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{{Redirect2|Fail|Phail|Failure}} | |||
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{{wiktionarypar|failure}} | |||
{{wiktionary|fail}} | |||
In general, '''failure''' refers to the state or ] of not meeting a desirable or intended objective. It may be viewed as the opposite of ]. | |||
==Commercial failures== | |||
A '''commercial failure''' is a ] that does not reach expectations of success, failing to come even close. A major flop goes one step further and is recognized for its complete lack of success. | |||
* For flops in computer and ], see ]. | |||
* For company failures related to the 1997–2001 ], see ]. | |||
* See also ]. | |||
==Other failures== | |||
*For military disasters, see ] | |||
*For events that were highly anticipated but either did not happen or turned out to be disappointing, see ]. | |||
==See also== | |||
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==Bibliography== | |||
<div class="references-small" > | |||
<references/> | |||
* Charles Perrow, ''Normal Accidents: Living with High-Risk Technologies'', New Tork: Basic Books, 1984. Paperback reprint, Princeton, N.J.: Princeton University Press, 1999, ISBN 0-691-00412-9 | |||
* ] ''Born Losers: A History of Failure in America''. Cambridge, Massachusetts: Harvard University Press, 2005. ISBN 0-674-01510-X, ISBN 0-674-02107-X. | |||
* Gay, Jared I. ''Enough Idle Chit-chat, Let's RPG!: An in-depth analysis of Toad's failures'' Some Place, Australia. ISBN 0-867-53090-X | |||
</div> | |||
==Notes and references== | |||
{{Moresources|date=July 2007}} | |||
==External links== | |||
{{wikiquote}} | |||
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Revision as of 04:03, 14 September 2007
"Fail" and "Phail" redirect here. For Failure, see Fail (disambiguation).In general, failure refers to the state or condition of not meeting a desirable or intended objective. It may be viewed as the opposite of success.
Commercial failures
A commercial failure is a product that does not reach expectations of success, failing to come even close. A major flop goes one step further and is recognized for its complete lack of success.
- For flops in computer and video gaming, see List of commercial failures in video gaming.
- For company failures related to the 1997–2001 Dot-com bubble, see Dot-com company.
- See also Vaporware.
Other failures
- For military disasters, see List of military disasters
- For events that were highly anticipated but either did not happen or turned out to be disappointing, see Non-event.
See also
Bibliography
- Charles Perrow, Normal Accidents: Living with High-Risk Technologies, New Tork: Basic Books, 1984. Paperback reprint, Princeton, N.J.: Princeton University Press, 1999, ISBN 0-691-00412-9
- Sandage, Scott A. Born Losers: A History of Failure in America. Cambridge, Massachusetts: Harvard University Press, 2005. ISBN 0-674-01510-X, ISBN 0-674-02107-X.
- Gay, Jared I. Enough Idle Chit-chat, Let's RPG!: An in-depth analysis of Toad's failures Some Place, Australia. ISBN 0-867-53090-X
Notes and references
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Failure" – news · newspapers · books · scholar · JSTOR (July 2007) (Learn how and when to remove this message) |