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{{Short description|Property trading board game}} {{Short description|Property (right)trading board game}}
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{{Infobox game {{Infobox game
| title = ''Monopoly'' | title = ''Monopoly''

Revision as of 19:31, 14 June 2024

Property (right)trading board game
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|title=Monopoly (rules) |date=1973 |publisher=Parker Brothers |location=Salem, Massachusetts}}</ref>

However, Hasbro's published Monopoly rules make no mention of this. Additional paper money can be bought at certain locations, notably game and hobby stores, or downloaded from various websites and printed and cut by hand. One such site has created a $1,000 bill; while a $1,000 bill can be found in Monopoly: The Mega Edition and Monopoly: The Card Game, both published by Winning Moves Games, this note is not a standard denomination for classic versions of Monopoly.

Electronic banking

Besides demonstrating the dangers of land rents and monopolies, Lizzie Magie also intended The Landlord's Game for children as a teaching tool to learn how to add and subtract through the usage of paper money, which was inherited by Monopoly and the vast majority of its spin-offs. However, some Monopoly variations use bank cards instead of paper money.

In these specific variations, instead of receiving paper money, each player receives a plastic bank card that is inserted into a calculator-like electronic device that keeps track of the player's balance.

Tokens

Classic

Each player is represented by a small metal or plastic token that is moved around the edge of the board according to the roll of two six-sided dice. The number of tokens (and the tokens themselves) have changed over the history of the game with many appearing in special editions only, and some available with non-game purchases. After prints with wood tokens in 1937, a set of eight tokens was introduced. Two more were added in late 1937, and tokens changed again in 1942. During World War II, the game tokens were switched back to wood. Early localized editions of the standard edition (including some Canadian editions, which used the U.S. board layout) did not include pewter tokens but instead had generic wooden pawns identical to those that Sorry! had.

Many of the early tokens were created by companies such as Dowst Miniature Toy Company, which made metal charms and tokens designed to be used on charm bracelets. The battleship and cannon were also used briefly in the Parker Brothers war game Conflict (released in 1940), but after the game failed on the market, the premade pieces were recycled for Monopoly usage. By 1943, there were ten tokens which included the Battleship, Boot, Cannon, Horse and rider, Iron, Racecar, Scottie Dog, Thimble, Top hat, and Wheelbarrow. These tokens remained the same until the late 1990s, when Parker Brothers was sold to Hasbro.

In 1998, a Hasbro advertising campaign asked the public to vote on a new playing piece to be added to the set. The candidates were a bag of money, a biplane, and a piggy bank. The bag ended up winning 51 percent of the vote compared to the other two which failed to go above 30%. This new token was added to the set in 1999, bringing the number of tokens to eleven. Another 1998 campaign poll asked people which monopoly token was their favorite. The most popular was the Race Car at 18%, followed by the Dog (16%), Cannon (14%) and Top Hat (10%). The least favorite in the poll was the Wheelbarrow, at 3%, followed by Thimble (7%) and the Iron (7%). The Cannon, and Horse and rider were both retired in 2000 with no new tokens taking their place. Another retirement came in 2007 with the sack of money, bringing the total token count back down to eight again.

In 2013, a similar promotional campaign was launched encouraging the public to vote on one of several possible new tokens to replace an existing one. The choices were a guitar, a diamond ring, a helicopter, a robot, and a cat. This new campaign was different from the one in 1998, as the least-popular existing piece would be retired and replaced with a new one. Both were chosen by a vote that ran on Facebook from January 8 to February 5, 2013. The cat took the top spot with 31% of the vote, while the iron proved to be the least-popular classic piece and was swapped out for the cat. In January 2017, Hasbro placed the line of tokens in the regular edition with another vote which included a total of 64 options. The eight playable tokens at the time included the Battleship, Boot, Cat, Racecar, Scottie Dog, Thimble, Top hat, and Wheelbarrow. By March 17, 2017, Hasbro retired three additional tokens, namely the thimble, wheelbarrow, and boot; these were replaced by a penguin, a Tyrannosaurus and a rubber duck. In April 2022, it was announced that a previously retired token would return to Monopoly sets. The candidates for reintroduction were the wheelbarrow, thimble, iron, horse & rider, boot, and money bag. One existing token would also be dropped from the line-up. Based on the results of the vote, Hasbro announced that, starting in spring 2023, the T-Rex would be replaced by the Thimble in regular sets of Monopoly.

Source:

Special editions

Over the years, Hasbro has released tokens for special or collector's editions of the game. One of the first tokens to come out included the Steam Locomotive, which was only released in Deluxe Editions. A Director's Chair token was released in 2011 in limited edition copies of Under the Boardwalk: The Monopoly Story. Shortly after the 2013 Facebook voting campaign, a limited-edition Golden Token set was released exclusively at various national retailers, such as Target in the U.S., and Tesco in the U.K.

The set contained the Battleship, Boot, Iron, Racecar, Scottie Dog, Thimble, Top hat and Wheelbarrow as well as the iron's potential replacements. These replacement tokens included the cat, the guitar, the diamond ring, the helicopter, and the robot. Hasbro released a 64-token limited edition set in 2017 called Monopoly Signature Token Collection to include all of the candidates that were not chosen in the vote held that year.

Rules

Official rules

Each player starts with $1,500 in their bank. Players roll the dice, and whoever rolls the highest number goes first. On a player's turn they roll the dice and advance their piece clockwise around the board the corresponding number of squares. Rolling doubles allows a player to take another turn after moving their piece; however, if three consecutive doubles are rolled, the player is immediately sent to jail.

