Revision as of 16:21, 28 March 2007 view sourceYQTWRE (talk | contribs)47 edits →Xbox 360 Elite← Previous edit | Revision as of 16:22, 28 March 2007 view source Warren12 (talk | contribs)3 edits ←Replaced page with 'ps3 is better'Next edit → | ||
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{{Infobox CVG system | |||
|title=Xbox 360 | |||
|logo=] | |||
|image=] | |||
|manufacturer=] | |||
|type=] | |||
|generation=] | |||
|lifespan={{flagicon|United States}} ], ]<br />{{flagicon|Europe}} ], ]<br />{{flagicon|Japan}} ],]<br />{{flagicon|World}} ] | |||
|CPU=3.2 GHz ] Tri-Core ] | |||
|GPU=500 MHz ] ] | |||
|media=], ], ], Add-On: ] | |||
|unitssold= <!-- See discussion at http://en.wikipedia.org/Talk:Wii#Track_7th_generation_console_sales.21 before changing! //--> | |||
]wide: 10.4 million sold as of ], ].<ref name="CES07">{{cite web |url=http://www.engadget.com/2007/01/07/live-from-the-bill-gates-keynote/ |title=Live from the Bill Gates keynote |accessdate=2007-01-08 |last=Rojas |first=Peter |authorlink= |coauthors= |date=2007-01-07 |year= |month= |format= |work= |publisher=Engadget |pages= |language= |archiveurl= |archivedate= |quote= }}</ref><br> | |||
]: 4.5 million consumer sales as of ], ].<ref name="Xbox 360 life-to-date US sales as of December 31, 2006">{{cite web |url=http://biz.gamedaily.com/industry/feature/?id=14940 |title=Updated: Breaking: U.S. Video Game Industry Totals $12.5 Billion in 2006 |accessdate=2007-01-11 |last=Brightman |first=James |authorlink= |coauthors= |date=2007-01-11 |year= |month= |format= |work= |publisher=GameDaily Biz |pages= |language= |archiveurl= |archivedate= |quote= }}</ref><br/> | |||
]: 330,091 consumer sales as of ], ].<ref name="Xbox 360 Japan sales figures">{{cite web |url=http://www.m-create.com/jpn/s_ranking.html |title=2007 February 26 - March 4 weekly software & hardware rankings |accessdate=2007-02-27 |publisher=Media Create |language=Japanese}}</ref> | |||
|storage=20 GB ], ]s | |||
|controllers=4 maximum (wired or wireless or combination of each) | |||
|connectivity=3 × ] | |||
|onlineservice=] | |||
|topgame='']''<ref name="Gears of Wars sells 2 million">{{cite web |url=http://www.pro-g.co.uk/news/15-12-2006-4306.html |title=Gears of War sells two million |accessdate=2006-12-15 |last=Orry |first=James |authorlink= |coauthors= |date=2006-12-15 |year= |month= |format= |work= |publisher=Pro-G |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
|compatibility=] (requires ]) | |||
|predecessor=]}} | |||
The '''Xbox 360''' is a ] produced by ], developed in cooperation with ], ], ] and ]. Its ] service allows players to ] and download arcade games and content such as game trailers, TV shows, music videos, or rented movies. The Xbox 360 is the successor to the first ], and it competes with ]'s ] and ]'s ] as part of the ] of gaming systems. | |||
The Xbox 360 was officially unveiled on ] on ] ], with detailed launch and game information divulged later that month at the ]. It is the first console to provide near-simultaneous launch across the three major regions, and to provide wireless controller support at launch. The console sold out completely at ] and by end of ] had shipped 10.4 million units worldwide. | |||
==Overview == | |||
===Development=== | |||
Known during development as '''Xenon''', '''Xbox 2''', '''Xbox Next''' or '''NextBox''', the Xbox 360 was conceived in early ].<ref name="Development">{{cite web |url=http://blogs.mercurynews.com/aei/2006/05/the_xbox_360_un.html |title=Chronology of Xbox History, 2003 |accessdate=2006-11-02 |last=Takahashi |first=Dean |authorlink= |coauthors= |date=2006-05-01 |year= |month= |format= |work= |publisher=Mercury News |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> In February of ], planning for the Xenon ] began, and was headed by Microsoft VP ].<ref name="Development" /> That month, Microsoft held an event for 400 developers in ], to recruit support for the system.<ref name="Development" /> Also that month, ], former president of ] of America, joined Microsoft. On ], ], ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later.<ref>{{cite web |url=http://news.com.com/2100-1043-5063661.html |title=ATI wins bid for next Xbox |accessdate=2006-11-01 |last=Becker |first=David |authorlink= |coauthors= |date=2003-08-14 |year= |month= |format= |work= |publisher=CNET |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The following month, IBM signed on to develop the ] CPU for the console.<ref name="Development" /> Before the launch of the Xbox 360, several ] development kits were spotted using ] ] hardware. Games running on these were reported to be using 25-30% of the actual system's power.<ref>{{cite web |url=http://xbox360.ign.com/articles/615/615667p1.html |title=E3 2005: 360 Running at One-Third Power |accessdate=2006-11-01 |last=Clayman |first=David |authorlink= |coauthors= |date=2005-05-17 |year= |month= |format= |work= |publisher=IGN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Microsoft chose to use these systems for their ] architecture, which is similar to that of the ] used in the system. On ], ], Microsoft shut down ] for a day to upgrade it for the Xbox 360.<ref>{{cite web |url=http://blog.tmcnet.com/blog/tom-keating/xbox-live-outage.asp |title=Xbox Live Outage |accessdate=2006-10-03 |last=Keating |first=Tom |authorlink= |coauthors= |date=2005-10-02 |year= |month= |format= |work= |publisher=VoIP & Gadgets Blog |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
===Launch=== | |||
{{main|Xbox 360 launch}} | |||
The promotional campaign for Xbox 360 began on ], ], with the opening of an ] called ]. Throughout March and April it offered challenges to its community, rewarding solutions with cropped pictures of the console and game screenshots. The end of OurColony came on ], ], with the release of a video where J Allard of Microsoft showed off the Xbox 360 console. The official unveiling of the Xbox 360 occurred the same day on MTV in a program called ''MTV Presents: The Next Generation Xbox Revealed''. In October of ], a similar alternate reality game was created, ], to promote the system before launch. | |||
The Xbox 360 was released on ], ], in the ] and ]; ], ], in Europe and ], ], in ]. It was later launched in ], ], ], ], ], ], ], ], ], ], ], ], ], and ]. Microsoft has additionally announced official launches in: ], ],<ref name="5m sold">{{cite web |url=http://www.joystiq.com/2006/05/09/engadget-and-joystiqs-live-coverage-of-microsofts-xbox-360-e3-ev/ |title=Engadget & Joystiq's coverage of Xbox 360 E3 |accessdate=2006-11-01 |last=Cole |first=Vladimir |authorlink= |coauthors= |date=2006-05-09 |year= |month= |format= |work= |publisher=Engadget |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> and the ].<ref>{{cite web |url=http://news.inq7.net/breaking/index.php?index=7&story_id=75112 |title=Microsoft Philippines to launch Xbox 360 |accessdate=2006-10-18 |last=Alarilla |first=Joey |authorlink= |coauthors= |date=2006-05-08 |year= |month= |format= |work= |publisher=INQ7 |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> In its first year on the market, the system launched in 36 countries, more countries than any console has launched in a single year.<ref>{{cite web |url=http://xbox360.ign.com/articles/739/739880p1.html |title=Microsoft Spreads 360 Love |accessdate=2006-10-18 |last=Perry |first=Douglass |authorlink= |coauthors= |date=2006-10-17 |year= |month= |format= |work= |publisher=IGN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Due to its early launch, the Xbox 360 has a one-year lead on both of its competitors, Sony's PlayStation 3 and Nintendo's Wii. | |||
