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'''Bolo''' is a video game originally developed for the ] computer by ]. Bolo is a networked multiplayer game that simulates a ] battlefield. It is thus a very early example of a ] game. | '''Bolo''' is a ] originally developed for the ] ] by ]. Bolo is a networked multiplayer game that simulates a ] battlefield. It is thus a very early example of a ] game. | ||
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While the graphics are somewhat primitive compared to modern video games, Bolo remains a popular and addictive phenomenon. Bolo has been ported to ] and ]. | While the graphics are somewhat primitive compared to modern video games, Bolo remains a popular and addictive phenomenon. Bolo has been ported to ] and ]. | ||
Gameplay revolves around control of refueling bases and " |
Gameplay revolves around control of refueling bases and "]es" (automatic gun turrets), both of which can be captured and recaptured. Players have developed an array of tactical tricks to accomplish speedy pillbox capture, such as ''the decoy'' (where a player draws fire away from the pillbox while an ally shoots it) and ''the pillblock'' (where a friendly pillbox is placed so that it blocks the hostile pillbox's shots but allows the tank to shoot past it at the hostile pillbox). | ||
==External links== | ==External links== |
Revision as of 19:50, 20 September 2003
Bolo is a video game originally developed for the Macintosh computer by Stuart Cheshire. Bolo is a networked multiplayer game that simulates a tank battlefield. It is thus a very early example of a real-time strategy game.
While the graphics are somewhat primitive compared to modern video games, Bolo remains a popular and addictive phenomenon. Bolo has been ported to Windows and Linux.
Gameplay revolves around control of refueling bases and "pillboxes" (automatic gun turrets), both of which can be captured and recaptured. Players have developed an array of tactical tricks to accomplish speedy pillbox capture, such as the decoy (where a player draws fire away from the pillbox while an ally shoots it) and the pillblock (where a friendly pillbox is placed so that it blocks the hostile pillbox's shots but allows the tank to shoot past it at the hostile pillbox).