A player who lands on or passes the "GO" space collects $200 from the bank. Players who land on either Income Tax or Luxury Tax pay the indicated amount to the bank. In older editions of the game, two options were given for Income Tax: either pay a flat fee of $200 (or $300) or 10% of total net worth (including the current values of all the properties and buildings owned). No calculation could be made before the choice, and no latitude was given for reversing an unwise decision. In 2008, the calculation option was removed from the official rules; simultaneously, the Luxury Tax was increased from $75 to $100. Nothing happens when a player lands on Free Parking.

Properties in a color group can only be developed once a single player owns all of them. They then must be developed equally. A house must be built on each property of that color before a second can be built. Each property within a group must be within one house level of all the others within that group.

Chance and Community Chest

If a player lands on a Chance or Community Chest space, they take the top card from the respective deck and follow its instructions. This may include collecting or paying money to the bank or another player or moving to a different space on the board. Two types of cards that involve jail, "Go to Jail" and "Get Out of Jail Free", are explained below.

Jail

"Go to Jail" redirects here. For the 1983 video game, see Automonopoli.

A player lands in jail by:

  • Landing on the "Go to Jail" space
  • Throwing three consecutive doubles in one turn
  • Drawing a "Go (Directly) to Jail" card from Chance or Community Chest

When a player is sent to Jail, they do not collect their $200 salary or pass Go. They move directly to the "In Jail" part of the "In Jail/Just Visiting" space, and their turn ends. If an ordinary dice roll (not one of the above events) ends with the player's token on the Jail corner, they are "Just Visiting" and can move ahead on their next turn without penalty.

If a player is in Jail, they cannot move and must either pay a fine of $50 to be released, use a Chance or Community Chest Get Out of Jail Free card, or roll doubles on their next turn. If a player fails to roll doubles, they lose their turn. Failing to roll doubles for three consecutive turns requires the player to either pay the $50 fine or use a Get Out of Jail Free card, then when they get out of jail to move ahead according to the total rolled. Players in Jail may not buy properties directly from the bank since they cannot move. This does not impede any other transaction, meaning they can: mortgage properties, sell/trade properties to other players, buy/sell houses and hotels, collect rent, and bid on property auctions. A player who rolls doubles to leave jail does not roll again; however, if the player pays the fine or uses a card to get out and then rolls doubles, they take another turn.

The odds of rolling doubles are 6 in 36 (1 in 6) in any given roll, hence the odds of rolling into jail due to three consecutive doubles are 1 in 216 (the cube of 6.)

Properties

A player who lands on any unowned property may buy it from the bank at the listed purchase price. If the player declines to do so, the bank sells the property at auction and all players are eligible to bid, including the one who landed on it. If they land on a property that someone else owns and is unmortgaged, they must pay the owner a given rent if the owner calls for the rent within a certain time (typically it must be called before the next one or two players have thrown the dice, depending on edition); the amount depends on whether the property is part of a set or its level of improvement. Players may trade properties or sell them to other players at any time in any deal that is mutually agreed upon, with the exception of buildings. Once the player owns an entire color group, they can collect double rent for any unimproved properties within it.

When a player owns all the properties in a color group and none of them are mortgaged, they can start buying houses on their turn or in between any other player's turn. They pay the bank the cost listed on the property deed to place a house on the property; this must be done evenly. Therefore, a second house cannot be built on any property within a group until all of them have one house; however, you do not have to buy them in sets of two/three at a time. Although houses and hotels cannot be built on railroads or utilities, the given rent increases if a player owns more than one of either type. If there is a housing shortage (more demand for houses to be built than what remains in the bank), then a housing auction is conducted by the bank to determine who will get to purchase each house.

Mortgaging

Properties can also be mortgaged, but buildings on a monopoly must be sold before any property of that color can be mortgaged or traded. The player receives half the purchase price from the bank for each mortgaged property. This must be repaid with 10% interest to unmortgage. Houses and hotels can be sold back to the bank for half their purchase price. Players cannot collect rent on mortgaged properties and cannot give improved property away to others; however, trading mortgaged properties is allowed, but the player receiving the mortgaged property must pay the bank the mortgage price plus 10% or keep the property mortgaged by paying just the 10% amount; if the player chooses the latter, they must pay the 10% again when they pay unmortgage.

Bankruptcy

A player who cannot pay their debts is considered bankrupt and is eliminated from the game. If the bankrupt player owes the bank, they must return all of their properties over to the bank. All properties must be put up for auction (if they have any), except buildings. If the debt is owed to another player, all properties are given to that opponent, except buildings, which must be returned to the bank. The new owner must either pay off any mortgages held by the bank on the properties received or pay a fee of 10% of the mortgaged value if they choose to leave the properties mortgaged.

The winner is the player remaining after all others have gone bankrupt. In a 2-player game, if a player goes bankrupt to the other player or the bank, the game is over and there is no need for the bank to conduct the auction as the other player will have automatically won. The winning player only then needs to pay the final fees from the property transfer.

If a player runs out of money but still has assets that can be converted to cash, they can do so by selling buildings, mortgaging properties, or trading with other players. To avoid bankruptcy, the player must be able to raise enough cash to pay the full amount owed.

A player cannot choose to go bankrupt; if it is still possible to pay what they owe, even by returning all their buildings at a loss, mortgaging all their real estate and giving up all their cash, even knowing they are likely going bankrupt the next time, they must do so.

