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==Gameplay== ==Gameplay==
''Total War: Pharaoh'' is a ] ] video game. In the game, the player can choose from eight leaders, representing the game's three factions: ] (], ], ], and ]), the ]ites of the ] (] and ]), and the fragmented ] under ] and ] in ]. New to the series is unit stance. Units in the game can now advance, hold (or forming a ] or a spear wall), and fall back. When unit falls back, they will retreat and slowly cede ground while maintaining formation and facing forward.<ref name="EuroG preview">{{cite web|url=https://www.eurogamer.net/total-war-pharaoh-takes-the-series-back-to-vanilla-history|title=Total War: Pharaoh takes the series back to vanilla history|first=Chris|last=Tapsell|work=]|date=June 1, 2023|accessdate=June 4, 2023}}</ref> Units armour will also degrade, causing them to become progressively more vulnerable during confrontations. As with ''Troy'', environments and armour will affect unit movement. For instance, heavier unit will become exhausted faster, and become bogged down in mud. Natural disasters will impact the terrain. For instance, a thunderstorm may create more mud and create harsh conditions for heavy units, while a ] will drastically reduce visibility, rendering ]s useless. Fire will also spread across the battlefield, destroying buildings and killing units caught in it. As the players progress in the game, they will be able to recruit units that are more adept to Egypt's harsh weather and terrain conditions.<ref name="legacy">{{cite web|url=https://www.pcgamer.com/total-war-pharaoh-is-making-huge-changes-to-battles-from-dynamic-weather-and-terrain-to-armour-degradation/|title=Total War: Pharaoh is making huge changes to battles, from dynamic weather and terrain to armour degradation|first=Fraser|last=Brown|work=]|date=June 1, 2023|accessdate=June 4, 2023}}</ref> Siege battles also underwent changes. Each settlement now has three capture points, with each bringing a unique boost to the army that controls it. For instance, one capture point may boost an army's morale, while another may boost their stamina.<ref>{{cite web|url=https://www.gamesradar.com/total-war-pharaohs-battles-made-me-rethink-everything-i-thought-i-knew-about-total-war/|title=Total War: Pharaoh's battles made me rethink everything I thought I knew about Total War|first=Rollin|last=Bishop|work=]|date=June 1, 2023|accessdate=June 4, 2023}}</ref> ''Total War: Pharaoh'' is a ] ] video game. In the game, the player can choose from eight leaders, representing the game's three factions: ] (], ], ], and ]), the ]ites of the ] (] and ]), and the fragmented ] under ] and ] in ]. New to the series is unit stance. Units in the game can now advance, hold (or forming a ] or a spear wall), and fall back. When unit falls back, they will retreat and slowly cede ground while maintaining formation and facing forward.<ref name="EuroG preview">{{cite web|url=https://www.eurogamer.net/total-war-pharaoh-takes-the-series-back-to-vanilla-history|title=Total War: Pharaoh takes the series back to vanilla history|first=Chris|last=Tapsell|work=]|date=June 1, 2023|accessdate=June 4, 2023}}</ref> Units armour will also degrade, causing them to become progressively more vulnerable during confrontations. As with ''Troy'', environments and armour will affect unit movement. For instance, heavier unit will become exhausted faster, and become bogged down in mud. Natural disasters will impact the terrain. For instance, a thunderstorm may create more mud and create harsh conditions for heavy units, while a ] will drastically reduce visibility, rendering ]s useless. Fire will also spread across the battlefield, destroying buildings and killing units caught in it. As the players progress in the game, they will be able to recruit units that are more adept to Egypt's harsh weather and terrain conditions.<ref name="legacy">{{cite web|url=https://www.pcgamer.com/total-war-pharaoh-is-making-huge-changes-to-battles-from-dynamic-weather-and-terrain-to-armour-degradation/|title=Total War: Pharaoh is making huge changes to battles, from dynamic weather and terrain to armour degradation|first=Fraser|last=Brown|work=]|date=June 1, 2023|accessdate=June 4, 2023}}</ref> Siege battles also underwent changes. Each settlement now has three capture points, with each bringing a unique boost to the army that controls it. For instance, one capture point may boost an army's morale, while another may boost their stamina.<ref>{{cite web|url=https://www.gamesradar.com/total-war-pharaohs-battles-made-me-rethink-everything-i-thought-i-knew-about-total-war/|title=Total War: Pharaoh's battles made me rethink everything I thought I knew about Total War|first=Rollin|last=Bishop|work=]|date=June 1, 2023|accessdate=June 4, 2023}}</ref>

The ] serve as ''Pharaoh''<nowiki/>'s endgame threat, while spawning in "waves" every two ingame years, for instance the scripted "] wave" in 1200 BCE and "] wave" in 1198 BC. The number of Sea Peoples armies spawned with each wave can be customized through ''Pharaoh''<nowiki/>'s campaign customization menu, and these armies increase in size, number, and quality as society enters a state of collapse. In addition to periodic Sea Peoples invasions, players regularly contend with ] raiding parties in western ] and ] and ] invasions in western and northern ].

Players can opt to pursue two "royal legacies": the ] of Egypt or the Hittite "Great King". ] starts the game as Pharaoh, but, before or after his pre-scripted death in 1202 BC, rival factions can initiate a ] to seize control of the throne. Likewise, while Suppiluliuma starts the game as Great King of the Hittites, he can be challenged in a civil war by any rival faction.


==Development== ==Development==
Line 24: Line 28:


==Historical setting== ==Historical setting==
As the game is set in a tumultuous period of time, the game world will become progressively more dangerous. The player needs to guide their civilization through this period of political hardship. Prosperity will result in the game's being brighter visually and will boost production. However, as regions become politically unstable, settlements will be attacked by the ] more frequently, and natural disasters will become more intense, ultimately leading to the ].<ref>{{cite web|url=https://www.gamespot.com/articles/total-war-pharaoh-hands-on-preview-war-like-an-egyptian/1100-6514706/|title=Total War: Pharaoh Hands-on Preview - War Like An Egyptian|first=Dave|last=Jewitt|work=]|date=June 1, 2023|accessdate=June 4, 2023}}</ref> As the game is set in a tumultuous period of time, the game world will become progressively more dangerous. The player needs to guide their civilization through this period of political hardship. Prosperity will result in the game's being brighter visually and will boost production. However, as regions become politically unstable, settlements will be attacked by the ] more frequently, and natural disasters will become more intense, ultimately leading to the ].<ref>{{cite web|url=https://www.gamespot.com/articles/total-war-pharaoh-hands-on-preview-war-like-an-egyptian/1100-6514706/|title=Total War: Pharaoh Hands-on Preview - War Like An Egyptian|first=Dave|last=Jewitt|work=]|date=June 1, 2023|accessdate=June 4, 2023}}</ref>


The ] was chosen as the game's setting, as the team felt that Egypt has never been properly explored in a ''Total War'' title. Director Todor Nikolov added that the empire during the Bronze Age collapse was facing political turmoil, threats from neighbouring states, and a possible invasion from the engimatic Sea Peoples, making it a great setting for a ''Total War'' game.<ref name="EuroG preview"/> The team studied extensively the three factions featured in the game, in particularly their ways of governance and approaches to warfare.<ref name="PCGamesN preview"/> The little-known Sea Peoples serves as the game's ] threat. They are depicted in the game as a coalition of multi-ethnic seafaring warriors, and their design was based on "fragments of art and written accounts".<ref>{{cite web|url=https://www.ign.com/articles/total-war-pharaoh-the-first-hands-on-preview|title=Total War Pharaoh: The First Hands-On Preview|first=Leana|last=Hafer|work=]|date=June 1, 2023|accessdate=June 4, 2023}}</ref> The ] was chosen as the game's setting, as the team felt that Egypt has never been properly explored in a ''Total War'' title. Director Todor Nikolov added that the empire during the Bronze Age collapse was facing political turmoil, threats from neighbouring states, and a possible invasion from the engimatic Sea Peoples, making it a great setting for a ''Total War'' game.<ref name="EuroG preview"/> The team studied extensively the three factions featured in the game, in particularly their ways of governance and approaches to warfare.<ref name="PCGamesN preview"/> The little-known Sea Peoples serves as the game's ] threat. They are depicted in the game as a coalition of multi-ethnic seafaring warriors, and their design was based on "fragments of art and written accounts".<ref>{{cite web|url=https://www.ign.com/articles/total-war-pharaoh-the-first-hands-on-preview|title=Total War Pharaoh: The First Hands-On Preview|first=Leana|last=Hafer|work=]|date=June 1, 2023|accessdate=June 4, 2023}}</ref>

Revision as of 20:48, 10 October 2023

2023 video game
Total War: Pharaoh
Developer(s)Creative Assembly Sofia
Publisher(s)Sega
Director(s)Maya Georgieva
Todor Nikolov
Designer(s)Milcho Vasilev
SeriesTotal War
Platform(s)macOS
Windows
ReleaseOctober 11, 2023
Genre(s)Turn-based strategy, real-time tactics
Mode(s)Single-player, multiplayer

Total War: Pharaoh is an upcoming turn-based strategy real-time tactics video game developed by Creative Assembly Sofia and published by Sega. Part of the Total War series, Pharaoh is set in the New Kingdom of Egypt and its surrounding areas before the Late Bronze Age collapse. The game is set to be released for Windows PC on October 11, 2023. Feral Interactive will publish the game's macOS version.

Gameplay

Total War: Pharaoh is a turn-based strategy real-time tactics video game. In the game, the player can choose from eight leaders, representing the game's three factions: Ancient Egypt (Seti II, Amenmesse, Twosret, and Ramesses III), the Canaanites of the Levant (Bay and Irsu), and the fragmented Hittite Empire under Šuppiluliuma II and Kurunta in Anatolia. New to the series is unit stance. Units in the game can now advance, hold (or forming a shield wall or a spear wall), and fall back. When unit falls back, they will retreat and slowly cede ground while maintaining formation and facing forward. Units armour will also degrade, causing them to become progressively more vulnerable during confrontations. As with Troy, environments and armour will affect unit movement. For instance, heavier unit will become exhausted faster, and become bogged down in mud. Natural disasters will impact the terrain. For instance, a thunderstorm may create more mud and create harsh conditions for heavy units, while a sandstorm will drastically reduce visibility, rendering archers useless. Fire will also spread across the battlefield, destroying buildings and killing units caught in it. As the players progress in the game, they will be able to recruit units that are more adept to Egypt's harsh weather and terrain conditions. Siege battles also underwent changes. Each settlement now has three capture points, with each bringing a unique boost to the army that controls it. For instance, one capture point may boost an army's morale, while another may boost their stamina.

The Sea Peoples serve as Pharaoh's endgame threat, while spawning in "waves" every two ingame years, for instance the scripted "Weshesh wave" in 1200 BCE and "Shekelesh wave" in 1198 BC. The number of Sea Peoples armies spawned with each wave can be customized through Pharaoh's campaign customization menu, and these armies increase in size, number, and quality as society enters a state of collapse. In addition to periodic Sea Peoples invasions, players regularly contend with Libu raiding parties in western Egypt and Phrygian and Kaska invasions in western and northern Anatolia.

Players can opt to pursue two "royal legacies": the Pharaoh of Egypt or the Hittite "Great King". Merneptah starts the game as Pharaoh, but, before or after his pre-scripted death in 1202 BC, rival factions can initiate a civil war to seize control of the throne. Likewise, while Suppiluliuma starts the game as Great King of the Hittites, he can be challenged in a civil war by any rival faction.

Development

The game was developed by Creative Assembly Sofia, which had previously worked on Total War Saga: Troy. Described as a fully-fledged historical Total War game, the team stripped away the more fantastical elements founded in games such as Total War: Warhammer and Total War: Three Kingdoms for an experience that is more grounded in reality. Creative director Maya Georgieva added that as opposed to Troy, the game is a "fully historical title", one that is not "diluted or looking for multiple representations". The pace of battle was significantly slower when compared to Troy, with director Todor Nikolov adding that the team wanted players to make "fewer" but more "impactful" decisions, and that combat now requires less micromanagement from players.

Total War: Pharaoh was announced in May 2023. The game is set to be released for Windows PC in October 2023. It will be supported by downloadable content, including a campaign pack and multiple faction packs, upon launch.

Historical setting

As the game is set in a tumultuous period of time, the game world will become progressively more dangerous. The player needs to guide their civilization through this period of political hardship. Prosperity will result in the game's being brighter visually and will boost production. However, as regions become politically unstable, settlements will be attacked by the Sea Peoples more frequently, and natural disasters will become more intense, ultimately leading to the late Bronze Age collapse.

The New Kingdom of Egypt was chosen as the game's setting, as the team felt that Egypt has never been properly explored in a Total War title. Director Todor Nikolov added that the empire during the Bronze Age collapse was facing political turmoil, threats from neighbouring states, and a possible invasion from the engimatic Sea Peoples, making it a great setting for a Total War game. The team studied extensively the three factions featured in the game, in particularly their ways of governance and approaches to warfare. The little-known Sea Peoples serves as the game's endgame threat. They are depicted in the game as a coalition of multi-ethnic seafaring warriors, and their design was based on "fragments of art and written accounts".

References

  1. ^ Tapsell, Chris (June 1, 2023). "Total War: Pharaoh takes the series back to vanilla history". Eurogamer. Retrieved June 4, 2023.
  2. ^ Brown, Fraser (June 1, 2023). "Total War: Pharaoh is making huge changes to battles, from dynamic weather and terrain to armour degradation". PC Gamer. Retrieved June 4, 2023.
  3. Bishop, Rollin (June 1, 2023). "Total War: Pharaoh's battles made me rethink everything I thought I knew about Total War". GamesRadar. Retrieved June 4, 2023.
  4. ^ Boudreau, Ian (June 2, 2023). "Total War Pharaoh ditches fantasy for a more thrilling reality". PCGamesN. Retrieved June 4, 2023.
  5. Radulovic, Petrana (May 23, 2023). "The next Total War game will mobilize in ancient Egypt". Polygon. Retrieved June 4, 2023.
  6. Romano, Sal (May 23, 2023). "Total War: PHARAOH announced for PC". Gematsu. Retrieved June 4, 2023.
  7. Jewitt, Dave (June 1, 2023). "Total War: Pharaoh Hands-on Preview - War Like An Egyptian". GameSpot. Retrieved June 4, 2023.
  8. Hafer, Leana (June 1, 2023). "Total War Pharaoh: The First Hands-On Preview". IGN. Retrieved June 4, 2023.

External links

Creative Assembly
British headquarters and its Sofia subsidiary
Total War series
Total War Saga
Total War: Warhammer
Spin-offs
Other titles
Categories: