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'''U.N. Squadron''' (Area 88 in Japan), a shooting/action video game for SNES by ]. It is based on the ]/] ]. Although it doesn't bear any resemblance to the original history, it still uses the many of the characters and place setting. | '''U.N. Squadron''' (Area 88 in Japan), a shooting/action video game for SNES by ]. It is based on the ]/] ]. Although it doesn't bear any resemblance to the original history, it still uses the many of the characters and place setting. | ||
In this game the player can choose between three mercenary pilots: Shin Kazama, Mickey Scymmon and Greg Gates. Their mission is to stop a terrorist group known as Project 4. | In this game the player can choose between three mercenary pilots: Shin Kazama, Mickey Scymmon and Greg Gates. Their mission is to stop a terrorist group known as Project 4. Each character has different strengths and weaknesses: Shin levels up his firepower the fastest but if takes him too much to repair his plane if he gets shot, Greg doesn't increase levels as quickly but can repair his plane almost instantly and Mickey is balanced in those two aspects and has more attack power with special weapons. | ||
⚫ | The levels are chosen on a map. Not all of the levels can be chosen at first but they will open when the previous ones have been cleared. In addition, there are enemy squadrons that threaten the main mercenary base. If they reach the base, the player is forced to clear the attacking squadron level until they are defeated. | ||
Each character has different strengths and weaknesses. Shin is the pilot who levels up his firepower the fastest, but if takes him too much to repair his plane if he gets shot. Greg doesn't levels up quick, but he can repair his plane almost instantly. Mickey is balanced in those two aspects and has more attack power with special weapons. | |||
⚫ | The levels are chosen on a map. Not all of the levels can be chosen at first but they will open when the previous ones have been cleared. In addition, there are enemy squadrons that |
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Your character earns money by shooting down enemy planes and vehicles which could be used to purchase upgrades, such as new planes or secondary weapons. When the level finishes, any unused weapon will be returned and some money invested in it will be returned to the pilot (it depends on how much ammo is left on each weapon. | |||
Before entering the level the player has the oppurtunity to purchase new aeroplanes and special weapons in the shop. Different aeroplanes have different types of main gun and can mount varying special weapons. For example: the F-14 specialises in a forward-firing gun and mostly air-to-air straight firing special weapons whereas the A-10 has a downward firing gun and largely air-to-surface weapons. Your character earns money for this shop by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons converted into money. | |||
Once the level had been entered the game is similar to the ] series in form: the player is viewed side-on, flying right as enemies approach from many directions. Land, sea and air units are encountered in the various stages. The player's main gun has infinite ammunition and can be upgraded by picking up power-ups. As gun power increases more power ups are required to reach the next level, similar to the use of experience points (XP) in ]s. Special weapons, on the other hand, are purchased at the shop before each level, limited in ammunition and have no ability to upgrade in level. Unlike ] the player's aircraft could take a number of enemy hits before being destroyed and had a limited ability to repair during the level (depending on the character chosen) which made the game a little less frustrating. | |||
The game gained some noteriety due to its high difficulty. Levels frequently included large numbers of enemies atacking at once, with subsequent vast amounts of firepower on screen. The player needed quick reflexes to navigate through all this fire whilst still attacking their enemies. Only a truly skilled player was capable of finishing the game. | |||
] | ] | ||
Revision as of 09:02, 5 July 2005
U.N. Squadron (Area 88 in Japan), a shooting/action video game for SNES by Capcom. It is based on the anime/manga Area 88. Although it doesn't bear any resemblance to the original history, it still uses the many of the characters and place setting.
In this game the player can choose between three mercenary pilots: Shin Kazama, Mickey Scymmon and Greg Gates. Their mission is to stop a terrorist group known as Project 4. Each character has different strengths and weaknesses: Shin levels up his firepower the fastest but if takes him too much to repair his plane if he gets shot, Greg doesn't increase levels as quickly but can repair his plane almost instantly and Mickey is balanced in those two aspects and has more attack power with special weapons.
The levels are chosen on a map. Not all of the levels can be chosen at first but they will open when the previous ones have been cleared. In addition, there are enemy squadrons that threaten the main mercenary base. If they reach the base, the player is forced to clear the attacking squadron level until they are defeated.
Before entering the level the player has the oppurtunity to purchase new aeroplanes and special weapons in the shop. Different aeroplanes have different types of main gun and can mount varying special weapons. For example: the F-14 specialises in a forward-firing gun and mostly air-to-air straight firing special weapons whereas the A-10 has a downward firing gun and largely air-to-surface weapons. Your character earns money for this shop by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons converted into money.
Once the level had been entered the game is similar to the R-Type series in form: the player is viewed side-on, flying right as enemies approach from many directions. Land, sea and air units are encountered in the various stages. The player's main gun has infinite ammunition and can be upgraded by picking up power-ups. As gun power increases more power ups are required to reach the next level, similar to the use of experience points (XP) in RPGs. Special weapons, on the other hand, are purchased at the shop before each level, limited in ammunition and have no ability to upgrade in level. Unlike Raiden the player's aircraft could take a number of enemy hits before being destroyed and had a limited ability to repair during the level (depending on the character chosen) which made the game a little less frustrating.
The game gained some noteriety due to its high difficulty. Levels frequently included large numbers of enemies atacking at once, with subsequent vast amounts of firepower on screen. The player needed quick reflexes to navigate through all this fire whilst still attacking their enemies. Only a truly skilled player was capable of finishing the game.
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