Misplaced Pages

Keeping Emulation Environments Portable: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 18:15, 2 January 2024 editMatthäus Wander (talk | contribs)294 edits RV; target article does not mention topic and is thus not suitable for a redirect; please request article deletion if you doubt the notability of the topicTags: Removed redirect Undo← Previous edit Revision as of 15:04, 4 January 2024 edit undoDrowssapSMM (talk | contribs)Extended confirmed users, New page reviewers, Pending changes reviewers, Rollbackers5,510 edits Nominated page for deletion using Page Curation (prod)Tags: Reverted PageTriageNext edit →
Line 1: Line 1:
{{Proposed deletion/dated
'''''Keeping Emulation Environments Portable''''' (KEEP) is an ] (7th Framework) co-financed by the EU.
|concern = no indication of notability.
|timestamp = 20240104150412
|nom = DrowssapSMM
|help =
}}'''''Keeping Emulation Environments Portable''''' (KEEP) is an ] (7th Framework) co-financed by the EU.


In 2007 the Keeping Emulation Environments Portable project develops ] tools and methodologies to keep digital software objects available in their original context. Digital software objects as ] might get lost because of ], becoming ] and non-availability of required legacy hardware or operating system software. As most often the ] is not available anymore,<ref name="videogaem preservation">{{cite web|url=http://www.gamasutra.com/view/feature/6271/where_games_go_to_sleep_the_game_.php?print=1 |title=Where Games Go To Sleep: The Game Preservation Crisis, Part 1 |first=John |last=Andersen |publisher=] |accessdate=2013-01-10 |date=2011-01-27}}</ref> emulation is the only preservation opportunity. KEEP provided an emulation framework to help the creation of such emulators. Keep was developed by Vincent Joguin, launched in February 2009 and was coordinated by Elisabeth Freyre of the ]. In 2007 the Keeping Emulation Environments Portable project develops ] tools and methodologies to keep digital software objects available in their original context. Digital software objects as ] might get lost because of ], becoming ] and non-availability of required legacy hardware or operating system software. As most often the ] is not available anymore,<ref name="videogaem preservation">{{cite web|url=http://www.gamasutra.com/view/feature/6271/where_games_go_to_sleep_the_game_.php?print=1 |title=Where Games Go To Sleep: The Game Preservation Crisis, Part 1 |first=John |last=Andersen |publisher=] |accessdate=2013-01-10 |date=2011-01-27}}</ref> emulation is the only preservation opportunity. KEEP provided an emulation framework to help the creation of such emulators. Keep was developed by Vincent Joguin, launched in February 2009 and was coordinated by Elisabeth Freyre of the ].

Revision as of 15:04, 4 January 2024

It is proposed that this article be deleted because of the following concern:

no indication of notability. (proposed by DrowssapSMM)

If you can address this concern by improving, copyediting, sourcing, renaming, or merging the page, please edit this page and do so. You may remove this message if you improve the article or otherwise object to deletion for any reason. Although not required, you are encouraged to explain why you object to the deletion, either in your edit summary or on the talk page. If this template is removed, do not replace it.

This message has remained in place for seven days, so the article may be deleted without further notice.

If you created the article, please don't be offended. Instead, consider improving the article so that it is acceptable according to the deletion policy.
Find sources: "Keeping Emulation Environments Portable" – news · newspapers · books · scholar · JSTOR
PRODExpired+%5B%5BWP%3APROD%7CPROD%5D%5D%2C+concern+was%3A+no+indication+of+notability.Expired ], concern was: no indication of notability.
Nominator: Please consider notifying the author/project: {{subst:proposed deletion notify|Keeping Emulation Environments Portable|concern=no indication of notability.}} ~~~~
Timestamp: 20240104150412 15:04, 4 January 2024 (UTC)
Administrators: delete

Keeping Emulation Environments Portable (KEEP) is an EU research project (7th Framework) co-financed by the EU.

In 2007 the Keeping Emulation Environments Portable project develops Digital preservation tools and methodologies to keep digital software objects available in their original context. Digital software objects as video games might get lost because of digital obsolescence, becoming Abandonware and non-availability of required legacy hardware or operating system software. As most often the source code is not available anymore, emulation is the only preservation opportunity. KEEP provided an emulation framework to help the creation of such emulators. Keep was developed by Vincent Joguin, launched in February 2009 and was coordinated by Elisabeth Freyre of the French National Library.

References

  1. Andersen, John (2011-01-27). "Where Games Go To Sleep: The Game Preservation Crisis, Part 1". Gamasutra. Retrieved 2013-01-10.
  2. "7th Framework Programm [ICT-2007.4.3 Digital libraries and technology-enhanced learning]". cordis.europa.eu. 2009. Retrieved 2009-11-30.

External links

Categories: