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'''RenderWare''' ('''RW''') is a three-dimensional (]) applications programming interface (]) graphics rendering engine used in ], ], and some ] browsers. RW is developed by ] (which used to be a wholly-owned subsidiary of ] but is now owned by ]). '''RenderWare''' ('''RW''') is a three-dimensional (]) applications programming interface (]) graphics rendering engine used in ], ], and some ] browsers. RW is developed by ] (which used to be a wholly-owned subsidiary of ] but is now owned by ]).


Probably the most notable example of RenderWare at work are the games '']'' and '']'', both of which were huge commercial successes. RenderWare is available for ], ], ] and ], and Criterion claims "1 in 4 console titles in pre-production or development is using RenderWare technology." Probably the most notable example of RenderWare at work are the games '']'', '']'' and '']'', which were all huge commercial successes. RenderWare is available for ], ], ] and ], and Criterion claims "1 in 4 console titles in pre-production or development is using RenderWare technology."


RenderWare is not ] (virtual reality modelling language). VRML is a 3D modelling ] that needs a rendering engine like RenderWare, ], ], etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+. With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again. RenderWare is not ] (virtual reality modelling language). VRML is a 3D modelling ] that needs a rendering engine like RenderWare, ], ], etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+. With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again.

Revision as of 20:04, 6 July 2005

RenderWare (RW) is a three-dimensional (3D) applications programming interface (API) graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts).

Probably the most notable example of RenderWare at work are the games Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, which were all huge commercial successes. RenderWare is available for PlayStation 2, GameCube, Xbox and PC, and Criterion claims "1 in 4 console titles in pre-production or development is using RenderWare technology."

RenderWare is not VRML (virtual reality modelling language). VRML is a 3D modelling programming language that needs a rendering engine like RenderWare, Direct3D, OpenGL, etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+. With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again.

See also: Gamebryo

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