Official Short Game rules

From 1936, the rules booklet included with each Monopoly set contained a short section at the end providing rules for making the game shorter, including dealing out two Title Deed cards to each player before starting the game, by setting a time limit or by ending the game after two players go bankrupt. A later version of the rules changed the termination condition to one player going bankrupt, similar to the junior version, in addition to adding the time limit game, in the main rules booklet. Tournaments, which are played to a time limit, are played as standard games with no rule changes (no Title Deed cards handed to players).

In all short games (including tournament play), the winner (and other players who advance in tournament play) is determined by their score. A player's total score consists of cash on hand, added by properties owned based on the price printed on the board, mortgaged properties at one-half the price on the board (mortgage value), houses at the purchase price, and hotels, at the purchase price and value of houses turned in.

House rules

irtually no one plays the game with the rules as written.

— Computer Gaming World, 1994

Many house rules have emerged for the game throughout its history. Well-known is the "Free Parking jackpot rule", where all the money collected from Income Tax, Luxury Tax, Chance and Community Chest goes to the center of the board instead of the bank. Many people add $500 to start each pile of Free Parking money, guaranteeing a minimum payout. When a player lands on Free Parking, they may take the money. Another rule is that if a player lands directly on Go (rather than passing by it on their turn), they collect double the usual amount ($400 instead of $200). Another rule is that if a player is in jail, they cannot collect rent, bid during auctions, or do any transactions.

Other commonly-used house rules include: eliminating property auctions if a player declines to buy or cannot afford an unowned property on which they land; awarding additional money for rolling "snake eyes"; allowing a player to loan money to another player; or enabling someone to grant rent immunity to someone else.

Since these rules typically provide additional cash to players regardless of their property management choices, they can lengthen the game considerably and limit the role of strategy.

Video game and computer game versions of Monopoly have a couple of options where popular house rules can be used. In 2014, Hasbro determined five popular house rules by public Facebook vote, and released a "House Rules Edition" of the board game. Rules selected include a "Free Parking" house rule without additional money and forcing players to traverse the board once before buying properties.

Strategy

According to Jim Slater in The Mayfair Set, the Orange property group is the best to own because players land on them more often, as a result of the Chance cards "Go to Jail", "Advance to St. Charles Place (Pall Mall)", "Advance to Reading Railroad (Kings Cross Station)" and "Go Back Three Spaces".

In all, during game play, Illinois Avenue (Trafalgar Square) (Red), New York Avenue (Vine Street) (Orange), B&O Railroad (Fenchurch Street Station), and Reading Railroad (Kings Cross Station) are the most frequently landed-upon properties. Mediterranean Avenue (Old Kent Road) (brown), Baltic Avenue (Whitechapel Road) (brown), Park Place (Park Lane) (blue), and Oriental Avenue (The Angel, Islington) (light blue) are the least-landed-upon properties. Among the property groups, the Railroads are most frequently landed upon, as no other group has four properties; Orange has the next highest frequency, followed by Red.

According to Business Insider, the best way to get the most out of every property is to build three houses on each as quickly as possible. In order to do so, the player must have all the corresponding properties of the color set. Once every possible property has three houses, it is advised they then upgrade to hotels.

Trading

Trading is a vital strategy in order to accumulate all the properties in a color set. Obtaining all the properties in a specific color set enables the player to buy houses and hotels which increase the rent another player has to pay when they land on the property. According to Slate, players trade to speed up the process and secure a win. Building at least 3 houses on each property allows the player to break even once at least one player lands on this property.

End game

One common criticism of Monopoly is that although it has carefully defined termination conditions, it may take an unlimited amount of time to reach them. Edward P. Parker, a former president of Parker Brothers, is quoted as saying, "We always felt that forty-five minutes was about the right length for a game, but Monopoly could go on for hours. Also, a game was supposed to have a definite end somewhere. In Monopoly you kept going around and around."

Hasbro states that the longest game of Monopoly ever played lasted 70 days.

Related games

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Add-ons

Numerous add-ons have been produced for Monopoly, sold independently from the game both before its commercialization and after, with three official ones discussed below:

Stock Exchange

The original Stock Exchange add-on was published by Capitol Novelty Co. of Rensselaer, New York in early 1936. It was marketed as an add-on for Monopoly, Finance, or Easy Money games. Shortly after Capitol Novelty introduced Stock Exchange, Parker Brothers bought it from them then marketed their own, slightly redesigned, version as an add-on specifically for their "new" Monopoly game; the Parker Brothers version was available in June 1936. The Free Parking square is covered over by a new Stock Exchange space and the add-on included three Chance and three Community Chest cards directing the player to "Advance to Stock Exchange".

The Stock Exchange add-on was later redesigned and re-released in 1992 under license by Chessex, this time including a larger number of new Chance and Community Chest cards. This version included ten new Chance cards (five "Advance to Stock Exchange" and five other related cards) and eleven new Community Chest cards (five "Advance to Stock Exchange" and six other related cards; the regular Community Chest card "From sale of stock you get $45" is removed from play when using these cards). Many of the original rules applied to this new version (in fact, one optional play choice allows for playing in the original form by only adding the "Advance to Stock Exchange" cards to each deck).

A Monopoly Stock Exchange Edition was released in 2001 (although not in the U.S.), this time adding an electronic calculator-like device to keep track of the complex stock figures. This was a full edition, not just an add-on, that came with its own board, money and playing pieces. Properties on the board were replaced by companies on which shares could be floated, and offices and home offices (instead of houses and hotels) could be built.

Playmaster

Playmaster, another official add-on, released in 1982, is an electronic device that keeps track of all player movement and dice rolls as well as what properties are still available. It then uses this information to call random auctions and mortgages making it easier to free up cards of a color group. It also plays eight short tunes when key game functions occur; for example when a player lands on a railroad it plays "I've Been Working on the Railroad", and a police car's siren sounds when a player goes to Jail.

