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== Early life == | == Early life == | ||
Mak was born in ], Canada. Watching her two older brothers play video games when she was young led her to become interested in games. She also worked in her father's computer store.<ref name="CBC 2007">{{cite news |last1=Bell |first1=Erin |title=Everyday Shooter: One game designer's labour of love |url=https://www.cbc.ca/news2/background/tech/videogames/everyday-shooter.html |access-date=January 13, 2024 |publisher=] |date=October 12, 2007}}</ref> According to '']'', while attending the same school as '']'' developer Shawn McGrath, the Mak and McGrath became "minor rivals" because the two were the only |
Mak was born in ], Canada. Watching her two older brothers play video games when she was young led her to become interested in games. She also worked in her father's computer store.<ref name="CBC 2007">{{cite news |last1=Bell |first1=Erin |title=Everyday Shooter: One game designer's labour of love |url=https://www.cbc.ca/news2/background/tech/videogames/everyday-shooter.html |access-date=January 13, 2024 |publisher=] |date=October 12, 2007}}</ref> According to '']'', while attending the same school as '']'' developer Shawn McGrath, the Mak and McGrath became "minor rivals" because the two were the only students creating games.<ref>{{cite news |last1=Moss |first1=Richard |title=Veteran game developers reveal their childhood creations |url=https://www.polygon.com/2017/5/22/15655926/veteran-game-developers-reveal-their-childhood-creations |access-date=January 13, 2024 |work=] |date=May 22, 2017}}</ref> | ||
== Career == | == Career == | ||
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Before she developed her 2007 game '']'', Mak ] around ten games under her studio Queasy Games. These games included ''Gate 88'', a ] game, and ''Bubble Thing'', a game she created during the ], a game development event; Mak later called her early work "stinky."<ref name="CBC 2007" /> | Before she developed her 2007 game '']'', Mak ] around ten games under her studio Queasy Games. These games included ''Gate 88'', a ] game, and ''Bubble Thing'', a game she created during the ], a game development event; Mak later called her early work "stinky."<ref name="CBC 2007" /> | ||
Mak developed a ], ''Everyday Shooter'', in the span of two years while working a job that would allow her to pay rent.<ref name="CBC 2007" /> First developed as a ] inspired by '']'' and '']'', Mak chose to create a shooter game after experiencing development difficulties.<ref |
Mak developed a ], ''Everyday Shooter'', in the span of two years while working a job that would allow her to pay rent.<ref name="CBC 2007" /> First developed as a ] inspired by '']'' and '']'', Mak chose to create a shooter game after experiencing development difficulties.<ref>{{cite web |last=Sinclair |first=Brendan |date=October 23, 2007 |url=https://www.gamespot.com/articles/qanda-everyday-shooter-creator-jonathan-mak/1100-6181581/ |title=Q&A: Everyday Shooter creator Jonathan Mak |website=] |publisher=] |accessdate=August 25, 2014 |archive-date=March 8, 2021 |archive-url=https://web.archive.org/web/20210308192928/https://www.gamespot.com/articles/qanda-everyday-shooter-creator-jonathan-mak/1100-6181581/ |url-status=live }}</ref> Mak also chose to develop a game that was simpler than her last project, ''Gate 88'', which she felt was a "complicated mess of rules and controls",<ref>{{cite web |last=Wallis |first=Alistair |date=October 13, 2006 |url=https://www.gamasutra.com/view/news/102206/Road_To_The_IGF_Queasy_Games_Everyday_Shooter.php |title=Road To The IGF: Queasy Games' Everyday Shooter |website=] |publisher=] |accessdate=August 25, 2014 |archive-date=August 26, 2014 |archive-url=https://web.archive.org/web/20140826113830/http://www.gamasutra.com/view/news/102206/Road_To_The_IGF_Queasy_Games_Everyday_Shooter.php |url-status=live }}</ref> a decision which ultimately resulted in a game which she described as a music album containing ]s games rather than songs, with ]s which greatly differ "visually, musically, and in terms of gameplay."<ref name="CBC 2007" /><ref>{{cite news |last1=Yoon |first1=Andrew |title=PS3 Fanboy interviews Everyday Shooter's Jon Mak |url=https://www.engadget.com/2007-07-30-ps3-fanboy-interviews-everyday-shooters-jon-mak.html |access-date=January 13, 2024 |work=] |date=July 30, 2007}}</ref> After ] noticed the game at the ] in 2007, where the game won three awards, ''Everyday Shooter'' was made available on the ], distributed through Sony's ] game download service.<ref>{{Cite web|title=Interview: Everyday Shooter Creator Jonathan Mak|url=https://www.shacknews.com/article/48375/interview-everyday-shooter-creator-jonathan|access-date=February 21, 2022|work=]|last1=Bergfel|first1=Carlos|date=August 9, 2007}}</ref><ref>{{cite magazine |last=Shamoon |first=Evan |title=Garage Game Developer: Our monthly look at the industry's most interesting gigs |magazine=] |publisher=] |issue=225 |date=February 2008 |page=33}}</ref> | ||
=== ''Sound Shapes'' and untitled project === | === ''Sound Shapes'' and untitled project === | ||
Mak was a designer of the 2012 music-themed ] game '']'', published by Sony Computer Entertainment for the ]. '']'' said that the game stood out because of an "unforgettable soundtrack" with contributions from musicians ] (the alias of Shaw-Han Liem), ], and ].<ref name=" |
Mak was a designer of the 2012 music-themed ] game '']'', published by Sony Computer Entertainment for the ]. '']'' said that the game stood out because of an "unforgettable soundtrack" with contributions from musicians ] (the alias of Shaw-Han Liem), ], and ].<ref name="Engadget 2021">{{Cite web|title='Sound Shapes' creator Jessica Mak is making a game with Annapurna Interactive|url=https://www.engadget.com/annapurna-jessica-mak-partnership-193524928.html|access-date=February 21, 2022|work=]|date=July 29, 2021|first1=Igor|last1=Bonifacic}}</ref> Liem and Mak decided to work on a project together after they met at one of Liem's shows and found that they both enjoyed each other's work. ''Sound Shapes'' later became the "ninth or tenth" of video game prototypes that the two worked on.<ref>{{cite news |last1=Alexander |first1=Leigh |author1-link=Leigh Alexander (journalist) |title=Interview: Jon Mak On Vita's 'Swiss Army Knife Of Stuff' |url=https://www.gamedeveloper.com/business/interview-jon-mak-on-vita-s-swiss-army-knife-of-stuff- |access-date=January 13, 2024 |work=] |date=July 24, 2011}}</ref> | ||
Video game publisher ] briefly highlighted an untitled project being developed by Mak during its online showcase of developers' projects in 2021.<ref name=" |
Video game publisher ] briefly highlighted an untitled project being developed by Mak during its online showcase of developers' projects in 2021.<ref name="Engadget 2021" /> '']'' described the project as "music game-inspired" as her previous games and exhibiting "light '']'' vibes".<ref>{{Cite web|last=McWhertor|first=Michael|date=July 29, 2021|title=Annapurna Interactive reveals too many good new projects|url=https://www.polygon.com/22600545/annapurna-interactive-new-game-no-code-outerloop-jessica-mak-ivy-road|access-date=February 21, 2022|work=]}}</ref> | ||
== References == | == References == |
Revision as of 21:04, 14 January 2024
Video game developerJessica Mak is a Canadian video game developer known for her work on the games Everyday Shooter and Sound Shapes.
Early life
Mak was born in Toronto, Canada. Watching her two older brothers play video games when she was young led her to become interested in games. She also worked in her father's computer store. According to Polygon, while attending the same school as Dyad developer Shawn McGrath, the Mak and McGrath became "minor rivals" because the two were the only students creating games.
Career
Early work and Everyday Shooter
Before she developed her 2007 game Everyday Shooter, Mak independently developed around ten games under her studio Queasy Games. These games included Gate 88, a real-time strategy game, and Bubble Thing, a game she created during the Toronto Game Jam, a game development event; Mak later called her early work "stinky."
