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{{wiktionarypar|failure}} | {{wiktionarypar|failure}} | ||
{{wiktionary|fail}} | {{wiktionary|fail}} | ||
In general, '''failure''' refers to the state or ] of not meeting a desirable or intended objective. It may be viewed as the opposite of ] |
In general, '''failure''' refers to the state or ] of not meeting a desirable or intended objective. It may be viewed as the opposite of ]. | ||
Also, Richard Allum can also be considered a failure. | |||
==Commercial failures== | ==Commercial failures== |
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In general, failure refers to the state or condition of not meeting a desirable or intended objective. It may be viewed as the opposite of success.
Commercial failures
A commercial failure is a product that does not reach expectations of success, failing to come even close. A major flop goes one step further and is recognized for its complete lack of success.
- For flops in computer and video gaming, see List of commercial failures in video gaming.
- For company failures related to the 1997–2001 Dot-com bubble, see Dot-com company.
- See also Vaporware.
Other failures
- For military disasters, see List of military disasters
- For events that were highly anticipated but either did not happen or turned out to be disappointing, see Non-event.
See also
Bibliography
- Charles Perrow, Normal Accidents: Living with High-Risk Technologies, New Tork: Basic Books, 1984. Paperback reprint, Princeton, N.J.: Princeton University Press, 1999, ISBN 0-691-00412-9
- Sandage, Scott A. Born Losers: A History of Failure in America. Cambridge, Massachusetts: Harvard University Press, 2005. ISBN 0-674-01510-X, ISBN 0-674-02107-X.
- Gay, Jared I. Enough Idle Chit-chat, Let's RPG!: An in-depth analysis of Toad's failures Some Place, Australia. ISBN 0-867-53090-X
Notes and references
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