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'''Behavior''' or '''behaviour''' (see ]) refers to the ]s or ]s of an ] or ], usually in ] to the ]. Behaviour can be ] or ], ] or ], and ] or involuntary. In animals, behaviour is controlled by the ] and the ]. The complexity of the behaviour of an organism is related to the complexity of its nervous system. Generally, organisms with complex nervous systems have a greater capacity to learn new responses and thus adjust their behaviour. '''Behavior''' or '''behaviour''' (see ]) refers to the ]s or ]s of an ] or ], usually in ] to the ]. Behavior can be ] or ], ] or ], and ] or involuntary. In animals, behavior is controlled by the ] and the ]. The complexity of the behavior of an organism is related to the complexity of its nervous system. Generally, organisms with complex nervous systems have a greater capacity to learn new responses and thus adjust their behavior.
] (and that of other ]s and mechanisms) can be common, unusual, acceptable, or ]. Humans evaluate the ] of behaviour using ]s and regulate behaviour by means of ]. In ], behaviour is considered as having no meaning, being not directed at other people and thus is the most basic human ]. Animal behaviour is studied in ], ], ] and ]. ] (and that of other ]s and mechanisms) can be common, unusual, acceptable, or ]. Humans evaluate the ] of behavior using ]s and regulate behavior by means of ]. In ], behavior is considered as having no meaning, being not directed at other people and thus is the most basic human ]. Animal behavior is studied in ], ], ] and ].


'''Behaviour''' as used in ] is an anthropomorphic construct that assigns “life” to the activities carried out by a computer, computer application, or computer code in response to stimuli, such as user input. Also, "a behaviour" is a reusable block of computer code or script that, when applied to an ], especially a graphical one, causes it to respond to user input in meaningful patterns or to operate independently, as if alive. '''Behavior''' as used in ] is an anthropomorphic construct that assigns “life” to the activities carried out by a computer, computer application, or computer code in response to stimuli, such as user input. Also, "a behavior" is a reusable block of computer code or script that, when applied to an ], especially a graphical one, causes it to respond to user input in meaningful patterns or to operate independently, as if alive.


In environmental ] and especially in ], a '''behavioural model''' means a model In environmental ] and especially in ], a '''behavioral model''' means a model
that is acceptably ] with observed natural ], i.e. that ] well, for example, observed ]. It is a key concept of the so-called Generalised Likelihood Uncertainty Estimation ] methodology to quantify how uncertain environmental ] are. that is acceptably ] with observed natural ], i.e. that ] well, for example, observed ]. It is a key concept of the so-called Generalized Likelihood Uncertainty Estimation ] methodology to quantify how uncertain environmental ] are.


==See also== ==See also==

Revision as of 18:38, 15 May 2007

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For other uses, see Behavior (disambiguation).

Behavior or behaviour (see spelling differences) refers to the actions or reactions of an object or organism, usually in relation to the environment. Behavior can be conscious or unconscious, overt or covert, and voluntary or involuntary. In animals, behavior is controlled by the endocrine system and the nervous system. The complexity of the behavior of an organism is related to the complexity of its nervous system. Generally, organisms with complex nervous systems have a greater capacity to learn new responses and thus adjust their behavior. Human behavior (and that of other organisms and mechanisms) can be common, unusual, acceptable, or unacceptable. Humans evaluate the acceptability of behavior using social norms and regulate behavior by means of social control. In sociology, behavior is considered as having no meaning, being not directed at other people and thus is the most basic human action. Animal behavior is studied in comparative psychology, ethology, behavioral ecology and sociobiology.

Behavior as used in computer science is an anthropomorphic construct that assigns “life” to the activities carried out by a computer, computer application, or computer code in response to stimuli, such as user input. Also, "a behavior" is a reusable block of computer code or script that, when applied to an object (computer science), especially a graphical one, causes it to respond to user input in meaningful patterns or to operate independently, as if alive.

In environmental modeling and especially in hydrology, a behavioral model means a model that is acceptably consistent with observed natural processes, i.e. that simulates well, for example, observed river discharge. It is a key concept of the so-called Generalized Likelihood Uncertainty Estimation (GLUE) methodology to quantify how uncertain environmental predictions are.

See also

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