Revision as of 13:45, 8 January 2024 editSalvidrim! (talk | contribs)Edit filter helpers, Extended confirmed users, Page movers, Pending changes reviewers, Template editors28,650 edits Not eligible for PROD (previous 20070408 PROD deletion contested by recreation). must use an applicable CSD criteria or AFD > Undid revision 1193580585 by DrowssapSMM (talk)Tag: Undo← Previous edit | Revision as of 06:31, 24 January 2024 edit undoDing Chavez (talk | contribs)Extended confirmed users3,809 editsmNo edit summaryNext edit → | ||
Line 1: | Line 1: | ||
'''''Keeping Emulation Environments Portable''''' (KEEP) is an ] (7th Framework) co-financed by the EU. | '''''Keeping Emulation Environments Portable''''' (KEEP) is an ] (7th Framework) co-financed by the EU. | ||
In 2007 the Keeping Emulation Environments Portable project develops ] tools and methodologies to keep digital software objects available in their original context. Digital software objects as ] might get lost because of ], becoming ] and non-availability of required legacy hardware or operating system software. As most often the ] is not available anymore,<ref name="videogaem preservation">{{cite web|url=http://www.gamasutra.com/view/feature/6271/where_games_go_to_sleep_the_game_.php?print=1 |title=Where Games Go To Sleep: The Game Preservation Crisis, Part 1 |first=John |last=Andersen |publisher=] |accessdate=2013-01-10 |date=2011-01-27}}</ref> emulation is the only preservation opportunity. KEEP provided an emulation framework to help the creation of such emulators. Keep was developed by Vincent Joguin, launched in February 2009 and was coordinated by Elisabeth Freyre of the ]. | In 2007 the Keeping Emulation Environments Portable project develops ] tools and methodologies to keep digital software objects available in their original context. Digital software objects as ] might get lost because of ] and non-availability of required legacy hardware or operating system software. As most often the ] is not available anymore,<ref name="videogaem preservation">{{cite web|url=http://www.gamasutra.com/view/feature/6271/where_games_go_to_sleep_the_game_.php?print=1 |title=Where Games Go To Sleep: The Game Preservation Crisis, Part 1 |first=John |last=Andersen |publisher=] |accessdate=2013-01-10 |date=2011-01-27}}</ref> emulation is the only preservation opportunity. KEEP provided an emulation framework to help the creation of such emulators. Keep was developed by Vincent Joguin, launched in February 2009 and was coordinated by Elisabeth Freyre of the ]. | ||
<ref name="CORDIS FP7">{{cite web | <ref name="CORDIS FP7">{{cite web | ||
|author= | |author= |
Revision as of 06:31, 24 January 2024
Keeping Emulation Environments Portable (KEEP) is an EU research project (7th Framework) co-financed by the EU.
In 2007 the Keeping Emulation Environments Portable project develops Digital preservation tools and methodologies to keep digital software objects available in their original context. Digital software objects as video games might get lost because of digital obsolescence and non-availability of required legacy hardware or operating system software. As most often the source code is not available anymore, emulation is the only preservation opportunity. KEEP provided an emulation framework to help the creation of such emulators. Keep was developed by Vincent Joguin, launched in February 2009 and was coordinated by Elisabeth Freyre of the French National Library.
References
- Andersen, John (2011-01-27). "Where Games Go To Sleep: The Game Preservation Crisis, Part 1". Gamasutra. Retrieved 2013-01-10.
- "7th Framework Programm [ICT-2007.4.3 Digital libraries and technology-enhanced learning]". cordis.europa.eu. 2009. Retrieved 2009-11-30.