===Retail configurations=== | |||
Microsoft's retail strategy involves three different configurations of the Xbox 360: the ''Xbox 360'' ], frequently referred to as the ''Xbox 360 Premium Package'', the Xbox 360 Elite, and an ''Xbox 360 Core System'' SKU. At launch, the Xbox 360 was priced at ]$399 and the Core System was priced at US$299. | |||
{|class="wikitable" style="float:right; margin: 0.5em auto;" | |||
!valign="top"| Xbox 360 | |||
!Elite | |||
!Premium System | |||
!Core System | |||
|- | |||
|Detachable ] | |||
|style="background: #ddffdd" | 120 ] | |||
|style="background: #ffffdd" | 20 ] | |||
|style="background: #ffdddd" | None | |||
|- | |||
|] cable | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ffdddd" | No | |||
|- | |||
|Exterior finish | |||
|style="background: #ddffdd" | Matte black | |||
|style="background: #ddffdd" | Chrome front panel | |||
|style="background: #ffdddd" | Matte white | |||
|- | |||
|Xbox Live headset | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes, <small>excluding Oceania, Mexico</small> | |||
|style="background: #ffdddd" | No | |||
|- | |||
|Xbox Media Remote | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Launch, <small>Oceania, Mexico</small> | |||
|style="background: #ffdddd" | No | |||
|- | |||
|Gamepad | |||
|style="background: #ddffdd" | Wireless, <small>2.4 GHz </small> | |||
|style="background: #ddffdd" | Wireless, <small>2.4 GHz </small> | |||
|style="background: #ffffdd" | Wired, <small>3 m breakaway cord</small> | |||
|- | |||
|AV Cables | |||
|style="background: #ddffdd" | ]/]/] | |||
|style="background: #ddffdd" | ]/] | |||
|style="background: #ffffdd" | ] | |||
|- | |||
|Xbox Live Silver | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes | |||
|- | |||
|Month of Xbox Live Gold | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes | |||
|style="background: #ddffdd" | Yes | |||
|} | |||
The ''Core System'' was not originally available in Japan, but was released on ], ].<ref>{{cite web |url=http://www.joystiq.com/2006/09/07/microsoft-to-launch-xbox-360-core-in-japan/ |title=Microsoft to launch Xbox 360 Core in Japan |accessdate=2006-10-03 |last=Kietzmann |first=Ludwig |authorlink= |coauthors= |date=2006-09-07 |year= |month= |format= |work= |publisher=Weblogs, Inc. |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> In ] and ] and ]<ref>Mexican Xbox Retailer Official Bundle</ref> a Media Remote was included as a substitution for the ] headset in the ''Xbox 360 Package''. The same remote was included for a limited time at launch in the ''premium'' bundle.<ref>{{cite web |url=http://www.gamespot.com/news/6143445.html |title=Xbox 360 loses remote |accessdate=2006-11-22 |last=Surette |first=Tim |authorlink= |coauthors= |date=2006-01-31 |year= |month= |format= |work= |publisher=GameSpot |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The three configurations contain different video cables; the ''core'' system comes with composite cables, the ''premium'' includes a hybrid composite and component cable with optional optical out, while the ''elite'' includes the aforementioned cables with the addition of an HDMI cable. | |||
Both configurations include one year warranties, although consoles purchased in Canada and the United States before ], ] originally had 90 day warranties; later extended to one year.<ref>{{cite web |url=http://news.teamxbox.com/xbox/12482/Microsoft-Extends-Xbox-360-Warranty-to-One-Year/ |title=Microsoft Extends Xbox 360 Warranty to One Year |accessdate=2006-12-23 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-12-21 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
'']'' magazine compiled a report that estimates the total cost of components in the ''premium'' bundle at US$525 at launch,<ref>{{cite web |url=http://businessweek.com/technology/content/nov2005/tc20051122_410710.htm |title=Microsoft's Red-Ink Game |accessdate=2006-11-06 |last=Hesseldahl |first=Arik |authorlink= |coauthors= |date=2005-11-22 |year= |month= |format= |work=BusinessWeek |publisher=McGraw-Hill |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> excluding manufacturing costs, meaning that Microsoft initially lost money on every Xbox 360 system sold. The ] at a loss or near-loss is common in the console games industry, as console makers expect to make up the loss through game licensing. Since Microsoft owns the intellectual property rights to the hardware used in the Xbox 360, they can easily switch to new fabrication processes or change suppliers in the future to reduce costs. Thanks to streamlined processes and ample component supplies, a report from iSuppli released on ], ], estimates the total cost of components in the ''premium'' bundle is US$323.30.<ref>{{cite web |url=http://arstechnica.com/news.ars/post/20061116-8239.html |title=Making a buck on the Xbox 360 |accessdate=2006-11-19 |last=Bangeman |first=Eric |authorlink= |coauthors= |date= |year=2006-11-16 |month= |format= |work= |publisher=Ars Technica, LLC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> This flexibility stands in contrast to the situation Microsoft faced with the original Xbox, where manufacturing costs were never reduced below the ].<ref>{{cite web |url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=3988&Itemid=2 |title=How Much is Too Much? |accessdate=2006-10-13 |last=Graft |first=Kris |authorlink= |coauthors= |date=2006-10-11 |year= |month= |format= |work= |publisher=Future Network USA |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Microsoft is predicting that with the Xbox 360, a greater ], yearly revenue through their Xbox Live service, and falling hardware costs will eventually make system sales profitable.<ref>{{cite web |url=http://arstechnica.com/news.ars/post/20051228-5862.html |title=Xbox 360 to become profitable in fiscal year 2007 |accessdate=2006-11-05 |last=Reimer |first=Jeremy |authorlink= |coauthors= |date=2005-12-28 |year= |month= |format= |work= |publisher=Ars Technica, LLC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
<div class="NavFrame" style="clear:both;padding:1px;width:31em; margin:auto;" align="center"> | |||
<div class="NavHead" style="background-color:#FFF;">Current '''] by region'''</div> | |||
<div class="NavContent" style="margin:0.5em;"> | |||
{|class="wikitable" style="margin: 1em auto 1em auto" | |||
!valign="top"| Region | |||
!Xbox 360 Elite | |||
!Xbox 360 Premium System | |||
!Xbox 360 Core System | |||
|- | |||
|align=left | {{flagicon|Australia}} ] | |||
| | |||
|]649.95 | |||
|$499.95 | |||
|- | |||
|align=left | {{flagicon|Brazil}} ] | |||
| | |||
|]2999.00 | |||
| not sold | |||
|- | |||
|align=left | {{flagicon|Canada}} ] | |||
| | |||
|]499.99 | |||
|$399.99 | |||
|- | |||
|align=left | {{flagicon|Czech Republic}} ] | |||
| | |||
|]11900.00 | |||
|CZK8999.00 | |||
|- | |||
|align=left | {{flagicon|Europe}} ] | |||
| | |||
|]399.99 | |||
|€299.99 | |||
|- | |||
|align=left | {{flagicon|Finland}} ] | |||
| | |||
