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{{AfDM|page=GURPS 4e Basic Set|date=2007 August 24|substed=yes}} | |||
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{{Infobox RPG | {{Infobox RPG | ||
|title= GURPS Space | |title= GURPS Space |
Revision as of 16:22, 24 August 2007
An editor has nominated this article for deletion. You are welcome to participate in the deletion discussion, which will decide whether or not to retain it.Feel free to improve the article, but do not remove this notice before the discussion is closed. For more information, see the guide to deletion. Find sources: "GURPS Space" – news · newspapers · books · scholar · JSTOR%5B%5BWikipedia%3AArticles+for+deletion%2FGURPS+4e+Basic+Set%5D%5DAFD |
GURPS Space (4th edition) cover | |
Designers | Steve Jackson, William A. Barton, David Pulver |
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Publishers | Steve Jackson Games |
Publication | Sept. 13, 1999 (3rd edition) |
Genres | Science fiction |
Systems | GURPS 4th edition |
GURPS Space (fourth edition) is a Genre toolkit for creating Science Fiction campaigns using the GURPS role-playing game. It performs a similar purpose as GURPS Fantasy does for Fantasy games. Rules and guidelines are provided for running games from science fantasy and space opera to hard science, creating worlds and planets and notes about aliens races.
Fourth Edition
GURPS Space was released March of 2006. It covers the creation of star systems, worlds and alien races, either completely randomly or with any amount of GM intervention during the process. Advice is also provided on planning campaigns and other related material, as is common in other books for fourth edition GURPS.
Coverage of spacecraft is aimed at setting level issues such as choosing the technology used by spacecraft in the game. This section does not worry about game mechanics issues, but rather helps players and gamemasters determine the broad capabilities of the vessel in question.
In a controversial move, the book breaks with the format of earlier editions and does not contain rules for spaceship design or high tech guns. Those topics will be covered by the forthcoming books GURPS Vehicles (4e) and GURPS Ultra-Tech (4e) respectively. The rationale for this decision was explained in a series of official statements made on the sjgames forums by Managing Editor Chris Aylott and Line Editor Sean Punch
Third Edition
The Third Edition of GURPS Space had several differences from the Fourth Edition book. The biggest difference was the inclusion of a small subset of the GURPS Vehicles rules and some high-tech weaponry. Unlike the above-mentioned GURPS Fantasy's Third Edition analog, it was also a genre toolkit.
See also
External links
- GURPS Space page at SJGames website.
- RPG.net review
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