Misplaced Pages

Auto Assault: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editContent deleted Content addedVisualWikitext
Revision as of 05:05, 19 October 2024 editPrimeBOT (talk | contribs)Bots2,048,701 editsm External links: Task 24: elink template removal following a TFDTag: AWB← Previous edit Latest revision as of 00:30, 21 October 2024 edit undoUnrulyevil5 (talk | contribs)Extended confirmed users819 editsNo edit summary 
Line 15: Line 15:
'''''Auto Assault''''' was a ] (or MMOG), developed by ] and published by ]. It combined ] with ] elements, allowing the player to explore a ] future in customizable ], ], ], and ]s. It took inspiration, in part, from the '']'' series of films. '''''Auto Assault''''' was a ] (or MMOG), developed by ] and published by ]. It combined ] with ] elements, allowing the player to explore a ] future in customizable ], ], ], and ]s. It took inspiration, in part, from the '']'' series of films.


Players could choose to play as one of three fictional factions—], ], and ]—as well as a class to determine the type of character they would play. The majority of the gameplay took place in a vehicle, but the player could leave the vehicle when entering towns in order to purchase items, talk to contacts, etc. Players could choose to play as one of three fictional factions—], ], and ]—as well as a class to determine the type of character they would have. The majority of the gameplay took place in a vehicle, but the player could leave the vehicle when entering towns in order to purchase items, talk to contacts, etc.


The ]s were shut down on August 31, 2007, and players were no longer billed.<ref>{{cite web |url=http://www.autoassault.com/news/ |title=Latest News |website=Auto Assault |archiveurl=https://web.archive.org/web/20070702054250/http://www.autoassault.com/news/ |archivedate=July 2, 2007 |url-status=dead}}</ref><ref>{{cite web |url=http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=78987 |title=Auto Assault to End |website=Blue's News |date=July 2, 2007 |archiveurl=https://web.archive.org/web/20070927012014/http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=78987 |archivedate=September 27, 2007 |url-status=dead |accessdate=May 18, 2018}}</ref><ref>{{cite web |url=http://kotaku.com/gaming/rip/auto-assault-goes-down-in-a-ball-of-fire-274467.php |title=Rip: Auto Assault Goes Down in a Ball of Fire |last=Crecente |first=Brian |date=July 2, 2007 |website=] |publisher=] |archiveurl=https://web.archive.org/web/20070705205114/http://kotaku.com/gaming/rip/auto-assault-goes-down-in-a-ball-of-fire-274467.php |archivedate=July 5, 2007 |url-status=dead}}</ref> NetDevil issued a statement shortly after the shutdown news, citing an agreement with NCsoft to buy out the IP rights was not reached.<ref>{{cite web |url=http://aa.warcry.com/news/view/76536-Thanks-to-Everyone-in-the-Central-Wastelands |title=Auto Assault: Thanks to Everyone in the Central Wastelands |author=Sigoya |date=August 31, 2007 |website=] |archiveurl=https://web.archive.org/web/20090131085611/http://aa.warcry.com/news/view/76536-Thanks-to-Everyone-in-the-Central-Wastelands |archivedate=January 31, 2009 |url-status=dead}}</ref> The ]s were shut down on August 31, 2007, and players were no longer billed.<ref>{{cite web |url=http://www.autoassault.com/news/ |title=Latest News |website=Auto Assault |archiveurl=https://web.archive.org/web/20070702054250/http://www.autoassault.com/news/ |archivedate=July 2, 2007 |url-status=dead}}</ref><ref>{{cite web |url=http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=78987 |title=Auto Assault to End |website=Blue's News |date=July 2, 2007 |archiveurl=https://web.archive.org/web/20070927012014/http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=78987 |archivedate=September 27, 2007 |url-status=dead |accessdate=May 18, 2018}}</ref><ref>{{cite web |url=http://kotaku.com/gaming/rip/auto-assault-goes-down-in-a-ball-of-fire-274467.php |title=Rip: Auto Assault Goes Down in a Ball of Fire |last=Crecente |first=Brian |date=July 2, 2007 |website=] |publisher=] |archiveurl=https://web.archive.org/web/20070705205114/http://kotaku.com/gaming/rip/auto-assault-goes-down-in-a-ball-of-fire-274467.php |archivedate=July 5, 2007 |url-status=dead}}</ref> NetDevil issued a statement shortly after the shutdown news, citing an agreement with NCsoft to buy out the IP rights was not reached.<ref>{{cite web |url=http://aa.warcry.com/news/view/76536-Thanks-to-Everyone-in-the-Central-Wastelands |title=Auto Assault: Thanks to Everyone in the Central Wastelands |author=Sigoya |date=August 31, 2007 |website=] |archiveurl=https://web.archive.org/web/20090131085611/http://aa.warcry.com/news/view/76536-Thanks-to-Everyone-in-the-Central-Wastelands |archivedate=January 31, 2009 |url-status=dead}}</ref>
Line 21: Line 21:
==Synopsis== ==Synopsis==
{{original research section|date=June 2018}} {{original research section|date=June 2018}}
After years of widescale open ] between three ]s—Humans, mutants, and the human-created Biomeks—the issues between the groups are largely pacified on the worldwide scale, but conflict between the three remain with small scale battles involving ]s, trucks, motorcycles, semis and tanks armed with advanced weaponry. This is the fictional, futuristic world the player starts and plays the game in. After years of widescale open ] between three ]s—Humans, mutants, and the human-created Biomeks—the issues among the groups are largely pacified on the worldwide scale. Conflict between the three remain with small scale battles involving ]s, trucks, motorcycles, semis and tanks that have advanced weaponry. This is the fictional, futuristic world the player starts and plays the game in.