|]409.99 | |||
|€309.99 | |||
|- | |||
|align=left | {{flagicon|India}} ] | |||
| | |||
|]23,990 | |||
|Rs.19,990 | |||
|- | |||
|align=left | {{flagicon|Republic of Ireland}} ] | |||
| | |||
|]409.99 | |||
|€299.99 | |||
|- | |||
|align=left | {{flagicon|Japan}} ] | |||
| | |||
|]39,795 | |||
|JP¥29,000 | |||
|- | |||
|align=left | {{flagicon|Latvia}} ] | |||
| | |||
|]320.00 | |||
|Ls240.00 | |||
|- | |||
|align=left | {{flagicon|Mexico}} ] | |||
| | |||
|]$4999.99 | |||
|$3999.99 | |||
|- | |||
|align=left | {{flagicon|New Zealand}} ] | |||
| | |||
|]718.95 | |||
|$549.95 | |||
|- | |||
|align=left | {{flagicon|Norway}} ] | |||
| | |||
|]3395 | |||
|NOK2595 | |||
|- | |||
|align=left | {{flagicon|Philippines}} ] | |||
| | |||
|]21500 | |||
|$420 | |||
|- | |||
|align=left | {{flagicon|Portugal}} ] | |||
| | |||
|]409.99 | |||
|€309.99 | |||
|- | |||
|align=left | {{flagicon|Singapore}} ] | |||
| | |||
|]660.00 | |||
|$535.00 | |||
|- | |||
|align=left | {{flagicon|South Africa}} ] | |||
| | |||
|]3699 | |||
|R2699 | |||
|- | |||
|align=left | {{flagicon|South Korea}} ] | |||
| | |||
|]419,000 | |||
|₩339,000 | |||
|- | |||
|align=left | {{flagicon|Sweden}} ] | |||
| | |||
|]3290 | |||
|SEK2490 | |||
|- | |||
|align=left | {{flagicon|Taiwan}} ] | |||
| | |||
|]12980 | |||
|NT$9970 | |||
|- | |||
|align=left | {{flagicon|United Kingdom}} ] | |||
| | |||
|]279.99 | |||
|£199.99 | |||
|- | |||
|align=left | {{flagicon|United States}} ] | |||
|]479.99 | |||
|]399.99 | |||
|]299.99 | |||
|- | |||
|} | |||
''See also'': ], for initial pricing | |||
</div></div> | |||
==Xbox Live== | |||
{{main|Xbox Live}} | |||
With the launch of the Xbox 360, Microsoft's online gaming service, Xbox Live went through a major upgrade, adding a basic non-subscription service, Silver, to its already established premium subscription-based service, Gold. Xbox Live Silver is free of charge and allows users to create a user profile, join on ], access Microsoft's ] and Marketplace and talk to other members.<ref>{{cite web |url=http://www.xbox.com/en-US/live/features/silverage.htm |title=Xbox Live The Silver Age |accessdate=2006-09-30 |last=Barker |first=Ben |authorlink= |coauthors= |date=2005-09-19 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> An Xbox Live Silver account does not generally support multiplayer gaming; however, some games that feature their own subscription service can be played with a Silver account. Xbox Live supports voice communication along with video communication, a feature possible with the ].<ref>{{cite web |url=http://www.xbox.com/en-AU/hardware/xbox360/morethangames.htm |title=More than Games |accessdate=2006-09-30 |last=Gettys |first=Jim W. |authorlink= |coauthors= |date=2005-09-17 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
Xbox Live Gold has the same features as Silver, plus ] playing capabilities. Microsoft has allowed for previous Xbox Live subscribers to maintain their profile information, ], and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a ] to their gamertag on Xbox.com.<ref>{{cite web |url=http://www.xbox.com/en-US/support/systemuse/xbox360/account/intro-accountactivation.htm |title=Xbox Live Account Migration to Xbox 360 |accessdate=2006-10-07 |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> When users go to add an Xbox Live enabled profile to their console, they need to provide the console with their passport account information and the last four digits of their ], which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of ]49.99, ]59.99, ]39.99, or ]59.99. As of ], ], Xbox Live has over 5 million subscribers.<ref name="CES07" /> | |||
====Marketplace==== | |||
{{Main|Xbox Live Marketplace}} | |||
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, ]s, Xbox Live Arcade games, gamer tag images and Xbox 360 Dashboard themes as well as in-game weapons, items, and costumes. These features are available to both silver and gold members on Xbox Live. A hard drive or memory unit is needed to store products purchased from Xbox Live Marketplace.<ref>{{cite web |url=http://www.xbox.com/en-US/hardware/accessories/harddriveornot.htm |title=To Hard Drive or Not? |accessdate=2006-09-30 |last=Gettys |first=Jim W. |authorlink= |coauthors= |date=2005-08-19 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> In order to download priced content, users are required to purchase ''Microsoft Points'' for use as ].<ref>{{cite web |url=http://www.xbox.com/en-US/live/features/microsoftpoints.htm |title=Xbox 360 Get the Points |accessdate=2006-09-30 |last=Barker |first=Ben |authorlink= |coauthors= |date=2005-09-20 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Some products are free to download. Users are able to view items available to download on the service through a PC via the ] website.<ref>{{cite web |url=http://news.teamxbox.com/xbox/11982/Xbox-Live-Pipeline-Browse-Live-Marketplace-from-your-PC/ |title=Browse Live Marketplace from your PC |accessdate=2006-10-13 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-10-12 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> An estimated seventy percent of Xbox Live users download items from Marketplace.<ref name="Live Stats">{{cite web |url=http://news.teamxbox.com/xbox/12028/Latest-Xbox-Live-Facts-and-Stats/ |title=Latest Xbox Live Facts and Stats |accessdate=2006-10-19 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-10-18 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
====Arcade==== | |||
{{Main|Xbox Live Arcade}} | |||
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute arcade ] to Xbox and Xbox 360 owners. In addition to classic ]s such as '']'', the service offers some new original games like '']''. In addition it features games from other consoles, such as the ]'s '']'' and PC games suchs as '']''. The service was first launched on ], ],<ref>{{cite web |url=http://money.cnn.com/2004/10/13/commentary/game_over/column_gaming/index.htm |title=Xbox Live Arcade to launch Nov. 3 - Oct. 14, 2004 |accessdate=2006-09-30 |last=Morris |first=Chris |authorlink= |coauthors= |date=2004-10-14 |year= |month= |format= |work= |publisher=CNN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> and offers games for about US$5 to $15. Items are purchased using Microsoft Points, a scrip used to reduce ] transaction charges. On ], ], Xbox Live Arcade was re-launched with the release of the Xbox 360, in which new games and features were offered. The games are generally aimed toward more casual gamers; examples of the more popular titles are '']'', '']'', and '']''.<ref>{{cite web |url=http://www.majornelson.com/archive/2006/12/30/2006-top-xbox-live-games.aspx |title=Top Xbox Live Games of 2006 |accessdate=2006-12-30 |last=Hryb |first=Larry |authorlink= |coauthors= |date=2006-12-30 |year= |month= |format= |work= |publisher=MajorNelson |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
====Video==== | |||