Get Out of Jail and Free Parking Minigames

In 2009, Hasbro released two minigames that can be played as stand-alone games or combined with the Monopoly game. In Get Out of Jail, the goal is to manipulate a spade under a jail cell to flick out various colored prisoners. In Free Parking, players attempt to balance taxis on a wobbly board. Both add-ons can also be integrated into the Monopoly game. Adding Free Parking allows players to take the "Taxi Challenge" when they land on Free Parking, and if successful, can move to any space on the board. Adding Get Out of Jail replaces the mechanic of rolling doubles to get out of jail with successfully flicking a prisoner out of the jail.

Speed Die

The Speed Die

First included in Winning Moves' Monopoly: The Mega Edition variant, this third, six-sided die is rolled with the other two, and accelerates game-play when in use. In 2007, Parker Brothers began releasing its standard version (also called the Speed Die Edition) of Monopoly with the same die (originally in blue, later in red). Its faces are: 1, 2, 3, two "Mr. Monopoly" sides, and a bus. The numbers behave as normal, adding to the other two dice, unless a "triple" is rolled, in which case the player can move to any space on the board. If "Mr. Monopoly" is rolled while there are unowned properties, the player advances forward to the nearest one. Otherwise, the player advances to the nearest property on which rent is owed. In the Monopoly: Mega Edition, rolling the bus allows the player to take the regular dice move, then either take a bus ticket or move to the nearest draw card space.

Mega rules specifies that triples do not count as doubles for going to jail as the player does not roll again. Used in a regular edition, the bus (properly "get off the bus") allows the player to use only one of the two numbered dice or the sum of both, thus a roll of 1, 5, and bus would let the player choose between moving 1, 5, or 6 spaces. The Speed Die is used throughout the game in the "Mega Edition", while in the "Regular Edition" it is used by any player who has passed GO at least once. In these editions it remains optional, although use of the Speed Die was made mandatory for use in the 2009 U.S. and World Monopoly Championship, as well as the 2015 World Championship.

Spin-offs

Parker Brothers and its licensees have also sold several spin-offs of Monopoly. These are not add-ons, as they do not function as an addition to the Monopoly game, but are simply additional games with the flavor of Monopoly:

  • Advance to Boardwalk board game (1985): Focusing mainly on building the most hotels along the Boardwalk.
  • Don't Go to Jail: Dice game originally released by Parker Brothers; roll combinations of dice to create color groups for points before rolling the words "GO" "TO" and "JAIL" (which forfeits all earned points for the turn).
  • Monopoly DICED!: A deluxe, travel edition re-release of Don't Go To Jail, replacing the word dice with "Officer Jones" dice and adding an eleventh die, Houses & Hotels, and a self-contained game container/dice roller & keeper.
  • Express Monopoly card game (1994 U.S., 1995 U.K.): Released by Hasbro/Parker Brothers and Waddingtons in the U.K., now out of print. Basically a rummy-style card game based on scoring points by completing color group sections of the game-board.
  • Free Parking card game (1988) A more complex card game released by Parker Brothers, with several similarities to the card game Mille Bornes. Uses cards to either add time to parking meters, or spend the time doing activities to earn points. Includes a deck of Second Chance cards that further alter game-play. Two editions were made; minor differences in card art and Second Chance cards in each edition.
  • Monopoly: The Card Game (2000) an updated card game released by Winning Moves Games under license from Hasbro. Similar, but decidedly more complex, game-play to the Express Monopoly card game.
  • Monopoly City: Game-play retains similar flavor but has been made significantly more complex in this version. The traditional properties are replaced by "districts" mapped to the previously underutilized real estate in the centre of the board.
  • Monopoly Deal: The card game version of Monopoly. Players attempt to complete three property groups by playing property, cash & event cards.
  • Monopoly Junior board game (first published 1990, multiple variations since): A simplified version of the original game for young children.
  • Monopoly Town by Parker Brothers / Hasbro (2008) a young children's game of racing designed to help them learn to count.
  • The Mad Magazine Game (1979): Gameplay is similar, but the goals and directions often opposite to those of Monopoly; the object is for players to lose all of their money.

Monopoly for Sore Losers

Monopoly for Sore Losers is a spin-off of Monopoly. It was published in 2020 by Hasbro and, according to the box, "creates—and celebrates—sore losers".

Its main difference from standard Monopoly is the introduction of a sore loser mechanic, which allows players to temporarily assume control of a special token that protects them from most negative effects of landing on board spaces—at their opponents' expense.

Gameplay differences from regular Monopoly

During the initial roll to determine turn order, the player with the lowest total goes first.

The main difference from standard Monopoly is the introduction of the sore loser mechanic. Each player is given 2 sore loser coins upon the start of the game, and the remainder are placed in the centre of the board. A player collects a sore loser coin from the Bank if they have to do any of the following: pay rent to another player, pay taxes and bills to the Bank, go to jail, land on a property that they own, or draw a Chance or Community Chest card that instructs them to collect a coin. If a player lands on Free Parking, they are allowed to steal a sore loser coin from another player, which could be traded.

A player may not collect a sore loser coin if they have four. At the beginning of their turn, a player with four sore loser coins, may place them in the centre of the board. That player then takes the Mr. Monopoly token and replaces their token with the Mr. Monopoly token—their normal token being placed in the centre of the board. Whilst a player is Mr. Monopoly, they cannot collect sore loser coins, and the actions they take when landing on spaces are altered, including collecting money when landing on the properties of other players, collecting money from the bank when landing on a tax or bill space, not go to jail, and requiring other players to lose sore loser coins.

Whenever any player, including Mr. Monopoly's owner, rolls doubles, Mr. Monopoly's owner is allowed to place one free house on any street on the board. The property selected for this free house does not need to be owned by Mr. Monopoly, nor does it need to be part of a complete set, and placing doubles houses unevenly is also allowed. However, Mr. Monopoly's owner may not place this free house on a street that already has four houses, nor may they upgrade to a hotel.

Buildings are permanent and could not be sold. If a property with buildings on it is traded away, the buildings remain and start providing rent to the new owner.

If Mr. Monopoly's dice roll makes him land on the same space as another player, the Mr. Monopoly token is placed over that other player's token, and Mr. Monopoly's owner is allowed to steal one property from the player he landed on—said property must not be part of a complete set. If a property with buildings on it is stolen, the buildings remain on the property and start providing rent to Mr. Monopoly's owner. In addition, whilst a player is under Mr. Monopoly, they are trapped—their turn will be skipped until Mr. Monopoly moves, but said players can still take part in auctions and trade. If Mr. Monopoly lands on the Jail space, he traps other players on both spaces. However, these actions could not be taken if a player becomes Mr. Monopoly whilst on the same space as another player.

Once Mr. Monopoly is in play, if another player cashes in their sore loser coins to become him, the old owner restores their normal token to the space they are on, and Mr. Monopoly is transferred to the space of the new owner, whose token is placed in the centre of the board.

If a player goes bankrupt, their sore loser coins are returned to the centre of the board.

The game is ended through one of two means- bankruptcy or all of the properties have been purchased. If the latter happens, players must return to Go, with Mr. Monopoly's owner not allowed to steal a property when they land on Go for the final time. Players subsequently collect rent from all of their properties, according to full colour sets and development, and after that the player with the most capital is the winner.

Video games

Main article: Monopoly video games

Besides the many variants of the actual game (and the Monopoly Junior spin-off) released in either video game or computer game formats (e.g., Commodore 64, Macintosh, Windows-based PC, Game Boy, Game Boy Advance, Nintendo Entertainment System, iPad, Genesis, Super NES, etc.), two spin-off computer games have been created. An electronic hand-held version was marketed from 1997 to 2001.

  • Monopoly: The iPhone game designed by Electronic Arts.
  • Monopoly Millionaires: The Facebook game designed by Playfish.
  • Monopoly Streets: A video game played for the Xbox 360, Wii, and PlayStation 3. The video game includes properties now played on a street.
  • Monopoly Tycoon: A game where players build businesses on the properties they own.
  • Monopoly Plus: A game for the Xbox One, Nintendo Switch, and PlayStation 4 with high definition graphics.
  • Monopoly: The mobile game on iOS and Android devices designed by Marmalade Game Studios.
  • Monopoly GO!: Monopoly GO! was released on April 11, 2023 for mobile devices (Android and iOS) by Scopely. In its final year, the digital version of Mono became the most popular mobile game of 2023, generating more than $2 billion in revenue

Gambling games

Monopoly-themed slot machines and lotteries have been produced by WMS Gaming in conjunction with International Game Technology for land-based casinos. WagerWorks, who have the online rights to Monopoly, have created online Monopoly themed games.

London's Gamesys Group have also developed Monopoly-themed gambling games. The British quiz machine brand itbox also supports a Monopoly trivia and chance game.

There was also a live, online version of Monopoly. Six painted taxis drive around London picking up passengers. When the taxis reach their final destination, the region of London that they are in is displayed on the online board. This version takes far longer to play than board-game Monopoly, with one game lasting 24 hours. Results and position are sent to players via e-mail at the conclusion of the game.

Play-by-mail game

Mail Games Inc. created a play-by-mail game (PBM) version of Monopoly, reviewed in the August–September 1990 issue of White Wolf Magazine. The PBM version was similar to the board game, although compared with many PBM games it was relatively simple. The game moderator processed players' turn orders simultaneously, but alternated the order that players' turns were initiated to allow sequential transactions as in the board game.

Media

Commercial promotions

Main article: McDonald's Monopoly

The McDonald's Monopoly game is a sweepstakes advertising promotion of McDonald's and Hasbro that has been offered in Argentina, Australia, Austria, Brazil, Canada, France, Germany, Hong Kong, Ireland, the Netherlands, New Zealand, Poland, Portugal, Romania, Russia, Singapore, South Africa, Spain, Switzerland, Taiwan, United Kingdom and United States.

Television game show

Main article: Monopoly (game show)

A short-lived Monopoly game show aired on Saturday evenings from June 16 to September 1, 1990, on ABC. The show was produced by Merv Griffin and hosted by Mike Reilly. The show was paired with a summer-long Super Jeopardy! tournament, which also aired during this period on ABC.

From 2010 to 2014, The Hub aired the game show Family Game Night with Todd Newton. For the first two seasons, teams earned cash in the form of "Monopoly Crazy Cash Cards" from the "Monopoly Crazy Cash Corner", which was then inserted to the "Monopoly Crazy Cash Machine" at the end of the show. In addition, beginning with Season 2, teams won "Monopoly Party Packages" for winning the individual games. For Season 3, there was a Community Chest. Each card on Mr. Monopoly had a combination of three colors. Teams used the combination card to unlock the chest. If it was the right combination, they advanced to the Crazy Cash Machine for a brand-new car. For the show's fourth season, a new game was added called Monopoly Remix, featuring Park Place and Boardwalk, as well as Income Tax and Luxury Tax.