==Gameplay== ==Gameplay==
{{Confusing section|date=October 2018}} {{Confusing section|date=October 2018}}
The game takes place in the 23rd century, after the sterilization attempt that left the Earth in ruins. Players play as either one of a new generation of Mutants, a BioMek or one of the newly emerging Humans. Players fight in their race's area of control against Non-] (or NPCs) and eventually reach ], or GZ. There, they can either fight against NPCs or Players in two different "layers" known as ''instances''. One "layer" is the ''PvP'' layer, in which the player can go and fight against players of opposing races. The other "layer" is controlled by the faction you belong to. It is the non-PvP layer in which usually players complete their quests from GZ in. The PvP elements of the game are not available in this layer, since only other members of your faction are there. All NPC enemies are in both layers. The game centers on ] vehicular combat using ] weapons to combat foes. The game takes place in the 23rd century, after the sterilization attempt that left the Earth in ruins. Players play as either a new generation of Mutants, a BioMek or one of the newly emerging Humans. Players fight in their race's area of control against ] (or NPCs) and eventually reach ], or GZ. There, they can either fight against NPCs or Players in two different "layers" known as ''instances''. One "layer" is the ] layer, where the player can fight against players of opposing races. The other "layer" is controlled by the faction you belong to. It is the non-PvP layer where players usually complete their quests from GZ. The PvP elements of the game are not available in this layer, since only other members of your faction are there. All NPC enemies are in both layers. The game centers on ] vehicular combat using ] weapons to fight foes.


''Auto Assault'' takes place in two settings; towns and the outside world. The town is experienced by moving the player's customized character around, interacting with NPCs, other players, and environmental objects. Upgrades and vehicles can be bought here. When the player chooses to exit the city he/she is in, they are taken to the outside world, where they traverse the terrain in heavily armed vehicles. Combat is reminiscent of a ] game, with movement, aiming and firing being done in real time with the keyboard and mouse. There are also character skills, which activate special abilities. ''Auto Assault'' takes place in two settings; towns and the outside world. The town is experienced by moving the player's customized character around, interacting with NPCs, other players, and environmental objects. Upgrades and vehicles can be bought here. When the player chooses to exit the city he/she is in, they are taken to the outside world, where they traverse the terrain in heavily armed vehicles. Combat is reminiscent of a ] game, with movement, aiming and firing being done in real time using the keyboard and mouse. There are also character skills, which activate special abilities.


