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*The maze is now three times the width of the display. The maze will scroll left and right as Jr. Pac-Man travels through it, and it is possible for monsters to be off-screen sometimes. | *The maze is now three times the width of the display. The maze will scroll left and right as Jr. Pac-Man travels through it, and it is possible for monsters to be off-screen sometimes. | ||
*There are now seven different mazes. They all now have six energizers (except for the last two, which only have four energizers). There are no longer any "escape tubes" at the edges of the maze. | *There are now seven different mazes. They all now have six energizers (except for the last two, which only have four energizers). There are no longer any "escape tubes" at the edges of the maze. | ||
*Each "fruit" appears from offscreen, and as it roams the maze, it turns any dots it touches into larger dots worth 50 points but which slow Jr. Pac-Man down quite a bit. If a |
*Each prize (known as "fruit" in ''Pac-Man'' and ''Ms. Pac-Man'', though none of the prizes in this game are fruit) appears from offscreen, and as it roams the maze, it turns any dots it touches into larger dots worth 50 points but which slow Jr. Pac-Man down quite a bit. If a prize wanders for long enough without being eaten, it will "]" itself into an energizer, destroying itself and the energizer. | ||
There are also a few cosmetic differences. The character controlled by the player is now Jr. Pac-Man, resembling a small Pac-Man with an eye and a ]. The orange monster is now named Tim. There are new sound effects including new music at game start and a new "death" sound. All game text is now in a lower-case ] ]. | There are also a few cosmetic differences. The character controlled by the player is now Jr. Pac-Man, resembling a small Pac-Man with an eye and a ]. The orange monster is now named Tim. There are new sound effects including new music at game start and a new "death" sound. All game text is now in a lower-case ] ]. | ||
The prizes are, in order of appearance: | |||
*Tricycle | *Tricycle | ||
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==Home versions== | ==Home versions== | ||
Because of the ], ''Jr. Pac-Man'' was not widely made available in home versions. |
Because of the ], ''Jr. Pac-Man'' was not widely made available in home versions. An ] was complete except for the intermissions, but it was not released. The ] image for this game has been made available online and can be played with an ]. | ||
''Jr. Pac-Man'' |
A port of ''Jr. Pac-Man'' to the ] was released in ]. | ||
==External links== | ==External links== |
Revision as of 03:27, 14 February 2005
Jr. Pac Man | |
Screenshot Jr. Pac-Man | |
Developer: | Namco |
Publisher: | Midway Games |
Release date: | 1983 |
Genre: | Retro/Puzzle |
Game modes: | Up to 2 players, alternating turns |
Cabinet: | Standard |
Controls: | Joystick |
Monitor | |
Orientation: | Vertical |
Type: | Raster, standard resolution |
Notes | |
None |
Jr. Pac Man is an arcade game released in 1983 by Midway Games. It is a sequel to Pac-Man and Ms. Pac-Man.
Gameplay
The gameplay of Jr. Pac-Man is largely identical to that of its predecessors, with a few differences.
- The maze is now three times the width of the display. The maze will scroll left and right as Jr. Pac-Man travels through it, and it is possible for monsters to be off-screen sometimes.
- There are now seven different mazes. They all now have six energizers (except for the last two, which only have four energizers). There are no longer any "escape tubes" at the edges of the maze.
- Each prize (known as "fruit" in Pac-Man and Ms. Pac-Man, though none of the prizes in this game are fruit) appears from offscreen, and as it roams the maze, it turns any dots it touches into larger dots worth 50 points but which slow Jr. Pac-Man down quite a bit. If a prize wanders for long enough without being eaten, it will "kamikaze" itself into an energizer, destroying itself and the energizer.
There are also a few cosmetic differences. The character controlled by the player is now Jr. Pac-Man, resembling a small Pac-Man with an eye and a propellor beanie. The orange monster is now named Tim. There are new sound effects including new music at game start and a new "death" sound. All game text is now in a lower-case anti-aliased font.
The prizes are, in order of appearance:
- Tricycle
- Kite
- Drum
- Red balloon
- Train locomotive
- Cat
- Mug of beer
There are three new intermissions:
- "jr. meets yum-yum": Jr. sees a small red monster and leaves his yard to play. Blinky approaches. Ms. Pac-Man eats an energizer from her garden to rescue Jr.
- "the gift": Jr. brings a red balloon to the small red monster. They meet on a bridge. Blinky watches from behind a bush.
- "they escape!": Blinky traps Jr. between himself and the small red monster. Ms. Pac-Man appears and Blinky leaves to chase her, while Jr. and the small red monster leave together in the other direction. Hearts appear around them.
Home versions
Because of the video game crash of 1983, Jr. Pac-Man was not widely made available in home versions. An Atari 5200 was complete except for the intermissions, but it was not released. The ROM image for this game has been made available online and can be played with an emulator.
A port of Jr. Pac-Man to the Atari 2600 was released in 1987.