Revision as of 13:38, 16 April 2003 editEvercat (talk | contribs)Extended confirmed users16,518 edits Mention of RTS, 2 links← Previous edit | Revision as of 19:23, 20 September 2003 edit undoEvercat (talk | contribs)Extended confirmed users16,518 edits screenshotNext edit → | ||
Line 3: | Line 3: | ||
While the graphics are somewhat primitive compared to modern video games, Bolo remains a popular and addictive phenomenon. Bolo has been ported to many other computer platforms. | While the graphics are somewhat primitive compared to modern video games, Bolo remains a popular and addictive phenomenon. Bolo has been ported to many other computer platforms. | ||
<table border="0" cellpadding="0" cellspacing="4"> | |||
⚫ | == |
||
<tr><td>]</td></tr> | |||
<tr><td><center>''The Windows port of Bolo''</center></td></tr> | |||
</table> | |||
⚫ | ==External links== | ||
* | * |
Revision as of 19:23, 20 September 2003
Bolo is a video game originally developed for the Macintosh computer by Stuart Cheshire. Bolo is a networked multiplayer game that simulates a tank battlefield. It is thus a very early example of a real-time strategy game.
While the graphics are somewhat primitive compared to modern video games, Bolo remains a popular and addictive phenomenon. Bolo has been ported to many other computer platforms.