Revision as of 07:54, 2 September 2003 view sourceMav (talk | contribs)Extended confirmed users77,874 edits NPOV; fm; put intro back in← Previous edit | Revision as of 20:30, 5 September 2003 view source Schneelocke (talk | contribs)Extended confirmed users11,221 editsm FmtNext edit → | ||
Line 5: | Line 5: | ||
At odds with standard industry practices, Miyamoto showed unwillingness to rehash existing titles and would rarely create a sequel without significantly evolving the game into a fresh experience. However, this is somewhat less true now than it was in the heyday of the ]; the increasing complexity of game development has meant that he is now spread rather thinner over more titles and only a few ] titles have shone through as true Miyamoto games, most notably the latest installment in the ] series. | At odds with standard industry practices, Miyamoto showed unwillingness to rehash existing titles and would rarely create a sequel without significantly evolving the game into a fresh experience. However, this is somewhat less true now than it was in the heyday of the ]; the increasing complexity of game development has meant that he is now spread rather thinner over more titles and only a few ] titles have shone through as true Miyamoto games, most notably the latest installment in the ] series. | ||
==Quote== | == Quote == | ||
⚫ | :"What if everything you see is more than what you see - the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things." | ||
⚫ | :"''What if everything you see is more than what you see - the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.''" | ||
⚫ | ==External |
||
⚫ | * | ||
⚫ | == External links == | ||
⚫ | * |
Revision as of 20:30, 5 September 2003
Shigeru Miyamoto is the creator of Donkey Kong and related Mario games as well as the Legend of Zelda series for Nintendo. He is considered to be one of the fathers of video games and usually cited as a great game designer. His titles are characterised by refined control-mechanics and interactive worlds in which the player is encouraged to discover things for themselves.
Employed by Nintendo (then a toy company) as an artist, in 1980 he was given the task of designing their first video-game. The resulting arcade game Donkey Kong was a huge success and the game's lead character Mario has become Nintendo's mascot. Miyamoto quickly became Nintendo's star producer and built a large stable of franchises for the company, most of which are still active and very well-regarded.
At odds with standard industry practices, Miyamoto showed unwillingness to rehash existing titles and would rarely create a sequel without significantly evolving the game into a fresh experience. However, this is somewhat less true now than it was in the heyday of the Super Famicom; the increasing complexity of game development has meant that he is now spread rather thinner over more titles and only a few Gamecube titles have shone through as true Miyamoto games, most notably the latest installment in the Legend of Zelda series.
Quote
- "What if everything you see is more than what you see - the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things."