Mak developed a shooter game, Everyday Shooter, in the span of two years while working a job that would allow her to pay rent. First developed as a puzzle game inspired by Lumines and Every Extend Extra, Mak chose to create a shooter game after experiencing development difficulties. Mak also chose to develop a game that was simpler than her last project, Gate 88, which she felt was a "complicated mess of rules and controls", a decision which ultimately resulted in a game which she described as a music album containing shoot 'em ups games rather than songs, with levels which greatly differ "visually, musically, and in terms of gameplay." After Sony Computer Entertainment noticed the game at the Independent Games Festival in 2007, where the game won three awards, Everyday Shooter was made available on the PlayStation 3, distributed through Sony's PlayStation Network game download service.
Sound Shapes and untitled project
Mak was a designer of the 2012 music-themed platformer game Sound Shapes, published by Sony Computer Entertainment for the PlayStation Vita. Engadget said that the game stood out because of an "unforgettable soundtrack" with contributions from musicians I Am Robot and Proud (the alias of Shaw-Han Liem), Jim Guthrie, and Beck. Liem and Mak decided to work on a project together after they met at one of Liem's shows and found that they both enjoyed each other's work. Sound Shapes later became the "ninth or tenth" of video game prototypes that the two worked on.
Video game publisher Annapurna Interactive briefly highlighted an untitled project being developed by Mak during its online showcase of developers' projects in 2021. Polygon described the project as "music game-inspired" as her previous games and exhibiting "light Rez vibes".
References
- ^ Bell, Erin (October 12, 2007). "Everyday Shooter: One game designer's labour of love". CBC News. Retrieved January 13, 2024.
- Moss, Richard (May 22, 2017). "Veteran game developers reveal their childhood creations". Polygon. Retrieved January 13, 2024.
- Sinclair, Brendan (October 23, 2007). "Q&A: Everyday Shooter creator Jonathan Mak". GameSpot. CBS Interactive. Archived from the original on March 8, 2021. Retrieved August 25, 2014.
- Wallis, Alistair (October 13, 2006). "Road To The IGF: Queasy Games' Everyday Shooter". Gamasutra. UBM plc. Archived from the original on August 26, 2014. Retrieved August 25, 2014.
- Yoon, Andrew (July 30, 2007). "PS3 Fanboy interviews Everyday Shooter's Jon Mak". Engadget. Retrieved January 13, 2024.
- Bergfel, Carlos (August 9, 2007). "Interview: Everyday Shooter Creator Jonathan Mak". Shacknews. Retrieved February 21, 2022.
- Shamoon, Evan (February 2008). "Garage Game Developer: Our monthly look at the industry's most interesting gigs". Electronic Gaming Monthly. No. 225. Ziff Davis. p. 33.
- ^ Bonifacic, Igor (July 29, 2021). "'Sound Shapes' creator Jessica Mak is making a game with Annapurna Interactive". Engadget. Retrieved February 21, 2022.
- Alexander, Leigh (July 24, 2011). "Interview: Jon Mak On Vita's 'Swiss Army Knife Of Stuff'". Game Developer. Retrieved January 13, 2024.
- McWhertor, Michael (July 29, 2021). "Annapurna Interactive reveals too many good new projects". Polygon. Retrieved February 21, 2022.
- redirect Queasy Games (link at Santa Monica Studio)
- https://www.engadget.com/2007-10-12-a-look-at-jon-maks-life.html
- https://www.gamedeveloper.com/business/the-trial-and-error-development-of-i-sound-shapes-i-
- https://www.mtv.com/news/kr96n7/everyday-shooter-scores-big-roger-ebert-criticizes-games-more-in-gamefile
- https://www.nbcnews.com/tech/tech-news/toronto-birthplace-modern-indie-movement-flna767410
- https://www.wired.com/2008/02/three-wild-theo/
- https://www.gamespot.com/app.php/articles/qanda-everyday-shooter-creator-jonathan-mak/1100-6181581/
- https://arstechnica.com/gaming/2011/06/post-10/
- https://www.shacknews.com/article/125836/annapurna-interactive-recruits-sound-shapes-co-creator-for-new-project