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⚫ | '''Give-n-Take''' was a short-lived American game show based on ] that starred ] and aired on CBS in the fall of 1975. The show – dominated by LED displays and buzzers — was simply a time filler until CBS was ready to unveil its hour-long ] format. The series was cancelled shortly after the 60-minute TPiR premiered. | ||
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⚫ | '''Give-n-Take''' was a short-lived American game show based on ] that starred ] and aired on CBS. The show – dominated by LED displays and buzzers |
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==Rules of the Game== | ||
Four female contestants, including a returning champion, competed, using prizes as the playing cards. The contestants were seated around an eight-space spinner (an LED display designed |
Four female contestants, including a returning champion, competed, using prizes as the playing cards. The contestants were seated around an eight-space spinner (an LED display designed like a game board spinner). Each contestant was given an up-prize with dollar-value announced to start the game. | ||
Announcer ] announced another prize, but not the dollar value. Lange then read a general-knowledge question. The first to respond correctly won five spaces on the board, while her opponents each got one space apiece. | Announcer ] announced another prize, but not the dollar value. Lange then read a general-knowledge question. The first to respond correctly won five spaces on the board, while her opponents each got one space apiece. | ||
At that point, the LED spinner went into motion |
At that point, the LED spinner went into motion; the player signified when she wanted to stop the spinner by pressing her buzzer. Wherever the spinner landed, the player controlling that space could either keep the prize or pass it to one of her opponents. Play then repeated in the same manner, with a new prize described. | ||
The idea was to build a prize package of as close to $5,000 without going over. Since they did not know the total retail value of their prizes, a player could freeze at any point if they feared they had gone over, knowing she could not receive future prizes. The player who had the package that was closest to $5,000 won their prize package (the others lost their gifts) and she advanced to the bonus round. | The idea was to build a prize package of as close to $5,000 without going over. Since they did not know the total retail value of their prizes, a player could freeze at any point if they feared they had gone over, knowing she could not receive future prizes. The player who had the package that was closest to $5,000 won their prize package (the others lost their gifts) and she advanced to the bonus round. |
Revision as of 22:20, 12 April 2005
Give-n-Take was a short-lived American game show based on Blackjack that starred Jim Lange and aired on CBS in the fall of 1975. The show – dominated by LED displays and buzzers — was simply a time filler until CBS was ready to unveil its hour-long The Price is Right format. The series was cancelled shortly after the 60-minute TPiR premiered.
Rules of the Game
Four female contestants, including a returning champion, competed, using prizes as the playing cards. The contestants were seated around an eight-space spinner (an LED display designed like a game board spinner). Each contestant was given an up-prize with dollar-value announced to start the game.
Announcer Johnny Jacobs announced another prize, but not the dollar value. Lange then read a general-knowledge question. The first to respond correctly won five spaces on the board, while her opponents each got one space apiece.
At that point, the LED spinner went into motion; the player signified when she wanted to stop the spinner by pressing her buzzer. Wherever the spinner landed, the player controlling that space could either keep the prize or pass it to one of her opponents. Play then repeated in the same manner, with a new prize described.
The idea was to build a prize package of as close to $5,000 without going over. Since they did not know the total retail value of their prizes, a player could freeze at any point if they feared they had gone over, knowing she could not receive future prizes. The player who had the package that was closest to $5,000 won their prize package (the others lost their gifts) and she advanced to the bonus round.
Bonus Round
The champion was given one final spin, and if the arrow landed in a pre-selected space (a 1-in-8 shot), they won $5,000 plus the other prizes that their opponents had received during that game (usually about $10,000-$15,000). A player competed for up to five days or until reaching CBS's $25,000 limit.
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