Revision as of 19:12, 22 March 2005 editLuigi30 (talk | contribs)3,725 edits cleaned up and wikified← Previous edit | Revision as of 04:44, 25 March 2005 edit undo84.44.139.244 (talk)No edit summaryNext edit → | ||
Line 12: | Line 12: | ||
|- | |- | ||
|]: | |]: | ||
|] (Windows, Linux) ] ( |
|] (Windows, Linux) ] (Mac OS X) | ||
|- style=background:#ccccff | |- style=background:#ccccff | ||
| style=width:80px|]: | | style=width:80px|]: | ||
Line 36: | Line 36: | ||
|- | |- | ||
|Platforms: | |Platforms: | ||
|], ], ] | |], ], ] | ||
|- style=background:#ccccff | |- style=background:#ccccff | ||
|Media: | |Media: |
Revision as of 04:44, 25 March 2005
sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 10px; background-color: #f7f8ff; border:1px solid #8888aa;"Darwinia | |
center Darwinia Cover | |
Developer: | Introversion Software |
Publisher: | Introversion Software (Windows, Linux) Ambrosia Software (Mac OS X) |
Designer: | Chris Delay |
Distributor: | Pinnacle Software (Windows CD version) |
Release date: | 2005 |
Genre: | Action |
Game modes: | Single player |
ESRB rating: | N/A |
PEGI rating: | 7+ |
Platforms: | Windows, Linux, Mac OS X |
Media: | 1 CD, Online (Soon) |
System requirements: | 600MHz CPU, 128MB RAM, 60MB hard disk, 16MB graphic card |
Input: | Keyboard and mouse |
Darwinia is the second game made by Introversion Software, the creators of Uplink. It is an action game, similar to Cannon Fodder, with graphics inspired by early arcade machines.
Backstory
The world of Darwinia isn't a natural phenomenon. It was created as a digital theme world by the mysterious Dr Sepulveda - a Jurassic Park for polygons. Housed in a massive mainframe Protologic 68000s, and in a vast network of surplus '80s PCs, Darwinia is a world where the single-poly Darwinians (a.k.a. DGs or DeeGees), with their simple, but growing AI, can grow and evolve. And where the world can visit to see them gambolling in their natural, fractal habitat. Except, when you arrive, something has gone horribly wrong. Darwinia has been infected by a virus, and Dr Sepulveda is panicking, watching decades of research being corrupted and consumed. Since you are the only other person there at the time, Sepulveda decides that you can help him, giving you access to the combat programs he'd managed to prevent from being completely rewritten by the virus, simple tools that were meant to put the Darwinians through their paces. It soon becomes clear this isn't enough, and that triggers the third aspect of the gameplay - evolution.
There are several screenshots on the official Darwinia website, as well as articles in many gaming magazines including PC Gamer and Edge.
Initial beta testing on Darwinia started on August 27, 2004, and full game beta testing started on November 26, 2004. The Macintosh version is being published by Ambrosia Software. A demo level was released on January 21, 2005 and can be downloaded from the Darwinia website.
External links
- Introversion Homepage
- Uplink Homepage (Introversion's first game)
- Darwinia Homepage (Introversion's second game)