Revision as of 17:55, 24 December 2004 editMrwojo (talk | contribs)Autopatrolled, Extended confirmed users, Pending changes reviewers, Rollbackers15,711 edits Category:Game engine← Previous edit | Revision as of 02:24, 2 July 2005 edit undoMaster Thief Garrett (talk | contribs)6,859 editsm ~ "3" >> "III"Next edit → | ||
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'''RenderWare''' ('''RW''') is a three-dimensional (]) applications programming interface (]) graphics rendering engine used in ], ], and some ] browsers. RW is developed by ] (which used to be a wholly-owned subsidiary of ] but is now owned by ]). | '''RenderWare''' ('''RW''') is a three-dimensional (]) applications programming interface (]) graphics rendering engine used in ], ], and some ] browsers. RW is developed by ] (which used to be a wholly-owned subsidiary of ] but is now owned by ]). | ||
Probably the most notable example of RenderWare at work are the games '']'' and '']'', both of which were huge commercial successes. RenderWare is available for ], ], ] and ], and Criterion claims "1 in 4 console titles in pre-production or development is using RenderWare technology." | Probably the most notable example of RenderWare at work are the games '']'' and '']'', both of which were huge commercial successes. RenderWare is available for ], ], ] and ], and Criterion claims "1 in 4 console titles in pre-production or development is using RenderWare technology." | ||
RenderWare is not ] (virtual reality modelling language). VRML is a 3D modelling ] that needs a rendering engine like RenderWare, ], ], etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+. With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again. | RenderWare is not ] (virtual reality modelling language). VRML is a 3D modelling ] that needs a rendering engine like RenderWare, ], ], etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+. With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again. |
Revision as of 02:24, 2 July 2005
RenderWare (RW) is a three-dimensional (3D) applications programming interface (API) graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts).
Probably the most notable example of RenderWare at work are the games Grand Theft Auto III and Grand Theft Auto: Vice City, both of which were huge commercial successes. RenderWare is available for PlayStation 2, GameCube, Xbox and PC, and Criterion claims "1 in 4 console titles in pre-production or development is using RenderWare technology."
RenderWare is not VRML (virtual reality modelling language). VRML is a 3D modelling programming language that needs a rendering engine like RenderWare, Direct3D, OpenGL, etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+. With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again.
See also: Gamebryo