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Zero finally met up with the real X, who had now assumed the form of a Cyber Elf, and he tells Zero of how he was tired of all the fighting. He tells Zero to protect humanity for him. | Zero finally met up with the real X, who had now assumed the form of a Cyber Elf, and he tells Zero of how he was tired of all the fighting. He tells Zero to protect humanity for him. | ||
Gameplaywise, not much changed from Mega Man X, except for the fact that the Z-Saber, Zero's trademark weapon, can be used in more situations (for example, while running). There are two other weapons which mosts players find useless in most situations, the sheild boomerang and the triple rod. The shield boomerang prevents the player from using the dash move while it is engaged, and blocks a very limited variety of projectiles, and the triple rod doess no more damage than the Z-saber and prevents the player from moving effectively while using it. | |||
Charged attacks can be equipped with three different elemental chips, Ice, Fire, and Thunder, which change the color of the attack and cause status effects to certain enemies. Ice would stop an enemy, fire would damage an enemy slowly after the initial attack, and electricity would stop an enemy, but make them unable to harm Zero for about a second. Against bosses, the elemental chips do 1.5 times the damage of an non-elemental attack as long as you use the correct one, for example, Ice defeats Thunder types, Fire defeats Ice types, and Thunder defeats Fire types. | |||
====Mega Man Zero 2==== | ====Mega Man Zero 2==== |
Revision as of 14:54, 29 April 2005
Mega Man Zero is the fifth series in Capcom's Mega Man series of video games, and debuted in 2002 on the Game Boy Advance.
Series History
Mega Man Zero
After sleeping for a hundred years, Zero awakens to a world where reploids are being constantly accused of being Mavericks and systematically exterminated, apparently under the direction of X himself. Assisting a small resistance group led by a human named Ciel, Zero fights against X's utopia, Neo Arcadia, and its leaders: X and the Four Guardians, Leviathan, Harpuia, Fefnir, and Phantom.
At the end of the first game, Zero entered X's inner sanctum, to find that he was not what he seemed: he was, in fact, a copy X, created to replace the real one, who had gone missing a long time ago. Copy X was defeated, and that was the end of it. Or so it seemed.
Zero finally met up with the real X, who had now assumed the form of a Cyber Elf, and he tells Zero of how he was tired of all the fighting. He tells Zero to protect humanity for him.
Gameplaywise, not much changed from Mega Man X, except for the fact that the Z-Saber, Zero's trademark weapon, can be used in more situations (for example, while running). There are two other weapons which mosts players find useless in most situations, the sheild boomerang and the triple rod. The shield boomerang prevents the player from using the dash move while it is engaged, and blocks a very limited variety of projectiles, and the triple rod doess no more damage than the Z-saber and prevents the player from moving effectively while using it.
Charged attacks can be equipped with three different elemental chips, Ice, Fire, and Thunder, which change the color of the attack and cause status effects to certain enemies. Ice would stop an enemy, fire would damage an enemy slowly after the initial attack, and electricity would stop an enemy, but make them unable to harm Zero for about a second. Against bosses, the elemental chips do 1.5 times the damage of an non-elemental attack as long as you use the correct one, for example, Ice defeats Thunder types, Fire defeats Ice types, and Thunder defeats Fire types.
Mega Man Zero 2
The three surviving members of the Four Guardians (Phantom was killed in Zero's assault on Area X) assumed command of Neo Arcadia, with Harpuia as the leader. Copy X's death was covered up, as the humans revered him as their saviour.
Some time later, the conflict between Neo Arcadia and the Resistance continued with no difference. Meanwhile, Ciel worked on a way to solve the energy crisis that lead to all of these problems in the first place. A Resistance leader, the reploid Elpizo, however, thought that Ciel's search was futile, and lead an assault on Neo Arcadia, which resulted in him being the only survivor. Driven mad by this, he sought the power of the legendary Dark Elf, which brought about the Elf Wars a hundred years ago.
Elpizo, using the powers granted by unsealing a portion of the power of the Dark Elf, invades Neo Arcadia and single-handedly breaks into the temple where the body of the real X, revered by all in the utopia, was kept. X had disappeared because he ended the Elf Wars by sealing the Dark Elf away with his body. Elpizo destroys X's body, unsealing the Dark Elf, and uses her powers. Zero manages to stop him from unleashing them on the world, and Elpizo is defeated. As he lies dying, he apologizes for everything he's done. And then, the Dark Elf glows with a warm light, and saves him, turning him into a cyber elf. He tells Zero that she isn't truly evil, and departs. X then shows up, and tells Zero about the Dark Elf, who, too, departs. She was created to be a saviour, but was cursed by a man named Weil, and used...
Meanwhile, a mysterious voice calls for someone named Omega to act.
Mega Man Zero 3
The third game starts not much later. A fallen spaceship emits energy similar to the Dark Elf, and Zero sets out to investigate. This leads to the climax of the story, with Weil finally revealing himself, Omega, the Dark Elf, the return of Copy X, and the revelation of who the real Zero is. X and Zero fought together to destroy Omega centuries ago (apparently at the end of the Maverick Wars) and as shown in Zero's ending in X6, he was concealed in his chamber until Ciel found him. After destroying Omega, and his original body in the process, Zero's unconcious body is brought back to the Resistance Base by the Dark Elf. With Weil's defeat, the curse placed upon the Dark Elf (now known as the Mother Elf) was removed and she flew away.
Gameplay
The games are most similar to the Mega Man X series, with the classic trial and error gameplay. The Zero series is considerably harder than most games. The names now follow a mythical/religious theme.
It has also been noted that the games in the Zero series are in some respects, easier, as unfair hits (so-called "cheap shots" for which the Megaman games are famous) are greatly reduced.
Notes
Much is left unknown as to what happened between the X and Zero series (like the details of the Elf Wars and when, who, why transfered Zero to the new body of Megaman Zero).
Prequel to Mega Man Legends?
Many fans wonder how will the Zero series possibly lead into Mega Man Legends, given many references that show up (such as a few Reaverbot-like enemies). And since given to the fact that some of the team members who worked on the Mega Man Zero series also worked on Mega Man Legends(specifically, director Yoshinori Kawano who has also directed the Legends series and of course, producer and creator Keiji Inafune), its extremely possible that Capcom will elaborate upon the connection which the Legends series has with the main Mega Man timeline (Classic to X to Zero to Legends). But for now, only time (and more games) will explain the gap.
Cameos
- Onimusha Buraiden - Blade Warriors (PlayStation 2), along with Mega Man.EXE.
- SNK vs Capcom: SVC Chaos (PlayStation 2, Arcade) Mega Man Zero is a secret playable character.