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==Game play== | ==Game play== | ||
Ramlar uses a game system called "The A/B System"(short for Armor/Body). Character sheets prominently display a body diagram. The body diagram is a essentially a hit location chart with each body part having its |
Ramlar uses a game system called "The A/B System"(short for Armor/Body). Character sheets prominently display a body diagram. The body diagram is a essentially a hit location chart with each body part having its own life points and armor to protect that part. | ||
Ramlar uses a percentile based dice mechanic or d100, with the convention of “01” being 1 and “00” is 100. | Ramlar uses a percentile based dice mechanic or d100, with the convention of “01” being 1 and “00” is 100. |
Revision as of 23:54, 15 July 2007
The Chronicles of Ramlar cover | |
Designers | Tony Lee |
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Publishers | White Silver Publishing, Inc. |
Publication | 2006 |
Genres | Fantasy |
Systems | A/B (Armor/Body) |
Cover Art by Larry Elmore |
The Chronicles of Ramlar is the title of the RPG game released by Whitesilver Publishing Inc.. and created by John Anthony Prescott. It is most well-known for its multitude of races, rich pantheon, and new approach to game play. The Ramlar referred to in the title is not the name of the world, but its creator, an omnipotent deity who rules over the many other gods and goddesses who rule various aspects of the world. The world itself is divided into two continents, default gameplay beginning on the continent of Eranon.
Game play
Ramlar uses a game system called "The A/B System"(short for Armor/Body). Character sheets prominently display a body diagram. The body diagram is a essentially a hit location chart with each body part having its own life points and armor to protect that part.
Ramlar uses a percentile based dice mechanic or d100, with the convention of “01” being 1 and “00” is 100.
Ramlar also makes use of a combat mechanic called momentum, which allows players to turn previous success into an opportunity for potentially larger successes.