''Auto Assault'' differs from other MMORPGs as it doesn't have a Death Penalty and the player can die without consequence. ''Auto Assault'' differs from other MMORPGs as it does not have a Death Penalty and the player can die without consequence.


==Shutdown== ==Shutdown==
Due to lack of subscribers, a decision was made to terminate support for the product. This was communicated by the company on the Public Forums one month prior to shutting down. On July 2, 2007, it was officially announced that Auto Assault's servers would be shut down August 31 and that the subscribers' accounts would be 'reconciled'. Offers to continue to run servers by various parties were denied, but additional “Parting Gifts” were sent via e-mail with, "...opportunities to take a part in some of our other products, including Richard Garriott’s '']'' and '']''..." Due to lack of subscribers, a decision was made to terminate support for the product. This was communicated by the company on the Public Forums one month prior to shutting down. On July 2, 2007, it was officially announced that Auto Assault's servers would be shut down August 31 and the subscribers' accounts would be 'reconciled'. Offers to continue to run servers by various parties were denied, but additional “Parting Gifts” were sent via e-mail with, "...opportunities to take a part in some of our other products, including Richard Garriott’s '']'' and '']''..."


==Reception== ==Reception==

Latest revision as of 00:30, 21 October 2024

2006 video game
Auto Assault
North American cover
Developer(s)NetDevil
Publisher(s)NCSOFT
Platform(s)Windows
ReleaseApril 13, 2006
Genre(s)Vehicular combat, role playing
Mode(s)Multiplayer

Auto Assault was a massively multiplayer online game (or MMOG), developed by NetDevil and published by NCSOFT. It combined vehicular combat with role-playing elements, allowing the player to explore a post-apocalyptic future in customizable cars, motorcycles, semis, and tanks. It took inspiration, in part, from the Mad Max series of films.

Players could choose to play as one of three fictional factions—Humans, Mutants, and Biomeks—as well as a class to determine the type of character they would have. The majority of the gameplay took place in a vehicle, but the player could leave the vehicle when entering towns in order to purchase items, talk to contacts, etc.

The game servers were shut down on August 31, 2007, and players were no longer billed. NetDevil issued a statement shortly after the shutdown news, citing an agreement with NCsoft to buy out the IP rights was not reached.

Synopsis

This section possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed. (June 2018) (Learn how and when to remove this message)

After years of widescale open war between three factions—Humans, mutants, and the human-created Biomeks—the issues among the groups are largely pacified on the worldwide scale. Conflict between the three remain with small scale battles involving armored cars, trucks, motorcycles, semis and tanks that have advanced weaponry. This is the fictional, futuristic world the player starts and plays the game in.

Gameplay

This section may be confusing or unclear to readers. Please help clarify the section. There might be a discussion about this on the talk page. (October 2018) (Learn how and when to remove this message)

The game takes place in the 23rd century, after the sterilization attempt that left the Earth in ruins. Players play as either a new generation of Mutants, a BioMek or one of the newly emerging Humans. Players fight in their race's area of control against non-playable characters (or NPCs) and eventually reach Ground Zero, or GZ. There, they can either fight against NPCs or Players in two different "layers" known as instances. One "layer" is the PvP layer, where the player can fight against players of opposing races. The other "layer" is controlled by the faction you belong to. It is the non-PvP layer where players usually complete their quests from GZ. The PvP elements of the game are not available in this layer, since only other members of your faction are there. All NPC enemies are in both layers. The game centers on 3rd person vehicular combat using state of the art weapons to fight foes.

Auto Assault takes place in two settings; towns and the outside world. The town is experienced by moving the player's customized character around, interacting with NPCs, other players, and environmental objects. Upgrades and vehicles can be bought here. When the player chooses to exit the city he/she is in, they are taken to the outside world, where they traverse the terrain in heavily armed vehicles. Combat is reminiscent of a third-person shooter game, with movement, aiming and firing being done in real time using the keyboard and mouse. There are also character skills, which activate special abilities.

