Misplaced Pages

Bio-inspired computing: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 06:35, 27 November 2003 editChopchopwhitey (talk | contribs)518 editsm slight rewording← Previous edit Revision as of 06:38, 27 November 2003 edit undoBryan Derksen (talk | contribs)Extended confirmed users95,333 editsm arrowsNext edit →
Line 3: Line 3:
Some areas of study encompassed under the canon of bio-inspired computing, and their biological inspirations: Some areas of study encompassed under the canon of bio-inspired computing, and their biological inspirations:


*] <--> ] *] &harr; ]
*] <--> ] *] &harr; ]
*] <--> ], ], ], etc *] &harr; ], ], ], etc
*] <--> the ] *] &harr; the ]
*] <--> ] *] &harr; ]
*] <--> plant structures *] &harr; plant structures


One way in which bio-inspired computing differs from AI is in how it takes a more evolutionary approach to learning, as opposed the what could be described as ']' methods used in traditional AI. In traditional AI, intelligence is often programmed from above: the programmer is the creator, and makes something and imbues it with its intelligence. Bio-inspired computing, on the other hand, takes a more ] approach; bio-inspired techniques often involve the method of specifying a set of simple rules, a set of simple organisms which adhere to those rules, and a method of iteratively applying those rules. After several generations of rule application it is usually the case that some forms of complex behaviour arise. Complexity gets built upon complexity until the end result is something markedly complex, and quite often completely counterintuitive from what the original rules would be expected to produce (see ]). One way in which bio-inspired computing differs from AI is in how it takes a more evolutionary approach to learning, as opposed the what could be described as ']' methods used in traditional AI. In traditional AI, intelligence is often programmed from above: the programmer is the creator, and makes something and imbues it with its intelligence. Bio-inspired computing, on the other hand, takes a more ] approach; bio-inspired techniques often involve the method of specifying a set of simple rules, a set of simple organisms which adhere to those rules, and a method of iteratively applying those rules. After several generations of rule application it is usually the case that some forms of complex behaviour arise. Complexity gets built upon complexity until the end result is something markedly complex, and quite often completely counterintuitive from what the original rules would be expected to produce (see ]).

Revision as of 06:38, 27 November 2003

Bio-inspired computing is an academic field of study that loosely knits together subfields related to the topics of connectionism, social behaviour and emergence. It is often closely related to the field of artificial intelligence, as many of its pursuits can be linked to machine learning. It relies heavily on the fields of biology, computer science and mathematics. Briefly put, it is the use of computers to model nature, and simultaneously the study of nature to improve the usage of computers.

Some areas of study encompassed under the canon of bio-inspired computing, and their biological inspirations:

One way in which bio-inspired computing differs from AI is in how it takes a more evolutionary approach to learning, as opposed the what could be described as 'creationist' methods used in traditional AI. In traditional AI, intelligence is often programmed from above: the programmer is the creator, and makes something and imbues it with its intelligence. Bio-inspired computing, on the other hand, takes a more bottom-up approach; bio-inspired techniques often involve the method of specifying a set of simple rules, a set of simple organisms which adhere to those rules, and a method of iteratively applying those rules. After several generations of rule application it is usually the case that some forms of complex behaviour arise. Complexity gets built upon complexity until the end result is something markedly complex, and quite often completely counterintuitive from what the original rules would be expected to produce (see genetic programming).

Natural evolution is a good analogy to this method–the rules of evolution (selection, recombination/reproduction, and mutation) are in principle simple rules, yet over thousands of years have produced remarkably complex organisms. A similar technique is used in genetic algorithms.



This article is a stub. You can help Misplaced Pages by fixing it.