On ], ], Microsoft announced Xbox Live Video, an exclusive video store accessible through the console. Launched in the ] on ], ], the first anniversary of the Xbox 360 launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies through Xbox Live onto an Xbox 360 console for viewing. At launch the service offered 800 hours of standard footage, and 200 hours of high definition. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Microsoft has also partnered with AT&T to add ] functionality to the console, giving users the ability to stream 2 simultaneous HD and 2 simultaneous SD channels.<ref name="IPTV">{{cite web |url=http://www.engadget.com/2007/01/09/more-details-about-iptv-on-xbox-360/ |title=More details about IPTV on Xbox 360 |accessdate=2007-01-09 |last=Rojas |first=Peter |authorlink= |coauthors= |date=2007-01-09 |year= |month= |format= |work= |publisher=Engadget |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Movies are available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 ] and are encoded using ] for video at 720p, with a ] of 6.8 Mbps.<ref name="Xbox 360 live video">{{cite web |url=http://www.engadget.com/2006/11/06/microsofts-xbox-live-video-hdtv-and-hd-movie-downloads-for-you/ |title=HDTV and HD movie downloads for your 360 |accessdate=2006-11-11 |last=Block |first=Ryan |authorlink= |coauthors= |date=2006-11-07 |year= |month= |format= |work= |publisher=Endaget |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Content is offered from ], ], ], ], ] for television; and ], ] for movies along with others.<ref name="Live Video announcement">{{cite press release |title=Movies and TV on your Xbox |publisher=Microsoft |date=2006-11-06 |url=http://www.xbox.com/en-US/community/news/2006/20061106-moviestv.htm |accessdate=2006-11-06 }}</ref> | |||
==Software== | |||
===Dashboard=== | |||
] | |||
] | |||
The console's ] is the ''Xbox 360 Dashboard''; a ] that features four "Blades". It can be launched automatically when the console ] without a disc, or when the disc tray is ejected; or the user may choose to launch a game automatically if a disc is inserted. A simplified version of it can also be accessed at any time via the Xbox Guide button on the gamepad. This simplified version shows the user's gamercard, Xbox Live messages and friends list. It also allows for personal and music settings, in addition to voice or video chats. Much like modern ]s, the console replaces the dashboard with a ] if it encounters a ]. | |||
The Base Kernel Version of the dashboard is 2.0.1888. The first major update, version, 2.0.2857, was released on ], ].<ref>{{cite web |url=http://arstechnica.com/news.ars/post/20060526-6926.html |title=Microsoft announces first major Xbox 360 Live update |accessdate=2006-09-30 |last=Reimer |first=Jeremy |authorlink= |coauthors= |date=2006-05-26 |year= |month= |format= |work= |publisher=Ars Technica, LLC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> This version gave users the option to resume ] playback from where it was last stopped as well as the option to boot to either a disc or the dashboard. New slideshow options were added for ''Photo Viewing'', which can save folder layout between sessions. ] Marketplace was reorganized and users can now have concurrent downloads, allowing multiple downloads as background tasks. | |||
Dashboard version 2.0.4532.0 was released on ], ].<ref name="MajorDashboardUpdate2">{{cite web |url=http://arstechnica.com/news.ars/post/20061030-8108.html |title=Microsoft prepares major update to Xbox Live |accessdate=2006-10-31 |last=Reimer |first=Jeremy |authorlink= |coauthors= |date=2006-10-30 |year= |month= |format= |work= |publisher=Ars Technica, LLC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> It allows the Xbox 360 to output video at ] and installs support for ] and the external ] drive attachment. ] files can be streamed from a computer through the use of ], connected ] device or a CD. ] was added as a supported streaming program. Xbox Live Arcade can now be set to automatically download trial versions of any newly released titles. Cosmetic changes to the dashboard were also made. | |||
Dashboard revision 2.0.4548 was released on ], ].<ref>{{cite web |url=http://news.teamxbox.com/xbox/12353/New-Xbox-360-Dashboard-Update/ |title=New Xbox 360 Dashboard Update |accessdate=2006-12-25 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-11-30 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> It improved performance on wired headsets when used with a wireless controller and fixes video output issues on VGA connections. | |||
The current Dashboard revision is 2.0.4552, released on ], ], it fixes a buffer overflow that would have allowed non-signed code (such as the Linux operating system) to run on the Xbox 360, with direct hardware access, as with all updates, this one is mandatory if the user signs into Xbox Live, this update also ships with games released after that date. | |||
===Microsoft XNA=== | |||
{{Main|Microsoft XNA}} | |||
Microsoft XNA is a set of tools and technologies that includes XNA Studio, which provides versions of key production tools such as ], ], project automation and work lists. These tools are designed to work together to automate common development tasks and present interfaces tailored to the different functions within the team. ] stated at ] ] that the Xbox 360 has "the best ] I've seen on a console".<ref name="Carmack">{{cite web |url=http://www.xbox.com/en-US/hardware/xbox360/powerplay.htm |title=Xbox 360: Feel the Power |accessdate=2006-10-02 |last=Chihdo |first=Danny |authorlink= |coauthors= |date=2005-09-15 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Microsoft XNA also includes other components such as the XNA Framework and XNA Build. | |||
Anyone can develop a game using XNA Game Studio Express, an IDE for ] developers, which was initially released in beta form on ], ]. A second, near ] ] was released on ], ].<ref>{{cite web |url=http://news.teamxbox.com/xbox/12143/Microsoft-Releases-XNA-Game-Studio-Express-Beta-2/ |title=Microsoft Releases XNA Game Studio Express Beta 2 |accessdate=2006-11-01 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-11-01 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The final feature complete version, 1.0, was released on ], ].<ref>{{cite web |url=http://blogs.msdn.com/xna/archive/2006/12/11/xna-game-studio-express-has-been-released.aspx |title=XNA Game Studio Express Has Been Released! |accessdate=2006-12-28 |last=Klucher |first=Michael |authorlink= |coauthors= |date=2006-12-11 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> It targets the XNA Framework only to provide managed content and for a US$99/£65GBP yearly subscription fee users can join a "creators club" which lets them share their content with others. There is also a 4 month subscription to the "creators club" which costs £30GBP. | |||
===Backward compatibility=== | |||
{{details|List of Xbox games compatible with Xbox 360}} | |||
] is achieved through software ] of the original Xbox. Emulated games offer graphical enhancements because they are rendered in 720p, 1080i, or 1080p HD resolution with anti-aliasing enabled rather than the Xbox standard of 480p;<ref name="MajorDashboardUpdate2" /> anti-aliasing is also applied when the output resolution is 480p. Some games also benefit from an improvement in the rendered ], possibly due to the system's greater ]. However there are also games that do not perform well in emulation; these often exhibit a lower ] on the Xbox 360,<ref>{{cite web |url=http://xbox360.ign.com/articles/680/680857p1.html |title=Backward Compatibility Playtest |accessdate=2006-11-05 |last=Miller |first=Jonathan |authorlink= |coauthors= |date=2006-01-11 |year= |month= |format= |work= |publisher=IGN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> as well as various sound bugs and occasional gameplay glitches. | |||