Auto Assault differs from other MMORPGs as it does not have a Death Penalty and the player can die without consequence.

Shutdown

Due to lack of subscribers, a decision was made to terminate support for the product. This was communicated by the company on the Public Forums one month prior to shutting down. On July 2, 2007, it was officially announced that Auto Assault's servers would be shut down August 31 and the subscribers' accounts would be 'reconciled'. Offers to continue to run servers by various parties were denied, but additional “Parting Gifts” were sent via e-mail with, "...opportunities to take a part in some of our other products, including Richard Garriott’s Tabula Rasa and City of Heroes..."

Reception

Reception
Aggregate score
AggregatorScore
Metacritic72/100
Review scores
PublicationScore
Computer Gaming World(average)
Edge5/10
Eurogamer7/10
Game Informer7/10
GamePro
GameRevolutionC+
GameSpot7.2/10
GameSpy
GameZone8/10
IGN7.5/10
PC Gamer (US)79%

At the time of release, the game received "average" reviews according to the review aggregation website Metacritic.

The Academy of Interactive Arts & Sciences nominated Auto Assault for "Massively Multiplayer Game of the Year" at the 10th Annual Interactive Achievement Awards.

References

  1. Contributor, GamesIndustry International (2006-03-22). "Release Date Confirmed As NCsoft's Auto Assault Revs Up". GamesIndustry.biz. Retrieved 2024-01-11. {{cite web}}: |last= has generic name (help)
  2. "Latest News". Auto Assault. Archived from the original on July 2, 2007.
  3. "Auto Assault to End". Blue's News. July 2, 2007. Archived from the original on September 27, 2007. Retrieved May 18, 2018.
  4. Crecente, Brian (July 2, 2007). "Rip: Auto Assault Goes Down in a Ball of Fire". Kotaku. Gawker Media. Archived from the original on July 5, 2007.
  5. Sigoya (August 31, 2007). "Auto Assault: Thanks to Everyone in the Central Wastelands". WarCry Network. Archived from the original on January 31, 2009.
  6. ^ "Auto Assault for PC Reviews". Metacritic. CBS Interactive. Retrieved May 18, 2018.
  7. Sharkey, Scott (August 2006). "Auto Assault" (PDF). Computer Gaming World. No. 265. Ziff Davis. pp. 88–89. Retrieved May 18, 2018.
  8. Edge staff (June 2006). "Auto Assault". Edge. No. 163. Future plc. p. 90.
  9. Superb, Egon (April 19, 2006). "Auto Assault". Eurogamer. Gamer Network. Retrieved May 18, 2018.
  10. "Auto Assault". Game Informer. No. 158. GameStop. June 2006. p. 117.
  11. Tenacious Moses (May 31, 2006). "Review: Auto Assault". GamePro. IDG Entertainment. Archived from the original on June 13, 2006. Retrieved May 18, 2018.
  12. Ferris, Duke (April 28, 2006). "Auto Assault Review". Game Revolution. CraveOnline. Archived from the original on October 3, 2012. Retrieved May 18, 2018.
  13. Gerstmann, Jeff (April 27, 2006). "Auto Assault Review". GameSpot. CBS Interactive. Retrieved May 18, 2018.
  14. Rausch, Allen (April 28, 2006). "GameSpy: Auto Assault". GameSpy. Ziff Davis. Retrieved May 18, 2018.
  15. Lafferty, Michael (May 4, 2006). "Auto Assault Review". GameZone. Archived from the original on February 5, 2008. Retrieved May 18, 2018.
  16. Lafferty, Michael (May 4, 2006). "Auto Assault Online Limited Edition - PC - Review". GameZone. Archived from the original on December 23, 2007. Retrieved May 18, 2018.
  17. McNamara, Tom (May 1, 2006). "Auto Assault". IGN. Ziff Davis. Retrieved May 18, 2018.
  18. "Auto Assault". PC Gamer. Future US. July 2006. p. 77.
  19. "2007 Awards Category Details Massively Multiplayer Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 8 November 2023.

External links

NCSoft
Games
Lineage
Guild Wars
Studios
Related
Categories: