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Next, whenever you score a combo, consecutive rows that clear because of previous rows clearing, your opponent receives a full ''column'' of critters for each combo you achieve. These full columns can often be easily cleared with a single bomb, and usually lead to diamonds for your opponent (see above). Next, whenever you score a combo, consecutive rows that clear because of previous rows clearing, your opponent receives a full ''column'' of critters for each combo you achieve. These full columns can often be easily cleared with a single bomb, and usually lead to diamonds for your opponent (see above).


Another good attack is to clear multiple rows/columns/diagonals at once. The game calls this a breakfast. You can achieve a two or a three way breakfast. A two way breakfast occurs when you clear two directions at once, say, a row and a column of three or more blocks. A three way breakfast occurs when you clear a row, column and diagonal all at once. When you achieve a breakfast, your opponent will receive a falling egg, which hatches into a critter once it hits the ground. Note a three way breakfast will send two eggs instead of one. Sometimes when the egg hatches, an additional ''row'' of critters will rain on your opponent. Note that these rows are generally much harder to clear than columns, because they fall onto the unlevel terrain of existing blocks. This is probably the most lethal of any of the game's attacks. Another good attack is to clear multiple rows/columns/diagonals at once. The game calls this a breakfast. You can achieve a two or a three way breakfast. A two way breakfast occurs when you clear two directions at once, say, a row and a column of three or more blocks. A three way breakfast occurs when you clear a row, column and diagonal all at once. When you achieve a breakfast, your opponent will receive a falling egg, which hatches into a critter once it hits the ground. Note a three way breakfast will send two eggs instead of one. When the egg hatches, an additional ''row'' of critters will rain on your opponent. A player can prevent this by picking up the egg and jumping to the top of the pile by pressing Y or Up on the D-pad, Note that these rows are generally much harder to clear than columns, because they fall onto the unlevel terrain of existing blocks. This is probably the most lethal of any of the game's attacks.


This game is the only game where Toad has the starring role, although he has been available as a ] in various games since ]. This game is the only game where Toad has the starring role, although he has been available as a ] in various games since ].

Revision as of 22:40, 25 June 2005

File:NES Warios Woods.png
Gameplay screenshot

Wario's Woods is a puzzle game made by Nintendo for the Nintendo Entertainment System, the Satellaview, and the Super Nintendo in 1994. Wario's Woods is a Tetris-derived falling block game, although in this case the blocks are actually forest-dwelling creatures and bombs. Due to the increasing popularity of the Super Nintendo, Wario's Woods was the last game released for the Nintendo Entertainment System in North America.

Toad, the player's avatar in the game, has to arrange these monsters and bombs to stop Wario from taking control of the forest. Unlike most other Tetris clones, the player controls a character who moves the already fallen objects, rather than manipulating objects as they fall. Toad can pick up individual blocks or entire columns of blocks and move them elsewhere. The object of the game, as in most Tetris clones, is to clear the player's screen of blocks. This is accomplished by arranging creatures and bombs of the same color in horizontal, diagonal or vertical rows of three blocks.

There are a number of built in bonuses/powerups that prove helpful in defeating your opponent. As with many other falling block games, there are a number of ways to "give" your opponent extra blocks. First, a diamond appears on your screen anytime you clear a row/column/diagonal of five or more blocks. A diamond can be any color and is not related to the color of the row you cleared to obtain it. Use the diamond as you would any other block as you clear another row. When you clear a row containing a diamond, all of your opponents stationary bombs turn into critters. This severely limits your opponent's ability to clear his screen. In addition, getting diamonds tends to lower your opponents ceiling, hence making his screen smaller and more difficult to clear.

Next, whenever you score a combo, consecutive rows that clear because of previous rows clearing, your opponent receives a full column of critters for each combo you achieve. These full columns can often be easily cleared with a single bomb, and usually lead to diamonds for your opponent (see above).

Another good attack is to clear multiple rows/columns/diagonals at once. The game calls this a breakfast. You can achieve a two or a three way breakfast. A two way breakfast occurs when you clear two directions at once, say, a row and a column of three or more blocks. A three way breakfast occurs when you clear a row, column and diagonal all at once. When you achieve a breakfast, your opponent will receive a falling egg, which hatches into a critter once it hits the ground. Note a three way breakfast will send two eggs instead of one. When the egg hatches, an additional row of critters will rain on your opponent. A player can prevent this by picking up the egg and jumping to the top of the pile by pressing Y or Up on the D-pad, Note that these rows are generally much harder to clear than columns, because they fall onto the unlevel terrain of existing blocks. This is probably the most lethal of any of the game's attacks.

This game is the only game where Toad has the starring role, although he has been available as a playable character in various games since Super Mario Bros. 2.

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