A hard drive and the downloading of an emulation profile is needed in order to play original Xbox games. Updated emulation profiles can be obtained through Xbox Live, by ] with profiles downloaded from Xbox.com, or by ordering an update disc from Microsoft. The full list of backward-compatible games is maintained at . The current U.S. list includes 298 games (about 30% of the total Xbox game library, as of the ] ], update); fewer titles are backward compatible in European and Japanese markets, with 295 and 71 titles respectively. Microsoft has stated that they intend to release more emulation profiles as they become available, with a goal of making the entire Xbox library playable on the Xbox 360. They have since made multiple statements indicating that this may never be complete, and the rate of updates to the backwards compatibility list is in line with this stated attitude.<ref>{{cite web |url=http://www.xbox.com/en-US/games/backwardcompatibilityqa.htm |title=Q & A: Backward Compatibility |accessdate=2006-09-30 |last=Holmdahl |first=Todd |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
===Game library=== | |||
{{main|List of Xbox 360 games}} | |||
The Xbox 360 launched with a number of ]. One such game was '']''. This was the console's ] for ], selling over a million copies.<ref name="COD2sales">{{cite web |url=http://www.usatoday.com/tech/gaming/2006-07-10-world-war-II_x.htm |title=WWII shows no battle fatigue |accessdate=2006-10-26 |last=Snider |first=Mike |authorlink= |coauthors= |date=2006-07-11 |year= |month= |format= |work= |publisher=USA Today |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Only five other games sold this amount in the console's first year in the market; '']'',<ref>{{cite web |url=http://www.ubisoftgroup.com/gallery_files/site/270/416/418/926.pdf |title=Ubisoft Entertainment Reports Revenue For Fiscal Year 2005-2006 |accessdate=2006-10-26 |last= |first= |authorlink= |coauthors= |date=2006-04-27 |year= |month= |format= |work= |publisher=Ubisoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> '']'',<ref>{{cite web | first=Tor |last=Thorsen | date=2006-04-10 |work=GameSpot News |publisher=GameSpot | title=Oblivion enjoying epic sales | url=http://www.gamespot.com/news/6147359.html | accessdate=2006-09-24}}</ref> '']'',<ref>{{cite web |url=http://jeux-france.com/news18066_dead-or-alive-4-passe-le-million.html |title=Dead or Alive 4 passe le million |accessdate=2006-11-22 |last=Calonne |first=Stéphane |authorlink= |coauthors= |date=2006-07-11 |year= |month= |format= |work= |publisher=JeuxFrance |pages= |language=French |archiveurl= |archivedate= |quote= }}</ref> '']''<ref>{{cite web | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=4133&Itemid=2 | title=Strong Quarter for THQ | publisher=] | accessdate=2006-11-26 | date=2006-11-03 | author=Kris Graft}}</ref> and '']''.<ref>{{cite web |url=http://news.teamxbox.com/xbox/12306/Gears-of-War-Hits-1-Million-Units-Sold/ |title=Gears of War Hits 1 Million Units Sold |accessdate=2006-11-22 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-11-21 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> ] ] had two games at launch: '']'', which was Rare's first major commercial success after their acquisition by Microsoft; and was believed by some to be the console's flagship ]; and '']''. Only six games were initially offered in Japan, and eagerly anticipated titles like '']'' and '' -eNCHANT arM-]]'' were not released until several weeks after launch. Games more suitable to the region are planned or have since been released, such as '']'', '']'', and '']''. Microsoft-backed ] has since released '']'' in the region, and currently has two other Japanese-style games in development, '']'' and '']''. On ], ], over 10,000 pre-orders of a limited-edition ''Blue Dragon'' bundle sold out in Japan on the first day. The pack, priced at ]29,800 includes the Xbox 360 core system with a copy of ''Blue Dragon'', along with a table calendar, Blue Dragon faceplate, and five miniature character figures. | |||
] was the first large-scale show after the console's launch and there, the first trailer for '']'', the sequel to the original Xbox's best selling game. '']'', a sequel to the Xbox's best-selling ], was also shown, along with '']'', '']'' and '']''. ] spoke of plans to integrate several Microsoft services into one entity with ]. This service will allow multiplayer games and communication possible between Xbox 360 and the upcoming ] operating system for the ]. '']'' was the first game announced to be compatible with Live Anywhere. Several games originally released on PC have also been released on the Xbox 360, such as '']'' and '']''. '']'' was shown and will be the first title in the series to be released for the Xbox 360 the same day as its PlayStation 3 counterpart. At ], Microsoft announced new titles, along with information on future releases. '']'', set to release after ''],'' was announced to be exclusive to the Xbox 360, as were '']'' and '']''. At the event, '']'' was also announced, along with an '']''. Microsoft is publishing sequels to some of its more successful franchises on the original Xbox, such as '']'', '']'' & '']'', and '']''. In addition to sequels, they have published original games based on new IPs such as '']'' and '']''. | |||
==Hardware== | |||
] | |||
===Central processing unit=== | |||
{{main|Xenon (processor)}} | |||
The Xbox 360 takes a new approach to hardware compared to its predecessor. The CPU, named '''Xenon''' at Microsoft and "Waternoose" at IBM, is a custom triple-core ]-based design by ]. The CPU emphasizes high ] performance through multiple ] and ] ] units in each core. It has a theoretical peak performance of 115.2 gigaflops and is capable of 9.6 billion ]s per second. Each core of the CPU is ] capable and ] at 3.2 ]. However, to reduce CPU die size, complexity, cost, and power demands, the processor uses ] in contrast to the ] Coppermine128-based ] used in Xbox which used more advanced ]. The original chip uses a ], although a ] ] revision was originally planned for early 2007,<ref name="65nmtransistors">{{cite web |url=http://www.gamespot.com/news/6148098.html |title=Xbox 360 getting new CPU |accessdate=2006-09-30 |last=Thorson |first=Tor |authorlink= |coauthors= |date=2006-04-23 |year= |month= |format= |work= |publisher=GameSpot |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> but it has been delayed until mid-2007.<ref name="65nmDelay">{{cite web |url=http://news.teamxbox.com/xbox/12487/Sources-65nm-Xbox-360-CPUs-Delayed-Until-Mid2007/ |title=65nm Xbox 360 CPUs Delayed Until Mid-2007 |accessdate=2006-12-26 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-12-26 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> A 21.6 GB/s ], aggregated 10.8 GB/s upstream and downstream, connects Xenon with the graphics processor/]. Xenon is equipped with a 1 ] ] on-die running at half CPU clock speed. This cache is shared amongst the three CPU cores.<ref>{{cite web |url=http://www-128.ibm.com/developerworks/power/library/pa-fpfxbox/?ca=dgr-lnxw07XBoxDesign |title=Application-customized CPU design |accessdate=2006-09-30 |last=Brown |first=Jeffry |authorlink= |coauthors= |date=2005-12-06 |year= |month= |format= |work= |publisher=IBM |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The CPU also contains ROM storing Microsoft private encrypted keys, used to decrypt game data. The heat sink implemented to cool the CPU is composed of ] fins with ] base ]s. The heat sink is cooled by two 60 ] fans at the back of the console. | |||
] to the left of the main Xenos die]] | |||
===Graphics processing unit=== | |||
{{main|Xenos}} | |||
While the first Xbox's ] was produced by ], the Xbox 360 uses a chip designed by ] called '''Xenos'''. The chip was developed under the name "C1" and "R500" was often used to refer to it.<ref name=Beyond3D>{{cite web |url=http://www.beyond3d.com/articles/xenos/index.php?p=02 |title=ATI Xenos: XBOX 360 Graphics Demystified |accessdate=2006-12-27 |last=Baumann |first=Dave |authorlink= |coauthors= |date=2006-06-13 |year= |month= |format= |work= |publisher=Beyond3D |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The R500 designation is inaccurate, as it is in fact closer in design to ATI's ] core design for their next PC graphics card, than the ] core which was used in the X1000 series. This is because the Xenos contains 48 unified shader units, which are capable of both vertex and ] operations. This is in contrast to older graphics processor designs which utilize separate specialized units for these tasks. The GPU package contains two separate silicon dies, each on a 90 nm chip with a clock speed of 500 MHz; the GPU proper, manufactured by ] and a 10 ] ] daughter-die, manufactured by ]. Thanks to the daughter die, the Xenos can do 4x ], ], and ] with no appreciable performance penalty on the GPU.<ref>{{cite web |url=http://techreport.com/etc/2005q2/xbox360-gpu/index.x?pg=2 |title=Embedded DRAM for "free" antialiasing |accessdate=2006-12-27 |last=Wasson |first=Scott |authorlink= |coauthors= |date=2005-05-19 |year= |month= |format= |work= |publisher=The Tech Report, LLC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The GPU also houses additional capabilities typically separated into a ] ] in PC systems, effectively replacing the ] chip. An aluminum ] is also implemented to cool the GPU; it is wider and shorter than the CPU heat sink. | |||
===Memory and system bandwidth=== | |||
] | |||
The console features 512 ] of ] ] clocked at 700 megahertz with an ] of 1.4 GHz on a ] bus. The memory is shared by the CPU and the GPU via the ]. This memory is produced by either Samsung or ]. | |||
The Xbox 360 has an extensive amount of ] in comparison to its competition;<ref>{{cite web |url=http://xbox360.ign.com/articles/617/617951p1.html |title=Microsoft's Xbox 360 vs. Sony's PlayStation 3 |accessdate=2006-09-30 |last=Douglass |first=Perry |authorlink= |coauthors= |date=2005-05-20 |year= |month= |format= |work= |publisher=IGN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> however this statistic includes the eDram logic to memory bandwidth, and not internal CPU bandwidths. The eDram internal logic to its ] bandwidth is 256 GB/s. The high bandwidth is used primarily for ], ], and ]; it saves time and space on the GPU die. Between the eDram die and the GPU, data is transferred at 32 GB/s.<ref>{{cite web |url=http://www.extremetech.com/article2/0,1697,1818127,00.asp |title=Xbox 360 GPU Details |accessdate=2006-09-30 |last=Cross |first=Jason |authorlink= |coauthors= |date=2005-05-20 |year= |month= |format= |work= |publisher=ExtremeTech |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The memory interface bus has a bandwidth of 22.40 GB/s and the ] a bandwidth of 1 GB/s. | |||
===Audio and video=== | |||
All games made for the Xbox 360 are required to support at least ] ] surround sound. The console works with over 256 audio channels and 320 independent decompression channels using ] processing for audio, with support for 48 kHz 16-bit sound. Sound files for games are encoded using Microsoft's ]. An ] decoder is included for DVD video playback. ] or ] is used for ] and other video is compressed using ] at non-] ] and ] resolutions or ]. Unlike the original Xbox, voice communication is handled by the console, not by the game code, allowing for cross-game communication. There is no voice echo to game players on the same console; voice goes only to remote consoles. There are no digital video outputs such as ] or ]; instead, HD-quality output can only be produced over VGA or component video. A wide array of ] and ] resolutions, up to 1080p after the fall 2006 software upgrade,<ref name="MajorDashboardUpdate2" /> are supported by the console hardware.<ref>{{cite web |url=http://www.xbox.com/en-US/hardware/xbox360/highdefdetails.htm |title=Xbox 360 High Def Details |accessdate=2006-10-03 |last=McLain |first=Alex |authorlink= |coauthors= |date=2005-10-31 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref><br> | |||
===Storage=== | |||
Early production runs of the Xbox 360 are equipped with a 12x DVD drive, capable of a maximum read rate of 15.9 MB/s.<ref>{{cite web |url=http://www.osta.org/technology/dvdqa/dvdqa4.htm |title= Understanding Recordable & Rewritable DVD |accessdate=2006-12-18 |last=Bennett |first=Hugh |authorlink= |coauthors= |date=2005-06-01 |year= |month= |format= |work= |publisher=OSTA |pages= |language= |archiveurl= |archivedate= |quote= }}</ref><ref>{{cite web |url=http://www.emedialive.com/articles/readarticle.aspx?articleid=11404#iiia |title= The Authoritative BD FAQ: III. Recording and Reading Speed |accessdate=2006-12-18 |last=Bennett |first=Hugh |authorlink= |coauthors= |date=2005-06-01 |year= |month= |format= |work= |publisher=EMediaLive |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The original production DVD drives were manufactured by both LG and Toshiba. Beginning in November 2006, both models were replaced by the BenQ VAD6038, which is said to run faster than the previous models and, in addition, is much quieter.<ref>http://www.dailytech.com/article.aspx?newsid=5997</ref> Games are stored on standard ] ]s with 7 ] of usable space available for game content.<ref>{{cite web |url=http://xbox.gamespy.com/xbox/microsoft-xbox/594331p1.html |title=We Got Next - Part One (Xbox) |accessdate=2006-11-13 |last=Padilla |first=Raymond |authorlink= |coauthors= |date=2005-03-08 |year= |month= |format= |work= |publisher=GameSpy |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The option to apply a ] to games is available to publishers, although ]s are always enforced for movies. Microsoft has implemented methods to prevent hacking through the drive. Later drive models have the external debug triggering removed and black hard glue added to cover all the chip and controller pins.<ref>{{cite web |url=http://www.engadget.com/2006/10/05/microsoft-fires-back-at-dvd-firmware-hack/ |title=Microsoft fires back at DVD firmware hack |accessdate=2006-10-05 |last=Farivar |first=Cyrus |authorlink= |coauthors= |date=2006-10-05 |year= |month= |format= |work= |publisher=Weblogs, Inc |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The drive is able to read both ] and DVD±RW in addition to being able to play DVD-Video ], unlike its predecessor, which required the purchase of an ] remote. The system is also capable of playing standard CDs along with ]/], ], ] XA, CD-Extra, ]-CD, ]-CD, and ] ].<ref name="Xbox360Specs">{{cite web |url=http://www.xbox.com/en-AU/support/xbox360/manuals/xbox360specs.htm |title=Xbox 360 technical specifications |accessdate=2006-09-30 |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Some users reported problems with the disc drive, as when a user changes the console's orientation, the inserted disc may brush against the drive's pickup assembly and incur scratches to it.<ref>{{cite web |url=http://xbox360.ign.com/articles/673/673686p1.html |title=Xbox 360: Glitch In The System? |accessdate=2007-01-03 |last=Miller |first=Jonathan |date=2005-12-05 |publisher=IGN Xbox 360}}</ref> | |||
Announced at ] ] and first publicly shown at E³ ], an ] was released in North America on ], ], for $199.99, and in Japan on ], ], for ¥19,800. In Europe, the ] drive will be released for €199.99/£129.99 in the UK, France, and Germany.<ref name="GameSpotX06">{{cite web |url=http://www.gamespot.com/events/x06/story.html?sid=6158830 |title=$199 360 HD-DVD drive coming in mid-November |accessdate=2006-10-02 |last=Sinclair |first=Brendan |authorlink= |coauthors= |date=2006-09-27 |year= |month= |format= |work= |publisher=GameSpot |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> For a limited time, the HD DVD drive will be bundled with an Xbox 360 Universal Media Remote, as well as an HD DVD copy of Peter Jackson’s '']''.<ref name="GameSpotX06" /> The drive will play HD DVD movies, although all Xbox 360 games will remain on the DVD format.<ref>{{cite web |url=http://news.teamxbox.com/xbox/11573/HD-DVD-Xbox-360-Games-Another-Rumor-Debunked/ |title=HD DVD Xbox 360 Games Another Rumor Debunked |accessdate=2006-11-11 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-08-17 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Microsoft has no plans to include an internal HD DVD player in future Xbox 360 designs.<ref>{{cite web |url=http://gamerscoreblog.com/team/archive/2006/06/30/536031.aspx |title=No Internal HD DVD Plans |accessdate=2006-11-01 |last=Menendez |first=Cesar |authorlink= |coauthors= |date=2006-06-30 |year= |month= |format= |work= |publisher=Gamerscore |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The ] connects to the Xbox 360 via USB and contains two integrated USB ports on the rear. | |||
The ''Premium'' configuration of the system comes with an external ] and it is optional to separately purchase one for the ''Core''. The detachable 20 GB hard drive is not required for standard games. The 2.5" hard drive is connected through a ] interface and spins at 5400 rpm. The new ] of the Xbox 360 (The ]) has been announced along with a new 120GB ] sold either packaged with the Elite version in a black case or sold separately in a white case to match the older models. The 120 HDD will retail for approximately $179.99 | |||
=== Components and accessories === | |||
] | |||
{{main|Xbox 360 components and accessories}} | |||
Xbox 360 also has a built-in ] ] ] port, suitable for connecting to Xbox Live, and three ] ports.<ref name="Xbox360Specs" /> | |||
The Xbox 360 supports up to four wireless controllers but only three wired controllers; the Xbox 360 only has 3 USB slots but a ] can be used to extend the maximum number of wired controllers. The wired version of the controller can also be used as a PC gamepad because it uses a USB connection, directly connected to the controller; the wireless controller can only be used on the PC with a separate wireless receiver. The receiver allows all wireless Xbox 360 accessories to be used on the PC. A wireless ] ] was released on ], ]. | |||
The Xbox 360 controller is somewhat different from the original Xbox controllers. The black and white buttons have been replaced by bumper buttons, which are on the shoulder of the controller, just above the triggers. It is noticeably smoother, has a white-gray theme, and is very small and ergonomically built. The wireless version runs on 2 AA batteries. The life remaining on these batteries can be checked by pushing the Xbox Guide Button and looking in the upper margin for a battery which displays to 4 bars. | |||
The Xbox 360 can connect to Xbox Live through an optional ] adapter on a ] through a ]. The Universal Media Remote can be used to control several functions of the console, including the ] functions if connected to the network. Various other components for the console exist, such as decorative faceplates to change the physical appears of the console, wired or ] for communication over Xbox Live, and an Xbox 360 branded ] called ]. | |||
===Physical appearance=== | |||
The Xbox 360 is similar in ] to its predecessor. It is slightly slimmer in every dimension, and the Xbox 360 is white and slightly ], whereas the original Xbox was black and noticeably ]. It was designed by Astro Studios in cooperation with Hers Experimental Design Laboratory.<ref>{{cite web |url=http://www.core77.com/reactor/04.06_xbox.asp |title=Collaboration and the creation of the Xbox 360 |accessdate=2006-12-28 |last=Kemp |first=David |authorlink= |coauthors= |date=2006-04-01 |year= |month= |format= |work= |publisher=Core77 |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> The front of the console features a "ring of light", which displays 4 illuminated quadrants either in red or green. When the lights turn red, the console has encountered a ]; the number of sectors illuminated informs a user what category the error falls into. The Xbox 360 has a weight of 3.5 ] (7.7 ]), about 350 ] lighter than the original Xbox. The console uses an external ] with a 5 amp/100-120 volt ] input and ] output of 203 watts. An estimated 2 W of power are used while the console is in ], a yearly usage of 17.52 kWh.<ref>{{cite web |url=http://news.teamxbox.com/xbox/11188/Game-Console-Energy-Consumption/ |title=Game Console Energy Consumption |accessdate=2006-11-18 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-06-19 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Saving the console size and weight, the power supply displaces 1300 cm³.<ref>{{cite web |url=http://www.joystiq.com/2005/12/06/xbox-360-power-supply-dunked-in-water-to-prove-its-damned-big/ |title=Xbox 360 power supply dunked in water to prove it's damned big |accessdate=2006-10-03 |last=Cole |first=Vladimir |authorlink= |coauthors= |date=2005-12-06 |year= |month= |format= |work= |publisher=Joystiq |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
==Xbox 360 Elite== | |||
] | |||
{{main|Xbox 360 Elite}} | |||
Microsoft has announced a new revision to the Xbox 360’s hardware.<ref>{{cite web |url=http://www.xbox.com/en-US/hardware/x/xbox360elitesystem/default.htm |title=Microsoft Xbox 360 Elite product page |accessdate=2007-03-28}}</ref> The new version is poised to take advantage of the console’s popularity as a media-delivery system. The revision will have HDMI output and a 120 GB hard drive in a black case, and it includes an HDMI cable, a black game controller, and a black headset.<ref>{{cite web |url=http://www.xbox.com/en-US/hardware/xbox360elite/default.htm |title=Introducing Xbox 360 Elite |accessdate=2007-03-28}}</ref> The system does not support ] and ] without additional hardware, as a standard Xbox 360 cannot. This version of the console was previously known under the codename ''Zephyr''. On ], Microsoft confirmed that the new ] will be released ].<ref>{{cite web |url=http://www.xbox.com/en-US/community/news/2007/0327-microsoftunveilsxbox360elite.htm |title=Microsoft Unveils Xbox 360 Elite |accessdate=2007-03-28}}</ref> | |||
==Technical problems== | |||
{{Main article|Xbox 360 technical problems}} | |||
Much like modern operating systems, the Xbox 360 displays a ] if it encounters a serious error. In addition, the "ring of light" display on the front of the console itself changes from green to red, the amount of sectors illuminated informing a user what category the error falls into. On ], ], Microsoft released a statement saying that they will waive the cost for repairs on all Xbox 360 consoles made before ] ], and refund any fees already paid.<ref>{{cite web |url=http://www.gamesindustry.biz/content_page.php?aid=19878 |title=Microsoft to refund repair fees for faulty Xbox 360s |accessdate=2006-09-30 |last=Bramwell |first=Tom |authorlink= |coauthors= |date=2006-09-22 |year= |month= |format= |work= |publisher=GamesIndustry.biz |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> However, as of ], ], Microsoft has discontinued the policy to fix the pre-2006 consoles for free. On ], ] the warranty for all consoles purchased in ] and the ] was extended from 90 days to one year.<ref>{{cite web |url=http://news.teamxbox.com/xbox/12482/Microsoft-Extends-Xbox-360-Warranty-to-One-Year/ |title=Microsoft Extends Xbox 360 Warranty to One Year |accessdate=2006-12-23 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-12-21 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
==Sales== | |||
{|class="wikitable" style="float:right;" | |||
|- | |||
!Quarter | |||
!Sales | |||
|- | |||
|Q4 ] | |||
|1.5 million units<ref>{{cite web |url=http://www.tgdaily.com/2006/01/26/microsoftq2_2006/ |title=Microsoft ships 1.5 million Xbox 360 units in Q4 |accessdate=2006-09-30 |last=Gruener |first=Wolfgang |authorlink= |coauthors= |date=2006-01-26 |year= |month= |format= |work= |publisher=TGDaily |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
|- | |||
|Q1 ] | |||
|1.7 million units<ref>{{cite web |url=http://money.cnn.com/2006/04/27/technology/microsoft_earnings/index.htm |title=Xbox Marks The Spot |accessdate=2006-09-30 |last=Cantrell |first=Amanda |authorlink= |coauthors= |date=2006-04-28 |year= |month= |format= |work= |publisher=CNN |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
|- | |||
|Q2 ] | |||
|1.8 million units<ref>{{cite web |url=http://www.microsoft.com/msft/download/fy06/Q4-FY06ERSlides.ppt#15 |title=Fourth Quarter & fiscal Year 2006 Results |accessdate=2006-09-30 |last= |first= |authorlink= |coauthors= |date=2006-06-20 |year= |month= |format= |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
|- | |||
|Q3 ] | |||
|0.9 million units<ref name="Q1 SEC filing">{{cite web|url=http://www.sec.gov/Archives/edgar/data/789019/000119312506215912/d10q.htm |title=QUARTERLY REPORT ON FORM 10-Q|accessdate=2006-10-26 |date=2006-10-26|publisher=Microsoft}}</ref> | |||
|- | |||
|Q4 ] | |||
|4.4 million units<ref name="CES07" /> | |||
|- | |||
! colspan="2" | Cumulative Estimates | |||
|- | |||
|Q2 ] | |||
|12 million units<ref name="2007Q2">{{cite web |url=http://www.gamespot.com/news/6164755.html|title=Microsoft game division sales spike |accessdate=2007-01-25 |last= |first= |authorlink=Brendan Sinclair, Curt Feldman |coauthors= |date=2007-01-25 |year= |month= |format= |work= |publisher=GameSpot |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
|- | |||
|} | |||
Because of a manufacturing bottleneck for having started manufacturing reportedly only 69 days before launching,<ref name="bottleneck">{{cite web |url=http://money.cnn.com/2006/07/05/commentary/column_gaming/index.htm?section=money_latest |title=Nintendo's Wii may get early launch |accessdate=2006-08-30 |last=Morris |first=Chris |authorlink= |coauthors= |date=2006-07-05 |year= |month= |format= |work= |publisher=CNN Money |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America.<ref name="bbc-soldout">{{cite web |url=http://news.bbc.co.uk/2/hi/technology/4491804.stm |title=Xbox 360 sells out within hours |accessdate=2006-08-30 |last= |first= |authorlink= |coauthors= |date=2005-12-02 |year= |month= |format= |work= |publisher=BBC |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> Many potential customers were not able to purchase a console at launch and the lack of availability led to Xbox 360 bundles selling on ] at inflated prices, with some auctions exceeding US$6,000. It was reported that 40,000 units appeared on eBay during the initial month of release, which would mean that 10% of the total supply was resold on eBay alone.<ref>{{cite web |url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=1779&Itemid=2 |title=40,000 Xbox 360s Sold on eBay |accessdate=2006-11-11 |last=Svensson |first=Christian |authorlink= |coauthors= |date=2005-12-02 |year= |month= |format= |work= |publisher=Future Network USA |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> By year's end, Microsoft had sold 1.5 million units; including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.<ref>{{cite web |url=http://www.microsoft.com/msft/download/FY06/MSFTQ2_06.ppt#14 |title=Microsoft FY2006 Quarter 2 report |accessdate=2006-11-06 |last= |first= |authorlink= |coauthors= |date=2006-01-26 |year= |month= |format=Powerpoint |work= |publisher=Microsoft |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> | |||
At ] in May 2006, Bill Gates announced that Microsoft would have a head start of 10 million units by the time Sony and Nintendo enter the market.<ref>{{cite web |url=http://www.microsoft.com/presspass/press/2006/may06/05-09E32006BriefingPR.mspx |title= Bill Gates Declares 10 Million-Unit Head Start for Xbox 360}}</ref> Microsoft later specified that goal and estimated sales of 10 million units by the end of 2006,<ref>{{cite web |url=http://news.teamxbox.com/xbox/12113/Microsoft-Confident-to-Meet-Xbox-360-Shipping-Target/ |title=Microsoft Confident to Meet Xbox 360 Shipping Target |accessdate=2006-11-11 |last=Berardini |first=César |authorlink= |coauthors= |date=2006-10-27 |year= |month= |format= |work= |publisher=TeamXbox |pages= |language= |archiveurl= |archivedate= |quote= }}</ref> a target it passed by 400,000 units.<ref name="CES07" /> 4.5 million consoles have been sold to consumers in the United States<ref name="Xbox 360 life-to-date US sales as of December 31, 2006" /> and, as of ], ], 317,319 units in Japan.<ref name="Xbox 360 Japan sales figures" /> | |||
During an earnings call in January 2007, Microsoft's ] downgraded estimated Xbox 360 sales for the first half of 2007.<ref name="2007Q2" /> Cumulative sales from the system's launch until ], ] are now expected to reach 12 million units, down from 13 to 15 million units estimated earlier. | |||
{{-}} | |||
==References== | |||
{{Dedicated video game consoles}} | |||
{{reflist|2}} | |||
==External links== | |||
{{Portal|Microsoft}} | |||
; Official sites | |||
* | |||
* | |||
; Unofficial sites | |||
* at ] | |||
* at ] | |||
* - Regularly updated site detailing latest Xbox 360 news | |||
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Revision as of 16:22, 28 March 2007
ps3 is better