To honor the game's 80th anniversary, a game show in syndication on March 28, 2015, called Monopoly Millionaires' Club was launched. It was connected with a multi-state lottery game of the same name and hosted by comedian Billy Gardell from Mike & Molly. The game show was filmed at the Rio All Suite Hotel and Casino and at Bally's Las Vegas in Las Vegas, with players having a chance to win up to $1,000,000. However, the lottery game connected with the game show (which provided the contestants) went through multiple complications and variations, and the game show last aired at the end of April 2016.

Films

In November 2008, Ridley Scott was announced to direct Universal Pictures' film version of the game, based on a script written by Pamela Pettler. The film was being co-produced by Hasbro's Brian Goldner as part of a deal with Hasbro to develop movies based on the company's line of toys and games. The story was being developed by author Frank Beddor. However, Universal eventually halted development in February 2012 then opted out of the agreement and the rights reverted to Hasbro.

In October 2012, Hasbro announced a new partnership with production company Emmett/Furla Films, and said they would develop a live-action version of the game, along with Action Man and Hungry Hungry Hippos. Emmett/Furla/Oasis dropped out of the production of this satire version that was to be directed by Ridley Scott.

In July 2015, Hasbro announced that Lionsgate would distribute a Monopoly film with Andrew Niccol writing the film as a family-friendly action adventure film co-financed and produced by Lionsgate and Hasbro's Allspark Pictures.

In January 2019, it was announced that Allspark Pictures would now be producing an untitled Monopoly film in conjunction with Kevin Hart's company HartBeat Productions and The Story Company. Hart was attached to star in the film and Tim Story was attached to direct. No logline or writer for this iteration of the long-gestating project had been announced.

In April 2024 at CinemaCon, it was announced that Lionsgate and Hasbro Entertainment would partner with Margot Robbie and Tom Ackerley's company LuckyChap Entertainment to produce the Monopoly film adaptation.

The documentary Under the Boardwalk: The MONOPOLY Story, covering the history and players of the game, won an Audience Award for Best Documentary at the 2010 Anaheim International Film Festival. The film played theatrically in the U.S. beginning in March 2011 and was released on Amazon and iTunes on February 14, 2012. The television version of the film won four regional Emmy Awards from the Pacific Southwest Chapter of NATAS. The film is directed by Kevin Tostado and narrated by Zachary Levi.

It is the subject of Stephen Ives' documentary film Ruthless: Monopoly's Secret History which first aired on American Experience on February 20, 2023.

Tournaments

U.S. National Championship

Until 1999, U.S. entrants had to win a state/district/territory competition to represent that state/district/territory at the once every four-year national championship. The 1999 U.S. National Tournament had 50 contestants—49 State Champions (Oklahoma was not represented) and the reigning national champion.

Qualifying for the National Championship has been online since 2003. For the 2003 Championship, qualification was limited to the first fifty people who correctly completed an online quiz. Out of concerns that such methods of qualifying might not always ensure a competition of the best players, the 2009 Championship qualifying was expanded to include an online multiple-choice quiz (a score of 80% or better was required to advance); followed by an online five-question essay test; followed by a two-game online tournament at Pogo.com. The process was to have produced a field of 23 plus one: Matt McNally, the 2003 national champion, who received a bye and was not required to qualify. However, at the end of the online tournament, there was an eleven-way tie for the last six spots. The decision was made to invite all of those who had tied for said spots. In fact, two of those who had tied and would have otherwise been eliminated, Dale Crabtree of Indianapolis, Indiana, and Brandon Baker, of Tuscaloosa, Alabama, played in the final game and finished third and fourth respectively.

The 2009 Monopoly U.S. National Championship was held on April 14–15 in Washington, D.C. In his first tournament ever, Richard Marinaccio, an attorney from Sloan, New York (a suburb of Buffalo), prevailed over a field that included two previous champions to be crowned the 2009 U.S. National Champion. In addition to the title, Marinaccio took home $20,580—the amount of money in the bank of the board game—and competed in the 2009 World Championship in Las Vegas, Nevada, on October 21–22, where he finished in third place.

In 2015, Hasbro used a competition that was held solely online to determine who would be the U.S. representative to compete at the 2015 Monopoly World Championship. Interested players took a twenty-question quiz on Monopoly strategy and rules and submitted a hundred-word essay on how to win a Monopoly tournament. Hasbro then selected Brian Valentine of Washington, D.C., to be the U.S. representative.

World Championship

Hasbro conducts a worldwide Monopoly tournament. The first Monopoly World Championships took place in Grossinger's Resort in New York, in November 1973, but they did not include competitors from outside the United States until 1975. It has been aired in the United States by ESPN. In 2009, forty-one players competed for the title of Monopoly World Champion and a cash prize of $20,580 (USD)—the total amount of Monopoly money in the current Monopoly set used in the tournament. The most recent World Championship took place September 2015 in Macau. Italian Nicolò Falcone defeated the defending world champion and players from twenty-six other countries. World Championships were planned for 2021 but were canceled due to the Coronavirus pandemic.

Date Location Winner Nationality
1973 United States Liberty, New York Lee Bayrd  United States
1974 United States New York City Alvin Aldridge  United States
1975 United States Washington, D.C. John Mair  Ireland
1977 Monaco Monte Carlo Chong Seng Kwa  Singapore
1980  Bermuda Cesare Bernabei  Italy
1983 United States Palm Beach Greg Jacobs  Australia
1985 United States Atlantic City Jason Bunn  United Kingdom
1988 United Kingdom London Ikuo Hyakuta  Japan
1992 Germany Berlin Joost van Orten  Netherlands
1996 Monaco Monte Carlo Christopher Woo  Hong Kong
2000 Canada Toronto Yutaka Okada  Japan
2004 Japan Tokyo Antonio Zafra Fernández  Spain
2009 United States Las Vegas Bjørn Halvard Knappskog  Norway
2015  Macau Nicolò Falcone  Italy

Variants

Because Monopoly evolved in the public domain before its commercialization, Monopoly has seen many variant games. The game is licensed in 103 countries and printed in thirty-seven languages. Most of the variants are exact copies of the Monopoly games with the street names replaced with locales from a particular town, university, or fictional place. National boards have been released as well. Over the years, many specialty Monopoly editions, licensed by Parker Brothers/Hasbro, and produced by them, or their licensees (including USAopoly and Winning Moves Games) have been sold to local and national markets worldwide. Two well known "families" of -opoly like games, without licenses from Parker Brothers/Hasbro, have also been produced.

Several published games like Monopoly include:

  • Anti-Monopoly, one of several games that are a sort of Monopoly backwards. The name of this game led to legal action between Anti-Monopoly's creator, Ralph Anspach, and the owners of Monopoly.
  • Business, a Monopoly-like game not associated with Hasbro. In this version the "properties" to be bought are cities of India; Chance and Community Chest reference lists of results printed in the center of the board, keyed to the dice roll; and money is represented by counters, not paper.
  • Dostihy a sázky, a variant sold in Czechoslovakia. This game comes from the authoritarian communist era (1948–1989), when private business was abolished and mortgages did not exist, so the monopoly theme was changed to a horse racing theme.
  • Ghettopoly, released in 2003, was the subject of considerable outrage upon its release. The game, intended to be a humorous rendering of ghetto life, was decried as racist for its unflinching use of racial stereotypes. Hasbro sought and received an injunction against Ghettopoly's designer.
  • Make Your Own -OPOLY: This game allows players considerable freedom in customizing the board, money, and rules.
  • Matador: The unlicensed Danish version from BRIO with a round board instead of the square one, cars instead of tokens and includes breweries and ferries to buy. The game also has candy and a popular TV series Matador named after it.
  • Turism, a variant sold in Romania.
  • Kleptopoly, released in 2017. It was inspired by the 1Malaysia Development Berhad scandal.
  • Monopoly for Millennials, released in 2018, where players gain experience by traveling around numerous locations, such as vegan bistros, yoga studios, and music festivals.

Other unlicensed editions include: BibleOpoly, HomoNoPolis and Petropolis, among others.

Games by locale or theme

There have been a large number of localized editions, broken down here by region:

Unauthorized and parody games

This list is of unauthorized, unlicensed games based on Monopoly:

Gay Monopoly
Copyright date: 1983 Released by: Fire Island Games, Inc.
Game description: Gay Monopoly – A celebration of gay life.Tokens: Jeep, teddy bear, blow drier, leather cap, handcuffs, stiletto heel.Other features: Board layout is circular rather than square. 

Ghettopoly

Micropoly – The Microsoft Monopoly Game
Copyright date: Open source Released by: The Micropoly Project Issued through: Download
Free Software XEROX
$220
DownloadSGI
$220
APPLE
$240
Internet Service Provider
AOL
$200
REAL NETWORKS
$260
AMAZON
$260
Television Network
MSNBC
$150
YAHOO
$280
Corrupted Registry: Goto Reinstall
3COM
$200
Micropoly – The Microsoft Monopoly GameHP
$300
CISCO
$180
IBM
$300
Open SourcesOpen Sources
NOVELL
$180
SUN
$320
Internet Service Provider
UUNET
$200
Internet Service Provider
MSN
$200
ADOBE
$160
Download
ORACLE
$140
INTEL
$350
Computer Network
NETWORK SOLUTIONS
$150
Antitrust Ruling
(pay $75)
NETSCAPE
$140
MICROSOFT
$400
Reinstall Windows/Just RebootingDELL
$120
COMPAQ
$100
DownloadMOTOROLA
$100
Internet Service Provider
MINDSPRING
$200
Deposition
(pay 10% or $200)
LUSH CREATIONS
$60
Open SourcesAETHER-SPHERE
$60
Start
Collect $200 salary as you pass
Game description: A parody game based on Anti-Monopoly.Other features: Chance is Download, Community Chest is Open Sources and the Railroads are Internet Service Provider(s). 

Middopoly
Memeopolis (Android app)

World editions

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Monopoly Here and Now: The World Edition
PublishersParker Brothers
Players2–6
Setup time5–15 minutes
Playing timeAbout 1.5 hours
ChanceHigh (dice rolling, card drawing)
SkillsNegotiation, basic resource management

In 2008, Hasbro released Monopoly Here and Now: The World Edition. This world edition features top locations of the world. The locations were decided by votes over the Internet. The result of the voting was announced on August 20, 2008.

Out of these, Gdynia is especially notable, as it is by far the smallest city of those featured and won the vote as a "wild card" along with Taipei thanks to its residents and supporters.

It is also notable that three cities (Montreal, Toronto, and Vancouver) are from Canada and three other cities (Beijing, Hong Kong, and Shanghai) are from the People's Republic of China. No other countries are represented by more than one city.

Of the 68 cities listed on Hasbro Inc.'s website for the vote, Jerusalem was chosen as one of the 20 cities to be featured in the newest Monopoly World Edition. Before the vote took place, a Hasbro employee in the London office eliminated the country signifier "Israel" after the city, in response to pressure from pro-Palestinian advocacy groups. After the Israeli government protested, Hasbro Inc. issued a statement that read: "It was a bad decision, one that we rectified relatively quickly. This is a game. We never wanted to enter into any political debate. We apologize to our Monopoly fans."

