or ] |
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*]-enabled ] or ]-enabled ], ] or ] ]<ref name="defer 1">{{cite web|title=octanerender™ standalone edition|url=http://render.otoy.com/downloads.php|work=render.otoy.com|publisher=Otoy|accessdate=21 August 2013}}</ref> |
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*]-enabled ] or ]-enabled ], ] or ] ]<ref name="defer 1">{{cite web|title=octanerender™ standalone edition|url=http://render.otoy.com/downloads.php|work=render.otoy.com|publisher=Otoy|accessdate=21 August 2013}}</ref> |
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}} |
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}} |
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| programming language = ]{{Citation needed|date=August 2013}} |
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| programming language = ]{{Citation needed|date=August 2013}} |
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| genre = ] |
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| genre = ] |
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| license = ] ] |
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| license = ] ] |
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| website = {{URL|https://home.otoy.com/render/octane-render/}} |
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| website = {{URL|https://home.otoy.com/render/octane-render/}} |
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}} |
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'''Octane Render''' is an ] application with real-time capability developed by graphics software company OTOY Inc. |
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'''Octane Render''' is an ] application with real-time capability developed by graphics software company OTOY Inc. |
Octane render was the first commercially available unbiased path-tracer that fully utilized the GPU, allowing users to modify scenes close to real time without the speed malus of CPU rendering.