Monopoly Here and Now: The World Edition (2008)
Free ParkingSydney
M2.2M
Chance?New York City
M2.2M
London
M2.4M
Monopoly Cruise
M2M
Beijing
M2.6M
Hong Kong
M2.6M
Wind Energy
M1.5M
Jerusalem
M2.8M
Go To Jail
Vancouver
M2M
MONOPOLY
Here and Now:
The World Edition
Paris
M3M
Shanghai
M1.8M
Belgrade
M3M
Community ChestCommunity Chest
Rome
M1.8M
Cape Town
M3.2M
Monopoly Air
M2M
Monopoly Space
M2M
Toronto
M1.6M
Chance?
Kyiv
M1.4M
Riga
M3.5M
Solar energy
M1.5M
Super Tax
pay M1M
Istanbul
M1.4M
Montreal
M4M
In Jail/Just VisitingAthens
M1.2M
Barcelona
M1M
Chance?Tokyo
M1M
Monopoly Rail
M2M
Income tax
pay M2M
Taipei
M600K
Community ChestGdynia
M600K
Collect M2M salary as you pass
GO

A similar online vote was held in early 2015 for an updated version of the game. The resulting board was released worldwide in late 2015. Lima, Peru, won the vote to hold the Boardwalk space.

Deluxe editions

Hasbro sells a Deluxe Edition, which is mostly identical to the classic edition but has wooden houses and hotels and gold-toned tokens, including one token in addition to the standard eleven, a railroad locomotive. Other additions to the Deluxe Edition include a card carousel, which holds the title deed cards, and money printed with two colors of ink.

In 1978, retailer Neiman Marcus manufactured and sold an all-chocolate edition of Monopoly through its Christmas Wish Book for that year. The entire set was edible, including the money, dice, hotels, properties, tokens and playing board. The set retailed for $600.

In 2000, the FAO Schwarz store in New York City sold a custom version called One-Of-A-Kind Monopoly for $100,000. This special edition comes in a locking attaché case made with Napolino leather and lined in suede, and features include:

The Guinness Book of World Records states that a set worth $2,000,000 and made of 23-carat gold, with rubies and sapphires atop the chimneys of the houses and hotels, is the most expensive Monopoly set ever produced. This set was designed by artist Sidney Mobell to honor the game's 50th anniversary in 1985, and is now in the Smithsonian Institution.

Reception

Despite the game's legacy and forming a prominent aspect of modern culture, contemporary reviews of Monopoly are largely negative. On BoardGameGeek, the game is ranked in the bottom ten board games, with a mean rating of 4.4/10. Wired magazine believes Monopoly is a poorly designed game. Former Wall Streeter Derk Solko explains, "Monopoly has you grinding your opponents into dust. It's a very negative experience. It's all about cackling when your opponent lands on your space and you get to take all their money." Wired further observed that most of the three to four-hour average playing time is spent waiting for other players to play their turn, and there is usually little to no choice involved. "Board game enthusiasts disparagingly call this a 'roll your dice, move your mice' format." FiveThirtyEight also stated that the game suffers from issues of elimination and a runaway leader, problems that "most game designers nowadays try to avoid". The Guardian also describes Monopoly as "a collection of terrible design choices" combined with "an array of house rules that serve only to make the experience ever more interminable".

Games magazine included Monopoly in their "Top 100 Games of 1980", praising it as "the original landlord game in which players buy, sell, and rent Atlantic City real estate at pre-casino prices" and noting that at the time it was "so popular that Parker Brothers prints more paper money each year than the U.S Government".

Games magazine included Monopoly in their "Top 100 Games of 1981", noting that despite having been "Initially rejected by both Parker and Milton Bradley as containing 'fundamental errors' that the public would not accept", it became "one of the most popular games in the world, and deservedly so".

Games magazine included Monopoly in their "Top 100 Games of 1982", commenting that "The orange monopoly is the best Try counting how many times you land on it as you leave jail."

Reviews

  • Family Games: The 100 Best

Figurative language

Monopoly's popularity has led to it spawning a number of English turns of phrase. These include:

  • Rich Uncle Pennybags, also known as "Mr. Monopoly", the game's mascot character
  • Get Out of Jail Free card, a popular metaphor for something that will get one out of an undesired situation
  • Monopoly money, a derisive term to refer to money not really worth anything, or at least not being used as if it is worth anything. It could also allude to colorful currency notes used in some countries, such as Canada.
  • "Do not pass Go. Do not collect $200" is a phrase used in Monopoly that has become widely used in popular culture to describe an action forced upon a person that has only negative results. The phrase comes from the game's Chance and Community Chest cards, which a player must draw from if they land on specific spaces. Each deck has a card that reads "GO TO JAIL: Go directly to Jail. Do not pass Go. Do not collect $200." Early in the game, going to jail usually hurts a player as it prevents them from moving, which regularly leads to earning $200 from passing Go, and from landing on and buying property, though in the later game, jail prevents them from landing on others' developed property and having to pay rent. The cited phrase, "Do not pass Go. Do not collect $200", distinguishes the effect from other cards that move players; other cards use the phrasing "Advance to ", which does allow the player to collect $200 if they pass Go during the advance. The phrase is used in popular culture to denote a situation in which there is only one immediate, highly unfavorable, irreversible outcome and has been described as a "harsh cliché".

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